feat(auto_export): further experiments, looking good !
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@ -214,11 +214,14 @@ def analysis_experiment(main_scenes, library_scenes):
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collection_category = internal_collection_instances if collection_from_library else external_collection_instances
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if not collection_name in collection_category.keys():
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print("ADDING INSTANCE OF", collection_name, "object", object.name, "categ", collection_category)
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collection_category[collection_name] = [] #.append(collection_name)
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collection_category[collection_name].append(object)
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# not yet added
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#if not collection_name in blueprints:
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if not collection_from_library:
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for property_name in object.keys():
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print("stuff", property_name)
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for property_name in collection.keys():
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print("OTHER", property_name)
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# blueprints[collection_name].instances.append(object)
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@ -253,7 +256,7 @@ def analysis_experiment(main_scenes, library_scenes):
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blueprint = Blueprint(collection.name)
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blueprint.local = True
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blueprint.objects = [object.name for object in collection.all_objects if not object.instance_type == 'COLLECTION'] # inneficient, double loop
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blueprint.nested_blueprints = [object.name for object in collection.all_objects if object.instance_type == 'COLLECTION'] # FIXME: not precise enough, aka "what is a blueprint"
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blueprint.nested_blueprints = [object.instance_collection.name for object in collection.all_objects if object.instance_type == 'COLLECTION'] # FIXME: not precise enough, aka "what is a blueprint"
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blueprint.collection = collection
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blueprint.instances = internal_collection_instances[collection.name] if collection.name in internal_collection_instances else []
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@ -272,9 +275,9 @@ def analysis_experiment(main_scenes, library_scenes):
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blueprint = Blueprint(collection.name)
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blueprint.local = False
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blueprint.objects = [object.name for object in collection.all_objects if not object.instance_type == 'COLLECTION'] # inneficient, double loop
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blueprint.nested_blueprints = [object.name for object in collection.all_objects if object.instance_type == 'COLLECTION'] # FIXME: not precise enough, aka "what is a blueprint"
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blueprint.nested_blueprints = [object.instance_collection.name for object in collection.all_objects if object.instance_type == 'COLLECTION'] # FIXME: not precise enough, aka "what is a blueprint"
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blueprint.collection = collection
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blueprint.instances = internal_collection_instances[collection.name] if collection.name in internal_collection_instances else []
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blueprint.instances = external_collection_instances[collection.name] if collection.name in external_collection_instances else []
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blueprints[collection.name] = blueprint
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@ -283,7 +286,23 @@ def analysis_experiment(main_scenes, library_scenes):
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blueprints_from_objects[object.name] = collection.name
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# then add any nested collections
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# then add any nested collections at root level
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for blueprint_name in list(blueprints.keys()):
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parent_blueprint = blueprints[blueprint_name]
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for nested_blueprint_name in parent_blueprint.nested_blueprints:
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if not nested_blueprint_name in blueprints.keys():
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collection = bpy.data.collections[nested_blueprint_name]
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blueprint = Blueprint(collection.name)
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blueprint.local = parent_blueprint.local
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blueprint.objects = [object.name for object in collection.all_objects if not object.instance_type == 'COLLECTION'] # inneficient, double loop
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blueprint.nested_blueprints = [object.instance_collection.name for object in collection.all_objects if object.instance_type == 'COLLECTION'] # FIXME: not precise enough, aka "what is a blueprint"
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blueprint.collection = collection
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blueprint.instances = external_collection_instances[collection.name] if collection.name in external_collection_instances else []
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blueprints[collection.name] = blueprint
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blueprints = dict(sorted(blueprints.items()))
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print("BLUEPRINTS")
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for blueprint_name in blueprints:
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@ -298,11 +317,15 @@ def analysis_experiment(main_scenes, library_scenes):
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changes_test = {'Library': {'Blueprint1_mesh': bpy.data.objects['Blueprint1_mesh']}}
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changes_test = {'Library': {
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'Blueprint1_mesh': bpy.data.objects['Blueprint1_mesh'],
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'Fox_mesh': bpy.data.objects['Fox_mesh'],
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'External_blueprint2_Cylinder': bpy.data.objects['External_blueprint2_Cylinder']}
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}
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# which main scene has been impacted by this
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# does one of the main scenes contain an INSTANCE of an impacted blueprint
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for scene in main_scenes:
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changed_objects = list(changes_test["Library"].keys())
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changed_objects = list(changes_test["Library"].keys()) # just a hack for testing
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#bluprint_instances_in_scene = blueprint_instances_per_main_scene[scene.name]
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#print("instances per scene", bluprint_instances_in_scene, "changed_objects", changed_objects)
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@ -311,4 +334,11 @@ def analysis_experiment(main_scenes, library_scenes):
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level_needs_export = len(changed_blueprints_with_instances_in_scene) > 0
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if level_needs_export:
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print("level needs export", scene.name)
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for scene in library_scenes:
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changed_objects = list(changes_test[scene.name].keys())
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changed_blueprints = [blueprints_from_objects[changed] for changed in changed_objects if changed in blueprints_from_objects]
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# we only care about local blueprints/collections
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changed_local_blueprints = [blueprint_name for blueprint_name in changed_blueprints if blueprint_name in blueprints.keys() and blueprints[blueprint_name].local]
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print("changed blueprints", changed_local_blueprints)
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