mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-12-23 08:04:10 +00:00
feat(auto_export): continued fixes & tons of restructuring
* cleaned up most of the change detection tracking * updated/ fleshed out & improved the tests * improved sidebar ui (wip) * moved listing of blueprints to export to sidebar * improved display of changed objects * currently restructuring rest of the code to be able to display BEFORE saving what will get exported & what not * a ton of other cleanups & tweaks
This commit is contained in:
parent
8683a6482f
commit
a630494f88
@ -16,6 +16,7 @@ import json
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import bpy
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from bpy.types import Context
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from bpy.props import (StringProperty, BoolProperty, IntProperty, PointerProperty)
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import rna_prop_ui
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# from .extension import ExampleExtensionProperties, GLTF_PT_UserExtensionPanel, unregister_panel
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@ -29,7 +30,7 @@ from .auto_export.internals import (SceneLink,
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CollectionsToExport,
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CUSTOM_PG_sceneName
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)
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from .ui.main import (GLTF_PT_auto_export_main,
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from .ui.main import (GLTF_PT_auto_export_changes_list, GLTF_PT_auto_export_main,
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GLTF_PT_auto_export_root,
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GLTF_PT_auto_export_general,
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GLTF_PT_auto_export_scenes,
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@ -112,8 +113,9 @@ classes = [
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GLTF_PT_auto_export_general,
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GLTF_PT_auto_export_scenes,
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GLTF_PT_auto_export_blueprints,
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GLTF_PT_auto_export_collections_list,
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GLTF_PT_auto_export_SidePanel,
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GLTF_PT_auto_export_collections_list,
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GLTF_PT_auto_export_changes_list,
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AutoExportTracker,
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]
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@ -192,6 +194,7 @@ def register():
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"""bpy.utils.register_class(AutoExportExtensionProperties)
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bpy.types.Scene.AutoExportExtensionProperties = bpy.props.PointerProperty(type=AutoExportExtensionProperties)"""
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def unregister():
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for cls in classes:
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@ -3,12 +3,12 @@ import os
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import bpy
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import traceback
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from .get_collections_to_export import get_collections_to_export
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from .export_main_scenes import export_main_scene
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from .export_blueprints import check_if_blueprint_on_disk, check_if_blueprints_exist, export_blueprints_from_collections
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from .get_standard_exporter_settings import get_standard_exporter_settings
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from ..helpers.helpers_scenes import (get_scenes, )
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from ..helpers.helpers_collections import (get_collections_in_library, get_exportable_collections, get_collections_per_scene, find_collection_ascendant_target_collection)
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from ..modules.export_materials import cleanup_materials, export_materials
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from ..modules.bevy_scene_components import upsert_scene_components
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@ -19,6 +19,7 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
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print ("changed_export_parameters", changed_export_parameters)
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try:
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# path to the current blend file
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file_path = bpy.data.filepath
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# Get the folder
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folder_path = os.path.dirname(file_path)
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@ -34,10 +35,6 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
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[main_scene_names, level_scenes, library_scene_names, library_scenes] = get_scenes(addon_prefs)
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# standard gltf export settings are stored differently
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standard_gltf_exporter_settings = get_standard_exporter_settings()
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print("main scenes", main_scene_names, "library_scenes", library_scene_names)
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print("export_output_folder", export_output_folder)
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@ -53,81 +50,13 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
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if export_blueprints:
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print("EXPORTING")
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# create parent relations for all collections
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collection_parents = dict()
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for collection in bpy.data.collections:
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collection_parents[collection.name] = None
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for collection in bpy.data.collections:
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for ch in collection.children:
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collection_parents[ch.name] = collection.name
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# get a list of all collections actually in use
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(collections, blueprint_hierarchy) = get_exportable_collections(level_scenes, library_scenes, addon_prefs)
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# first check if all collections have already been exported before (if this is the first time the exporter is run
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# in your current Blender session for example)
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export_blueprints_path = os.path.join(folder_path, export_output_folder, getattr(addon_prefs,"export_blueprints_path")) if getattr(addon_prefs,"export_blueprints_path") != '' else folder_path
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export_levels_path = os.path.join(folder_path, export_output_folder)
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gltf_extension = standard_gltf_exporter_settings.get("export_format", 'GLB')
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gltf_extension = '.glb' if gltf_extension == 'GLB' else '.gltf'
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collections_not_on_disk = check_if_blueprints_exist(collections, export_blueprints_path, gltf_extension)
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changed_collections = []
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for scene, objects in changes_per_scene.items():
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print(" changed scene", scene)
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for obj_name, obj in objects.items():
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object_collections = list(obj.users_collection) if hasattr(obj, 'users_collection') else []
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object_collection_names = list(map(lambda collection: collection.name, object_collections))
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if len(object_collection_names) > 1:
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print("ERRROR for",obj_name,"objects in multiple collections not supported")
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else:
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object_collection_name = object_collection_names[0] if len(object_collection_names) > 0 else None
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#recurse updwards until we find one of our collections (or not)
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matching_collection = find_collection_ascendant_target_collection(collection_parents, collections, object_collection_name)
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if matching_collection is not None:
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changed_collections.append(matching_collection)
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collections_to_export = list(set(changed_collections + collections_not_on_disk)) if export_change_detection else collections
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# we need to re_export everything if the export parameters have been changed
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collections_to_export = collections if changed_export_parameters else collections_to_export
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collections_per_scene = get_collections_per_scene(collections_to_export, library_scenes)
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# collections that do not come from a library should not be exported as seperate blueprints
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# FIMXE: logic is erroneous, needs to be changed
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library_collections = get_collections_in_library(library_scenes)
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collections_to_export = list(set(collections_to_export).intersection(set(library_collections)))
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(collections, collections_to_export, main_scenes_to_export, library_collections, collections_per_scene, blueprint_hierarchy, export_levels_path, gltf_extension) = get_collections_to_export(folder_path, export_output_folder, changes_per_scene, changed_export_parameters, addon_prefs)
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# since materials export adds components we need to call this before blueprints are exported
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# export materials & inject materials components into relevant objects
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if export_materials_library:
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export_materials(collections, library_scenes, folder_path, addon_prefs)
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main_scenes_to_export = [scene_name for scene_name in main_scene_names if not export_change_detection or changed_export_parameters or scene_name in changes_per_scene.keys() or not check_if_blueprint_on_disk(scene_name, export_levels_path, gltf_extension)]
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bpy.context.window_manager.auto_export_tracker.exports_count = len(collections_to_export)
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bpy.context.window_manager.auto_export_tracker.exports_count += len(main_scenes_to_export)
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if export_materials_library:
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bpy.context.window_manager.auto_export_tracker.exports_count += 1
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print("-------------------------------")
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print("collections: all:", collections)
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print("collections: changed:", changed_collections)
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print("collections: not found on disk:", collections_not_on_disk)
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print("collections: in library:", library_collections)
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print("collections: to export:", collections_to_export)
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print("collections: per_scene:", collections_per_scene)
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print("-------------------------------")
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print("BLUEPRINTS: to export:", collections_to_export)
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print("-------------------------------")
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print("MAIN SCENES: to export:", main_scenes_to_export)
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print("-------------------------------")
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# backup current active scene
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old_current_scene = bpy.context.scene
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# backup current selections
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@ -168,8 +97,6 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
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for scene_name in main_scene_names:
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export_main_scene(bpy.data.scenes[scene_name], folder_path, addon_prefs, [])
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print("we are done with all export work",bpy.context.window_manager.auto_export_tracker.change_detection_enabled)
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except Exception as error:
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print(traceback.format_exc())
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@ -0,0 +1,87 @@
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import os
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import bpy
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from .get_standard_exporter_settings import get_standard_exporter_settings
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from .export_blueprints import check_if_blueprint_on_disk, check_if_blueprints_exist, export_blueprints_from_collections
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from ..helpers.helpers_collections import get_exportable_collections
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from ..helpers.helpers_collections import (get_collections_in_library, get_exportable_collections, get_collections_per_scene, find_collection_ascendant_target_collection)
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from ..helpers.helpers_scenes import (get_scenes, )
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def get_collections_to_export(folder_path, export_output_folder, changes_per_scene, changed_export_parameters, addon_prefs):
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export_change_detection = getattr(addon_prefs, "export_change_detection")
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export_materials_library = getattr(addon_prefs,"export_materials_library")
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# standard gltf export settings are stored differently
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standard_gltf_exporter_settings = get_standard_exporter_settings()
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[main_scene_names, level_scenes, library_scene_names, library_scenes] = get_scenes(addon_prefs)
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collection_parents = dict()
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for collection in bpy.data.collections:
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collection_parents[collection.name] = None
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for collection in bpy.data.collections:
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for ch in collection.children:
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collection_parents[ch.name] = collection.name
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# get a list of all collections actually in use
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(collections, blueprint_hierarchy) = get_exportable_collections(level_scenes, library_scenes, addon_prefs)
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# first check if all collections have already been exported before (if this is the first time the exporter is run
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# in your current Blender session for example)
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export_blueprints_path = os.path.join(folder_path, export_output_folder, getattr(addon_prefs,"export_blueprints_path")) if getattr(addon_prefs,"export_blueprints_path") != '' else folder_path
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export_levels_path = os.path.join(folder_path, export_output_folder)
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gltf_extension = standard_gltf_exporter_settings.get("export_format", 'GLB')
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gltf_extension = '.glb' if gltf_extension == 'GLB' else '.gltf'
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collections_not_on_disk = check_if_blueprints_exist(collections, export_blueprints_path, gltf_extension)
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changed_collections = []
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for scene, objects in changes_per_scene.items():
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print(" changed scene", scene)
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for obj_name, obj in objects.items():
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object_collections = list(obj.users_collection) if hasattr(obj, 'users_collection') else []
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object_collection_names = list(map(lambda collection: collection.name, object_collections))
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if len(object_collection_names) > 1:
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print("ERRROR for",obj_name,"objects in multiple collections not supported")
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else:
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object_collection_name = object_collection_names[0] if len(object_collection_names) > 0 else None
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#recurse updwards until we find one of our collections (or not)
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matching_collection = find_collection_ascendant_target_collection(collection_parents, collections, object_collection_name)
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if matching_collection is not None:
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changed_collections.append(matching_collection)
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collections_to_export = list(set(changed_collections + collections_not_on_disk)) if export_change_detection else collections
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# we need to re_export everything if the export parameters have been changed # TODO: perhaps do this BEFORE the rest above for better perfs
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collections_to_export = collections if changed_export_parameters else collections_to_export
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collections_per_scene = get_collections_per_scene(collections_to_export, library_scenes)
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# collections that do not come from a library should not be exported as seperate blueprints
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# FIMXE: logic is erroneous, needs to be changed
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library_collections = get_collections_in_library(library_scenes)
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collections_to_export = list(set(collections_to_export).intersection(set(library_collections)))
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main_scenes_to_export = [scene_name for scene_name in main_scene_names if not export_change_detection or changed_export_parameters or scene_name in changes_per_scene.keys() or not check_if_blueprint_on_disk(scene_name, export_levels_path, gltf_extension)]
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# update the list of tracked exports
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exports_total = len(collections_to_export) + len(main_scenes_to_export) + (1 if export_materials_library else 0)
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bpy.context.window_manager.auto_export_tracker.exports_total = exports_total
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bpy.context.window_manager.auto_export_tracker.exports_count = exports_total
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print("-------------------------------")
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print("collections: all:", collections)
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print("collections: changed:", changed_collections)
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print("collections: not found on disk:", collections_not_on_disk)
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print("collections: in library:", library_collections)
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print("collections: to export:", collections_to_export)
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print("collections: per_scene:", collections_per_scene)
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print("-------------------------------")
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print("BLUEPRINTS: to export:", collections_to_export)
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print("-------------------------------")
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print("MAIN SCENES: to export:", main_scenes_to_export)
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print("-------------------------------")
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return (collections, collections_to_export, main_scenes_to_export, library_collections, collections_per_scene, blueprint_hierarchy, export_levels_path, gltf_extension)
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@ -2,14 +2,10 @@ import json
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import bpy
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from bpy.types import Operator
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from bpy_extras.io_utils import ExportHelper
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from bpy.props import (IntProperty, StringProperty)
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from bpy.props import (IntProperty)
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from .preferences import (AutoExportGltfAddonPreferences, AutoExportGltfPreferenceNames)
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from ..helpers.helpers_scenes import (get_scenes)
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from ..helpers.helpers_collections import (get_exportable_collections)
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from .auto_export import auto_export
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from io_scene_gltf2 import (ExportGLTF2, GLTF_PT_export_main,ExportGLTF2_Base, GLTF_PT_export_include)
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class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper):
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"""auto export gltf"""
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#bl_idname = "object.xxx"
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@ -158,7 +154,6 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper):
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# if there were no setting before, it is new, we need export
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changed = False
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print("previous_auto_settings", previous_auto_settings, "previous_gltf_settings", previous_gltf_settings)
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if previous_auto_settings == None:
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print("previous settings missing, exporting")
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changed = True
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@ -167,7 +162,7 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper):
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previous_gltf_settings = bpy.data.texts.new(".gltf_auto_export_gltf_settings_previous")
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previous_gltf_settings.write(json.dumps({}))
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if current_gltf_settings == None:
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current_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"]
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current_gltf_settings = bpy.data.texts.new(".gltf_auto_export_gltf_settings")
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current_gltf_settings.write(json.dumps({}))
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changed = True
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@ -199,65 +194,35 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper):
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return changed
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def execute(self, context):
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print("execute")
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#print("execute")
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bpy.context.window_manager.auto_export_tracker.disable_change_detection()
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if self.direct_mode:
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self.load_settings(context)
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if self.will_save_settings:
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self.save_settings(context)
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changes_per_scene = context.window_manager.auto_export_tracker.changed_objects_per_scene
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if self.auto_export: # only do the actual exporting if auto export is actually enabled
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changes_per_scene = context.window_manager.auto_export_tracker.changed_objects_per_scene
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#& do the export
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if self.direct_mode: #Do not auto export when applying settings in the menu, do it on save only
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# disable change detection while the operator runs
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if self.direct_mode: #Do not auto export when applying settings in the menu, do it on save only
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#determine changed parameters
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params_changed = self.did_export_settings_change()
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auto_export(changes_per_scene, params_changed, self)
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# cleanup
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print("AUTO EXPORT DONE")
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if bpy.context.window_manager.auto_export_tracker.exports_count == 0: # we need this in case there was nothing to export, to make sure change detection is enabled again
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pass #print("YOLOOO")
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#py.context.window_manager.auto_export_tracker.enable_change_detection()
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#bpy.app.timers.register(bpy.context.window_manager.auto_export_tracker.enable_change_detection, first_interval=1)
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#bpy.context.window_manager.auto_export_tracker.enable_change_detection()
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# FIXME: wrong logic, this should be called only in an glTF2_post_export_callback
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#bpy.app.timers.register(bpy.context.window_manager.auto_export_tracker.enable_change_detection, first_interval=1)
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# cleanup
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# reset the list of changes in the tracker
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bpy.context.window_manager.auto_export_tracker.clear_changes()
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print("AUTO EXPORT DONE")
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bpy.app.timers.register(bpy.context.window_manager.auto_export_tracker.enable_change_detection, first_interval=0.1)
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else:
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print("auto export disabled, skipping")
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"""if not self.direct_mode:
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print("enabling")
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bpy.context.window_manager.auto_export_tracker.enable_change_detection()"""
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bpy.app.timers.register(bpy.context.window_manager.auto_export_tracker.enable_change_detection, first_interval=1)
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return {'FINISHED'}
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def invoke(self, context, event):
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print("invoke")
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#print("invoke")
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bpy.context.window_manager.auto_export_tracker.disable_change_detection()
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self.load_settings(context)
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addon_prefs = self
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"""[main_scene_names, level_scenes, library_scene_names, library_scenes]=get_scenes(addon_prefs)
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(collections, _) = get_exportable_collections(level_scenes, library_scenes, addon_prefs)
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try:
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# we save this list of collections in the context
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bpy.context.window_manager.exportedCollections.clear()
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#TODO: add error handling for this
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for collection_name in collections:
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ui_info = bpy.context.window_manager.exportedCollections.add()
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ui_info.name = collection_name
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except Exception as error:
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self.report({"ERROR"}, "Failed to populate list of exported collections/blueprints")"""
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wm = context.window_manager
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wm.fileselect_add(self)
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return {'RUNNING_MODAL'}
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def draw(self, context):
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import json
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from types import SimpleNamespace
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import bpy
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from bpy.types import (PropertyGroup)
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from bpy.props import (PointerProperty, IntProperty, StringProperty)
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from ..constants import TEMPSCENE_PREFIX
|
||||
from .internals import CollectionsToExport
|
||||
from ..helpers.helpers_scenes import (get_scenes)
|
||||
from ..helpers.helpers_collections import (get_exportable_collections)
|
||||
|
||||
class AutoExportTracker(PropertyGroup):
|
||||
|
||||
@ -16,14 +19,18 @@ class AutoExportTracker(PropertyGroup):
|
||||
last_operator = None
|
||||
dummy_file_path = ""
|
||||
|
||||
exports_total : IntProperty(
|
||||
name='exports_total',
|
||||
description='Number of total exports',
|
||||
default=0
|
||||
) # type: ignore
|
||||
|
||||
exports_count : IntProperty(
|
||||
name='exports_count',
|
||||
description='Number of exports in progress',
|
||||
default=0
|
||||
) # type: ignore
|
||||
|
||||
|
||||
|
||||
@classmethod
|
||||
def register(cls):
|
||||
bpy.types.WindowManager.auto_export_tracker = PointerProperty(type=AutoExportTracker)
|
||||
@ -62,15 +69,15 @@ class AutoExportTracker(PropertyGroup):
|
||||
|
||||
@classmethod
|
||||
def deps_update_handler(cls, scene, depsgraph):
|
||||
print("change detection enabled", cls.change_detection_enabled)
|
||||
# print("change detection enabled", cls.change_detection_enabled)
|
||||
|
||||
ops = bpy.context.window_manager.operators
|
||||
"""ops = bpy.context.window_manager.operators
|
||||
print("last operators", ops)
|
||||
for op in ops:
|
||||
print("operator", op)
|
||||
print("operator", op)"""
|
||||
active_operator = bpy.context.active_operator
|
||||
if active_operator:
|
||||
print("Operator", active_operator.bl_label, active_operator.bl_idname)
|
||||
#print("Operator", active_operator.bl_label, active_operator.bl_idname)
|
||||
if active_operator.bl_idname == "EXPORT_SCENE_OT_gltf" and active_operator.gltf_export_id == "gltf_auto_export":
|
||||
# we backup any existing gltf export settings, if there were any
|
||||
scene = bpy.context.scene
|
||||
@ -87,30 +94,28 @@ class AutoExportTracker(PropertyGroup):
|
||||
# we force saving params
|
||||
active_operator.will_save_settings = True
|
||||
active_operator.auto_export = True
|
||||
print("setting stuff for auto_export")
|
||||
|
||||
# only deal with changes if we are NOT in the mids of saving/exporting
|
||||
if cls.change_detection_enabled:
|
||||
# ignore anything going on with temporary scenes
|
||||
if not scene.name.startswith(TEMPSCENE_PREFIX):
|
||||
print("depsgraph_update_post", scene.name)
|
||||
# print("depsgraph_update_post", scene.name)
|
||||
changed_scene = scene.name or ""
|
||||
|
||||
|
||||
#print("-------------")
|
||||
if not changed_scene in cls.changed_objects_per_scene:
|
||||
cls.changed_objects_per_scene[changed_scene] = {}
|
||||
print("cls.changed_objects_per_scene", cls.changed_objects_per_scene)
|
||||
depsgraph = bpy.context.evaluated_depsgraph_get()
|
||||
# print("cls.changed_objects_per_scene", cls.changed_objects_per_scene)
|
||||
# depsgraph = bpy.context.evaluated_depsgraph_get()
|
||||
for obj in depsgraph.updates:
|
||||
print("depsgraph update", obj)
|
||||
#print("depsgraph update", obj)
|
||||
if isinstance(obj.id, bpy.types.Object):
|
||||
# get the actual object
|
||||
object = bpy.data.objects[obj.id.name]
|
||||
print("changed object", obj.id.name)
|
||||
print("FOO","transforms", obj.is_updated_transform, "geometry", obj.is_updated_geometry)
|
||||
# print(" changed object", obj.id.name,"transforms", obj.is_updated_transform, "geometry", obj.is_updated_geometry)
|
||||
cls.changed_objects_per_scene[scene.name][obj.id.name] = object
|
||||
elif isinstance(obj.id, bpy.types.Material): # or isinstance(obj.id, bpy.types.ShaderNodeTree):
|
||||
print("changed material", obj.id, "scene", scene.name,)
|
||||
# print(" changed material", obj.id, "scene", scene.name,)
|
||||
material = bpy.data.materials[obj.id.name]
|
||||
#now find which objects are using the material
|
||||
for obj in bpy.data.objects:
|
||||
@ -123,37 +128,68 @@ class AutoExportTracker(PropertyGroup):
|
||||
items += len(cls.changed_objects_per_scene[scene_name].keys())
|
||||
if items == 0:
|
||||
cls.changed_objects_per_scene.clear()
|
||||
print("changed_objects_per_scene", cls.changed_objects_per_scene)
|
||||
# print("changed_objects_per_scene", cls.changed_objects_per_scene)
|
||||
else:
|
||||
cls.changed_objects_per_scene.clear()
|
||||
|
||||
|
||||
# get a list of exportable collections for display
|
||||
# keep it simple, just use Simplenamespace for compatibility with the rest of our code
|
||||
addon_prefs = SimpleNamespace(**get_auto_exporter_settings())
|
||||
print("addon prefs", addon_prefs)
|
||||
addon_prefs.export_marked_assets = True
|
||||
[_, level_scenes, _, library_scenes] = get_scenes(addon_prefs)
|
||||
(collections, _) = get_exportable_collections(level_scenes, library_scenes, addon_prefs)
|
||||
try:
|
||||
# we save this list of collections in the context
|
||||
bpy.context.window_manager.exportedCollections.clear()
|
||||
#TODO: add error handling for this
|
||||
for collection_name in collections:
|
||||
ui_info = bpy.context.window_manager.exportedCollections.add()
|
||||
ui_info.name = collection_name
|
||||
except Exception as error:
|
||||
pass
|
||||
#self.report({"ERROR"}, "Failed to populate list of exported collections/blueprints")
|
||||
|
||||
"""depsgraph = bpy.context.evaluated_depsgraph_get()
|
||||
for update in depsgraph.updates:
|
||||
print("update", update)"""
|
||||
|
||||
def disable_change_detection(self):
|
||||
print("disable change detection")
|
||||
#print("disable change detection")
|
||||
self.change_detection_enabled = False
|
||||
self.__class__.change_detection_enabled = False
|
||||
return None
|
||||
|
||||
def enable_change_detection(self):
|
||||
print("enable change detection")
|
||||
#print("enable change detection")
|
||||
self.change_detection_enabled = True
|
||||
self.__class__.change_detection_enabled = True
|
||||
#FIXME: not sure about these
|
||||
#print("bpy.context.window_manager.auto_export_tracker.change_detection_enabled", bpy.context.window_manager.auto_export_tracker.change_detection_enabled)
|
||||
return None
|
||||
|
||||
def clear_changes(self):
|
||||
self.changed_objects_per_scene.clear()
|
||||
self.__class__.changed_objects_per_scene.clear()
|
||||
# bpy.context.window_manager.auto_export_tracker.change_detection_enabled = True
|
||||
print("bpy.context.window_manager.auto_export_tracker.change_detection_enabled", bpy.context.window_manager.auto_export_tracker.change_detection_enabled)
|
||||
return None
|
||||
|
||||
def export_finished(self):
|
||||
print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH export_finished")
|
||||
bpy.context.window_manager.auto_export_tracker.exports_count -= 1
|
||||
if bpy.context.window_manager.auto_export_tracker.exports_count == 0:
|
||||
#print("preparing to reset change detection")
|
||||
# bpy.app.timers.register(bpy.context.window_manager.auto_export_tracker.enable_change_detection, first_interval=1)
|
||||
|
||||
self.enable_change_detection()
|
||||
#print("export_finished")
|
||||
self.exports_count -= 1
|
||||
if self.exports_count == 0:
|
||||
print("preparing to reset change detection")
|
||||
bpy.app.timers.register(self.enable_change_detection, first_interval=0.1)
|
||||
#self.enable_change_detection()
|
||||
return None
|
||||
|
||||
|
||||
def get_auto_exporter_settings():
|
||||
auto_exporter_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else None
|
||||
if auto_exporter_settings != None:
|
||||
try:
|
||||
auto_exporter_settings = json.loads(auto_exporter_settings.as_string())
|
||||
except:
|
||||
auto_exporter_settings = {}
|
||||
else:
|
||||
auto_exporter_settings = {}
|
||||
|
||||
return auto_exporter_settings
|
@ -212,8 +212,8 @@ def clear_hollow_scene(temp_scene, original_root_collection):
|
||||
|
||||
# convenience utility to get lists of scenes
|
||||
def get_scenes(addon_prefs):
|
||||
level_scene_names= list(map(lambda scene: scene.name, getattr(addon_prefs,"main_scenes"))) # getattr(addon_prefs, "main_scene_names_compact").split(',')#
|
||||
library_scene_names = list(map(lambda scene: scene.name, getattr(addon_prefs,"library_scenes"))) #getattr(addon_prefs, "main_scene_names_compact").split(',')#
|
||||
level_scene_names= getattr(addon_prefs,"main_scene_names") #list(map(lambda scene: scene.name, getattr(addon_prefs,"main_scenes")))
|
||||
library_scene_names = getattr(addon_prefs,"library_scene_names") #list(map(lambda scene: scene.name, getattr(addon_prefs,"library_scenes")))
|
||||
|
||||
level_scene_names = list(filter(lambda name: name in bpy.data.scenes, level_scene_names))
|
||||
library_scene_names = list(filter(lambda name: name in bpy.data.scenes, library_scene_names))
|
||||
|
@ -5,6 +5,7 @@ import mathutils
|
||||
import pytest
|
||||
import shutil
|
||||
import pathlib
|
||||
import rna_prop_ui
|
||||
|
||||
@pytest.fixture
|
||||
def setup_data(request):
|
||||
@ -80,6 +81,89 @@ def setup_data(request):
|
||||
|
||||
return None
|
||||
|
||||
def test_export_change_tracking_custom_properties(setup_data):
|
||||
root_path = "../../testing/bevy_example"
|
||||
assets_root_path = os.path.join(root_path, "assets")
|
||||
models_path = os.path.join(assets_root_path, "models")
|
||||
auto_export_operator = bpy.ops.export_scenes.auto_gltf
|
||||
|
||||
# with change detection
|
||||
# first, configure things
|
||||
# we use the global settings for that
|
||||
export_props = {
|
||||
"main_scene_names" : ['World'],
|
||||
"library_scene_names": ['Library'],
|
||||
}
|
||||
|
||||
# store settings for the auto_export part
|
||||
stored_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
|
||||
stored_auto_settings.clear()
|
||||
stored_auto_settings.write(json.dumps(export_props))
|
||||
|
||||
gltf_settings = {
|
||||
"export_animations": False,
|
||||
"export_optimize_animation_size": False
|
||||
}
|
||||
# and store settings for the gltf part
|
||||
stored_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
|
||||
stored_gltf_settings.clear()
|
||||
stored_gltf_settings.write(json.dumps(gltf_settings))
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
direct_mode=True,
|
||||
export_output_folder="./models",
|
||||
export_scene_settings=True,
|
||||
export_blueprints=True,
|
||||
export_legacy_mode=False,
|
||||
export_materials_library=False
|
||||
)
|
||||
|
||||
world_file_path = os.path.join(models_path, "World.glb")
|
||||
assert os.path.exists(world_file_path) == True
|
||||
|
||||
models_library_path = os.path.join(models_path, "library")
|
||||
model_library_file_paths = list(map(lambda file_name: os.path.join(models_library_path, file_name), sorted(os.listdir(models_library_path))))
|
||||
modification_times_first = list(map(lambda file_path: os.path.getmtime(file_path), model_library_file_paths + [world_file_path]))
|
||||
|
||||
mapped_files_to_timestamps_and_index = {}
|
||||
for (index, file_path) in enumerate(model_library_file_paths+ [world_file_path]):
|
||||
file_path = pathlib.Path(file_path).stem
|
||||
mapped_files_to_timestamps_and_index[file_path] = (modification_times_first[index], index)
|
||||
|
||||
# now add a custom property to the cube in the main scene & export again
|
||||
print("----------------")
|
||||
print("main scene change (custom property)")
|
||||
print("----------------")
|
||||
|
||||
bpy.context.window_manager.auto_export_tracker.enable_change_detection() # FIXME: should not be needed, but ..
|
||||
bpy.data.objects["Cube"]["test_property"] = 42
|
||||
|
||||
#force an update
|
||||
rna_prop_ui.rna_idprop_ui_create(bpy.data.objects["Cube"], "________temp", default=0)
|
||||
rna_prop_ui.rna_idprop_ui_prop_clear(bpy.data.objects["Cube"], "________temp")
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
direct_mode=True,
|
||||
export_output_folder="./models",
|
||||
export_scene_settings=True,
|
||||
export_blueprints=True,
|
||||
export_legacy_mode=False,
|
||||
export_materials_library=False
|
||||
)
|
||||
|
||||
modification_times = list(map(lambda file_path: os.path.getmtime(file_path), model_library_file_paths + [world_file_path]))
|
||||
assert modification_times != modification_times_first
|
||||
# only the "world" file should have changed
|
||||
world_file_index = mapped_files_to_timestamps_and_index["World"][1]
|
||||
other_files_modification_times = [value for index, value in enumerate(modification_times) if index not in [world_file_index]]
|
||||
other_files_modification_times_first = [value for index, value in enumerate(modification_times_first) if index not in [world_file_index]]
|
||||
|
||||
assert modification_times[world_file_index] != modification_times_first[world_file_index]
|
||||
assert other_files_modification_times == other_files_modification_times_first
|
||||
# reset the comparing
|
||||
modification_times_first = modification_times
|
||||
|
||||
"""
|
||||
- setup gltf parameters & auto_export parameters
|
||||
@ -233,7 +317,7 @@ def test_export_changed_parameters(setup_data):
|
||||
print("----------------")
|
||||
bpy.context.window_manager.auto_export_tracker.enable_change_detection() # FIXME: should not be needed, but ..
|
||||
|
||||
bpy.data.objects["Blueprint3_mesh"]["test_component"] = 42
|
||||
bpy.data.objects["Blueprint3_mesh"].location= [0, 0.1 ,2]
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
@ -249,13 +333,17 @@ def test_export_changed_parameters(setup_data):
|
||||
assert modification_times != modification_times_first
|
||||
# the "world" file should have changed (TODO: double check: this is since changing an instances collection changes the instance too ?)
|
||||
world_file_index = mapped_files_to_timestamps_and_index["World"][1]
|
||||
# and the blueprint1 file too, since that is the collection we changed
|
||||
blueprint1_file_index = mapped_files_to_timestamps_and_index["Blueprint1"][1]
|
||||
other_files_modification_times = [value for index, value in enumerate(modification_times) if index not in [world_file_index, blueprint1_file_index]]
|
||||
other_files_modification_times_first = [value for index, value in enumerate(modification_times_first) if index not in [world_file_index, blueprint1_file_index]]
|
||||
# and the blueprint3 file too, since that is the collection we changed
|
||||
blueprint3_file_index = mapped_files_to_timestamps_and_index["Blueprint3"][1]
|
||||
# and the blueprint4 file too, since it contains the collection we changed
|
||||
blueprint4_file_index = mapped_files_to_timestamps_and_index["Blueprint4_nested"][1]
|
||||
|
||||
other_files_modification_times = [value for index, value in enumerate(modification_times) if index not in [world_file_index, blueprint3_file_index, blueprint4_file_index]]
|
||||
other_files_modification_times_first = [value for index, value in enumerate(modification_times_first) if index not in [world_file_index, blueprint3_file_index, blueprint4_file_index]]
|
||||
|
||||
assert modification_times[world_file_index] != modification_times_first[world_file_index]
|
||||
assert modification_times[blueprint1_file_index] != modification_times_first[blueprint1_file_index]
|
||||
assert modification_times[blueprint3_file_index] != modification_times_first[blueprint3_file_index]
|
||||
assert modification_times[blueprint4_file_index] != modification_times_first[blueprint4_file_index]
|
||||
assert other_files_modification_times == other_files_modification_times_first
|
||||
# reset the comparing
|
||||
modification_times_first = modification_times
|
||||
@ -271,11 +359,15 @@ def test_export_changed_parameters(setup_data):
|
||||
|
||||
with bpy.context.temp_override(active_object=bpy.data.objects["Cube"]):
|
||||
print("translate using operator")
|
||||
bpy.ops.transform.translate(value=mathutils.Vector((2.0, 1.0, -5.0)))
|
||||
bpy.ops.transform.rotate(value=0.378874, constraint_axis=(False, False, True), mirror=False, proportional_edit_falloff='SMOOTH', proportional_size=1)
|
||||
bpy.ops.object.transform_apply()
|
||||
bpy.ops.transform.translate(value=mathutils.Vector((2.0, 1.0, -5.0)))
|
||||
bpy.ops.transform.rotate(value=0.378874, constraint_axis=(False, False, True), mirror=False, proportional_edit_falloff='SMOOTH', proportional_size=1)
|
||||
bpy.ops.object.transform_apply()
|
||||
bpy.ops.transform.translate(value=(0.5, 0, 0), constraint_axis=(True, False, False))
|
||||
|
||||
#force an update, as apparently all the operators above do not trigger changes ???
|
||||
rna_prop_ui.rna_idprop_ui_create(bpy.data.objects["Cube"], "________temp", default=0)
|
||||
rna_prop_ui.rna_idprop_ui_prop_clear(bpy.data.objects["Cube"], "________temp")
|
||||
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
|
@ -57,7 +57,7 @@ def test_export_no_parameters(setup_data):
|
||||
auto_export_operator = bpy.ops.export_scenes.auto_gltf
|
||||
|
||||
|
||||
# first test exporting withouth any parameters set, this should export with default parameters gracefully
|
||||
# first test exporting withouth any parameters set, this should not export anything
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
@ -67,7 +67,35 @@ def test_export_no_parameters(setup_data):
|
||||
export_materials_library=True
|
||||
)
|
||||
|
||||
world_file_path = os.path.join(models_path, "World.glb")
|
||||
assert os.path.exists(world_file_path) != True
|
||||
|
||||
def test_export_auto_export_parameters_only(setup_data):
|
||||
root_path = "../../testing/bevy_example"
|
||||
assets_root_path = os.path.join(root_path, "assets")
|
||||
models_path = os.path.join(assets_root_path, "models")
|
||||
auto_export_operator = bpy.ops.export_scenes.auto_gltf
|
||||
|
||||
export_props = {
|
||||
"main_scene_names" : ['World'],
|
||||
"library_scene_names": ['Library'],
|
||||
}
|
||||
|
||||
# store settings for the auto_export part
|
||||
stored_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
|
||||
stored_auto_settings.clear()
|
||||
stored_auto_settings.write(json.dumps(export_props))
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
direct_mode=True,
|
||||
export_output_folder="./models",
|
||||
export_legacy_mode=False,
|
||||
export_materials_library=True
|
||||
)
|
||||
|
||||
world_file_path = os.path.join(models_path, "World.glb")
|
||||
assert os.path.exists(world_file_path) == True
|
||||
|
||||
def test_export_changed_parameters(setup_data):
|
||||
root_path = "../../testing/bevy_example"
|
||||
|
@ -51,11 +51,12 @@ def test_export_do_not_export_blueprints(setup_data):
|
||||
"main_scene_names" : ['World'],
|
||||
"library_scene_names": ['Library']
|
||||
}
|
||||
stored_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
|
||||
stored_settings.clear()
|
||||
stored_settings.write(json.dumps(export_props))
|
||||
stored_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
|
||||
stored_auto_settings.clear()
|
||||
stored_auto_settings.write(json.dumps(export_props))
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
direct_mode=True,
|
||||
export_output_folder="./models",
|
||||
export_scene_settings=True,
|
||||
@ -75,11 +76,13 @@ def test_export_custom_blueprints_path(setup_data):
|
||||
"main_scene_names" : ['World'],
|
||||
"library_scene_names": ['Library']
|
||||
}
|
||||
stored_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
|
||||
stored_settings.clear()
|
||||
stored_settings.write(json.dumps(export_props))
|
||||
|
||||
stored_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
|
||||
stored_auto_settings.clear()
|
||||
stored_auto_settings.write(json.dumps(export_props))
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
direct_mode=True,
|
||||
export_output_folder="./models",
|
||||
export_scene_settings=True,
|
||||
@ -104,6 +107,7 @@ def test_export_materials_library(setup_data):
|
||||
stored_settings.write(json.dumps(export_props))
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
direct_mode=True,
|
||||
export_output_folder="./models",
|
||||
export_scene_settings=True,
|
||||
@ -129,6 +133,7 @@ def test_export_materials_library_custom_path(setup_data):
|
||||
stored_settings.write(json.dumps(export_props))
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
direct_mode=True,
|
||||
export_output_folder="./models",
|
||||
export_scene_settings=True,
|
||||
@ -159,6 +164,7 @@ def test_export_collection_instances_combine_mode(setup_data): # TODO: change &
|
||||
bpy.data.objects["Cube"]["dynamic"] = True
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
direct_mode=True,
|
||||
export_output_folder="./models",
|
||||
export_blueprints=True,
|
||||
@ -184,6 +190,7 @@ def test_export_do_not_export_marked_assets(setup_data):
|
||||
stored_settings.write(json.dumps(export_props))
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
direct_mode=True,
|
||||
export_output_folder="./models",
|
||||
export_scene_settings=True,
|
||||
@ -216,6 +223,7 @@ def test_export_separate_dynamic_and_static_objects(setup_data):
|
||||
bpy.data.objects["Cube"]["dynamic"] = True
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
direct_mode=True,
|
||||
export_output_folder="./models",
|
||||
export_scene_settings=True,
|
||||
@ -242,6 +250,7 @@ def test_export_should_not_generate_orphan_data(setup_data):
|
||||
stored_settings.write(json.dumps(export_props))
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
direct_mode=True,
|
||||
export_output_folder="./models",
|
||||
export_scene_settings=True,
|
@ -1,19 +1,5 @@
|
||||
from typing import Set
|
||||
import bpy
|
||||
from bpy.types import Context, Event, Operator
|
||||
from bpy_extras.io_utils import ExportHelper
|
||||
from bpy.props import (BoolProperty,
|
||||
IntProperty,
|
||||
StringProperty,
|
||||
EnumProperty,
|
||||
CollectionProperty
|
||||
)
|
||||
|
||||
from ..auto_export import auto_export
|
||||
|
||||
from ..auto_export.preferences import (AutoExportGltfAddonPreferences, AutoExportGltfPreferenceNames)
|
||||
from ..helpers.helpers_scenes import (get_scenes)
|
||||
from ..helpers.helpers_collections import (get_exportable_collections)
|
||||
######################################################
|
||||
## ui logic & co
|
||||
|
||||
@ -49,15 +35,41 @@ class GLTF_PT_auto_export_SidePanel(bpy.types.Panel):
|
||||
op = layout.operator("EXPORT_SCENES_OT_auto_gltf", text="Auto Export Settings")
|
||||
op.auto_export = True
|
||||
|
||||
layout.label(text="changes since last save:")
|
||||
changed_objects_per_scene = {}
|
||||
for scene in context.window_manager.auto_export_tracker.changed_objects_per_scene:
|
||||
if not scene in changed_objects_per_scene.keys():
|
||||
changed_objects_per_scene[scene] = []
|
||||
changed_objects_per_scene[scene]+= context.window_manager.auto_export_tracker.changed_objects_per_scene[scene].keys()
|
||||
|
||||
layout.label(text=str(changed_objects_per_scene))
|
||||
#print("GLTF_PT_export_main", GLTF_PT_export_main.bl_parent_id)
|
||||
class GLTF_PT_auto_export_changes_list(bpy.types.Panel):
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_region_type = 'UI'
|
||||
bl_label = "Changes per scene since last save "
|
||||
bl_parent_id = "GLTF_PT_auto_export_SidePanel"
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False # No animation.
|
||||
|
||||
#if "auto_export_tracker" in context.window_manager:
|
||||
changed_objects_per_scene = context.window_manager.auto_export_tracker.changed_objects_per_scene
|
||||
for scene_name in changed_objects_per_scene:
|
||||
layout.label(text=f'{scene_name}')
|
||||
for object_name in list(changed_objects_per_scene[scene_name].keys()):
|
||||
row = layout.row()
|
||||
row.label(text=f' {object_name}')
|
||||
|
||||
class GLTF_PT_auto_export_collections_list(bpy.types.Panel):
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_region_type = 'UI'
|
||||
bl_label = "Blueprints to export"
|
||||
bl_parent_id = "GLTF_PT_auto_export_SidePanel"
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False # No animation.
|
||||
|
||||
for collection in bpy.context.window_manager.exportedCollections:
|
||||
row = layout.row()
|
||||
row.label(text=collection.name)
|
||||
|
||||
# main ui in the file => export
|
||||
class GLTF_PT_auto_export_main(bpy.types.Panel):
|
||||
@ -260,34 +272,6 @@ class GLTF_PT_auto_export_blueprints(bpy.types.Panel):
|
||||
# materials
|
||||
layout.prop(operator, "export_materials_library")
|
||||
layout.prop(operator, "export_materials_path")
|
||||
|
||||
|
||||
class GLTF_PT_auto_export_collections_list(bpy.types.Panel):
|
||||
bl_space_type = 'FILE_BROWSER'
|
||||
bl_region_type = 'TOOL_PROPS'
|
||||
bl_label = "Blueprints: Exported Collections"
|
||||
bl_parent_id = "GLTF_PT_auto_export_blueprints"
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
sfile = context.space_data
|
||||
operator = sfile.active_operator
|
||||
|
||||
return operator.bl_idname == "EXPORT_SCENES_OT_auto_gltf" #"EXPORT_SCENE_OT_gltf"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False # No animation.
|
||||
|
||||
sfile = context.space_data
|
||||
operator = sfile.active_operator
|
||||
layout.active = operator.auto_export and operator.export_blueprints
|
||||
|
||||
for collection in bpy.context.window_manager.exportedCollections:
|
||||
row = layout.row()
|
||||
row.label(text=collection.name)
|
||||
|
||||
class SCENE_UL_GLTF_auto_export(bpy.types.UIList):
|
||||
# The draw_item function is called for each item of the collection that is visible in the list.
|
||||
|
Loading…
Reference in New Issue
Block a user