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chore(inspector): added inspector & co
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@ -17,5 +17,5 @@ bevy_gltf_blueprints = { path = "../../crates/bevy_gltf_blueprints", optional =
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bevy_rapier3d = { version = "0.25", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] , optional = true }
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bevy_rapier3d = { version = "0.25", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] , optional = true }
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bevy_xpbd_3d = { version = "0.4", optional = true }
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bevy_xpbd_3d = { version = "0.4", optional = true }
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bevy_asset_loader = { version = "0.20", features = ["standard_dynamic_assets" ]}
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bevy_asset_loader = { version = "0.20", features = ["standard_dynamic_assets" ]}
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#bevy_editor_pls = { version = "0.6" }
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bevy_editor_pls = { version = "0.8" }
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rand = "0.8.5"
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rand = "0.8.5"
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@ -11,11 +11,11 @@ pub mod game;
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pub use game::*;
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pub use game::*;
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use bevy::prelude::*;
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use bevy::prelude::*;
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// use bevy_editor_pls::prelude::*;
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use bevy_editor_pls::prelude::*;
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pub struct CommonPlugin;
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pub struct CommonPlugin;
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impl Plugin for CommonPlugin {
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impl Plugin for CommonPlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_plugins((StatePlugin, AssetsPlugin, CorePlugin, GamePlugin));
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app.add_plugins((StatePlugin, AssetsPlugin, CorePlugin, GamePlugin, EditorPlugin::default()));
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}
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}
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}
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}
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