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test(bevy_gltf_components): experimenting with tests
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@ -17,3 +17,7 @@ bevy = { version = "0.12", default-features = false, features = ["bevy_asset", "
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bevy = { version = "0.12", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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serde = "1.0.188"
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ron = "0.8.1"
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[[test]]
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name = "components_injections_test2"
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path = "tests/test2.rs"
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BIN
crates/bevy_gltf_components/assets/models/level1.glb
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BIN
crates/bevy_gltf_components/assets/models/level1.glb
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Binary file not shown.
@ -21,8 +21,8 @@ use bevy::prelude::{App, IntoSystemConfigs, Plugin, SystemSet, Update};
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/// fn main() {
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/// App::new()
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/// .add_plugins(DefaultPlugins)
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/// .add_plugin(ComponentsFromGltfPlugin)
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/// .add_system(spawn_level)
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/// .add_plugins(ComponentsFromGltfPlugin)
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/// .add_systems(Update, spawn_level)
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/// .run();
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/// }
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///
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119
crates/bevy_gltf_components/tests/test.rs
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119
crates/bevy_gltf_components/tests/test.rs
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@ -0,0 +1,119 @@
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use bevy::{prelude::*, gltf::{GltfPlugin, Gltf}, scene::ScenePlugin};
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use bevy_gltf_components::*;
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#[derive(Component, Reflect, Default, Debug, )]
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#[reflect(Component)]
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struct BasicTest{
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a: f32,
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b: u64,
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c: String
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}
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#[derive(Component, Reflect, Default, Debug, )]
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#[reflect(Component)]
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struct UnitTest;
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#[derive(Resource)]
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struct AssetLoadHelper(Handle<Scene>);
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#[derive(Resource)]
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struct Loaded(u32);
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fn setup(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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) {
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let tmp: Handle<Scene> = asset_server.load("level1.glb#Scene0");
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println!("setting up loading");
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// commands.insert_resource(AssetLoadHelper(tmp));
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}
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fn spawn_level(
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mut asset_event_reader: EventReader<AssetEvent<Gltf>>,
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mut loaded: ResMut<Loaded>,
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){
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//println!("loading");
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if let Some(asset_event) = asset_event_reader.iter().next() {
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println!("asset event");
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match asset_event {
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AssetEvent::Added { id: _ } => {
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info!("GLTF loaded");
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loaded.0 += 1;
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/*if scene_markers.is_empty() {
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info!("spawning scene");
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commands.spawn(
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(
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SceneBundle {
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scene: preloaded_scene.0.clone(),
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..default()
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},
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LoadedMarker,
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Name::new("Level1")
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)
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);
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next_state.set(AppState::Running);
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}*/
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}
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_ => ()
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}
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}
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}
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// #[test]
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fn components_injected() {
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// Setup app
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let mut app = App::new();
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app
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.register_type::<BasicTest>()
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.register_type::<UnitTest>()
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.add_plugins((
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MinimalPlugins,
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AssetPlugin::default(),
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GltfPlugin::default(),
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ScenePlugin::default()
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))
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//.add_plugins(ComponentsFromGltfPlugin)
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.add_systems(Startup, setup);
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// .add_systems(Update, spawn_level);
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app.insert_resource(Loaded(0));
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// Run systems
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app.run();
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/*app.update();
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app.update();
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app.update();
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app.update();
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app.update();
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app.update();
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app.update();
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app.update();
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app.update();
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app.update();
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app.update();
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loop {
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app.update();
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println!("foo {}", app.world.resource::<Loaded>().0);
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if app.world.resource::<Loaded>().0 > 0 {
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break;
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}
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}*/
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// Check resulting changes
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let mut query = app.world.query::<(Entity, &Name, &UnitTest)>();
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println!("AAAAHHH {:?}", query);
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let mut results = 0;
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for res in query.iter(&app.world) {
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results +=1;
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}
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assert_eq!(results, 1);
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}
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84
crates/bevy_gltf_components/tests/test2.rs
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84
crates/bevy_gltf_components/tests/test2.rs
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@ -0,0 +1,84 @@
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use bevy::{prelude::*, gltf::{GltfPlugin, Gltf}, scene::ScenePlugin, pbr::PbrPlugin, render::RenderPlugin, core_pipeline::CorePipelinePlugin};
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use bevy_gltf_components::ComponentsFromGltfPlugin;
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#[derive(Resource)]
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pub struct MyGltf(pub Handle<Gltf>);
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fn setup(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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) {
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println!("setting up loading");
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commands.insert_resource(MyGltf(asset_server.load("models/level1.glb")));
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}
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fn foo(
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mut asset_event_reader: EventReader<AssetEvent<Gltf>>,
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){
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if let Some(asset_event) = asset_event_reader.read().next() {
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println!("asset event {:?}",asset_event);
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match asset_event {
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AssetEvent::Added { id: _ } => {
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info!("GLTF Added");
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},
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AssetEvent::LoadedWithDependencies { id: _ } => {
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info!("GLTF loaded");
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},
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_ => ()
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}
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}
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}
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fn bruteforce(
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foo: Res<MyGltf>,
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asset_server: Res<AssetServer>,
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){
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let load_state = asset_server.get_load_state(foo.0.id());
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println!("checking load state {:?}", load_state);
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}
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#[test]
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fn main() {
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// Setup app
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let mut app = App::new();
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app
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// .register_type::<BasicTest>()
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// .register_type::<UnitTest>()
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/* .add_plugins((
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MinimalPlugins,
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AssetPlugin::default(),
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CorePipelinePlugin::default(),
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RenderPlugin::default(),
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PbrPlugin::default(),
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GltfPlugin::default(),
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ScenePlugin::default(),
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HierarchyPlugin::default(),
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TransformPlugin::default(),
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))*/
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.add_plugins(DefaultPlugins)
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.add_plugins(ComponentsFromGltfPlugin)
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.add_systems(Startup, setup)
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.add_systems(Update, foo)
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.add_systems(Update, bruteforce)
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.run()
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;
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/*app.update();
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app.update();
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app.update();
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app.update();
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app.update();
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app.update();
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loop {
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// println!("foo {:?}", app.world.resource::<Added<MyGltf>>().clone());
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app.update();
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}*/
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}
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