mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 20:00:53 +00:00
feat(bevy_gltf_components): added GltfProcessed flag component to improve performance of
iteration over added<gltfExtras>
This commit is contained in:
parent
453b0b5d55
commit
ca25669774
@ -2,9 +2,10 @@ use bevy::{
|
|||||||
core::Name,
|
core::Name,
|
||||||
ecs::{
|
ecs::{
|
||||||
entity::Entity,
|
entity::Entity,
|
||||||
query::Added,
|
query::{Added, Without},
|
||||||
reflect::{AppTypeRegistry, ReflectComponent},
|
reflect::{AppTypeRegistry, ReflectComponent},
|
||||||
world::World,
|
world::World,
|
||||||
|
component::Component
|
||||||
},
|
},
|
||||||
gltf::GltfExtras,
|
gltf::GltfExtras,
|
||||||
hierarchy::Parent,
|
hierarchy::Parent,
|
||||||
@ -15,10 +16,14 @@ use bevy::{
|
|||||||
|
|
||||||
use crate::{ronstring_to_reflect_component, GltfComponentsConfig};
|
use crate::{ronstring_to_reflect_component, GltfComponentsConfig};
|
||||||
|
|
||||||
|
/// this is a flag component to tag a processed gltf, to avoid processing things multiple times
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct GltfProcessed;
|
||||||
|
|
||||||
/// main function: injects components into each entity in gltf files that have `gltf_extras`, using reflection
|
/// main function: injects components into each entity in gltf files that have `gltf_extras`, using reflection
|
||||||
pub fn add_components_from_gltf_extras(world: &mut World) {
|
pub fn add_components_from_gltf_extras(world: &mut World) {
|
||||||
let mut extras =
|
let mut extras =
|
||||||
world.query_filtered::<(Entity, &Name, &GltfExtras, &Parent), Added<GltfExtras>>();
|
world.query_filtered::<(Entity, &Name, &GltfExtras, &Parent), (Added<GltfExtras>, Without<GltfProcessed>)>();
|
||||||
let mut entity_components: HashMap<Entity, Vec<(Box<dyn Reflect>, TypeRegistration)>> =
|
let mut entity_components: HashMap<Entity, Vec<(Box<dyn Reflect>, TypeRegistration)>> =
|
||||||
HashMap::new();
|
HashMap::new();
|
||||||
|
|
||||||
@ -88,8 +93,11 @@ pub fn add_components_from_gltf_extras(world: &mut World) {
|
|||||||
type_registration
|
type_registration
|
||||||
.data::<ReflectComponent>()
|
.data::<ReflectComponent>()
|
||||||
.expect("Unable to reflect component")
|
.expect("Unable to reflect component")
|
||||||
.insert(&mut entity_mut, &*component, &type_registry); // TODO: how can we insert any additional components "by hand" here ?
|
.insert(&mut entity_mut, &*component, &type_registry);
|
||||||
|
|
||||||
|
entity_mut.insert(GltfProcessed); // this is how can we insert any additional components
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user