feat(Blenvy): modifier deep scan is done & huge cleanups
* finished & cleaned up modifier deep scan: works well ! * now toggleable via a setting * same for the deep scan for materials * rewrote the very messy materials scan, with a much improved generic_fields_hasher * still need to add back an improved material node tree serializer
This commit is contained in:
parent
cdab4c50f7
commit
c557334b75
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@ -15,7 +15,7 @@ Auto export
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- [x] main/ library scene names
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- [x] paths
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Data storage:
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Data storage for custom properties:
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- for scenes (main scenes)
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- at scene level
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- for blueprints
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@ -23,7 +23,7 @@ Data storage:
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- Note: these should be COPIED to the scene level when exporting, into the temp_scene's properties
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> NOTE: UP until we manage to create a PR for Bevy to directly support the scene level gltf_extras, the auto exporter should automatically create (& remove)
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an additional object with scene_<scene_name>_components to copy that data to
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any additional object with scene_<scene_name>_components to copy that data to
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Assets:
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- blueprint assets should be auto_generated & inserted into the list of assets : these assets are NOT removable by the user
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@ -103,3 +103,5 @@ General issues:
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- [x] fix auto export workflow
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- [ ] should we write the previous _xxx data only AFTER a sucessfull export only ?
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- [ ] add hashing of modifiers/ geometry nodes in serialize scene
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- [ ] add ability to FORCE export specific blueprints & levels
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- [ ] undo after a save removes any saved "serialized scene" data ? DIG into this
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@ -7,7 +7,7 @@ from .settings_diff import get_setting_changes
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# prepare export by gather the changes to the scenes & settings
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def prepare_and_export():
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print("prepare and export")
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bpy.context.window_manager.auto_export_tracker.disable_change_detection()
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#bpy.context.window_manager.auto_export_tracker.disable_change_detection()
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blenvy = bpy.context.window_manager.blenvy
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auto_export_settings = blenvy.auto_export
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if auto_export_settings.auto_export: # only do the actual exporting if auto export is actually enabled
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@ -22,6 +22,6 @@ def prepare_and_export():
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# cleanup
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# TODO: these are likely obsolete
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# reset the list of changes in the tracker
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bpy.context.window_manager.auto_export_tracker.clear_changes()
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#bpy.context.window_manager.auto_export_tracker.clear_changes()
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print("AUTO EXPORT DONE")
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bpy.app.timers.register(bpy.context.window_manager.auto_export_tracker.enable_change_detection, first_interval=0.1)
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#bpy.app.timers.register(bpy.context.window_manager.auto_export_tracker.enable_change_detection, first_interval=0.1)
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@ -1,3 +1,4 @@
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import inspect
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import json
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from mathutils import Color
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import numpy as np
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@ -13,6 +14,71 @@ fields_to_ignore_generic = [
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'session_uid', 'copy', 'id_type', 'is_embedded_data', 'is_evaluated', 'is_library_indirect', 'is_missing', 'is_runtime_data'
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]
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def generic_fields_hasher(data, fields_to_ignore):
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all_field_names = dir(data)
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field_values = [getattr(data, prop, None) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show") and not callable(getattr(data, prop, None)) ]
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return str(field_values)
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def peel_value( value ):
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try:
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len( value )
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return [ peel_value( x ) for x in value ]
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except TypeError:
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return value
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def _lookup_color(data):
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return peel_value(data)
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def _lookup_array(data):
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return peel_value(data)
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def _lookup_prop_group(data):
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bla = generic_fields_hasher_evolved(data, fields_to_ignore=fields_to_ignore_generic)
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print("PROPGROUP", bla)
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return bla
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def _lookup_collection(data):
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return [generic_fields_hasher_evolved(item, fields_to_ignore=fields_to_ignore_generic) for item in data]
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def _lookup_materialLineArt(data):
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return generic_fields_hasher_evolved(data, fields_to_ignore=fields_to_ignore_generic)
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type_lookups = {
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Color: _lookup_color,#lambda input: print("dsf")',
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bpy.types.bpy_prop_array: _lookup_array,
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bpy.types.PropertyGroup: _lookup_prop_group,
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bpy.types.bpy_prop_collection: _lookup_collection,
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bpy.types.MaterialLineArt: _lookup_materialLineArt
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}
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# TODO: replace the first one with this once if its done
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def generic_fields_hasher_evolved(data, fields_to_ignore):
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all_field_names = dir(data)
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field_values = []
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for field_name in all_field_names:
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if not field_name.startswith("__") and not field_name in fields_to_ignore and not field_name.startswith("show") and not callable(getattr(data, field_name, None)):
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raw_value = getattr(data, field_name, None)
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#print("raw value", raw_value, "type", type(raw_value), isinstance(raw_value, Color), isinstance(raw_value, bpy.types.bpy_prop_array))
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conversion_lookup = None # type_lookups.get(type(raw_value), None)
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all_types = inspect.getmro(type(raw_value))
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for s_type in all_types:
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if type_lookups.get(s_type, None) is not None:
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conversion_lookup = type_lookups[s_type]
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break
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field_value = None
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if conversion_lookup is not None:
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field_value = conversion_lookup(raw_value)
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print("field_name",field_name,"conv value", field_value)
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else:
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print("field_name",field_name,"raw value", raw_value)
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field_value = raw_value
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field_values.append(str(field_value))
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return str(field_values)
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# possible alternatives https://blender.stackexchange.com/questions/286010/bpy-detect-modified-mesh-data-vertices-edges-loops-or-polygons-for-cachin
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def mesh_hash(obj):
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# this is incomplete, how about edges ?
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@ -62,24 +128,23 @@ def animation_hash(obj):
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return compact_result
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def camera_hash(obj):
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camera_fields = ["angle", "angle_x", "angle_y", "animation_data", "background_images", "clip_end", "clip_start", "display_size", "dof", "fisheye_fov"]
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camera_data = obj.data
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fields_to_ignore= fields_to_ignore_generic
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# TODO : we should also check for custom props on scenes, meshes, materials
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# TODO: also how about our new "assets" custom properties ? those need to be check too
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def custom_properties_hash(obj):
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custom_properties = {}
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for property_name in obj.keys():
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if property_name not in '_RNA_UI' and property_name != 'components_meta':
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custom_properties[property_name] = obj[property_name]
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return str(hash(str(custom_properties)))
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all_field_names = dir(camera_data)
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fields = [getattr(camera_data, prop, None) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
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def camera_hash(obj):
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camera_data = obj.data
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# TODO: the above is not enough, certain fields are left as bpy.data.xx
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#print("camera", obj, fields)
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return str(fields)
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return str(generic_fields_hasher(camera_data, fields_to_ignore_generic))
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def light_hash(obj):
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light_data = obj.data
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fields_to_ignore = fields_to_ignore_generic
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all_field_names = dir(light_data)
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fields = [getattr(light_data, prop, None) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
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return str(fields)
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return str(generic_fields_hasher(light_data, fields_to_ignore_generic))
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def bones_hash(bones):
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fields_to_ignore = fields_to_ignore_generic + ['AxisRollFromMatrix', 'MatrixFromAxisRoll', 'evaluate_envelope', 'convert_local_to_pose', 'foreach_get', 'foreach_set', 'get', 'set', 'find', 'items', 'keys', 'values']
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@ -100,25 +165,11 @@ def armature_hash(obj):
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all_field_names = dir(armature_data)
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fields = [getattr(armature_data, prop, None) if not prop in fields_to_convert.keys() else fields_to_convert[prop](getattr(armature_data, prop)) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
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#print("ARMATURE", fields)
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"""for bone in armature_data.bones:
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print("bone", bone, bone_hash(bone))"""
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return str(fields)
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def field_value(data):
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pass
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def color(color_data):
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# print("color", color_data, type(color_data))
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return str(peel_value(color_data))
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def lineart(lineart_data):
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fields_to_ignore = fields_to_ignore_generic
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all_field_names = dir(lineart_data)
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fields = [getattr(lineart_data, prop, None) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
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return str(fields)
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def node_tree(nodetree_data):
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print("SCANNING NODE TREE", nodetree_data)
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output = nodetree_data.get_output_node("ALL")
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print("output", output)
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fields_to_ignore = fields_to_ignore_generic+ ['contains_tree','get_output_node', 'interface_update', 'override_template_create']
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all_field_names = dir(nodetree_data)
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fields = [getattr(nodetree_data, prop, None) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
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# print("node tree", fields)
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return str(fields)
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def peel_value( value ):
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try:
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len( value )
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return [ peel_value( x ) for x in value ]
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except TypeError:
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return value
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def material_hash(material):
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fields_to_ignore = fields_to_ignore_generic
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fields_to_convert = {'diffuse_color': color, 'line_color': color, 'lineart': lineart, 'node_tree': node_tree} # TODO: perhaps use types rather than names
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all_field_names = dir(material)
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fields = [getattr(material, prop, None) if not prop in fields_to_convert.keys() else fields_to_convert[prop](getattr(material, prop)) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
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type_of = [type(getattr(material, prop, None)) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
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names = [prop for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
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tutu = [t == Color for t in type_of] # bpy.types.MaterialLineArt bpy.types.ShaderNodeTree
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#print("fields", type_of)
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"""for prop in [prop for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]:
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bla = getattr(material, prop, None)
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if hasattr(bla, "rna_type"):
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print("YOLO", prop, bla, peel_value(bla), "type", type(bla), bla.rna_type, bla.rna_type == bpy.types.FloatProperty, type(bla) == bpy.types.bpy_prop_collection)
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print("types", type(bla) == bpy.types.bpy_prop_collection, type(bla) == bpy.types.FloatColorAttributeValue)"""
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# print("oooooh", material, material.bl_rna.properties.items())
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return str(fields)#str(hash(str(fields)))
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def material_hash(material, settings):
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print("material_hash", material)
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hashed_material = generic_fields_hasher_evolved(material, fields_to_ignore_generic + ['node_tree']) # we want to handle the node tree seperatly
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print("HASH", hashed_material)
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"""if node_group is not None and settings.auto_export.materials_in_depth_scan:
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pass
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else:
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generic_fields_hasher(material, fields_to_ignore_generic)"""
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return str(hashed_material)
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# TODO: this is partially taken from export_materials utilities, perhaps we could avoid having to fetch things multiple times ?
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def materials_hash(obj, cache, settings):
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@ -169,60 +200,92 @@ def materials_hash(obj, cache, settings):
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materials = []
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for material_slot in obj.material_slots:
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material = material_slot.material
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cached_hash = cache['materials'].get(material.name, None)
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"""cached_hash = cache['materials'].get(material.name, None)
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if cached_hash:
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# print("CACHHHHHED", cached_hash)
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materials.append(cached_hash)
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print("CAACHED")
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else:
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mat = material_hash(material)
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mat = material_hash(material, settings)
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cache['materials'][material.name] = mat
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materials.append(mat)"""
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mat = material_hash(material, settings)
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cache['materials'][material.name] = mat
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materials.append(mat)
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# print("NOT CACHHH", mat)
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return str(hash(str(materials)))
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# TODO : we should also check for custom props on scenes, meshes, materials
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def custom_properties_hash(obj):
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custom_properties = {}
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for property_name in obj.keys():
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if property_name not in '_RNA_UI' and property_name != 'components_meta':
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custom_properties[property_name] = obj[property_name]
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return str(hash(str(custom_properties)))
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def modifier_hash(modifier_data, settings):
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fields_to_ignore = fields_to_ignore_generic
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all_field_names = dir(modifier_data)
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fields = [getattr(modifier_data, prop, None) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
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filtered_field_names = [prop for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
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print("fields", fields, "field names", filtered_field_names)
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node_group = getattr(modifier_data, "node_group", None)
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if node_group is not None:
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print("THIS IS A GEOMETRY NODE")
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if node_group is not None and settings.auto_export.modifiers_in_depth_scan:
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#print("THIS IS A GEOMETRY NODE")
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# storage for hashing
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links_hashes = []
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nodes_hashes = []
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modifier_inputs = dict(modifier_data)
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for node in node_group.nodes:
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print("node", node)
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print("node type", node.type)
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try:
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print("node value", node.values())
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except:pass
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#print("node", node, node.type, node.name, node.label)
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#print("node info", dir(node))
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input_hashes = []
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for input in node.inputs:
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print(" input", input, input.name, input.label)
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if hasattr(input, "default_value"):
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print("YOHO", dict(input), input.default_value)
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#print(" input", input, "label", input.label, "name", input.name)
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input_hash = f"{getattr(input, 'default_value', None)}"
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input_hashes.append(input_hash)
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"""if hasattr(input, "default_value"):
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print("YOHO", dict(input), input.default_value)"""
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output_hashes = []
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# IF the node itself is a group input, its outputs are the inputs of the geometry node (yes, not easy)
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node_in_use = True
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for (index, output) in enumerate(node.outputs):
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# print(" output", output, "label", output.label, "name", output.name, "generated name", f"Socket_{index+1}")
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output_hash = f"{getattr(output, 'default_value', None)}"
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output_hashes.append(output_hash)
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"""if hasattr(output, "default_value"):
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print("YOHO", output.default_value)"""
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node_in_use = node_in_use and hasattr(output, "default_value")
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#print("NODE IN USE", node_in_use)
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node_fields_to_ignore = fields_to_ignore_generic + ['internal_links', 'inputs', 'outputs']
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node_hash = f"{generic_fields_hasher(node, node_fields_to_ignore)}_{str(input_hashes)}_{str(output_hashes)}"
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#print("node hash", node_hash)
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nodes_hashes.append(node_hash)
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#print(" ")
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for link in node_group.links:
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"""print("LINK", link) #dir(link)
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print("FROM", link.from_node, link.from_socket)
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print("TO", link.to_node, link.to_socket)"""
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from_socket_default = link.from_socket.default_value if hasattr(link.from_socket, "default_value") else None
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to_socket_default = link.to_socket.default_value if hasattr(link.to_socket, "default_value") else None
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link_hash = f"{link.from_node.name}_{link.from_socket.name}_{from_socket_default}+{link.to_node.name}_{link.to_socket.name}_{to_socket_default}"
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"""if hasattr(link.from_socket, "default_value"):
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print("[FROM SOCKET]", link.from_socket.default_value)
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if hasattr(link.to_socket, "default_value"):
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print("[TO SOCKET]", link.to_socket.default_value)"""
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links_hashes.append(link_hash)
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#print("link_hash", link_hash)
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return f"{str(modifier_inputs)}_{str(nodes_hashes)}_{str(links_hashes)}"
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else:
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return generic_fields_hasher(modifier_data, fields_to_ignore_generic)
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return str(fields)
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def modifiers_hash(object, settings):
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print("modifiers", object.modifiers)
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modifiers = []
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for modifier in object.modifiers:
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print("modifier", modifier )# modifier.node_group)
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try:
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print("MODIFIER FIEEEEEEELD", modifier.ratio) # apparently this only works for non geometry nodes ??
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except: pass
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modifiers.append(modifier_hash(modifier, settings))
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print(" ")
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return str(hash(str(modifiers)))
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def serialize_scene(settings):
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@ -34,8 +34,15 @@ class AutoExportSettings(PropertyGroup):
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materials_in_depth_scan : BoolProperty(
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name='In depth scan of materials (could be slow)',
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description='serializes more details of materials in order to detect changes (slower, but more accurate in detecting changes)',
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default=False,
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description='serializes more details of materials in order to detect changes (could be slower, but much more accurate in detecting changes)',
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default=True,
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update=save_settings
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) # type: ignore
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modifiers_in_depth_scan : BoolProperty(
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name='In depth scan of modifiers (could be slow)',
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description='serializes more details of modifiers (particularly geometry nodes) in order to detect changes (could be slower, but much more accurate in detecting changes)',
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default=True,
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update=save_settings
|
||||
) # type: ignore
|
||||
|
||||
|
|
|
@ -32,8 +32,12 @@ def draw_settings_ui(layout, auto_export_settings):
|
|||
section.enabled = controls_enabled
|
||||
section.prop(auto_export_settings, "change_detection", text="Use change detection")
|
||||
|
||||
section.prop(auto_export_settings, "materials_in_depth_scan", text="Detailed materials scan")
|
||||
|
||||
section = section.box()
|
||||
section.enabled = controls_enabled and auto_export_settings.change_detection
|
||||
|
||||
section.prop(auto_export_settings, "materials_in_depth_scan", text="Detailed materials scan")
|
||||
section.prop(auto_export_settings, "modifiers_in_depth_scan", text="Detailed modifiers scan")
|
||||
|
||||
header, panel = layout.panel("Blueprints", default_closed=False)
|
||||
header.label(text="Blueprints")
|
||||
|
|
Loading…
Reference in New Issue