feat(Blenvy): modifier deep scan is done & huge cleanups

* finished & cleaned up modifier deep scan: works well !
 * now toggleable via a setting
 * same for the deep scan for materials
 * rewrote the very messy materials scan, with a much improved generic_fields_hasher
 * still need to add back an improved material node tree serializer
This commit is contained in:
kaosat.dev 2024-05-30 16:19:10 +02:00
parent cdab4c50f7
commit c557334b75
5 changed files with 176 additions and 100 deletions

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@ -15,7 +15,7 @@ Auto export
- [x] main/ library scene names
- [x] paths
Data storage:
Data storage for custom properties:
- for scenes (main scenes)
- at scene level
- for blueprints
@ -23,7 +23,7 @@ Data storage:
- Note: these should be COPIED to the scene level when exporting, into the temp_scene's properties
> NOTE: UP until we manage to create a PR for Bevy to directly support the scene level gltf_extras, the auto exporter should automatically create (& remove)
an additional object with scene_<scene_name>_components to copy that data to
any additional object with scene_<scene_name>_components to copy that data to
Assets:
- blueprint assets should be auto_generated & inserted into the list of assets : these assets are NOT removable by the user
@ -103,3 +103,5 @@ General issues:
- [x] fix auto export workflow
- [ ] should we write the previous _xxx data only AFTER a sucessfull export only ?
- [ ] add hashing of modifiers/ geometry nodes in serialize scene
- [ ] add ability to FORCE export specific blueprints & levels
- [ ] undo after a save removes any saved "serialized scene" data ? DIG into this

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@ -7,7 +7,7 @@ from .settings_diff import get_setting_changes
# prepare export by gather the changes to the scenes & settings
def prepare_and_export():
print("prepare and export")
bpy.context.window_manager.auto_export_tracker.disable_change_detection()
#bpy.context.window_manager.auto_export_tracker.disable_change_detection()
blenvy = bpy.context.window_manager.blenvy
auto_export_settings = blenvy.auto_export
if auto_export_settings.auto_export: # only do the actual exporting if auto export is actually enabled
@ -22,6 +22,6 @@ def prepare_and_export():
# cleanup
# TODO: these are likely obsolete
# reset the list of changes in the tracker
bpy.context.window_manager.auto_export_tracker.clear_changes()
#bpy.context.window_manager.auto_export_tracker.clear_changes()
print("AUTO EXPORT DONE")
bpy.app.timers.register(bpy.context.window_manager.auto_export_tracker.enable_change_detection, first_interval=0.1)
#bpy.app.timers.register(bpy.context.window_manager.auto_export_tracker.enable_change_detection, first_interval=0.1)

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@ -1,3 +1,4 @@
import inspect
import json
from mathutils import Color
import numpy as np
@ -13,6 +14,71 @@ fields_to_ignore_generic = [
'session_uid', 'copy', 'id_type', 'is_embedded_data', 'is_evaluated', 'is_library_indirect', 'is_missing', 'is_runtime_data'
]
def generic_fields_hasher(data, fields_to_ignore):
all_field_names = dir(data)
field_values = [getattr(data, prop, None) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show") and not callable(getattr(data, prop, None)) ]
return str(field_values)
def peel_value( value ):
try:
len( value )
return [ peel_value( x ) for x in value ]
except TypeError:
return value
def _lookup_color(data):
return peel_value(data)
def _lookup_array(data):
return peel_value(data)
def _lookup_prop_group(data):
bla = generic_fields_hasher_evolved(data, fields_to_ignore=fields_to_ignore_generic)
print("PROPGROUP", bla)
return bla
def _lookup_collection(data):
return [generic_fields_hasher_evolved(item, fields_to_ignore=fields_to_ignore_generic) for item in data]
def _lookup_materialLineArt(data):
return generic_fields_hasher_evolved(data, fields_to_ignore=fields_to_ignore_generic)
type_lookups = {
Color: _lookup_color,#lambda input: print("dsf")',
bpy.types.bpy_prop_array: _lookup_array,
bpy.types.PropertyGroup: _lookup_prop_group,
bpy.types.bpy_prop_collection: _lookup_collection,
bpy.types.MaterialLineArt: _lookup_materialLineArt
}
# TODO: replace the first one with this once if its done
def generic_fields_hasher_evolved(data, fields_to_ignore):
all_field_names = dir(data)
field_values = []
for field_name in all_field_names:
if not field_name.startswith("__") and not field_name in fields_to_ignore and not field_name.startswith("show") and not callable(getattr(data, field_name, None)):
raw_value = getattr(data, field_name, None)
#print("raw value", raw_value, "type", type(raw_value), isinstance(raw_value, Color), isinstance(raw_value, bpy.types.bpy_prop_array))
conversion_lookup = None # type_lookups.get(type(raw_value), None)
all_types = inspect.getmro(type(raw_value))
for s_type in all_types:
if type_lookups.get(s_type, None) is not None:
conversion_lookup = type_lookups[s_type]
break
field_value = None
if conversion_lookup is not None:
field_value = conversion_lookup(raw_value)
print("field_name",field_name,"conv value", field_value)
else:
print("field_name",field_name,"raw value", raw_value)
field_value = raw_value
field_values.append(str(field_value))
return str(field_values)
# possible alternatives https://blender.stackexchange.com/questions/286010/bpy-detect-modified-mesh-data-vertices-edges-loops-or-polygons-for-cachin
def mesh_hash(obj):
# this is incomplete, how about edges ?
@ -62,24 +128,23 @@ def animation_hash(obj):
return compact_result
def camera_hash(obj):
camera_fields = ["angle", "angle_x", "angle_y", "animation_data", "background_images", "clip_end", "clip_start", "display_size", "dof", "fisheye_fov"]
camera_data = obj.data
fields_to_ignore= fields_to_ignore_generic
# TODO : we should also check for custom props on scenes, meshes, materials
# TODO: also how about our new "assets" custom properties ? those need to be check too
def custom_properties_hash(obj):
custom_properties = {}
for property_name in obj.keys():
if property_name not in '_RNA_UI' and property_name != 'components_meta':
custom_properties[property_name] = obj[property_name]
return str(hash(str(custom_properties)))
all_field_names = dir(camera_data)
fields = [getattr(camera_data, prop, None) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
def camera_hash(obj):
camera_data = obj.data
# TODO: the above is not enough, certain fields are left as bpy.data.xx
#print("camera", obj, fields)
return str(fields)
return str(generic_fields_hasher(camera_data, fields_to_ignore_generic))
def light_hash(obj):
light_data = obj.data
fields_to_ignore = fields_to_ignore_generic
all_field_names = dir(light_data)
fields = [getattr(light_data, prop, None) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
return str(fields)
return str(generic_fields_hasher(light_data, fields_to_ignore_generic))
def bones_hash(bones):
fields_to_ignore = fields_to_ignore_generic + ['AxisRollFromMatrix', 'MatrixFromAxisRoll', 'evaluate_envelope', 'convert_local_to_pose', 'foreach_get', 'foreach_set', 'get', 'set', 'find', 'items', 'keys', 'values']
@ -100,25 +165,11 @@ def armature_hash(obj):
all_field_names = dir(armature_data)
fields = [getattr(armature_data, prop, None) if not prop in fields_to_convert.keys() else fields_to_convert[prop](getattr(armature_data, prop)) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
#print("ARMATURE", fields)
"""for bone in armature_data.bones:
print("bone", bone, bone_hash(bone))"""
return str(fields)
def field_value(data):
pass
def color(color_data):
# print("color", color_data, type(color_data))
return str(peel_value(color_data))
def lineart(lineart_data):
fields_to_ignore = fields_to_ignore_generic
all_field_names = dir(lineart_data)
fields = [getattr(lineart_data, prop, None) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
return str(fields)
def node_tree(nodetree_data):
print("SCANNING NODE TREE", nodetree_data)
@ -126,8 +177,6 @@ def node_tree(nodetree_data):
output = nodetree_data.get_output_node("ALL")
print("output", output)
fields_to_ignore = fields_to_ignore_generic+ ['contains_tree','get_output_node', 'interface_update', 'override_template_create']
all_field_names = dir(nodetree_data)
fields = [getattr(nodetree_data, prop, None) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
@ -135,33 +184,15 @@ def node_tree(nodetree_data):
# print("node tree", fields)
return str(fields)
def peel_value( value ):
try:
len( value )
return [ peel_value( x ) for x in value ]
except TypeError:
return value
def material_hash(material):
fields_to_ignore = fields_to_ignore_generic
fields_to_convert = {'diffuse_color': color, 'line_color': color, 'lineart': lineart, 'node_tree': node_tree} # TODO: perhaps use types rather than names
all_field_names = dir(material)
fields = [getattr(material, prop, None) if not prop in fields_to_convert.keys() else fields_to_convert[prop](getattr(material, prop)) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
type_of = [type(getattr(material, prop, None)) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
names = [prop for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
tutu = [t == Color for t in type_of] # bpy.types.MaterialLineArt bpy.types.ShaderNodeTree
#print("fields", type_of)
"""for prop in [prop for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]:
bla = getattr(material, prop, None)
if hasattr(bla, "rna_type"):
print("YOLO", prop, bla, peel_value(bla), "type", type(bla), bla.rna_type, bla.rna_type == bpy.types.FloatProperty, type(bla) == bpy.types.bpy_prop_collection)
print("types", type(bla) == bpy.types.bpy_prop_collection, type(bla) == bpy.types.FloatColorAttributeValue)"""
# print("oooooh", material, material.bl_rna.properties.items())
return str(fields)#str(hash(str(fields)))
def material_hash(material, settings):
print("material_hash", material)
hashed_material = generic_fields_hasher_evolved(material, fields_to_ignore_generic + ['node_tree']) # we want to handle the node tree seperatly
print("HASH", hashed_material)
"""if node_group is not None and settings.auto_export.materials_in_depth_scan:
pass
else:
generic_fields_hasher(material, fields_to_ignore_generic)"""
return str(hashed_material)
# TODO: this is partially taken from export_materials utilities, perhaps we could avoid having to fetch things multiple times ?
def materials_hash(obj, cache, settings):
@ -169,60 +200,92 @@ def materials_hash(obj, cache, settings):
materials = []
for material_slot in obj.material_slots:
material = material_slot.material
cached_hash = cache['materials'].get(material.name, None)
"""cached_hash = cache['materials'].get(material.name, None)
if cached_hash:
# print("CACHHHHHED", cached_hash)
materials.append(cached_hash)
print("CAACHED")
else:
mat = material_hash(material)
mat = material_hash(material, settings)
cache['materials'][material.name] = mat
materials.append(mat)
# print("NOT CACHHH", mat)
materials.append(mat)"""
mat = material_hash(material, settings)
cache['materials'][material.name] = mat
materials.append(mat)
return str(hash(str(materials)))
# TODO : we should also check for custom props on scenes, meshes, materials
def custom_properties_hash(obj):
custom_properties = {}
for property_name in obj.keys():
if property_name not in '_RNA_UI' and property_name != 'components_meta':
custom_properties[property_name] = obj[property_name]
return str(hash(str(custom_properties)))
def modifier_hash(modifier_data, settings):
fields_to_ignore = fields_to_ignore_generic
all_field_names = dir(modifier_data)
fields = [getattr(modifier_data, prop, None) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
filtered_field_names = [prop for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
print("fields", fields, "field names", filtered_field_names)
node_group = getattr(modifier_data, "node_group", None)
if node_group is not None:
print("THIS IS A GEOMETRY NODE")
if node_group is not None and settings.auto_export.modifiers_in_depth_scan:
#print("THIS IS A GEOMETRY NODE")
# storage for hashing
links_hashes = []
nodes_hashes = []
modifier_inputs = dict(modifier_data)
for node in node_group.nodes:
print("node", node)
print("node type", node.type)
try:
print("node value", node.values())
except:pass
#print("node", node, node.type, node.name, node.label)
#print("node info", dir(node))
input_hashes = []
for input in node.inputs:
print(" input", input, input.name, input.label)
if hasattr(input, "default_value"):
print("YOHO", dict(input), input.default_value)
#print(" input", input, "label", input.label, "name", input.name)
input_hash = f"{getattr(input, 'default_value', None)}"
input_hashes.append(input_hash)
"""if hasattr(input, "default_value"):
print("YOHO", dict(input), input.default_value)"""
output_hashes = []
# IF the node itself is a group input, its outputs are the inputs of the geometry node (yes, not easy)
node_in_use = True
for (index, output) in enumerate(node.outputs):
# print(" output", output, "label", output.label, "name", output.name, "generated name", f"Socket_{index+1}")
output_hash = f"{getattr(output, 'default_value', None)}"
output_hashes.append(output_hash)
"""if hasattr(output, "default_value"):
print("YOHO", output.default_value)"""
node_in_use = node_in_use and hasattr(output, "default_value")
#print("NODE IN USE", node_in_use)
return str(fields)
node_fields_to_ignore = fields_to_ignore_generic + ['internal_links', 'inputs', 'outputs']
node_hash = f"{generic_fields_hasher(node, node_fields_to_ignore)}_{str(input_hashes)}_{str(output_hashes)}"
#print("node hash", node_hash)
nodes_hashes.append(node_hash)
#print(" ")
for link in node_group.links:
"""print("LINK", link) #dir(link)
print("FROM", link.from_node, link.from_socket)
print("TO", link.to_node, link.to_socket)"""
from_socket_default = link.from_socket.default_value if hasattr(link.from_socket, "default_value") else None
to_socket_default = link.to_socket.default_value if hasattr(link.to_socket, "default_value") else None
link_hash = f"{link.from_node.name}_{link.from_socket.name}_{from_socket_default}+{link.to_node.name}_{link.to_socket.name}_{to_socket_default}"
"""if hasattr(link.from_socket, "default_value"):
print("[FROM SOCKET]", link.from_socket.default_value)
if hasattr(link.to_socket, "default_value"):
print("[TO SOCKET]", link.to_socket.default_value)"""
links_hashes.append(link_hash)
#print("link_hash", link_hash)
return f"{str(modifier_inputs)}_{str(nodes_hashes)}_{str(links_hashes)}"
else:
return generic_fields_hasher(modifier_data, fields_to_ignore_generic)
def modifiers_hash(object, settings):
print("modifiers", object.modifiers)
modifiers = []
for modifier in object.modifiers:
print("modifier", modifier )# modifier.node_group)
try:
print("MODIFIER FIEEEEEEELD", modifier.ratio) # apparently this only works for non geometry nodes ??
except: pass
modifiers.append(modifier_hash(modifier, settings))
print(" ")
return str(hash(str(modifiers)))
def serialize_scene(settings):

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@ -34,8 +34,15 @@ class AutoExportSettings(PropertyGroup):
materials_in_depth_scan : BoolProperty(
name='In depth scan of materials (could be slow)',
description='serializes more details of materials in order to detect changes (slower, but more accurate in detecting changes)',
default=False,
description='serializes more details of materials in order to detect changes (could be slower, but much more accurate in detecting changes)',
default=True,
update=save_settings
) # type: ignore
modifiers_in_depth_scan : BoolProperty(
name='In depth scan of modifiers (could be slow)',
description='serializes more details of modifiers (particularly geometry nodes) in order to detect changes (could be slower, but much more accurate in detecting changes)',
default=True,
update=save_settings
) # type: ignore

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@ -32,8 +32,12 @@ def draw_settings_ui(layout, auto_export_settings):
section.enabled = controls_enabled
section.prop(auto_export_settings, "change_detection", text="Use change detection")
section = section.box()
section.enabled = controls_enabled and auto_export_settings.change_detection
section.prop(auto_export_settings, "materials_in_depth_scan", text="Detailed materials scan")
section.prop(auto_export_settings, "modifiers_in_depth_scan", text="Detailed modifiers scan")
header, panel = layout.panel("Blueprints", default_closed=False)
header.label(text="Blueprints")