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https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
fix(Blenvy:Bevy): added safeguard against files withouth scene level metadata
* normally this should NOT happen if the blueprints to spawn are correctly generated (by the Blender add-on) gltf files, but better safe (no unwrap!) than sorry
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@ -156,41 +156,43 @@ pub(crate) fn blueprints_prepare_spawn(
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/* prefetch attempt */
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/* prefetch attempt */
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let gltf = RawGltf::open(format!("assets/{}", blueprint_info.path)).unwrap();
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let gltf = RawGltf::open(format!("assets/{}", blueprint_info.path)).unwrap();
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for scene in gltf.scenes() {
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for scene in gltf.scenes() {
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let scene_extras = scene.extras().clone().unwrap();
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if let Some(scene_extras) = scene.extras().clone()
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let lookup: HashMap<String, Value> = serde_json::from_str(scene_extras.get()).unwrap();
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{
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if lookup.contains_key("BlueprintAssets") {
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let lookup: HashMap<String, Value> = serde_json::from_str(scene_extras.get()).unwrap();
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let assets_raw = &lookup["BlueprintAssets"];
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if lookup.contains_key("BlueprintAssets") {
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//println!("ASSETS RAW {}", assets_raw);
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let assets_raw = &lookup["BlueprintAssets"];
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let all_assets: BlueprintAssets =
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//println!("ASSETS RAW {}", assets_raw);
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ron::from_str(assets_raw.as_str().unwrap()).unwrap();
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let all_assets: BlueprintAssets =
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// println!("all_assets {:?}", all_assets);
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ron::from_str(assets_raw.as_str().unwrap()).unwrap();
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// println!("all_assets {:?}", all_assets);
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for asset in all_assets.assets.iter() {
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for asset in all_assets.assets.iter() {
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println!("ASSET {}",asset.path);
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println!("ASSET {}",asset.path);
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let untyped_handle = asset_server.load_untyped(&asset.path);
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let untyped_handle = asset_server.load_untyped(&asset.path);
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let asset_id = untyped_handle.id();
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let asset_id = untyped_handle.id();
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let loaded = asset_server.is_loaded_with_dependencies(asset_id);
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let loaded = asset_server.is_loaded_with_dependencies(asset_id);
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if !loaded {
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if !loaded {
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asset_infos.push(AssetLoadTracker {
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asset_infos.push(AssetLoadTracker {
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name: asset.name.clone(),
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name: asset.name.clone(),
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path: asset.path.clone(),
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path: asset.path.clone(),
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id: asset_id,
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id: asset_id,
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loaded: false,
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loaded: false,
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handle: untyped_handle.clone(),
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handle: untyped_handle.clone(),
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});
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});
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}
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}
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// FIXME: dang, too early, asset server has not yet started loading yet
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// FIXME: dang, too early, asset server has not yet started loading yet
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// let path_id = asset_server.get_path_id(&asset.path).expect("we should have alread checked for this asset");
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// let path_id = asset_server.get_path_id(&asset.path).expect("we should have alread checked for this asset");
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let path_id = asset.path.clone();
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let path_id = asset.path.clone();
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// TODO: make this dependant on if hot reload is enabled or not
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// TODO: make this dependant on if hot reload is enabled or not
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if !assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids.contains_key(&path_id) {
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if !assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids.contains_key(&path_id) {
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assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids.insert(path_id.clone(), vec![]);
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assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids.insert(path_id.clone(), vec![]);
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}
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}
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// only insert if not already present in mapping
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// only insert if not already present in mapping
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if !assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids[&path_id].contains(&entity) {
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if !assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids[&path_id].contains(&entity) {
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println!("adding mapping between {} and entity {:?}", path_id, all_names.get(entity));
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println!("adding mapping between {} and entity {:?}", path_id, all_names.get(entity));
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assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids.get_mut(&path_id).unwrap().push(entity);
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assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids.get_mut(&path_id).unwrap().push(entity);
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}
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}
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}
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}
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}
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}
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}
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