feat(auto_export): more preferences handling tweaks, tracker changes etc
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@ -27,12 +27,12 @@ def did_export_settings_change():
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gltf_settings_changed = sorted(json.loads(previous_gltf_settings.as_string()).items()) != sorted(json.loads(current_gltf_settings.as_string()).items()) if current_gltf_settings != None else False
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"""print("auto settings previous", sorted(json.loads(previous_auto_settings.as_string()).items()))
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print("auto settings current", sorted(json.loads(current_auto_settings.as_string()).items()))"""
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print("auto_settings_changed", auto_settings_changed)
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print("auto settings current", sorted(json.loads(current_auto_settings.as_string()).items()))
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print("auto_settings_changed", auto_settings_changed)"""
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"""print("gltf settings previous", sorted(json.loads(previous_gltf_settings.as_string()).items()))
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print("gltf settings current", sorted(json.loads(current_gltf_settings.as_string()).items()))"""
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print("gltf_settings_changed", gltf_settings_changed)
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print("gltf settings current", sorted(json.loads(current_gltf_settings.as_string()).items()))
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print("gltf_settings_changed", gltf_settings_changed)"""
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changed = auto_settings_changed or gltf_settings_changed
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@ -16,7 +16,7 @@ def get_collections_to_export(changes_per_scene, changed_export_parameters, addo
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(collections, blueprint_hierarchy) = get_exportable_collections(level_scenes, library_scenes, addon_prefs)
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collections_to_export = collections # just for clarity
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print("export_change_detection", export_change_detection, export_gltf_extension, export_blueprints_path, changed_export_parameters, changes_per_scene)
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print("export_change_detection", export_change_detection, "changed_export_parameters", changed_export_parameters, "changes_per_scene", changes_per_scene)
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# if the export parameters have changed, bail out early
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# we need to re_export everything if the export parameters have been changed
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@ -38,7 +38,7 @@ def get_collections_to_export(changes_per_scene, changed_export_parameters, addo
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# determine which collections have changed
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for scene, objects in changes_per_scene.items():
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print(" changed scene", scene)
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for obj_name, obj in objects.items():
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for obj_name, obj in list(objects.items()):
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object_collections = list(obj.users_collection) if hasattr(obj, 'users_collection') else []
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object_collection_names = list(map(lambda collection: collection.name, object_collections))
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@ -3,8 +3,10 @@ import bpy
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from bpy.types import Operator
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from bpy_extras.io_utils import ExportHelper
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from bpy.props import (IntProperty)
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from .preferences import (AutoExportGltfAddonPreferences, AutoExportGltfPreferenceNames)
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from .auto_export import auto_export
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from ..helpers.generate_complete_preferences_dict import generate_complete_preferences_dict_auto
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class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper):
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"""auto export gltf"""
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@ -89,13 +91,16 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper):
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return export_props
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def save_settings(self, context):
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export_props = self.format_settings()
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self.properties['main_scene_names'] = export_props['main_scene_names']
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self.properties['library_scene_names'] = export_props['library_scene_names']
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auto_export_settings = self.format_settings()
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self.properties['main_scene_names'] = auto_export_settings['main_scene_names']
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self.properties['library_scene_names'] = auto_export_settings['library_scene_names']
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stored_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
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stored_settings.clear()
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stored_settings.write(json.dumps(export_props))
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auto_export_settings = generate_complete_preferences_dict_auto(auto_export_settings)
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stored_settings.write(json.dumps(auto_export_settings))
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print("saved settings", auto_export_settings)
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#print("saving settings", bpy.data.texts[".gltf_auto_export_settings"].as_string(), "raw", json.dumps(export_props))
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def load_settings(self, context):
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@ -182,6 +187,7 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper):
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changed = auto_settings_changed or gltf_settings_changed
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# now write the current settings to the "previous settings"
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if current_auto_settings != None:
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print("writing settings")
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previous_auto_settings = bpy.data.texts[".gltf_auto_export_settings_previous"] if ".gltf_auto_export_settings_previous" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings_previous")
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previous_auto_settings.clear()
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previous_auto_settings.write(current_auto_settings.as_string()) # TODO : check if this is always valid
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@ -198,6 +204,7 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper):
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bpy.context.window_manager.auto_export_tracker.disable_change_detection()
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if self.direct_mode:
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self.load_settings(context)
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print("toto", self.will_save_settings)
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if self.will_save_settings:
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self.save_settings(context)
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@ -106,7 +106,7 @@ class AutoExportTracker(PropertyGroup):
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if cls.change_detection_enabled:
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# ignore anything going on with temporary scenes
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if not scene.name.startswith(TEMPSCENE_PREFIX):
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# print("depsgraph_update_post", scene.name)
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print("depsgraph_update_post", scene.name)
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changed_scene = scene.name or ""
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#print("-------------")
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if not changed_scene in cls.changed_objects_per_scene:
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@ -118,8 +118,9 @@ class AutoExportTracker(PropertyGroup):
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if isinstance(obj.id, bpy.types.Object):
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# get the actual object
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object = bpy.data.objects[obj.id.name]
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print(" changed object", obj.id.name, "changes", obj, "transforms", obj.is_updated_transform, "geometry", obj.is_updated_geometry)
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cls.changed_objects_per_scene[scene.name][obj.id.name] = object
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print(" changed object", obj.id.name, "changes", obj, "evalutated", obj.id.is_evaluated, "transforms", obj.is_updated_transform, "geometry", obj.is_updated_geometry)
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if obj.is_updated_transform or obj.is_updated_geometry:
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cls.changed_objects_per_scene[scene.name][obj.id.name] = object
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elif isinstance(obj.id, bpy.types.Material): # or isinstance(obj.id, bpy.types.ShaderNodeTree):
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# print(" changed material", obj.id, "scene", scene.name,)
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material = bpy.data.materials[obj.id.name]
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@ -135,10 +136,18 @@ class AutoExportTracker(PropertyGroup):
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if items == 0:
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cls.changed_objects_per_scene.clear()
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# print("changed_objects_per_scene", cls.changed_objects_per_scene)
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else:
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cls.changed_objects_per_scene.clear()
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# filter out invalid objects
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for scene_name in cls.changed_objects_per_scene.keys():
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bla = {}
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for object_name in cls.changed_objects_per_scene[scene.name]:
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object = cls.changed_objects_per_scene[scene.name][object_name]
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#print("sdfsd", object, object.valid)
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#if not cls.changed_objects_per_scene[scene.name][object_name].invalid:
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# bla[object_name] = cls.changed_objects_per_scene[scene.name][object_name]
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#cls.changed_objects_per_scene[scene.name]= bla
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#cls.changed_objects_per_scene[scene_name] = [o for o in cls.changed_objects_per_scene[scene_name] if not o.invalid]
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# get a list of exportable collections for display
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# keep it simple, just use Simplenamespace for compatibility with the rest of our code
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# TODO: debounce
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@ -163,8 +172,10 @@ class AutoExportTracker(PropertyGroup):
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export_blueprints_path = os.path.join(folder_path, export_output_folder, tmp["export_blueprints_path"]) if tmp["export_blueprints_path"] != '' else folder_path
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tmp["export_blueprints_path"] = export_blueprints_path
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tmp["export_models_path"] = export_models_path
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addon_prefs = SimpleNamespace(**tmp)
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print("cls.changed_objects_per_scene", cls.changed_objects_per_scene)
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(collections, collections_to_export, library_collections, collections_per_scene) = get_collections_to_export(cls.changed_objects_per_scene, export_settings_changed, addon_prefs)
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print("collections to export", collections_to_export)
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try:
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@ -1,7 +1,8 @@
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from ..auto_export.preferences import AutoExportGltfAddonPreferences
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from io_scene_gltf2 import (ExportGLTF2, GLTF_PT_export_main,ExportGLTF2_Base, GLTF_PT_export_include)
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from io_scene_gltf2 import (ExportGLTF2_Base)
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# given the input (actual) gltf settings, filters out any invalid/useless params & params that are equal to defaults
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def generate_complete_preferences_dict_gltf(settings):
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complete_preferences = {}
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defaults = {}
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@ -25,14 +26,22 @@ def generate_complete_preferences_dict_gltf(settings):
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complete_preferences = dict(filter(filter_out, dict(complete_preferences).items()))
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return complete_preferences
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# given the input (actual) auto settings, filters out any invalid/useless params & params that are equal to defaults
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def generate_complete_preferences_dict_auto(settings):
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complete_preferences = {}
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defaults = {}
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for k in AutoExportGltfAddonPreferences.__annotations__:
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item = AutoExportGltfAddonPreferences.__annotations__[k]
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default = item.keywords.get('default', None)
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complete_preferences[k] = default
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#complete_preferences[k] = default
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defaults[k] = default
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for key in list(settings.keys()):
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complete_preferences[key] = settings[key]
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if key in defaults:
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if settings[key] != defaults[key]: # only write out values different from defaults
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complete_preferences[key] = settings[key]
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else:
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complete_preferences[key] = settings[key]
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return complete_preferences
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@ -228,8 +228,8 @@ def clear_hollow_scene(temp_scene, original_root_collection):
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# convenience utility to get lists of scenes
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def get_scenes(addon_prefs):
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level_scene_names= getattr(addon_prefs,"main_scene_names") #list(map(lambda scene: scene.name, getattr(addon_prefs,"main_scenes")))
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library_scene_names = getattr(addon_prefs,"library_scene_names") #list(map(lambda scene: scene.name, getattr(addon_prefs,"library_scenes")))
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level_scene_names= getattr(addon_prefs,"main_scene_names", []) #list(map(lambda scene: scene.name, getattr(addon_prefs,"main_scenes")))
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library_scene_names = getattr(addon_prefs,"library_scene_names", []) #list(map(lambda scene: scene.name, getattr(addon_prefs,"library_scenes")))
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level_scene_names = list(filter(lambda name: name in bpy.data.scenes, level_scene_names))
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library_scene_names = list(filter(lambda name: name in bpy.data.scenes, library_scene_names))
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