feat(Blenvy:Blender): fixed issue with duplicate objects when using parenting in blender
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@ -81,11 +81,14 @@ def generate_temporary_scene_and_export(settings, gltf_export_settings, gltf_out
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# copies the contents of a collection into another one while replacing library instances with empties
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# copies the contents of a collection into another one while replacing library instances with empties
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def copy_hollowed_collection_into(source_collection, destination_collection, parent_empty=None, filter=None, blueprints_data=None, settings={}):
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def copy_hollowed_collection_into(source_collection, destination_collection, parent_empty=None, filter=None, blueprints_data=None, settings={}):
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collection_instances_combine_mode = getattr(settings.auto_export, "collection_instances_combine_mode")
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collection_instances_combine_mode = getattr(settings.auto_export, "collection_instances_combine_mode")
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for object in source_collection.objects:
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for object in source_collection.objects:
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if object.name.endswith("____bak"): # some objects could already have been handled, ignore them
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if object.name.endswith("____bak"): # some objects could already have been handled, ignore them
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continue
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continue
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if filter is not None and filter(object) is False:
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if filter is not None and filter(object) is False:
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continue
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continue
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if object.parent is not None: # if there is a parent, this object is not a direct child of the collection, and should be ignored (it will get picked up by the recursive scan inside duplicate_object)
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continue
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#check if a specific collection instance does not have an ovveride for combine_mode
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#check if a specific collection instance does not have an ovveride for combine_mode
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combine_mode = object['_combine'] if '_combine' in object else collection_instances_combine_mode
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combine_mode = object['_combine'] if '_combine' in object else collection_instances_combine_mode
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parent = parent_empty
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parent = parent_empty
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