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https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
feat(Blenvy): added support for Bevy components to meshes & materials
* added a much improved "get current selection in outliner" helper function * added MESH and MATERIAL variants to the type enums * added metadata to both Mesh & Material types * various related tweaks & improvements
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@ -42,6 +42,8 @@ class BLENVY_OT_component_list_actions(Operator):
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items=(
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('OBJECT', "Object", ""),
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('COLLECTION', "Collection", ""),
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('MESH', "Mesh", ""),
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('MATERIAL', "Material", ""),
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),
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default="OBJECT"
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) # type: ignore
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@ -37,6 +37,8 @@ class BLENVY_OT_component_map_actions(Operator):
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items=(
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('OBJECT', "Object", ""),
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('COLLECTION', "Collection", ""),
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('MESH', "Mesh", ""),
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('MATERIAL', "Material", ""),
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),
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default="OBJECT"
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) # type: ignore
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@ -61,14 +61,18 @@ class ComponentsMeta(PropertyGroup):
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@classmethod
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def register(cls):
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# you can add components to both objects & collections
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# you can add components to both objects , collections , meshes & materials
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bpy.types.Object.components_meta = PointerProperty(type=ComponentsMeta)
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bpy.types.Collection.components_meta = PointerProperty(type=ComponentsMeta)
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bpy.types.Mesh.components_meta = PointerProperty(type=ComponentsMeta)
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bpy.types.Material.components_meta = PointerProperty(type=ComponentsMeta)
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@classmethod
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def unregister(cls):
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del bpy.types.Object.components_meta
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del bpy.types.Collection.components_meta
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del bpy.types.Mesh.components_meta
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del bpy.types.Material.components_meta
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# remove no longer valid metadata from item
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def cleanup_invalid_metadata(item):
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@ -6,7 +6,7 @@ from bpy.props import (StringProperty, EnumProperty)
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from .metadata import add_component_from_custom_property, add_component_to_item, apply_customProperty_values_to_item_propertyGroups, apply_propertyGroup_values_to_item_customProperties, apply_propertyGroup_values_to_item_customProperties_for_component, copy_propertyGroup_values_to_another_item, get_bevy_component_value_by_long_name, get_bevy_components, is_bevy_component_in_item, remove_component_from_item, rename_component, toggle_component
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from ..utils import get_selected_object_or_collection
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from ..utils import get_item_by_type, get_selected_item
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class BLENVY_OT_component_add(Operator):
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"""Add Bevy component to object/collection"""
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@ -20,7 +20,7 @@ class BLENVY_OT_component_add(Operator):
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) # type: ignore
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def execute(self, context):
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target = get_selected_object_or_collection(context)
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target = get_selected_item(context)
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print("adding component ", self.component_type, "to target '"+target.name+"'")
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has_component_type = self.component_type != ""
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@ -53,6 +53,8 @@ class BLENVY_OT_component_copy(Operator):
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items=(
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('OBJECT', "Object", ""),
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('COLLECTION', "Collection", ""),
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('MESH', "Mesh", ""),
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('MATERIAL', "Material", ""),
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),
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default="OBJECT"
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) # type: ignore
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@ -90,12 +92,14 @@ class BLENVY_OT_component_paste(Operator):
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def execute(self, context):
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source_item_name = context.window_manager.copied_source_item_name
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source_item_type = context.window_manager.copied_source_item_type
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if source_item_type == 'Object':
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source_item = get_item_by_type(source_item_type, source_item_name)
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print("HEEEERRE", source_item_name, source_item_type, source_item)
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"""if source_item_type == 'Object':
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source_item = bpy.data.objects.get(source_item_name, None)
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elif source_item_type == 'Collection':
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source_item = bpy.data.collections.get(source_item_name, None)
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source_item = bpy.data.collections.get(source_item_name, None)"""
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if source_item == None:
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if source_item is None:
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self.report({"ERROR"}, "The source object to copy a component from does not exist")
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else:
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component_name = context.window_manager.copied_source_component_name
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@ -105,7 +109,7 @@ class BLENVY_OT_component_paste(Operator):
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else:
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print("pasting component to item:", source_item, "component name:", str(component_name), "component value:" + str(component_value))
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registry = context.window_manager.components_registry
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target_item = get_selected_object_or_collection(context)
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target_item = get_selected_item(context)
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copy_propertyGroup_values_to_another_item(source_item, target_item, component_name, registry)
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return {'FINISHED'}
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@ -133,7 +137,9 @@ class BLENVY_OT_component_remove(Operator):
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items=(
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('OBJECT', "Object", ""),
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('COLLECTION', "Collection", ""),
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),
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('MESH', "Mesh", ""),
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('MATERIAL', "Material", ""),
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),
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default="OBJECT"
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) # type: ignore
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@ -142,10 +148,7 @@ class BLENVY_OT_component_remove(Operator):
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if self.item_name == "":
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self.report({"ERROR"}, "The target to remove ("+ self.component_name +") from does not exist")
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else:
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if self.item_type == 'OBJECT':
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target = bpy.data.objects[self.item_name]
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elif self.item_type == 'COLLECTION':
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target = bpy.data.collections[self.item_name]
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target = get_item_by_type(self.item_type, self.item_name)
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print("removing component ", self.component_name, "from object '"+target.name+"'")
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@ -260,11 +263,7 @@ class BLENVY_OT_component_rename_component(Operator):
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if original_name != '' and target_name != '' and original_name != target_name and len(target_items) > 0:
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for index, item_data in enumerate(target_items):
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[item_name, item_type] = item_data
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item = None
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if item_type == "OBJECT":
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item = bpy.data.objects[item_name]
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elif item_type == "COLLECTION":
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item = bpy.data.collections[item_name]
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item = get_item_by_type(item_type, item_name)
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if item and original_name in get_bevy_components(item) or original_name in item:
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try:
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@ -367,7 +366,7 @@ class BLENVY_OT_component_toggle_visibility(Operator):
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) # type: ignore
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def execute(self, context):
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target = get_selected_object_or_collection(context)
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target = get_selected_item(context)
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toggle_component(target, self.component_name)
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return {'FINISHED'}
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@ -1,7 +1,7 @@
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import json
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import bpy
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from ..utils import get_selection_type
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from ..utils import get_selected_item, get_selection_type
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from .metadata import do_item_custom_properties_have_missing_metadata, get_bevy_components
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@ -176,22 +176,17 @@ class BLENVY_PT_components_panel(bpy.types.Panel):
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layout = self.layout
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name = ""
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target_type = ""
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object = next(iter(context.selected_objects), None)
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collection = context.collection
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if object is not None:
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name = object.name
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target_type = "Object"
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elif collection is not None:
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name = collection.name
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target_type = "Collection"
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selected_item = get_selected_item(context)
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target_type = get_selection_type(selected_item)
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name = selected_item.name if selected_item is not None else ''
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# name = context.object.name if context.object is not None else ''
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layout.label(text=f"Components for {name} ({target_type})")
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#print("object", context.object, "active", context.active_object, "objects", context.selected_objects)
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def draw(self, context):
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object = next(iter(context.selected_objects), None)
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collection = context.collection
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selected_item = get_selected_item(context)
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layout = self.layout
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# we get & load our component registry
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@ -199,10 +194,8 @@ class BLENVY_PT_components_panel(bpy.types.Panel):
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selected_component = bpy.context.window_manager.blenvy.components.component_selector
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registry_has_type_infos = registry.has_type_infos()
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if object is not None:
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draw_component_ui(layout, object, registry, selected_component, registry_has_type_infos, context)
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elif collection is not None:
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draw_component_ui(layout, collection, registry, selected_component, registry_has_type_infos, context)
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if selected_item is not None:
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draw_component_ui(layout, selected_item, registry, selected_component, registry_has_type_infos, context)
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else:
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layout.label(text ="Select an object to edit its components")
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@ -4,13 +4,13 @@ import bpy
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from .conversions_from_prop_group import property_group_value_to_custom_property_value
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from .process_component import process_component
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from .utils import update_calback_helper
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from ..utils import get_selected_object_or_collection
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from ..utils import get_selected_item
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## main callback function, fired whenever any property changes, no matter the nesting level
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def update_component(self, context, definition, component_name):
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registry = bpy.context.window_manager.components_registry
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current_object_or_collection = get_selected_object_or_collection(context)
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current_object_or_collection = get_selected_item(context)
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update_disabled = current_object_or_collection["__disable__update"] if "__disable__update" in current_object_or_collection else False
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update_disabled = registry.disable_all_object_updates or update_disabled # global settings
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if update_disabled:
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@ -22,6 +22,8 @@ class BLENVY_OT_item_select(Operator):
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items=(
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('OBJECT', "Object", ""),
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('COLLECTION', "Collection", ""),
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('MESH', "Mesh", ""),
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('MATERIAL', "Material", ""),
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),
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default="OBJECT"
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) # type: ignore
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@ -53,19 +55,38 @@ class BLENVY_OT_item_select(Operator):
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return {'FINISHED'}
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#FIXME: does not work if object is hidden !!
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def get_selected_object_or_collection(context):
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target = None
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object = next(iter(context.selected_objects), None)
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collection = context.collection
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if object is not None:
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target = object
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elif collection is not None:
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target = collection
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return target
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def get_selected_item(context):
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selection = None
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#print("original context", context)
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def get_outliner_area():
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if bpy.context.area.type!='OUTLINER':
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for area in bpy.context.screen.areas:
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if area.type == 'OUTLINER':
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return area
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return None
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area = get_outliner_area()
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if area is not None:
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region = next(region for region in area.regions if region.type == "WINDOW")
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with bpy.context.temp_override(area=area, region=region):
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#print("overriden context", bpy.context)
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for obj in bpy.context.selected_ids:
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pass#print(f"Selected: {obj.name} - {type(obj)}")
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selection = bpy.context.selected_ids[len(bpy.context.selected_ids) - 1] if len(bpy.context.selected_ids)>0 else None #next(iter(bpy.context.selected_ids), None)
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print("selection", f"Selected: {selection.name} - {type(selection)}")
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#print("SELECTIONS", context.selected_objects)
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return selection
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def get_selection_type(selection):
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#print("bla mesh", isinstance(selection, bpy.types.Mesh), "bli bli", selection.type)
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if isinstance(selection, bpy.types.Material):
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return 'MATERIAL'
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if isinstance(selection, bpy.types.Mesh):
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return 'MESH'
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if isinstance(selection, bpy.types.Object):
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return 'OBJECT'
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if isinstance(selection, bpy.types.Collection):
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@ -76,18 +97,13 @@ def get_item_by_type(item_type, item_name):
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if item_type == 'OBJECT':
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item = bpy.data.objects[item_name]
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elif item_type == 'COLLECTION':
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print("item NAME", item_name)
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item = bpy.data.collections[item_name]
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elif item_type == "MESH":
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item = bpy.data.meshes[item_name]
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elif item_type == 'MATERIAL':
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item = bpy.data.materials[item_name]
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return item
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def get_selected_object_or_collection_by_item_type(context, item_type):
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item = None
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if item_type == 'OBJECT':
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object = next(iter(context.selected_objects), None)
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return object
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elif item_type == 'COLLECTION':
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return context.collection
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def add_component_to_ui_list(self, context, _):
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items = []
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type_infos = context.window_manager.components_registry.type_infos
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