mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-12-22 23:54:10 +00:00
feat(Blenvy:blender):
* fixed issues with selections * discovered more issues with selection button in "upgrade/rename" screen, partially fixed * improved visualization of selections for objects, collections, meshes & materials, including auto-switching to the correct properties tab for clarity * fixed ui issues in the upgrade components screen * made distinction between local & remote ones clearer * minor tweaks & improvements
This commit is contained in:
parent
49e797fea7
commit
c2e73b7e8b
@ -173,6 +173,19 @@ Blender side:
|
||||
- [x] fix weird issue with hashmaps with enums as values
|
||||
- [x] prevent attempting to add unexisting components to targets (ie when using the component search)
|
||||
- [x] also for the bulk fix actions
|
||||
- [x] selection of nested objects in collections IS NOT WORKING !!! AHH
|
||||
- [ ] fix/ overhaul upgreadable components
|
||||
- [x] add listing of upgradeable components for
|
||||
- [x] meshes
|
||||
- [x] materials
|
||||
- [x] fix display of upgradeaeble components & co
|
||||
- [x] add clear visual distinction between internal (selectable) & non selectable ones
|
||||
- [x] do not make selection button available for external blueprints/collections
|
||||
- [ ] perhaps do not show the other buttons & inputs either ? we cannot change the values of an external library file anyway
|
||||
|
||||
- [ ] BLENVY_OT_item_select is missing handling for the other types (outside of object & collection)
|
||||
- [ ] fix selection logic
|
||||
|
||||
- [ ] hidden objects/collections only semi respected at export
|
||||
- this is because blueprints are external ?
|
||||
- [ ] verify based on gltf settings
|
||||
@ -186,7 +199,7 @@ Blender side:
|
||||
- [ ] disabled components
|
||||
- [ ] blueprint instances as children of blueprint instances
|
||||
- [ ] blueprint instances as children of empties
|
||||
- [ ] update testing files
|
||||
- [x] update testing files
|
||||
|
||||
|
||||
- [ ] add option to 'split out' meshes from blueprints ?
|
||||
|
@ -343,9 +343,13 @@ class BLENVY_PT_component_tools_panel(bpy.types.Panel):
|
||||
row = layout.row()
|
||||
|
||||
col = row.column()
|
||||
operator = col.operator("blenvy.select_item", text=f"{target.name}({item_type_short})")
|
||||
operator.target_name = target.name
|
||||
operator.item_type = item_type
|
||||
selector_text = f"{target.name}({item_type_short})"
|
||||
if target.library is None:
|
||||
operator = col.operator("blenvy.select_item", text=selector_text, icon="FILE_BLEND")
|
||||
operator.target_name = target.name
|
||||
operator.item_type = item_type
|
||||
else:
|
||||
col.label(text=selector_text, icon="LIBRARY_DATA_DIRECT")
|
||||
|
||||
col = row.column()
|
||||
col.label(text=status)
|
||||
@ -383,11 +387,10 @@ class BLENVY_PT_component_tools_panel(bpy.types.Panel):
|
||||
blenvy_custom_properties = ['components_meta', 'bevy_components', 'user_assets', 'generated_assets' ] # some of our own hard coded custom properties that should be ignored
|
||||
upgreadable_entries = []
|
||||
|
||||
if "components_meta" in item:
|
||||
if "components_meta" in item or hasattr(item, "components_meta"): # FIXME; wrong way of determining
|
||||
components_metadata = item.components_meta.components
|
||||
object_component_names = []
|
||||
|
||||
|
||||
for index, component_meta in enumerate(components_metadata):
|
||||
long_name = component_meta.long_name
|
||||
if component_meta.invalid:
|
||||
@ -408,10 +411,12 @@ class BLENVY_PT_component_tools_panel(bpy.types.Panel):
|
||||
# Invalid (something is wrong)
|
||||
# Unregistered (not in registry)
|
||||
# Upgrade Needed (Old-style component)
|
||||
|
||||
status = None
|
||||
if custom_property not in blenvy_custom_properties and custom_property not in object_component_names:
|
||||
status = "Upgrade Needed"
|
||||
if custom_property not in blenvy_custom_properties:
|
||||
if custom_property not in object_component_names:
|
||||
status = "Upgrade Needed"
|
||||
else:
|
||||
status = "Other issue"
|
||||
|
||||
if status is not None:
|
||||
upgreadable_entries.append((status, custom_property, item, item_type))
|
||||
@ -447,6 +452,12 @@ class BLENVY_PT_component_tools_panel(bpy.types.Panel):
|
||||
for collection in bpy.data.collections:
|
||||
if len(collection.keys()) > 0:
|
||||
upgreadable_entries += self.gather_invalid_item_data(collection, invalid_component_names, items_with_invalid_components, items_with_original_components, original_name, "COLLECTION")
|
||||
for mesh in bpy.data.meshes:
|
||||
if len(mesh.keys()) > 0:
|
||||
upgreadable_entries += self.gather_invalid_item_data(mesh, invalid_component_names, items_with_invalid_components, items_with_original_components, original_name, "MESH")
|
||||
for material in bpy.data.materials:
|
||||
if len(material.keys()) > 0:
|
||||
upgreadable_entries += self.gather_invalid_item_data(material, invalid_component_names, items_with_invalid_components, items_with_original_components, original_name, "MATERIAL")
|
||||
|
||||
if len(items_with_invalid_components) > 0:
|
||||
self.draw_invalid_or_unregistered_header(layout, ["Item","Status", "Component", "Target"])
|
||||
|
@ -4,12 +4,49 @@ from bpy.props import StringProperty, EnumProperty
|
||||
from bpy_types import Operator
|
||||
from blenvy.core.helpers_collections import (set_active_collection)
|
||||
|
||||
import json
|
||||
|
||||
def select_area(context, area_name):
|
||||
for area in context.screen.areas:
|
||||
#if area.type == 'PROPERTIES' and context.object is not None and context.object.type not in ('LIGHT_PROBE', 'CAMERA', 'LIGHT', 'SPEAKER'):
|
||||
# Set it the active space
|
||||
print("SELECT AREA", area_name)
|
||||
try:
|
||||
area.spaces.active.context = area_name #'MATERIAL' # 'VIEW_LAYER', 'SCENE' etc.
|
||||
except Exception as error:
|
||||
print(f"failed to switch to area {area_name}: {error}")
|
||||
break # OPTIONAL
|
||||
|
||||
def get_collection_scene(collection):
|
||||
for scene in bpy.data.scenes:
|
||||
if scene.user_of_id(collection):
|
||||
return scene
|
||||
return None
|
||||
|
||||
def get_object_by_name(name):
|
||||
object = bpy.data.objects.get(name, None)
|
||||
return object
|
||||
|
||||
def get_object_scene(object):
|
||||
object = bpy.data.objects.get(object.name, None)
|
||||
if object is not None:
|
||||
scenes_of_object = list(object.users_scene)
|
||||
if len(scenes_of_object) > 0:
|
||||
return scenes_of_object[0]
|
||||
return None
|
||||
|
||||
|
||||
def get_mesh_object(mesh):
|
||||
for object in bpy.data.objects:
|
||||
if isinstance(object.data, bpy.types.Mesh) and mesh.name == object.data.name:
|
||||
return object
|
||||
|
||||
def get_material_object(material):
|
||||
for object in bpy.data.objects:
|
||||
if isinstance(object.data, bpy.types.Mesh) and material.name in object.data.materials:
|
||||
return object
|
||||
|
||||
|
||||
class BLENVY_OT_item_select(Operator):
|
||||
"""Select object by name"""
|
||||
bl_idname = "blenvy.select_item"
|
||||
@ -33,52 +70,121 @@ class BLENVY_OT_item_select(Operator):
|
||||
description="target to select's name ",
|
||||
) # type: ignore
|
||||
|
||||
|
||||
@classmethod
|
||||
def register(cls):
|
||||
bpy.types.WindowManager.blenvy_item_selected_ids = StringProperty(default="{}")
|
||||
|
||||
|
||||
@classmethod
|
||||
def unregister(cls):
|
||||
del bpy.types.WindowManager.blenvy_item_selected_ids
|
||||
|
||||
|
||||
def execute(self, context):
|
||||
|
||||
if self.target_name:
|
||||
if self.item_type == "OBJECT":
|
||||
if self.item_type == 'OBJECT':
|
||||
object = bpy.data.objects[self.target_name]
|
||||
scenes_of_object = list(object.users_scene)
|
||||
if len(scenes_of_object) > 0:
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
bpy.context.window.scene = scenes_of_object[0]
|
||||
object.select_set(True)
|
||||
context.window_manager.blenvy_item_selected_ids = json.dumps({"name": object.name, "type": self.item_type})
|
||||
|
||||
bpy.context.view_layer.objects.active = object
|
||||
elif self.item_type == "COLLECTION":
|
||||
select_area(context=context, area_name="OBJECT")
|
||||
|
||||
elif self.item_type == 'COLLECTION':
|
||||
collection = bpy.data.collections[self.target_name]
|
||||
scene_of_collection = get_collection_scene(collection)
|
||||
if scene_of_collection is not None:
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
bpy.context.window.scene = scene_of_collection
|
||||
bpy.context.view_layer.objects.active = None
|
||||
#bpy.context.view_layer.objects.active = None
|
||||
#
|
||||
context.window_manager.blenvy_item_selected_ids = json.dumps({"name": collection.name, "type": self.item_type})
|
||||
set_active_collection(bpy.context.window.scene, collection.name)
|
||||
|
||||
select_area(context=context, area_name="COLLECTION")
|
||||
|
||||
elif self.item_type == 'MESH':
|
||||
mesh = bpy.data.meshes[self.target_name]
|
||||
mesh_object = get_mesh_object(mesh)
|
||||
scene_of_item = get_object_scene(mesh_object)
|
||||
if scene_of_item is not None:
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
bpy.context.window.scene = scene_of_item
|
||||
mesh_object.select_set(True)
|
||||
bpy.context.view_layer.objects.active = mesh_object
|
||||
|
||||
context.window_manager.blenvy_item_selected_ids = json.dumps({"name": mesh.name, "type": self.item_type})
|
||||
select_area(context=context, area_name="DATA")
|
||||
|
||||
elif self.item_type == 'MATERIAL':
|
||||
# find object that uses material
|
||||
material = bpy.data.materials[self.target_name]
|
||||
material_object = get_material_object(material)
|
||||
scene_of_item = get_object_scene(material_object)
|
||||
select_area(context=context, area_name="MATERIAL")
|
||||
print("scene_of_item", scene_of_item)
|
||||
if scene_of_item is not None:
|
||||
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
bpy.context.window.scene = scene_of_item
|
||||
#material_object.select_set(True)
|
||||
bpy.context.view_layer.objects.active = material_object
|
||||
|
||||
context.window_manager.blenvy_item_selected_ids = json.dumps({"name": material.name, "type": self.item_type})
|
||||
|
||||
select_area(context=context, area_name="MATERIAL")
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def get_selected_item(context):
|
||||
selection = None
|
||||
|
||||
#print("original context", context)
|
||||
def get_outliner_area():
|
||||
if bpy.context.area.type!='OUTLINER':
|
||||
for area in bpy.context.screen.areas:
|
||||
if area.type == 'OUTLINER':
|
||||
return area
|
||||
return None
|
||||
#print("original context", context)
|
||||
|
||||
|
||||
area = get_outliner_area()
|
||||
if area is not None:
|
||||
region = next(region for region in area.regions if region.type == "WINDOW")
|
||||
try:
|
||||
selection_overrides = json.loads(context.window_manager.blenvy_item_selected_ids)
|
||||
#print("selection_overrides", selection_overrides)
|
||||
if selection_overrides["type"] == "OBJECT":
|
||||
selection = bpy.data.objects[selection_overrides["name"]]
|
||||
elif selection_overrides["type"] == "COLLECTION":
|
||||
selection = bpy.data.collections[selection_overrides["name"]]
|
||||
if selection_overrides["type"] == "MESH":
|
||||
selection = bpy.data.meshes[selection_overrides["name"]]
|
||||
elif selection_overrides["type"] == "MATERIAL":
|
||||
selection = bpy.data.materials[selection_overrides["name"]]
|
||||
#print("SELECTION", selection)
|
||||
#context.window_manager.blenvy_item_selected_ids = "{}"
|
||||
except: pass
|
||||
|
||||
with bpy.context.temp_override(area=area, region=region):
|
||||
#print("overriden context", bpy.context)
|
||||
for obj in bpy.context.selected_ids:
|
||||
pass#print(f"Selected: {obj.name} - {type(obj)}")
|
||||
selection = bpy.context.selected_ids[len(bpy.context.selected_ids) - 1] if len(bpy.context.selected_ids)>0 else None #next(iter(bpy.context.selected_ids), None)
|
||||
"""if selection is not None:
|
||||
print("selection", f"Selected: {selection.name} - {type(selection)}")"""
|
||||
if selection is None:
|
||||
area = get_outliner_area()
|
||||
if area is not None:
|
||||
region = next(region for region in area.regions if region.type == "WINDOW")
|
||||
with bpy.context.temp_override(area=area, region=region):
|
||||
#print("overriden context", bpy.context)
|
||||
for obj in bpy.context.selected_ids:
|
||||
print(f"Selected: {obj.name} - {type(obj)}")
|
||||
number_of_selections = len(bpy.context.selected_ids)
|
||||
selection = bpy.context.selected_ids[number_of_selections - 1] if number_of_selections > 0 else None #next(iter(bpy.context.selected_ids), None)
|
||||
|
||||
#print("SELECTIONS", context.selected_objects)
|
||||
|
||||
|
||||
if selection is None:
|
||||
number_of_selections = len(context.selected_objects)
|
||||
selection = context.selected_objects[number_of_selections - 1] if number_of_selections > 0 else None
|
||||
return selection
|
||||
|
||||
|
||||
|
@ -81,7 +81,8 @@ def test_export_complex(setup_data):
|
||||
}
|
||||
gltf_settings = {
|
||||
"export_animations": True,
|
||||
"export_optimize_animation_size": False
|
||||
"export_optimize_animation_size": False,
|
||||
"export_apply":True
|
||||
}
|
||||
|
||||
# store settings for the auto_export part
|
||||
@ -120,12 +121,12 @@ def test_export_complex(setup_data):
|
||||
user_asset.name = "yoho_audio"
|
||||
user_asset.path = "audio/fake.mp3"
|
||||
|
||||
# we have to cheat, since we cannot rely on the data injected when saving the library file
|
||||
#bpy.data.collections["External_blueprint"]["export_path"] = "blueprints/External_blueprint.glb"
|
||||
#bpy.data.collections["External_blueprint2"]["export_path"] = "blueprints/External_blueprint2.glb"
|
||||
#bpy.data.collections["External_blueprint3"]["export_path"] = "blueprints/External_blueprint3.glb"
|
||||
|
||||
# we have to cheat, since we cannot rely on the data injected when saving the library file (since we are not saving it as part of the tests)
|
||||
bpy.data.collections["External_blueprint"]["export_path"] = "blueprints/External_blueprint.glb"
|
||||
bpy.data.collections["External_blueprint2"]["export_path"] = "blueprints/External_blueprint2.glb"
|
||||
bpy.data.collections["External_blueprint3"]["export_path"] = "blueprints/External_blueprint3.glb"
|
||||
|
||||
# do the actual exporting
|
||||
prepare_and_export()
|
||||
|
||||
# blueprint1 => has an instance, got changed, should export
|
||||
|
Loading…
Reference in New Issue
Block a user