feat(tools): updated blender_auto_export_gltf
* library scene is not a must have anymore * added option to scene prefered library scene name * option to auto-export on library changes is more coherent * renamed variables for more clarity * y-up is default
This commit is contained in:
parent
e4171e5969
commit
b3b643c427
|
@ -259,9 +259,6 @@ def auto_export():
|
|||
folder_path = os.path.dirname(file_path)
|
||||
addon_prefs = bpy.context.preferences.addons[__name__].preferences
|
||||
|
||||
|
||||
library_scene = bpy.data.scenes["library"]
|
||||
|
||||
"""
|
||||
print("folder", folder_path)
|
||||
scn_col = bpy.context.scene.collection
|
||||
|
@ -315,7 +312,7 @@ def auto_export():
|
|||
export_cameras=True,
|
||||
export_extras=True, # For custom exported properties.
|
||||
export_lights=True,
|
||||
export_yup=False,
|
||||
export_yup=True,
|
||||
export_skins=True,
|
||||
export_morph=False,
|
||||
export_apply=False,
|
||||
|
@ -323,7 +320,7 @@ def auto_export():
|
|||
)
|
||||
|
||||
for key in addon_prefs.__annotations__.keys():
|
||||
if key is not "export_game" and key is not "export_game_scene_name" and key is not "export_game_output_name": #FIXME: ugh, cleanup
|
||||
if key is not "export_on_library_changes" and key is not "export_main_scene_name" and key is not "export_main_output_name" and key is not "export_library_scene_name": #FIXME: ugh, cleanup
|
||||
gltf_export_preferences[key] = getattr(addon_prefs,key)
|
||||
print("overriding setting", key, "value", getattr(addon_prefs,key))
|
||||
|
||||
|
@ -338,29 +335,32 @@ def auto_export():
|
|||
# export the main game world
|
||||
# export_main(game_scene, folder_path, gltf_export_preferences)
|
||||
|
||||
export_game = getattr(addon_prefs,"export_game")
|
||||
export_game_scene_name = getattr(addon_prefs,"export_game_scene_name")
|
||||
export_game_output_name = getattr(addon_prefs,"export_game_output_name")
|
||||
export_main_scene_name = getattr(addon_prefs,"export_main_scene_name")
|
||||
export_main_output_name = getattr(addon_prefs,"export_main_output_name")
|
||||
export_on_library_changes = getattr(addon_prefs,"export_on_library_changes")
|
||||
|
||||
print("exporting ??", export_game, export_game_scene_name, export_game_output_name)
|
||||
export_library_scene_name = getattr(addon_prefs,"export_library_scene_name")
|
||||
|
||||
print("exporting ??", export_on_library_changes, export_main_scene_name, export_main_output_name)
|
||||
print("last changed", bpy.context.scene.changedScene)
|
||||
# optimised variation
|
||||
last_changed = bpy.context.scene.changedScene #get_changedScene()
|
||||
if last_changed == export_game_scene_name:
|
||||
if last_changed == export_main_scene_name:
|
||||
# export the main game world
|
||||
if export_game:
|
||||
game_scene = bpy.data.scenes[export_game_scene_name]
|
||||
game_scene = bpy.data.scenes[export_main_scene_name]
|
||||
|
||||
print("game world changed, exporting game gltf only")
|
||||
export_main(game_scene, folder_path, gltf_export_preferences, export_game_output_name)
|
||||
if last_changed == "library": # if the library has changed, so will likely the game world that uses the library assets
|
||||
export_main(game_scene, folder_path, gltf_export_preferences, export_main_output_name)
|
||||
if last_changed == export_library_scene_name and export_library_scene_name is not "" : # if the library has changed, so will likely the game world that uses the library assets
|
||||
print("library changed, exporting both game & library gltf")
|
||||
library_scene = bpy.data.scenes[export_library_scene_name]
|
||||
|
||||
# export the library
|
||||
# export_library_merged(library_scene, folder_path, gltf_export_preferences)
|
||||
# export the main game world
|
||||
if export_game:
|
||||
game_scene = bpy.data.scenes[export_game_scene_name]
|
||||
export_main(game_scene, folder_path, gltf_export_preferences, export_game_output_name)
|
||||
if export_on_library_changes:
|
||||
game_scene = bpy.data.scenes[export_main_scene_name]
|
||||
export_main(game_scene, folder_path, gltf_export_preferences, export_main_output_name)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
@ -403,22 +403,30 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
|
|||
default='GLB'
|
||||
)
|
||||
|
||||
export_game: BoolProperty(
|
||||
name='Export world/level',
|
||||
description='Export world/level into a seperate gltf file',
|
||||
default=False
|
||||
)
|
||||
export_game_scene_name: StringProperty(
|
||||
name='Scene to auto export',
|
||||
|
||||
export_main_scene_name: StringProperty(
|
||||
name='Main scene',
|
||||
description='The name of the main scene/level/world to auto export',
|
||||
default='world'
|
||||
default='Scene'
|
||||
)
|
||||
export_game_output_name: StringProperty(
|
||||
export_main_output_name: StringProperty(
|
||||
name='Glb output name',
|
||||
description='The glb output name for the main scene to auto export',
|
||||
default='world'
|
||||
)
|
||||
export_on_library_changes: BoolProperty(
|
||||
name='Export on library changes',
|
||||
description='Export main scene on library changes',
|
||||
default=False
|
||||
)
|
||||
export_library_scene_name: StringProperty(
|
||||
name='Library scene',
|
||||
description='The name of the library scene to auto export',
|
||||
default=''
|
||||
)
|
||||
|
||||
|
||||
#####
|
||||
export_copyright: StringProperty(
|
||||
name='Copyright',
|
||||
description='Legal rights and conditions for the model',
|
||||
|
@ -624,7 +632,7 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
|
|||
export_yup: BoolProperty(
|
||||
name='+Y Up',
|
||||
description='Export using glTF convention, +Y up',
|
||||
default=False
|
||||
default=True
|
||||
)
|
||||
|
||||
use_visible: BoolProperty(
|
||||
|
|
Loading…
Reference in New Issue