diff --git a/crates/bevy_gltf_blueprints/Cargo.toml b/crates/bevy_gltf_blueprints/Cargo.toml index e35b3ef..b975536 100644 --- a/crates/bevy_gltf_blueprints/Cargo.toml +++ b/crates/bevy_gltf_blueprints/Cargo.toml @@ -1,6 +1,6 @@ [package] name = "bevy_gltf_blueprints" -version = "0.10.1" +version = "0.10.2" authors = ["Mark 'kaosat-dev' Moissette"] description = "Adds the ability to define Blueprints/Prefabs for Bevy inside gltf files and spawn them in Bevy." homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow" diff --git a/crates/bevy_gltf_blueprints/README.md b/crates/bevy_gltf_blueprints/README.md index 4be5ee9..36ed49e 100644 --- a/crates/bevy_gltf_blueprints/README.md +++ b/crates/bevy_gltf_blueprints/README.md @@ -224,7 +224,7 @@ Typically , the order of systems should be ***bevy_gltf_components (GltfComponentsSet::Injection)*** => ***bevy_gltf_blueprints (GltfBlueprintsSet::Spawn, GltfBlueprintsSet::AfterSpawn)*** => ***replace_proxies*** -see https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/basic for how to set it up correctly +see an example [here](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/basic) for how to set it up correctly @@ -278,9 +278,9 @@ pub fn animation_change_on_proximity_foxes( } ``` -see https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/animation for how to set it up correctly +see [here](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/animation) for how to set it up correctly -particularly from https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/animation/game/in_game.rs +particularly from [here](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/animation/src/game/in_game.rs) ## Materials @@ -301,7 +301,7 @@ material_library_folder: "materials".into() //defaults to "materials" the folder ```bevy_gltf_blueprints``` currently does NOT take care of loading those at runtime -see https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/materials for how to set it up correctly +see an example [here](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/materials) for how to set it up correctly Generating optimised blueprints and material libraries can be automated using the latests version of the [Blender plugin](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/tools/gltf_auto_export) @@ -326,15 +326,15 @@ As it create custom properties that are writen in real **ron** file format inste ## Examples -https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/basic +* [basic](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/basic) -https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/basic_xpbd_physics +* [xbpd](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/basic_xpbd_physics) -https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/animation +* [animation](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/animation) -https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/materials +* [materials](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/materials) -https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/multiple_levels_multiple_blendfiles +* [multiple_levels_multiple_blendfiles](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/multiple_levels_multiple_blendfiles) ## Compatible Bevy versions