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fix(Blenvy:Bevy): Fix Blenvy not respecting visibility hierarchies (#203)
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@ -844,7 +844,7 @@ pub(crate) fn blueprints_finalize_instances(
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}
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if hide_until_ready.is_some() {
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commands.entity(entity).insert(Visibility::Visible);
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commands.entity(entity).insert(Visibility::Inherited);
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}
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blueprint_events.send(BlueprintEvent::InstanceReady {
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