From b27a2e04ef6c165a798c8bd259be31dbf657c14c Mon Sep 17 00:00:00 2001 From: kEpEx Date: Sun, 29 Sep 2024 14:13:05 -0700 Subject: [PATCH] Fixing blueprint example issue #247 Fixing blueprint example issue #247 --- examples/blueprints/src/main.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/blueprints/src/main.rs b/examples/blueprints/src/main.rs index 1080c0e..d82f3e4 100644 --- a/examples/blueprints/src/main.rs +++ b/examples/blueprints/src/main.rs @@ -25,7 +25,7 @@ fn main() { fn setup_game(mut commands: Commands) { // here we spawn our game world/level, which is also a blueprint ! commands.spawn(( - BlueprintInfo::from_path("levels/World.glb"), // all we need is a Blueprint info... + BlueprintInfo::from_path("levels/Level1.glb"), // all we need is a Blueprint info... SpawnBlueprint, // and spawnblueprint to tell blenvy to spawn the blueprint now HideUntilReady, // only reveal the level once it is ready GameWorldTag,