mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-12-23 08:04:10 +00:00
feat(Blenvy): fixed all broken/ missing auto export elements
* fixed overhauled, cleaned up and improved settings change detection * serialize_scene now generate a hash per object instead of keeping the details (useless) * changed handling of gltf settings, so that only the actual non default, changed settings are saved * a ton of minor changes & cleanups to get export working correctly: it works ! * started adding materials_in_depth_scan (wip) to be able to control more detailed (but costly) materials diffing for change detection
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@ -90,7 +90,7 @@ General issues:
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- [x] addon-prefs => settings
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- [x] generate_gltf_export_preferences => should not use add-on prefs at all ? since we are not overriding gltf settings that way anymore ?
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- [x] generate_gltf_export_settings => should not use add-on prefs at all ? since we are not overriding gltf settings that way anymore ?
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- [x] remove hard coded path for standard gltf settings
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- [x] load settings on file load
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- [x] auto_export
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@ -100,4 +100,5 @@ General issues:
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- [ ] force overwrite of settings files instead of partial updates ?
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- [ ] add tests for disabled components
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- [ ] fix auto export workflow
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- [x] fix auto export workflow
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- [ ] should we write the previous _xxx data only AFTER a sucessfull export only ?
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@ -39,7 +39,7 @@ def gltf_post_export_callback(data):
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gltf_export_settings.clear()
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settings = dict(settings)
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current_gltf_settings = generate_complete_settings_dict(settings, presets=ExportGLTF2_Base, ignore_list=["use_active_collection", "use_active_collection_with_nested", "use_active_scene", "use_selection", "will_save_settings", "gltf_export_id"], preset_defaults=True)
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current_gltf_settings = generate_complete_settings_dict(settings, presets=ExportGLTF2_Base, ignore_list=["use_active_collection", "use_active_collection_with_nested", "use_active_scene", "use_selection", "will_save_settings", "gltf_export_id"], preset_defaults=False)
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gltf_export_settings.write(json.dumps(current_gltf_settings))
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# now reset the original gltf_settings
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if gltf_settings_backup != "":
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@ -41,8 +41,9 @@ def auto_export(changes_per_scene, changed_export_parameters, settings):
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[main_scene_names, level_scenes, library_scene_names, library_scenes] = get_main_and_library_scenes(settings)
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bpy.context.window_manager.blueprints_registry.refresh_blueprints()
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blueprints_data = bpy.context.window_manager.blueprints_registry.blueprints_data
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blueprints_data = bpy.context.window_manager.blueprints_registry.refresh_blueprints()
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#blueprints_data = bpy.context.window_manager.blueprints_registry.blueprints_data
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#print("blueprints_data", blueprints_data)
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blueprints_per_scene = blueprints_data.blueprints_per_scenes
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internal_blueprints = [blueprint.name for blueprint in blueprints_data.internal_blueprints]
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external_blueprints = [blueprint.name for blueprint in blueprints_data.external_blueprints]
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@ -1,15 +1,13 @@
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import os
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import bpy
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from ..constants import TEMPSCENE_PREFIX
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from ..helpers.generate_and_export import generate_and_export
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from .export_gltf import (generate_gltf_export_preferences)
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from ..helpers.helpers_scenes import clear_hollow_scene, copy_hollowed_collection_into
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from .export_gltf import generate_gltf_export_settings
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def export_blueprints(blueprints, settings, blueprints_data):
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blueprints_path_full = getattr(settings, "blueprints_path_full")
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gltf_export_preferences = generate_gltf_export_preferences(settings)
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gltf_export_settings = generate_gltf_export_settings(settings)
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try:
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# save current active collection
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@ -19,7 +17,7 @@ def export_blueprints(blueprints, settings, blueprints_data):
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for blueprint in blueprints:
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print("exporting collection", blueprint.name)
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gltf_output_path = os.path.join(blueprints_path_full, blueprint.name)
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gltf_export_settings = { **gltf_export_preferences, 'use_active_scene': True, 'use_active_collection': True, 'use_active_collection_with_nested':True}
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gltf_export_settings = { **gltf_export_settings, 'use_active_scene': True, 'use_active_collection': True, 'use_active_collection_with_nested':True}
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# if we are using the material library option, do not export materials, use placeholder instead
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if export_materials_library:
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@ -8,9 +8,9 @@ def get_standard_exporter_settings():
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standard_gltf_exporter_settings = load_settings(".blenvy_gltf_settings")
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return standard_gltf_exporter_settings if standard_gltf_exporter_settings is not None else {}
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def generate_gltf_export_preferences(settings):
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def generate_gltf_export_settings(settings):
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# default values
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gltf_export_preferences = dict(
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gltf_export_settings = dict(
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# export_format= 'GLB', #'GLB', 'GLTF_SEPARATE', 'GLTF_EMBEDDED'
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check_existing=False,
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@ -49,7 +49,7 @@ def generate_gltf_export_preferences(settings):
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"""for key in settings.__annotations__.keys():
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if str(key) not in AutoExportGltfPreferenceNames:
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#print("overriding setting", key, "value", getattr(settings,key))
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pass#gltf_export_preferences[key] = getattr(settings, key)"""
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pass#gltf_export_settings[key] = getattr(settings, key)"""
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standard_gltf_exporter_settings = get_standard_exporter_settings()
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@ -68,8 +68,10 @@ def generate_gltf_export_preferences(settings):
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# a certain number of essential params should NEVER be overwritten , no matter the settings of the standard exporter
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for key in standard_gltf_exporter_settings.keys():
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if str(key) not in constant_keys:
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gltf_export_preferences[key] = standard_gltf_exporter_settings.get(key)
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return gltf_export_preferences
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gltf_export_settings[key] = standard_gltf_exporter_settings.get(key)
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print("GLTF EXPORT SETTINGS", gltf_export_settings)
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return gltf_export_settings
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#https://docs.blender.org/api/current/bpy.ops.export_scene.html#bpy.ops.export_scene.gltf
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@ -5,19 +5,19 @@ from blenvy.blueprints.blueprint_helpers import inject_blueprints_list_into_main
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from ..constants import TEMPSCENE_PREFIX
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from ..helpers.generate_and_export import generate_and_export
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from .export_gltf import (generate_gltf_export_preferences, export_gltf)
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from .export_gltf import (generate_gltf_export_settings, export_gltf)
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from ..modules.bevy_dynamic import is_object_dynamic, is_object_static
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from ..helpers.helpers_scenes import clear_hollow_scene, copy_hollowed_collection_into
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def export_main_scene(scene, blend_file_path, settings, blueprints_data):
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gltf_export_preferences = generate_gltf_export_preferences(settings)
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gltf_export_settings = generate_gltf_export_settings(settings)
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assets_path_full = getattr(settings,"assets_path_full")
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levels_path_full = getattr(settings,"levels_path_full")
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export_blueprints = getattr(settings.auto_export,"export_blueprints")
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export_separate_dynamic_and_static_objects = getattr(settings.auto_export, "export_separate_dynamic_and_static_objects")
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gltf_export_settings = { **gltf_export_preferences,
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gltf_export_settings = { **gltf_export_settings,
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'use_active_scene': True,
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'use_active_collection':True,
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'use_active_collection_with_nested':True,
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@ -6,7 +6,7 @@ from blenvy.core.helpers_collections import (traverse_tree)
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from blenvy.core.object_makers import make_cube
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from blenvy.materials.materials_helpers import get_all_materials
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from ..helpers.generate_and_export import generate_and_export
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from .export_gltf import (generate_gltf_export_preferences)
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from .export_gltf import (generate_gltf_export_settings)
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def clear_material_info(collection_names, library_scenes):
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for scene in library_scenes:
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@ -60,13 +60,13 @@ def clear_materials_scene(temp_scene):
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# exports the materials used inside the current project:
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# the name of the output path is <materials_folder>/<name_of_your_blend_file>_materials_library.gltf/glb
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def export_materials(collections, library_scenes, settings):
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gltf_export_preferences = generate_gltf_export_preferences(settings)
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gltf_export_settings = generate_gltf_export_settings(settings)
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materials_path_full = getattr(settings,"materials_path_full")
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used_material_names = get_all_materials(collections, library_scenes)
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current_project_name = Path(bpy.context.blend_data.filepath).stem
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gltf_export_settings = { **gltf_export_preferences,
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gltf_export_settings = { **gltf_export_settings,
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'use_active_scene': True,
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'use_active_collection':True,
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'use_active_collection_with_nested':True,
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@ -15,7 +15,7 @@ def prepare_and_export():
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# determine changed objects
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per_scene_changes = get_changes_per_scene()
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# determine changed parameters
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setting_changes = get_setting_changes(auto_export_settings)
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setting_changes = get_setting_changes()
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# do the actual export
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auto_export(per_scene_changes, setting_changes, blenvy)
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@ -1,6 +1,7 @@
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import json
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import bpy
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from ..helpers.serialize_scene import serialize_scene
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from blenvy.settings import load_settings, upsert_settings
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def bubble_up_changes(object, changes_per_scene):
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if object.parent:
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@ -44,26 +45,25 @@ def serialize_current():
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return current
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def get_changes_per_scene():
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previous = load_settings(".blenvy.project_serialized_previous")
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current = serialize_current()
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previous_stored = bpy.data.texts[".blenvy.project.serialized"] if ".blenvy.project.serialized" in bpy.data.texts else None
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if previous_stored == None:
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previous_stored = bpy.data.texts.new(".blenvy.project.serialized")
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previous_stored.write(json.dumps(current))
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return {}
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previous = json.loads(previous_stored.as_string())
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# determin changes
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# determine changes
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changes_per_scene = project_diff(previous, current)
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# save the current project as previous
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previous_stored.clear()
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previous_stored.write(json.dumps(current))
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upsert_settings(".blenvy.project_serialized_previous", current, overwrite=True)
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print("changes per scene", changes_per_scene)
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return changes_per_scene
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def project_diff(previous, current):
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"""print("previous", previous)
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print("current", current)"""
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if previous is None or current is None:
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return {}
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print("HERE")
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changes_per_scene = {}
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@ -100,5 +100,4 @@ def project_diff(previous, current):
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bubble_up_changes(bpy.data.objects[object_name], changes_per_scene[scene])
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# now bubble up for instances & parents
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print("changes per scene", changes_per_scene)
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return changes_per_scene
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@ -3,16 +3,18 @@ import bpy
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from blenvy.settings import are_settings_identical, load_settings, upsert_settings
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# which settings are specific to auto_export # TODO: can we infer this ?
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auto_export_parameter_names = [
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parameter_names_whitelist_common = [
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# blenvy core
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'project_root_path',
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'assets_path',
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'blueprints_path',
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'levels_path',
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'materials_path',
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#'main_scene_names',
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#'library_scene_names',
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'main_scene_names',
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'library_scene_names',
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]
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parameter_names_whitelist_auto_export = [
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# auto export
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'export_scene_settings',
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'export_blueprints',
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@ -22,76 +24,34 @@ auto_export_parameter_names = [
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'export_marked_assets'
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]
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def get_setting_changes(auto_export_settings):
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print("get setting changes", dict(auto_export_settings))
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def get_setting_changes():
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print("get setting changes")
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previous_common_settings = load_settings(".blenvy_common_settings_previous")
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current_common_settings = load_settings(".blenvy_common_settings")
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common_settings_changed = not are_settings_identical(previous_common_settings, current_common_settings, white_list=parameter_names_whitelist_common)
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previous_export_settings = load_settings(".blenvy_export_settings_previous")
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current_export_settings = load_settings(".blenvy_export_settings")
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export_settings_changed = not are_settings_identical(previous_export_settings, current_export_settings, white_list=parameter_names_whitelist_auto_export)
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previous_gltf_settings = load_settings(".blenvy_gltf_settings_previous")
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current_gltf_settings = load_settings(".blenvy_gltf_settings")
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gltf_settings_changed = not are_settings_identical(previous_gltf_settings, current_gltf_settings)
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previous_export_settings = load_settings(".blenvy_export_settings_previous")
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current_export_settings = dict(auto_export_settings) #load_settings(".blenvy_export_settings")
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export_settings_changed = not are_settings_identical(previous_export_settings, current_export_settings)
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# if there were no setting before, it is new, we need export
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if previous_gltf_settings is None:
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pass
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if previous_export_settings is None:
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pass
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# write the new settings to the old settings
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upsert_settings(".blenvy_gltf_settings_previous", current_gltf_settings)
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upsert_settings(".blenvy_export_settings_previous", current_export_settings)
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upsert_settings(".blenvy_common_settings_previous", current_common_settings, overwrite=True)
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upsert_settings(".blenvy_export_settings_previous", current_export_settings, overwrite=True)
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upsert_settings(".blenvy_gltf_settings_previous", current_gltf_settings, overwrite=True)
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return gltf_settings_changed or export_settings_changed
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print("common_settings_changed", common_settings_changed,"export_settings_changed", export_settings_changed, "gltf_settings_changed", gltf_settings_changed, )
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def did_export_settings_change(self):
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return True
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# compare both the auto export settings & the gltf settings
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previous_auto_settings = bpy.data.texts[".gltf_auto_export_settings_previous"] if ".gltf_auto_export_settings_previous" in bpy.data.texts else None
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previous_gltf_settings = bpy.data.texts[".blenvy_gltf_settings_previous"] if ".blenvy_gltf_settings_previous" in bpy.data.texts else None
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# if there were no setting before, it is new, we need export # TODO: do we even need this ? I guess in the case where both the previous & the new one are both none ? very unlikely, but still
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if previous_common_settings is None:
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return True
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if previous_export_settings is None:
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return True
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if previous_gltf_settings is None:
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return True
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current_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else None
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current_gltf_settings = bpy.data.texts[".blenvy_gltf_settings"] if ".blenvy_gltf_settings" in bpy.data.texts else None
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#check if params have changed
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# if there were no setting before, it is new, we need export
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changed = False
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if previous_auto_settings == None:
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#print("previous settings missing, exporting")
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changed = True
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elif previous_gltf_settings == None:
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#print("previous gltf settings missing, exporting")
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previous_gltf_settings = bpy.data.texts.new(".blenvy_gltf_settings_previous")
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previous_gltf_settings.write(json.dumps({}))
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if current_gltf_settings == None:
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current_gltf_settings = bpy.data.texts.new(".blenvy_gltf_settings")
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current_gltf_settings.write(json.dumps({}))
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changed = True
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else:
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auto_settings_changed = sorted(json.loads(previous_auto_settings.as_string()).items()) != sorted(json.loads(current_auto_settings.as_string()).items()) if current_auto_settings != None else False
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gltf_settings_changed = sorted(json.loads(previous_gltf_settings.as_string()).items()) != sorted(json.loads(current_gltf_settings.as_string()).items()) if current_gltf_settings != None else False
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"""print("auto settings previous", sorted(json.loads(previous_auto_settings.as_string()).items()))
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print("auto settings current", sorted(json.loads(current_auto_settings.as_string()).items()))
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print("auto_settings_changed", auto_settings_changed)
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print("gltf settings previous", sorted(json.loads(previous_gltf_settings.as_string()).items()))
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print("gltf settings current", sorted(json.loads(current_gltf_settings.as_string()).items()))
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print("gltf_settings_changed", gltf_settings_changed)"""
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changed = auto_settings_changed or gltf_settings_changed
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# now write the current settings to the "previous settings"
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if current_auto_settings != None:
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previous_auto_settings = bpy.data.texts[".gltf_auto_export_settings_previous"] if ".gltf_auto_export_settings_previous" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings_previous")
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previous_auto_settings.clear()
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previous_auto_settings.write(current_auto_settings.as_string()) # TODO : check if this is always valid
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if current_gltf_settings != None:
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previous_gltf_settings = bpy.data.texts[".blenvy_gltf_settings_previous"] if ".blenvy_gltf_settings_previous" in bpy.data.texts else bpy.data.texts.new(".blenvy_gltf_settings_previous")
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previous_gltf_settings.clear()
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previous_gltf_settings.write(current_gltf_settings.as_string())
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return changed
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return common_settings_changed or gltf_settings_changed or export_settings_changed
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@ -208,7 +208,8 @@ def serialize_scene():
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collections = [collection.name for collection in object.users_collection]
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materials = materials_hash(object, cache) if len(object.material_slots) > 0 else None
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data[scene.name][object.name] = {
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object_field_hashes = {
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"name": object.name,
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"transforms": transform,
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"visibility": visibility,
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@ -222,6 +223,9 @@ def serialize_scene():
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"collections": collections,
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"materials": materials
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}
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object_field_hashes_filtered = {key: object_field_hashes[key] for key in object_field_hashes.keys() if object_field_hashes[key] is not None}
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objectHash = str(hash(str(object_field_hashes_filtered)))
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data[scene.name][object.name] = objectHash
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"""print("data", data)
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print("")
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@ -10,7 +10,7 @@ def save_settings(settings, context):
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if settings.settings_save_enabled:
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settings_dict = generate_complete_settings_dict(settings, AutoExportSettings, [])
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print("save settings", settings, context, settings_dict)
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upsert_settings(settings.settings_save_path, {key: settings_dict[key] for key in settings_dict.keys() if key not in settings_black_list})
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upsert_settings(settings.settings_save_path, {key: settings_dict[key] for key in settings_dict.keys() if key not in settings_black_list}, overwrite=True)
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class AutoExportSettings(PropertyGroup):
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@ -24,7 +24,7 @@ class AutoExportSettings(PropertyGroup):
|
||||
update=save_settings
|
||||
) # type: ignore
|
||||
|
||||
#### general
|
||||
#### change detection
|
||||
change_detection: BoolProperty(
|
||||
name='Change detection',
|
||||
description='Use change detection to determine what/if should be exported',
|
||||
@ -32,6 +32,13 @@ class AutoExportSettings(PropertyGroup):
|
||||
update=save_settings
|
||||
) # type: ignore
|
||||
|
||||
materials_in_depth_scan : BoolProperty(
|
||||
name='In depth scan of materials (could be slow)',
|
||||
description='serializes more details of materials in order to detect changes',
|
||||
default=False,
|
||||
update=save_settings
|
||||
) # type: ignore
|
||||
|
||||
# scenes
|
||||
|
||||
# scene components
|
||||
|
@ -13,7 +13,7 @@ def save_settings(settings, context):
|
||||
if settings.settings_save_enabled:
|
||||
settings_dict = generate_complete_settings_dict(settings, ComponentsSettings, [])
|
||||
print("save settings", settings, context,settings_dict)
|
||||
upsert_settings(settings.settings_save_path, {key: settings_dict[key] for key in settings_dict.keys() if key not in settings_black_list})
|
||||
upsert_settings(settings.settings_save_path, {key: settings_dict[key] for key in settings_dict.keys() if key not in settings_black_list}, overwrite=True)
|
||||
|
||||
# helper function to deal with timer
|
||||
def toggle_watcher(self, context):
|
||||
|
@ -17,14 +17,13 @@ def refresh_blueprints():
|
||||
try:
|
||||
blueprints_registry = bpy.context.window_manager.blueprints_registry
|
||||
blueprints_registry.refresh_blueprints()
|
||||
#print('refresh blueprints')
|
||||
except:pass
|
||||
|
||||
return 3
|
||||
|
||||
# this is where we store the information for all available Blueprints
|
||||
class BlueprintsRegistry(PropertyGroup):
|
||||
blueprints_data = {}
|
||||
blueprints_data = None
|
||||
blueprints_list = []
|
||||
|
||||
asset_name_selector: StringProperty(
|
||||
@ -66,10 +65,13 @@ class BlueprintsRegistry(PropertyGroup):
|
||||
self.blueprints_list.append(blueprint)
|
||||
|
||||
def refresh_blueprints(self):
|
||||
#print("titi", self)
|
||||
blenvy = bpy.context.window_manager.blenvy
|
||||
settings = blenvy
|
||||
[main_scene_names, level_scenes, library_scene_names, library_scenes] = get_main_and_library_scenes(settings)
|
||||
blueprints_data = blueprints_scan(level_scenes, library_scenes, settings)
|
||||
self.blueprints_data = blueprints_data
|
||||
return blueprints_data
|
||||
#print("bla", self.blueprints_data)
|
||||
"""for blueprint in blueprints_data.blueprints:
|
||||
self.add_blueprint(blueprint)"""
|
||||
|
@ -22,8 +22,8 @@ def save_settings(settings, context):
|
||||
def update_scene_lists(blenvy, context):
|
||||
blenvy.main_scene_names = [scene.name for scene in blenvy.main_scenes] # FIXME: unsure
|
||||
blenvy.library_scene_names = [scene.name for scene in blenvy.library_scenes] # FIXME: unsure
|
||||
upsert_settings(blenvy.settings_save_path, {"common_main_scene_names": [scene.name for scene in blenvy.main_scenes]})
|
||||
upsert_settings(blenvy.settings_save_path, {"common_library_scene_names": [scene.name for scene in blenvy.library_scenes]})
|
||||
upsert_settings(blenvy.settings_save_path, {"main_scene_names": [scene.name for scene in blenvy.main_scenes]})
|
||||
upsert_settings(blenvy.settings_save_path, {"library_scene_names": [scene.name for scene in blenvy.library_scenes]})
|
||||
|
||||
def update_asset_folders(blenvy, context):
|
||||
asset_path_names = ['project_root_path', 'assets_path', 'blueprints_path', 'levels_path', 'materials_path']
|
||||
@ -145,12 +145,12 @@ class BlenvyManager(PropertyGroup):
|
||||
if settings is not None:
|
||||
if "mode" in settings:
|
||||
self.mode = settings["mode"]
|
||||
if "common_main_scene_names" in settings:
|
||||
for main_scene_name in settings["common_main_scene_names"]:
|
||||
if "main_scene_names" in settings:
|
||||
for main_scene_name in settings["main_scene_names"]:
|
||||
added = self.main_scenes.add()
|
||||
added.name = main_scene_name
|
||||
if "common_library_scene_names" in settings:
|
||||
for main_scene_name in settings["common_library_scene_names"]:
|
||||
if "library_scene_names" in settings:
|
||||
for main_scene_name in settings["library_scene_names"]:
|
||||
added = self.library_scenes.add()
|
||||
added.name = main_scene_name
|
||||
|
||||
|
@ -1,16 +1,20 @@
|
||||
import json
|
||||
import bpy
|
||||
|
||||
def upsert_settings(name, data):
|
||||
def upsert_settings(name, data, overwrite=False):
|
||||
stored_settings = bpy.data.texts[name] if name in bpy.data.texts else None
|
||||
if stored_settings is None:
|
||||
stored_settings = bpy.data.texts.new(name)
|
||||
stored_settings.write(json.dumps(data))
|
||||
else:
|
||||
current_settings = json.loads(stored_settings.as_string())
|
||||
current_settings = {**current_settings, **data}
|
||||
stored_settings.clear()
|
||||
stored_settings.write(json.dumps(current_settings))
|
||||
if overwrite:
|
||||
stored_settings.clear()
|
||||
stored_settings.write(json.dumps(data))
|
||||
else:
|
||||
current_settings = json.loads(stored_settings.as_string())
|
||||
stored_settings.clear()
|
||||
current_settings = {**current_settings, **data}
|
||||
stored_settings.write(json.dumps(current_settings))
|
||||
|
||||
def load_settings(name):
|
||||
stored_settings = bpy.data.texts[name] if name in bpy.data.texts else None
|
||||
@ -66,17 +70,19 @@ def are_settings_identical(old, new, white_list=None):
|
||||
if old is not None and new is None:
|
||||
return False
|
||||
|
||||
#print("TUTU", old_items, new_items)
|
||||
old_items = sorted(old.items())
|
||||
new_items = sorted(new.items())
|
||||
|
||||
if white_list is not None:
|
||||
old_items_override = {}
|
||||
new_items_override = {}
|
||||
for key in white_list:
|
||||
if key in old_items:
|
||||
old_items_override[key] = old_items[key]
|
||||
if key in new_items:
|
||||
new_items_override[key] = new_items[key]
|
||||
old_items = old_items_override
|
||||
new_items = new_items_override
|
||||
|
||||
return old_items != new_items if new is not None else False
|
||||
if key in old:
|
||||
old_items_override[key] = old[key]
|
||||
if key in new:
|
||||
new_items_override[key] = new[key]
|
||||
old_items = sorted(old_items_override.items())
|
||||
new_items = sorted(new_items_override.items())
|
||||
|
||||
return old_items == new_items
|
Loading…
Reference in New Issue
Block a user