mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-24 12:50:53 +00:00
chore(clippy): a few tweaks & changes
This commit is contained in:
parent
a058659211
commit
b5170c0236
@ -89,7 +89,6 @@ pub struct BlueprintsPlugin {
|
||||
pub library_folder: PathBuf,
|
||||
/// Automatically generate aabbs for the blueprints root objects
|
||||
pub aabbs: bool,
|
||||
///
|
||||
pub material_library: bool,
|
||||
pub material_library_folder: PathBuf,
|
||||
}
|
||||
|
@ -192,6 +192,7 @@ pub(crate) fn check_for_loaded(
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub(crate) fn spawn_from_blueprints(
|
||||
spawn_placeholders: Query<
|
||||
(
|
||||
|
@ -32,7 +32,7 @@ pub(crate) fn mark_load_requested(
|
||||
let mut save_path: String = "".into();
|
||||
for load_request in load_requests.read() {
|
||||
if !load_request.path.is_empty() {
|
||||
save_path = load_request.path.clone();
|
||||
save_path.clone_from(&load_request.path);
|
||||
}
|
||||
}
|
||||
if !save_path.is_empty() {
|
||||
|
@ -80,7 +80,7 @@ pub(crate) fn save_game(world: &mut World) {
|
||||
|
||||
for event in events.get_reader().read(&events) {
|
||||
info!("SAVE EVENT !! {:?}", event);
|
||||
save_path = event.path.clone();
|
||||
save_path.clone_from(&event.path);
|
||||
}
|
||||
events.clear();
|
||||
|
||||
|
@ -112,11 +112,11 @@ pub fn animation_change_on_proximity_foxes(
|
||||
animation_transitions
|
||||
.play(
|
||||
&mut animation_player,
|
||||
animations
|
||||
*animations
|
||||
.named_indices
|
||||
.get(anim_name)
|
||||
.expect("animation name should be in the list")
|
||||
.clone(),
|
||||
,
|
||||
Duration::from_secs(3),
|
||||
)
|
||||
.repeat();
|
||||
@ -151,11 +151,11 @@ pub fn animation_change_on_proximity_robots(
|
||||
animation_transitions
|
||||
.play(
|
||||
&mut animation_player,
|
||||
animations
|
||||
*animations
|
||||
.named_indices
|
||||
.get(anim_name)
|
||||
.expect("animation name should be in the list")
|
||||
.clone(),
|
||||
,
|
||||
Duration::from_secs(3),
|
||||
)
|
||||
.repeat();
|
||||
@ -180,11 +180,11 @@ pub fn animation_control(
|
||||
animation_transitions
|
||||
.play(
|
||||
&mut animation_player,
|
||||
animations
|
||||
*animations
|
||||
.named_indices
|
||||
.get(anim_name)
|
||||
.expect("animation name should be in the list")
|
||||
.clone(),
|
||||
,
|
||||
Duration::from_secs(5),
|
||||
)
|
||||
.repeat();
|
||||
@ -199,11 +199,10 @@ pub fn animation_control(
|
||||
animation_transitions
|
||||
.play(
|
||||
&mut animation_player,
|
||||
animations
|
||||
*animations
|
||||
.named_indices
|
||||
.get(anim_name)
|
||||
.expect("animation name should be in the list")
|
||||
.clone(),
|
||||
.expect("animation name should be in the list"),
|
||||
Duration::from_secs(5),
|
||||
)
|
||||
.repeat();
|
||||
@ -217,11 +216,11 @@ pub fn animation_control(
|
||||
animation_transitions
|
||||
.play(
|
||||
&mut animation_player,
|
||||
animations
|
||||
*animations
|
||||
.named_indices
|
||||
.get(anim_name)
|
||||
.expect("animation name should be in the list")
|
||||
.clone(),
|
||||
,
|
||||
Duration::from_secs(5),
|
||||
)
|
||||
.repeat();
|
||||
@ -235,11 +234,11 @@ pub fn animation_control(
|
||||
animation_transitions
|
||||
.play(
|
||||
&mut animation_player,
|
||||
animations
|
||||
*animations
|
||||
.named_indices
|
||||
.get(anim_name)
|
||||
.expect("animation name should be in the list")
|
||||
.clone(),
|
||||
,
|
||||
Duration::from_secs(5),
|
||||
)
|
||||
.repeat();
|
||||
|
@ -1,54 +1,9 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy::render::mesh::{MeshVertexAttributeId, PrimitiveTopology, VertexAttributeValues};
|
||||
use bevy::render::mesh::PrimitiveTopology;
|
||||
// TAKEN VERBATIB FROM https://github.com/janhohenheim/foxtrot/blob/src/util/trait_extension.rs
|
||||
|
||||
pub(crate) trait Vec3Ext: Copy {
|
||||
fn is_approx_zero(self) -> bool;
|
||||
fn split(self, up: Vec3) -> SplitVec3;
|
||||
}
|
||||
impl Vec3Ext for Vec3 {
|
||||
#[inline]
|
||||
fn is_approx_zero(self) -> bool {
|
||||
self.length_squared() < 1e-5
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn split(self, up: Vec3) -> SplitVec3 {
|
||||
let vertical = up * self.dot(up);
|
||||
let horizontal = self - vertical;
|
||||
SplitVec3 {
|
||||
vertical,
|
||||
horizontal,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub(crate) struct SplitVec3 {
|
||||
pub(crate) vertical: Vec3,
|
||||
pub(crate) horizontal: Vec3,
|
||||
}
|
||||
|
||||
pub(crate) trait Vec2Ext: Copy {
|
||||
fn is_approx_zero(self) -> bool;
|
||||
fn x0y(self) -> Vec3;
|
||||
}
|
||||
impl Vec2Ext for Vec2 {
|
||||
#[inline]
|
||||
fn is_approx_zero(self) -> bool {
|
||||
self.length_squared() < 1e-5
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn x0y(self) -> Vec3 {
|
||||
Vec3::new(self.x, 0., self.y)
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) trait MeshExt {
|
||||
fn transform(&mut self, transform: Transform);
|
||||
fn transformed(&self, transform: Transform) -> Mesh;
|
||||
fn read_coords_mut(&mut self, id: impl Into<MeshVertexAttributeId>) -> &mut Vec<[f32; 3]>;
|
||||
|
||||
fn search_in_children<'a>(
|
||||
parent: Entity,
|
||||
children: &'a Query<&Children>,
|
||||
@ -58,37 +13,6 @@ pub(crate) trait MeshExt {
|
||||
}
|
||||
|
||||
impl MeshExt for Mesh {
|
||||
fn transform(&mut self, transform: Transform) {
|
||||
for coords in self.read_coords_mut(Mesh::ATTRIBUTE_POSITION.clone()) {
|
||||
let vec3 = (*coords).into();
|
||||
let transformed = transform.transform_point(vec3);
|
||||
*coords = transformed.into();
|
||||
}
|
||||
for normal in self.read_coords_mut(Mesh::ATTRIBUTE_NORMAL.clone()) {
|
||||
let vec3 = (*normal).into();
|
||||
let transformed = transform.rotation.mul_vec3(vec3);
|
||||
*normal = transformed.into();
|
||||
}
|
||||
}
|
||||
|
||||
fn transformed(&self, transform: Transform) -> Mesh {
|
||||
let mut mesh = self.clone();
|
||||
mesh.transform(transform);
|
||||
mesh
|
||||
}
|
||||
|
||||
fn read_coords_mut(&mut self, id: impl Into<MeshVertexAttributeId>) -> &mut Vec<[f32; 3]> {
|
||||
// Guaranteed by Bevy for the current usage
|
||||
match self
|
||||
.attribute_mut(id)
|
||||
.expect("Failed to read unknown mesh attribute")
|
||||
{
|
||||
VertexAttributeValues::Float32x3(values) => values,
|
||||
// Guaranteed by Bevy for the current usage
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn search_in_children<'a>(
|
||||
parent: Entity,
|
||||
children_query: &'a Query<&Children>,
|
||||
@ -125,51 +49,3 @@ impl MeshExt for Mesh {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) trait F32Ext: Copy {
|
||||
fn is_approx_zero(self) -> bool;
|
||||
fn squared(self) -> f32;
|
||||
fn lerp(self, other: f32, ratio: f32) -> f32;
|
||||
}
|
||||
|
||||
impl F32Ext for f32 {
|
||||
#[inline]
|
||||
fn is_approx_zero(self) -> bool {
|
||||
self.abs() < 1e-5
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn squared(self) -> f32 {
|
||||
self * self
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn lerp(self, other: f32, ratio: f32) -> f32 {
|
||||
self.mul_add(1. - ratio, other * ratio)
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) trait TransformExt: Copy {
|
||||
fn horizontally_looking_at(self, target: Vec3, up: Vec3) -> Transform;
|
||||
fn lerp(self, other: Transform, ratio: f32) -> Transform;
|
||||
}
|
||||
|
||||
impl TransformExt for Transform {
|
||||
fn horizontally_looking_at(self, target: Vec3, up: Vec3) -> Transform {
|
||||
let direction = target - self.translation;
|
||||
let horizontal_direction = direction - up * direction.dot(up);
|
||||
let look_target = self.translation + horizontal_direction;
|
||||
self.looking_at(look_target, up)
|
||||
}
|
||||
|
||||
fn lerp(self, other: Transform, ratio: f32) -> Transform {
|
||||
let translation = self.translation.lerp(other.translation, ratio);
|
||||
let rotation = self.rotation.slerp(other.rotation, ratio);
|
||||
let scale = self.scale.lerp(other.scale, ratio);
|
||||
Transform {
|
||||
translation,
|
||||
rotation,
|
||||
scale,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,54 +1,8 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy::render::mesh::{MeshVertexAttributeId, PrimitiveTopology, VertexAttributeValues};
|
||||
use bevy::render::mesh::PrimitiveTopology;
|
||||
// TAKEN VERBATIB FROM https://github.com/janhohenheim/foxtrot/blob/src/util/trait_extension.rs
|
||||
|
||||
pub(crate) trait Vec3Ext: Copy {
|
||||
fn is_approx_zero(self) -> bool;
|
||||
fn split(self, up: Vec3) -> SplitVec3;
|
||||
}
|
||||
impl Vec3Ext for Vec3 {
|
||||
#[inline]
|
||||
fn is_approx_zero(self) -> bool {
|
||||
self.length_squared() < 1e-5
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn split(self, up: Vec3) -> SplitVec3 {
|
||||
let vertical = up * self.dot(up);
|
||||
let horizontal = self - vertical;
|
||||
SplitVec3 {
|
||||
vertical,
|
||||
horizontal,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub(crate) struct SplitVec3 {
|
||||
pub(crate) vertical: Vec3,
|
||||
pub(crate) horizontal: Vec3,
|
||||
}
|
||||
|
||||
pub(crate) trait Vec2Ext: Copy {
|
||||
fn is_approx_zero(self) -> bool;
|
||||
fn x0y(self) -> Vec3;
|
||||
}
|
||||
impl Vec2Ext for Vec2 {
|
||||
#[inline]
|
||||
fn is_approx_zero(self) -> bool {
|
||||
self.length_squared() < 1e-5
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn x0y(self) -> Vec3 {
|
||||
Vec3::new(self.x, 0., self.y)
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) trait MeshExt {
|
||||
fn transform(&mut self, transform: Transform);
|
||||
fn transformed(&self, transform: Transform) -> Mesh;
|
||||
fn read_coords_mut(&mut self, id: impl Into<MeshVertexAttributeId>) -> &mut Vec<[f32; 3]>;
|
||||
fn search_in_children<'a>(
|
||||
parent: Entity,
|
||||
children: &'a Query<&Children>,
|
||||
@ -58,37 +12,6 @@ pub(crate) trait MeshExt {
|
||||
}
|
||||
|
||||
impl MeshExt for Mesh {
|
||||
fn transform(&mut self, transform: Transform) {
|
||||
for coords in self.read_coords_mut(Mesh::ATTRIBUTE_POSITION.clone()) {
|
||||
let vec3 = (*coords).into();
|
||||
let transformed = transform.transform_point(vec3);
|
||||
*coords = transformed.into();
|
||||
}
|
||||
for normal in self.read_coords_mut(Mesh::ATTRIBUTE_NORMAL.clone()) {
|
||||
let vec3 = (*normal).into();
|
||||
let transformed = transform.rotation.mul_vec3(vec3);
|
||||
*normal = transformed.into();
|
||||
}
|
||||
}
|
||||
|
||||
fn transformed(&self, transform: Transform) -> Mesh {
|
||||
let mut mesh = self.clone();
|
||||
mesh.transform(transform);
|
||||
mesh
|
||||
}
|
||||
|
||||
fn read_coords_mut(&mut self, id: impl Into<MeshVertexAttributeId>) -> &mut Vec<[f32; 3]> {
|
||||
// Guaranteed by Bevy for the current usage
|
||||
match self
|
||||
.attribute_mut(id)
|
||||
.expect("Failed to read unknown mesh attribute")
|
||||
{
|
||||
VertexAttributeValues::Float32x3(values) => values,
|
||||
// Guaranteed by Bevy for the current usage
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn search_in_children<'a>(
|
||||
parent: Entity,
|
||||
children_query: &'a Query<&Children>,
|
||||
@ -124,52 +47,4 @@ impl MeshExt for Mesh {
|
||||
Vec::new()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) trait F32Ext: Copy {
|
||||
fn is_approx_zero(self) -> bool;
|
||||
fn squared(self) -> f32;
|
||||
fn lerp(self, other: f32, ratio: f32) -> f32;
|
||||
}
|
||||
|
||||
impl F32Ext for f32 {
|
||||
#[inline]
|
||||
fn is_approx_zero(self) -> bool {
|
||||
self.abs() < 1e-5
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn squared(self) -> f32 {
|
||||
self * self
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn lerp(self, other: f32, ratio: f32) -> f32 {
|
||||
self.mul_add(1. - ratio, other * ratio)
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) trait TransformExt: Copy {
|
||||
fn horizontally_looking_at(self, target: Vec3, up: Vec3) -> Transform;
|
||||
fn lerp(self, other: Transform, ratio: f32) -> Transform;
|
||||
}
|
||||
|
||||
impl TransformExt for Transform {
|
||||
fn horizontally_looking_at(self, target: Vec3, up: Vec3) -> Transform {
|
||||
let direction = target - self.translation;
|
||||
let horizontal_direction = direction - up * direction.dot(up);
|
||||
let look_target = self.translation + horizontal_direction;
|
||||
self.looking_at(look_target, up)
|
||||
}
|
||||
|
||||
fn lerp(self, other: Transform, ratio: f32) -> Transform {
|
||||
let translation = self.translation.lerp(other.translation, ratio);
|
||||
let rotation = self.rotation.slerp(other.rotation, ratio);
|
||||
let scale = self.scale.lerp(other.scale, ratio);
|
||||
Transform {
|
||||
translation,
|
||||
rotation,
|
||||
scale,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user