chore(bevy_components): cleanups
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@ -32,7 +32,7 @@ def property_group_value_to_custom_property_value(property_group, definition, re
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type_info = definition["typeInfo"] if "typeInfo" in definition else None
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type_info = definition["typeInfo"] if "typeInfo" in definition else None
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type_def = definition["type"] if "type" in definition else None
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type_def = definition["type"] if "type" in definition else None
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is_value_type = long_name in conversion_tables
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is_value_type = long_name in conversion_tables
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print("computing custom property: component name:", long_name, "type_info", type_info, "type_def", type_def, "value", value)
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# print("computing custom property: component name:", long_name, "type_info", type_info, "type_def", type_def, "value", value)
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if is_value_type:
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if is_value_type:
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value = conversion_tables[long_name](value)
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value = conversion_tables[long_name](value)
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@ -16,7 +16,6 @@ def update_component(self, context, definition, component_name):
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print("update in component", component_name, self, "current_object", current_object.name)
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print("update in component", component_name, self, "current_object", current_object.name)
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components_in_object = current_object.components_meta.components
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components_in_object = current_object.components_meta.components
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component_meta = next(filter(lambda component: component["long_name"] == component_name, components_in_object), None)
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component_meta = next(filter(lambda component: component["long_name"] == component_name, components_in_object), None)
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print("component_meta", component_meta)
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if component_meta != None:
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if component_meta != None:
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property_group_name = registry.get_propertyGroupName_from_longName(component_name)
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property_group_name = registry.get_propertyGroupName_from_longName(component_name)
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@ -40,8 +40,6 @@ def generate_wrapper_propertyGroup(wrapped_type_long_name_name, item_long_name,
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blender_property = StringProperty(default="", update=update)
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blender_property = StringProperty(default="", update=update)
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if item_long_name in blender_property_mapping:
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if item_long_name in blender_property_mapping:
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value = value_types_defaults[item_long_name] if is_item_value_type else None
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value = value_types_defaults[item_long_name] if is_item_value_type else None
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print("AAAAAAAAAAAAH", wrapped_type_long_name_name, value)
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blender_property_def = blender_property_mapping[item_long_name]
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blender_property_def = blender_property_mapping[item_long_name]
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blender_property = blender_property_def["type"](
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blender_property = blender_property_def["type"](
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**blender_property_def["presets"],# we inject presets first
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**blender_property_def["presets"],# we inject presets first
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