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https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
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Add a feature flag for using bevy_gltf_blueprints.
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@ -19,6 +19,7 @@ bevy = { version = "0.13", default-features = false, features = [
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"bevy_scene",
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"bevy_scene",
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] }
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] }
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bevy_gltf_components = { version = "0.5", path = "../bevy_gltf_components" }
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bevy_gltf_components = { version = "0.5", path = "../bevy_gltf_components" }
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bevy_gltf_blueprints = { version = "0.10", path = "../bevy_gltf_blueprints", optional = true }
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[dev-dependencies]
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[dev-dependencies]
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bevy = { version = "0.13", default-features = false, features = [
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bevy = { version = "0.13", default-features = false, features = [
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@ -4,7 +4,7 @@ use bevy::{
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ecs::{
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ecs::{
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component::Component,
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component::Component,
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entity::Entity,
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entity::Entity,
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query::With,
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query::{Or, With},
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reflect::ReflectComponent,
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reflect::ReflectComponent,
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schedule::{IntoSystemConfigs, IntoSystemSetConfigs, SystemSet},
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schedule::{IntoSystemConfigs, IntoSystemSetConfigs, SystemSet},
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system::{Commands, Query, Res, ResMut, Resource, SystemParam},
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system::{Commands, Query, Res, ResMut, Resource, SystemParam},
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@ -19,6 +19,9 @@ use bevy::{
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use bevy_gltf_components::GltfComponentsSet;
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use bevy_gltf_components::GltfComponentsSet;
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use std::marker::PhantomData;
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use std::marker::PhantomData;
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#[cfg(feature = "bevy_gltf_blueprints")]
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use bevy_gltf_blueprints::{BlueprintName, GltfBlueprintsSet};
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/// Plugin for keeping the GltfRefMap in sync.
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/// Plugin for keeping the GltfRefMap in sync.
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pub struct GltfRefMapPlugin;
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pub struct GltfRefMapPlugin;
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@ -26,12 +29,16 @@ impl Plugin for GltfRefMapPlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.register_type::<GltfRefTarget>()
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app.register_type::<GltfRefTarget>()
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.init_resource::<GltfRefMap>()
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.init_resource::<GltfRefMap>()
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.configure_sets(
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.configure_sets(Update, {
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Update,
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let set = (GltfRefsSet::CreateRefMap, GltfRefsSet::ResolveRefs)
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(GltfRefsSet::CreateRefMap, GltfRefsSet::ResolveRefs)
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.chain()
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.chain()
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.after(GltfComponentsSet::Injection),
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.after(GltfComponentsSet::Injection);
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)
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#[cfg(feature = "bevy_gltf_blueprints")]
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let set = set.after(GltfBlueprintsSet::Spawn);
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set
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})
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.add_systems(
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.add_systems(
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Update,
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Update,
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GltfRefMap::create_ref_map.in_set(GltfRefsSet::CreateRefMap),
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GltfRefMap::create_ref_map.in_set(GltfRefsSet::CreateRefMap),
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@ -157,7 +164,10 @@ impl<T: Component + FromGltfRef> Default for GltfRefPlugin<T> {
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/// SystemParam to find the Gltf that an entity belongs to.
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/// SystemParam to find the Gltf that an entity belongs to.
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#[derive(SystemParam)]
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#[derive(SystemParam)]
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pub struct GltfForEntity<'w, 's> {
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pub struct GltfForEntity<'w, 's> {
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#[cfg(not(feature = "bevy_gltf_blueprints"))]
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gltfs: Query<'w, 's, (), With<Handle<Scene>>>,
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gltfs: Query<'w, 's, (), With<Handle<Scene>>>,
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#[cfg(feature = "bevy_gltf_blueprints")]
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gltfs: Query<'w, 's, (), Or<(With<Handle<Scene>>, With<BlueprintName>)>>,
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hierarchy: Query<'w, 's, &'static Parent>,
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hierarchy: Query<'w, 's, &'static Parent>,
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}
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}
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