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chore(examples): fixed camera ordering issue when used with bevy_editor_pls
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@ -2,7 +2,14 @@ use bevy::prelude::*;
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use bevy_gltf_worlflow_examples_common::{AppState, InMainMenu};
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pub fn setup_main_menu(mut commands: Commands) {
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commands.spawn((Camera2dBundle::default(), InMainMenu));
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commands.spawn((
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Camera2dBundle{
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camera: Camera {
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order: 102, // needed because of this: https://github.com/jakobhellermann/bevy_editor_pls/blob/crates/bevy_editor_pls_default_windows/src/cameras/mod.rs#L213C9-L213C28
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..default()
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},
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..Default::default()
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}, InMainMenu));
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commands.spawn((
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TextBundle::from_section(
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@ -2,7 +2,14 @@ use bevy::prelude::*;
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use bevy_gltf_worlflow_examples_common::{AppState, InMainMenu};
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pub fn setup_main_menu(mut commands: Commands) {
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commands.spawn((Camera2dBundle::default(), InMainMenu));
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commands.spawn((
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Camera2dBundle{
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camera: Camera {
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order: 102, // needed because of this: https://github.com/jakobhellermann/bevy_editor_pls/blob/crates/bevy_editor_pls_default_windows/src/cameras/mod.rs#L213C9-L213C28
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..default()
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},
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..Default::default()
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}, InMainMenu));
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commands.spawn((
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TextBundle::from_section(
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@ -2,8 +2,15 @@ use bevy::prelude::*;
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use bevy_gltf_worlflow_examples_common::{AppState, InMainMenu};
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pub fn setup_main_menu(mut commands: Commands) {
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commands.spawn((Camera2dBundle::default(), InMainMenu));
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commands.spawn((
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Camera2dBundle{
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camera: Camera {
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order: 102, // needed because of this: https://github.com/jakobhellermann/bevy_editor_pls/blob/crates/bevy_editor_pls_default_windows/src/cameras/mod.rs#L213C9-L213C28
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..default()
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},
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..Default::default()
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}, InMainMenu));
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commands.spawn((
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TextBundle::from_section(
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"SOME GAME TITLE !!",
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@ -2,8 +2,15 @@ use bevy::prelude::*;
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use bevy_gltf_worlflow_examples_common::{AppState, InMainMenu};
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pub fn setup_main_menu(mut commands: Commands) {
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commands.spawn((Camera2dBundle::default(), InMainMenu));
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commands.spawn((
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Camera2dBundle{
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camera: Camera {
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order: 102, // needed because of this: https://github.com/jakobhellermann/bevy_editor_pls/blob/crates/bevy_editor_pls_default_windows/src/cameras/mod.rs#L213C9-L213C28
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..default()
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},
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..Default::default()
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}, InMainMenu));
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commands.spawn((
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TextBundle::from_section(
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"SOME GAME TITLE !!",
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@ -2,8 +2,15 @@ use bevy::prelude::*;
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use bevy_gltf_worlflow_examples_common::{AppState, InMainMenu};
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pub fn setup_main_menu(mut commands: Commands) {
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commands.spawn((Camera2dBundle::default(), InMainMenu));
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commands.spawn((
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Camera2dBundle{
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camera: Camera {
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order: 102, // needed because of this: https://github.com/jakobhellermann/bevy_editor_pls/blob/crates/bevy_editor_pls_default_windows/src/cameras/mod.rs#L213C9-L213C28
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..default()
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},
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..Default::default()
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}, InMainMenu));
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commands.spawn((
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TextBundle::from_section(
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"SOME GAME TITLE !!",
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@ -2,8 +2,15 @@ use bevy::prelude::*;
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use bevy_gltf_worlflow_examples_common::{AppState, InMainMenu};
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pub fn setup_main_menu(mut commands: Commands) {
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commands.spawn((Camera2dBundle::default(), InMainMenu));
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commands.spawn((
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Camera2dBundle{
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camera: Camera {
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order: 102, // needed because of this: https://github.com/jakobhellermann/bevy_editor_pls/blob/crates/bevy_editor_pls_default_windows/src/cameras/mod.rs#L213C9-L213C28
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..default()
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},
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..Default::default()
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}, InMainMenu));
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commands.spawn((
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TextBundle::from_section(
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"SOME GAME TITLE !!",
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@ -2,7 +2,14 @@ use bevy::prelude::*;
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use bevy_gltf_worlflow_examples_common::{AppState, InMainMenu};
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pub fn setup_main_menu(mut commands: Commands) {
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commands.spawn((Camera2dBundle::default(), InMainMenu));
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commands.spawn((
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Camera2dBundle{
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camera: Camera {
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order: 102, // needed because of this: https://github.com/jakobhellermann/bevy_editor_pls/blob/crates/bevy_editor_pls_default_windows/src/cameras/mod.rs#L213C9-L213C28
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..default()
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},
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..Default::default()
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}, InMainMenu));
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commands.spawn((
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TextBundle::from_section(
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