feat(auto_export): further experiments, looking good !

This commit is contained in:
kaosat.dev 2024-04-19 22:48:00 +02:00
parent 17248247a3
commit bde945a093

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@ -214,11 +214,14 @@ def analysis_experiment(main_scenes, library_scenes):
collection_category = internal_collection_instances if collection_from_library else external_collection_instances collection_category = internal_collection_instances if collection_from_library else external_collection_instances
if not collection_name in collection_category.keys(): if not collection_name in collection_category.keys():
print("ADDING INSTANCE OF", collection_name, "object", object.name, "categ", collection_category)
collection_category[collection_name] = [] #.append(collection_name) collection_category[collection_name] = [] #.append(collection_name)
collection_category[collection_name].append(object) collection_category[collection_name].append(object)
# not yet added if not collection_from_library:
#if not collection_name in blueprints: for property_name in object.keys():
print("stuff", property_name)
for property_name in collection.keys():
print("OTHER", property_name)
# blueprints[collection_name].instances.append(object) # blueprints[collection_name].instances.append(object)
@ -253,7 +256,7 @@ def analysis_experiment(main_scenes, library_scenes):
blueprint = Blueprint(collection.name) blueprint = Blueprint(collection.name)
blueprint.local = True blueprint.local = True
blueprint.objects = [object.name for object in collection.all_objects if not object.instance_type == 'COLLECTION'] # inneficient, double loop blueprint.objects = [object.name for object in collection.all_objects if not object.instance_type == 'COLLECTION'] # inneficient, double loop
blueprint.nested_blueprints = [object.name for object in collection.all_objects if object.instance_type == 'COLLECTION'] # FIXME: not precise enough, aka "what is a blueprint" blueprint.nested_blueprints = [object.instance_collection.name for object in collection.all_objects if object.instance_type == 'COLLECTION'] # FIXME: not precise enough, aka "what is a blueprint"
blueprint.collection = collection blueprint.collection = collection
blueprint.instances = internal_collection_instances[collection.name] if collection.name in internal_collection_instances else [] blueprint.instances = internal_collection_instances[collection.name] if collection.name in internal_collection_instances else []
@ -272,9 +275,9 @@ def analysis_experiment(main_scenes, library_scenes):
blueprint = Blueprint(collection.name) blueprint = Blueprint(collection.name)
blueprint.local = False blueprint.local = False
blueprint.objects = [object.name for object in collection.all_objects if not object.instance_type == 'COLLECTION'] # inneficient, double loop blueprint.objects = [object.name for object in collection.all_objects if not object.instance_type == 'COLLECTION'] # inneficient, double loop
blueprint.nested_blueprints = [object.name for object in collection.all_objects if object.instance_type == 'COLLECTION'] # FIXME: not precise enough, aka "what is a blueprint" blueprint.nested_blueprints = [object.instance_collection.name for object in collection.all_objects if object.instance_type == 'COLLECTION'] # FIXME: not precise enough, aka "what is a blueprint"
blueprint.collection = collection blueprint.collection = collection
blueprint.instances = internal_collection_instances[collection.name] if collection.name in internal_collection_instances else [] blueprint.instances = external_collection_instances[collection.name] if collection.name in external_collection_instances else []
blueprints[collection.name] = blueprint blueprints[collection.name] = blueprint
@ -283,7 +286,23 @@ def analysis_experiment(main_scenes, library_scenes):
blueprints_from_objects[object.name] = collection.name blueprints_from_objects[object.name] = collection.name
# then add any nested collections # then add any nested collections at root level
for blueprint_name in list(blueprints.keys()):
parent_blueprint = blueprints[blueprint_name]
for nested_blueprint_name in parent_blueprint.nested_blueprints:
if not nested_blueprint_name in blueprints.keys():
collection = bpy.data.collections[nested_blueprint_name]
blueprint = Blueprint(collection.name)
blueprint.local = parent_blueprint.local
blueprint.objects = [object.name for object in collection.all_objects if not object.instance_type == 'COLLECTION'] # inneficient, double loop
blueprint.nested_blueprints = [object.instance_collection.name for object in collection.all_objects if object.instance_type == 'COLLECTION'] # FIXME: not precise enough, aka "what is a blueprint"
blueprint.collection = collection
blueprint.instances = external_collection_instances[collection.name] if collection.name in external_collection_instances else []
blueprints[collection.name] = blueprint
blueprints = dict(sorted(blueprints.items()))
print("BLUEPRINTS") print("BLUEPRINTS")
for blueprint_name in blueprints: for blueprint_name in blueprints:
@ -298,11 +317,15 @@ def analysis_experiment(main_scenes, library_scenes):
changes_test = {'Library': {'Blueprint1_mesh': bpy.data.objects['Blueprint1_mesh']}} changes_test = {'Library': {
'Blueprint1_mesh': bpy.data.objects['Blueprint1_mesh'],
'Fox_mesh': bpy.data.objects['Fox_mesh'],
'External_blueprint2_Cylinder': bpy.data.objects['External_blueprint2_Cylinder']}
}
# which main scene has been impacted by this # which main scene has been impacted by this
# does one of the main scenes contain an INSTANCE of an impacted blueprint # does one of the main scenes contain an INSTANCE of an impacted blueprint
for scene in main_scenes: for scene in main_scenes:
changed_objects = list(changes_test["Library"].keys()) changed_objects = list(changes_test["Library"].keys()) # just a hack for testing
#bluprint_instances_in_scene = blueprint_instances_per_main_scene[scene.name] #bluprint_instances_in_scene = blueprint_instances_per_main_scene[scene.name]
#print("instances per scene", bluprint_instances_in_scene, "changed_objects", changed_objects) #print("instances per scene", bluprint_instances_in_scene, "changed_objects", changed_objects)
@ -311,4 +334,11 @@ def analysis_experiment(main_scenes, library_scenes):
level_needs_export = len(changed_blueprints_with_instances_in_scene) > 0 level_needs_export = len(changed_blueprints_with_instances_in_scene) > 0
if level_needs_export: if level_needs_export:
print("level needs export", scene.name) print("level needs export", scene.name)
for scene in library_scenes:
changed_objects = list(changes_test[scene.name].keys())
changed_blueprints = [blueprints_from_objects[changed] for changed in changed_objects if changed in blueprints_from_objects]
# we only care about local blueprints/collections
changed_local_blueprints = [blueprint_name for blueprint_name in changed_blueprints if blueprint_name in blueprints.keys() and blueprints[blueprint_name].local]
print("changed blueprints", changed_local_blueprints)