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https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 03:50:52 +00:00
Create the basic implementation for Gltf refs.
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@ -14,7 +14,10 @@ license = "MIT OR Apache-2.0"
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workspace = true
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[dependencies]
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bevy = { version = "0.13", default-features = false }
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bevy = { version = "0.13", default-features = false, features = [
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"bevy_asset",
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"bevy_scene",
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] }
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bevy_gltf_components = { version = "0.5", path = "../bevy_gltf_components" }
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[dev-dependencies]
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@ -1 +1,175 @@
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use bevy::{
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app::{App, Plugin},
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asset::Handle,
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ecs::{
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component::Component,
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entity::Entity,
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query::With,
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reflect::ReflectComponent,
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schedule::{IntoSystemConfigs, IntoSystemSetConfigs, SystemSet},
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system::{Commands, Query, Res, ResMut, Resource, SystemParam},
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},
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hierarchy::{HierarchyQueryExt, Parent},
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log::warn,
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prelude::Update,
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reflect::{Reflect, TypePath},
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scene::Scene,
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utils::HashMap,
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};
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use bevy_gltf_components::GltfComponentsSet;
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use std::marker::PhantomData;
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/// Plugin for keeping the GltfRefMap in sync.
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pub struct GltfRefMapPlugin;
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impl Plugin for GltfRefMapPlugin {
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fn build(&self, app: &mut App) {
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app.register_type::<GltfRefTarget>()
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.init_resource::<GltfRefMap>()
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.configure_sets(
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Update,
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(GltfRefsSet::CreateRefMap, GltfRefsSet::ResolveRefs)
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.chain()
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.after(GltfComponentsSet::Injection),
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)
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.add_systems(
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Update,
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GltfRefMap::create_ref_map.in_set(GltfRefsSet::CreateRefMap),
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);
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}
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}
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#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
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/// SystemSet to order your systems based on when references are resolved.
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pub enum GltfRefsSet {
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/// Systems that create the [`GltfRefMap`] for that frame.
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CreateRefMap,
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/// Systems that resolve references using the [`GltfRefMap`]. For types that
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/// need to have references manually resolved, prefer to put their systems
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/// here.
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ResolveRefs,
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}
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#[derive(Component, Reflect)]
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#[reflect(Component)]
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struct GltfRefTarget(String);
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/// A map of references for Gltf instances.
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#[derive(Resource, Default)]
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pub struct GltfRefMap(HashMap<Entity, HashMap<String, Entity>>);
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impl GltfRefMap {
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/// Gets an entity given its `gltf_root` and `ref_name`. A reference is
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/// only valid on the same frame that the Gltf is spawned in. In other
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/// words, after that same frame, any references on `gltf_root` will return
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/// None.
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pub fn get_ref(&self, gltf_root: Entity, ref_name: &String) -> Option<Entity> {
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self.0.get(&gltf_root)?.get(ref_name).copied()
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}
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fn create_ref_map(
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ref_targets: Query<(Entity, &GltfRefTarget)>,
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gltf_for_entity: GltfForEntity,
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mut ref_map: ResMut<GltfRefMap>,
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mut commands: Commands,
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) {
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ref_map.0.clear();
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for (entity, ref_target) in ref_targets.iter() {
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commands.entity(entity).remove::<GltfRefTarget>();
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let Some(gltf_root) = gltf_for_entity.find_gltf_root(entity) else {
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warn!("Entity {entity:?} is not part of a Gltf but contains a GltfRefTarget (target={}).", ref_target.0);
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continue;
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};
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ref_map
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.0
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.entry(gltf_root)
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.or_default()
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.insert(ref_target.0.clone(), entity);
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}
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}
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}
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#[derive(Component, Reflect)]
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#[reflect(Component)]
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struct GltfRef<T: Component + FromGltfRef> {
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target: String,
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#[reflect(ignore)]
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_marker: PhantomData<T>,
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}
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impl<T: Component + FromGltfRef> GltfRef<T> {
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fn system(
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refs: Query<(Entity, &Self)>,
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gltf_for_entity: GltfForEntity,
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ref_map: Res<GltfRefMap>,
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mut commands: Commands,
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) {
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for (entity, gltf_ref) in refs.iter() {
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commands.entity(entity).remove::<Self>();
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let Some(gltf_root) = gltf_for_entity.find_gltf_root(entity) else {
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warn!("GltfRef should only be on descendants of a Gltf.");
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continue;
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};
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match ref_map.get_ref(gltf_root, &gltf_ref.target) {
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Some(target) => {
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commands.entity(entity).insert(T::from_ref(target));
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}
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None => {
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warn!(
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"Entity {entity:?} attempted to reference '{}' in gltf {gltf_root:?}",
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&gltf_ref.target
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);
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}
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}
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}
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}
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}
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/// Trait for creating a component for a Gltf reference.
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pub trait FromGltfRef {
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/// Creates `Self` given the `entity` for this reference.
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fn from_ref(entity: Entity) -> Self;
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}
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/// Plugin for automatically converting [`GltfRef`]s into their corresponding
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/// `T`.
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pub struct GltfRefPlugin<T: Component + FromGltfRef>(PhantomData<T>);
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impl<T: Component + FromGltfRef + Reflect + TypePath> Plugin for GltfRefPlugin<T> {
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fn build(&self, app: &mut App) {
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app.register_type::<GltfRef<T>>().add_systems(
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Update,
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GltfRef::<T>::system.in_set(GltfRefsSet::ResolveRefs),
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);
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}
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}
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// Manual implementation of Default for GltfRefPlugin to avoid `Default` trait
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// bounds on `T`.
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impl<T: Component + FromGltfRef> Default for GltfRefPlugin<T> {
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fn default() -> Self {
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Self(Default::default())
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}
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}
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/// SystemParam to find the Gltf that an entity belongs to.
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#[derive(SystemParam)]
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pub struct GltfForEntity<'w, 's> {
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gltfs: Query<'w, 's, (), With<Handle<Scene>>>,
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hierarchy: Query<'w, 's, &'static Parent>,
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}
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impl<'w, 's> GltfForEntity<'w, 's> {
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/// Finds the Gltf root for `entity`. Returns None if `entity` does not
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/// belong to a Gltf.
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pub fn find_gltf_root(&self, entity: Entity) -> Option<Entity> {
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for entity in std::iter::once(entity).chain(self.hierarchy.iter_ancestors(entity)) {
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if self.gltfs.contains(entity) {
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return Some(entity);
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}
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}
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None
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}
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}
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