mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
feat(auto_export): fixes, improvements etc etc
* fixed issues with renaming after export (should have always been broken ???) * fleshed out scene serialisation some more (parents & collections handling) + bubbling * disabled bulk of tracker * added notes for get collections & scenes about combine mode * fixed some issues with main operator * updated tests for more correctness * etc
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@ -213,7 +213,6 @@ def register():
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"""bpy.utils.register_class(AutoExportExtensionProperties)
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bpy.types.Scene.AutoExportExtensionProperties = bpy.props.PointerProperty(type=AutoExportExtensionProperties)"""
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def unregister():
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for cls in classes:
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bpy.utils.unregister_class(cls)
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@ -6,6 +6,7 @@ from ..helpers.helpers_collections import get_exportable_collections
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from ..helpers.helpers_collections import (get_collections_in_library, get_exportable_collections, get_collections_per_scene, find_collection_ascendant_target_collection)
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from ..helpers.helpers_scenes import (get_scenes, )
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# TODO: this should also take the split/embed mode into account: if a nested collection changes AND embed is active, its container collection should also be exported
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def get_collections_to_export(changes_per_scene, changed_export_parameters, addon_prefs):
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export_change_detection = getattr(addon_prefs, "export_change_detection")
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export_gltf_extension = getattr(addon_prefs, "export_gltf_extension", ".glb")
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@ -16,7 +17,7 @@ def get_collections_to_export(changes_per_scene, changed_export_parameters, addo
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(collections, blueprint_hierarchy) = get_exportable_collections(level_scenes, library_scenes, addon_prefs)
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collections_to_export = collections # just for clarity
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print("export_change_detection", export_change_detection, "changed_export_parameters", changed_export_parameters, "changes_per_scene", changes_per_scene)
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# print("export_change_detection", export_change_detection, "changed_export_parameters", changed_export_parameters, "changes_per_scene", changes_per_scene)
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# if the export parameters have changed, bail out early
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# we need to re_export everything if the export parameters have been changed
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@ -2,6 +2,7 @@ import bpy
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from .export_blueprints import check_if_blueprint_on_disk
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from ..helpers.helpers_scenes import (get_scenes, )
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# TODO: this should also take the split/embed mode into account: if a collection instance changes AND embed is active, its container level/world should also be exported
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def get_levels_to_export(changes_per_scene, changed_export_parameters, addon_prefs):
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export_change_detection = getattr(addon_prefs, "export_change_detection")
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export_gltf_extension = getattr(addon_prefs, "export_gltf_extension")
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@ -9,6 +10,7 @@ def get_levels_to_export(changes_per_scene, changed_export_parameters, addon_pre
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[main_scene_names, level_scenes, library_scene_names, library_scenes] = get_scenes(addon_prefs)
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# print("levels export", "export_change_detection", export_change_detection, "changed_export_parameters",changed_export_parameters, "export_models_path", export_models_path, "export_gltf_extension", export_gltf_extension, "changes_per_scene", changes_per_scene)
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# determine list of main scenes to export
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# we have more relaxed rules to determine if the main scenes have changed : any change is ok, (allows easier handling of changes, render settings etc)
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main_scenes_to_export = [scene_name for scene_name in main_scene_names if not export_change_detection or changed_export_parameters or scene_name in changes_per_scene.keys() or not check_if_blueprint_on_disk(scene_name, export_models_path, export_gltf_extension)]
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@ -10,12 +10,18 @@ from .auto_export import auto_export
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from ..helpers.generate_complete_preferences_dict import generate_complete_preferences_dict_auto
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from ..helpers.serialize_scene import serialize_scene
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def bubble_up_changes(object, changes_per_scene):
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if object.parent:
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changes_per_scene[object.parent.name] = bpy.data.objects[object.parent.name]
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bubble_up_changes(object.parent, changes_per_scene)
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class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper):
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"""auto export gltf"""
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#bl_idname = "object.xxx"
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bl_idname = "export_scenes.auto_gltf"
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bl_label = "Apply settings"
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bl_options = {'PRESET', 'UNDO'}
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bl_options = {'PRESET'} # we do not add UNDO otherwise it leads to an invisible operation that resets the state of the saved serialized scene, breaking compares for normal undo/redo operations
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# ExportHelper mixin class uses this
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filename_ext = ''
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@ -203,15 +209,28 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper):
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return changed
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def did_objects_change(self):
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previous_stored = bpy.data.texts[".TESTING"] if ".TESTING" in bpy.data.texts else None # bpy.data.texts.new(".TESTING")
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# sigh... you need to save & reset the frame otherwise it saves the values AT THE CURRENT FRAME WHICH CAN DIFFER ACROSS SCENES
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current_frames = [scene.frame_current for scene in bpy.data.scenes]
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for scene in bpy.data.scenes:
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scene.frame_set(0)
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current_scene = bpy.context.window.scene
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bpy.context.window.scene = bpy.data.scenes[0]
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#serialize scene at frame 0
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"""with bpy.context.temp_override(scene=bpy.data.scenes[1]):
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bpy.context.scene.frame_set(0)"""
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current = serialize_scene()
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bpy.context.window.scene = current_scene
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# reset previous frames
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for (index, scene) in enumerate(bpy.data.scenes):
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scene.frame_set(int(current_frames[index]))
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previous_stored = bpy.data.texts[".TESTING"] if ".TESTING" in bpy.data.texts else None # bpy.data.texts.new(".TESTING")
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if previous_stored == None:
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print("setting bla")
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previous_stored = bpy.data.texts.new(".TESTING")
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previous_stored.write(current)
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return {}
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previous = json.loads(previous_stored.as_string())
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current = json.loads(current)
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@ -219,7 +238,6 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper):
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# TODO : how do we deal with changed scene names ???
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for scene in current:
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print('scene', scene)
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changes_per_scene[scene] = {}
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previous_object_names = list(previous[scene].keys())
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current_object_names =list(current[scene].keys())
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#print("previous_object_names", len(previous_object_names), previous_object_names)
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@ -231,12 +249,16 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper):
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print("added")"""
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added = list(set(current_object_names) - set(previous_object_names))
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removed = list(set(previous_object_names) - set(current_object_names))
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print("removed", removed)
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print("added",added)
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"""print("removed", removed)
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print("added",added)"""
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for obj in added:
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if not scene in changes_per_scene:
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changes_per_scene[scene] = {}
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changes_per_scene[scene][obj] = bpy.data.objects[obj]
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# TODO: how do we deal with this, as we obviously do not have data for removed objects ?
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for obj in removed:
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if not scene in changes_per_scene:
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changes_per_scene[scene] = {}
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changes_per_scene[scene][obj] = None # bpy.data.objects[obj]
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for object_name in list(current[scene].keys()): # todo : exclude directly added/removed objects
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@ -249,19 +271,31 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper):
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if "Camera" in object_name:
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pass#print(" current", current_obj, prev_obj)
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if "Fox" in object_name:
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"""if "Fox" in object_name:
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print(" current", current_obj)
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print(" previou", prev_obj)
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print(" same?", same)
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print(" same?", same)"""
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#print("foo", same)
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if not same:
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changes_per_scene[scene][object_name] = bpy.data.objects[object_name]
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""" print(" current", current_obj)
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print(" previou", prev_obj)"""
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if not scene in changes_per_scene:
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changes_per_scene[scene] = {}
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changes_per_scene[scene][object_name] = bpy.data.objects[object_name]
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bubble_up_changes(bpy.data.objects[object_name], changes_per_scene[scene])
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# now bubble up for instances & parents
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"""if len(current[scene]) != len(previous[scene]) :
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print("toto")"""
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previous_stored.clear()
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previous_stored.write(json.dumps(current))
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print("changes per scene alternative", changes_per_scene)
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return changes_per_scene
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def execute(self, context):
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@ -273,12 +307,12 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper):
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self.save_settings(context)
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if self.auto_export: # only do the actual exporting if auto export is actually enabled
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changes_per_scene = context.window_manager.auto_export_tracker.changed_objects_per_scene
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changes_per_scene_2 = self.did_objects_change()
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#changes_per_scene = context.window_manager.auto_export_tracker.changed_objects_per_scene
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#& do the export
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if self.direct_mode: #Do not auto export when applying settings in the menu, do it on save only
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# determine changed objects
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changes_per_scene = self.did_objects_change()
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# determine changed parameters
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params_changed = self.did_export_settings_change()
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auto_export(changes_per_scene, params_changed, self)
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@ -150,6 +150,7 @@ class AutoExportTracker(PropertyGroup):
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#print(" changed object", obj.id.name, "changes", obj, "evalutated", obj.id.is_evaluated, "transforms", obj.is_updated_transform, "geometry", obj.is_updated_geometry)
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if obj.is_updated_transform or obj.is_updated_geometry:
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cls.changed_objects_per_scene[scene.name][obj.id.name] = object
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elif isinstance(obj.id, bpy.types.Material): # or isinstance(obj.id, bpy.types.ShaderNodeTree):
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# print(" changed material", obj.id, "scene", scene.name,)
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material = bpy.data.materials[obj.id.name]
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@ -158,7 +159,9 @@ class AutoExportTracker(PropertyGroup):
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for slot in obj.material_slots:
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if slot.material == material:
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cls.changed_objects_per_scene[scene.name][obj.name] = obj
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#print("changed_objects_per_scene", cls.changed_objects_per_scene)
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"""for obj_name_original in cls.changed_objects_per_scene[scene_name]:
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if obj_name_original != ls.changed_objects_per_scene[scene_name][obj_name_original]"""
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items = 0
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for scene_name in cls.changed_objects_per_scene:
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items += len(cls.changed_objects_per_scene[scene_name].keys())
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@ -167,10 +170,10 @@ class AutoExportTracker(PropertyGroup):
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#print("changed_objects_per_scene", cls.changed_objects_per_scene)
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# filter out invalid objects
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for scene_name in cls.changed_objects_per_scene.keys():
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"""for scene_name in cls.changed_objects_per_scene.keys():
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bla = {}
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for object_name in cls.changed_objects_per_scene[scene.name]:
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object = cls.changed_objects_per_scene[scene.name][object_name]
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object = cls.changed_objects_per_scene[scene.name][object_name]"""
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#print("sdfsd", object, object.valid)
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#if not cls.changed_objects_per_scene[scene.name][object_name].invalid:
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# bla[object_name] = cls.changed_objects_per_scene[scene.name][object_name]
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@ -181,7 +184,7 @@ class AutoExportTracker(PropertyGroup):
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# keep it simple, just use Simplenamespace for compatibility with the rest of our code
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# TODO: debounce
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export_settings_changed = did_export_settings_change()
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"""export_settings_changed = did_export_settings_change()
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tmp = {}
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for k in AutoExportGltfAddonPreferences.__annotations__:
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item = AutoExportGltfAddonPreferences.__annotations__[k]
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@ -217,7 +220,7 @@ class AutoExportTracker(PropertyGroup):
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except Exception as error:
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pass
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#self.report({"ERROR"}, "Failed to populate list of exported collections/blueprints")
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"""
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"""depsgraph = bpy.context.evaluated_depsgraph_get()
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for update in depsgraph.updates:
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print("update", update)"""
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@ -214,8 +214,6 @@ def clear_hollow_scene(temp_scene, original_root_collection):
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for child_collection in collection.children:
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restore_original_names(child_collection)
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# reset original names
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restore_original_names(original_root_collection)
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# remove any data we created
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temp_root_collection = temp_scene.collection
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@ -223,9 +221,13 @@ def clear_hollow_scene(temp_scene, original_root_collection):
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for object in temp_scene_objects:
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#print("removing", object.name)
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bpy.data.objects.remove(object, do_unlink=True)
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# remove the temporary scene
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bpy.data.scenes.remove(temp_scene, do_unlink=True)
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# reset original names
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restore_original_names(original_root_collection)
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# convenience utility to get lists of scenes
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def get_scenes(addon_prefs):
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level_scene_names= getattr(addon_prefs,"main_scene_names", []) #list(map(lambda scene: scene.name, getattr(addon_prefs,"main_scenes")))
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@ -1,8 +1,7 @@
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import json
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import numpy as np
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import bpy
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from ..constants import TEMPSCENE_PREFIX
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fields_to_ignore_generic = ["tag", "type", "update_tag", "use_extra_user", "use_fake_user", "user_clear", "user_of_id", "user_remap", "users",
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'animation_data_clear', 'animation_data_create', 'asset_clear', 'asset_data', 'asset_generate_preview', 'asset_mark', 'bl_rna', 'evaluated_get',
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@ -19,18 +18,18 @@ def mesh_hash(obj):
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h = str(hash(vertices_np.tobytes()))
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return h
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# TODO: redo this one, this is essentially modifiec copy & pasted data, not fitting
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def animation_hash(obj):
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animation_data = obj.animation_data
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if not animation_data:
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return None
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return None
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blender_actions = []
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blender_tracks = {}
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# TODO: this might need to be modified/ adapted to match the standard gltf exporter settings
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for track in animation_data.nla_tracks:
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non_muted_strips = [strip for strip in track.strips if strip.action is not None and strip.mute is False]
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for strip in non_muted_strips: #t.strips:
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strips = [strip for strip in track.strips if strip.action is not None]
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for strip in strips:
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# print(" ", source.name,'uses',strip.action.name, "active", strip.active, "action", strip.action)
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blender_actions.append(strip.action)
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blender_tracks[strip.action.name] = track.name
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@ -55,6 +54,9 @@ def animation_hash(obj):
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markers_per_animation[animation_name][marker.frame] = []
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markers_per_animation[animation_name][marker.frame].append(marker.name)
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compact_result = hash(str((blender_actions, blender_tracks, markers_per_animation, animations_infos)))
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return compact_result
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def camera_hash(obj):
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camera_fields = ["angle", "angle_x", "angle_y", "animation_data", "background_images", "clip_end", "clip_start", "display_size", "dof", "fisheye_fov"]
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@ -83,7 +85,7 @@ def bones_hash(bones):
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all_field_names = dir(bone)
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fields = [getattr(bone, prop, None) for prop in all_field_names if not prop.startswith("__") and not prop in fields_to_ignore and not prop.startswith("show_")]
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bones_result.append(fields)
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print("fields of bone", bones_result)
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#print("fields of bone", bones_result)
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return str(hash(str(bones_result)))
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# fixme: not good enough ?
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@ -104,13 +106,15 @@ def serialize_scene():
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print("serializing scene")
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data = {}
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for scene in bpy.data.scenes:
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if scene.name.startswith(TEMPSCENE_PREFIX):
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continue
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data[scene.name] = {}
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for object in scene.objects:
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object = bpy.data.objects[object.name]
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#print("object", object.name, object.location)
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transform = str((object.location, object.rotation_euler, object.scale))
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transform = str((object.location, object.rotation_euler, object.scale)) #str((object.matrix_world.to_translation(), object.matrix_world.to_euler('XYZ'), object.matrix_world.to_quaternion()))#
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visibility = object.visible_get()
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print("object type", object.type)
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#print("object type", object.type)
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custom_properties = {}
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for K in object.keys():
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if K not in '_RNA_UI' and K != 'components_meta':
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@ -122,6 +126,8 @@ def serialize_scene():
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camera = camera_hash(object) if object.type == 'CAMERA' else None
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light = light_hash(object) if object.type == 'LIGHT' else None
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armature = armature_hash(object) if object.type == 'ARMATURE' else None
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parent = object.parent.name if object.parent else None
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collections = [collection.name for collection in object.users_collection]
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data[scene.name][object.name] = {
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"name": object.name,
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@ -132,7 +138,9 @@ def serialize_scene():
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"mesh": mesh,
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"camera": camera,
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"light": light,
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"armature": armature
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"armature": armature,
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"parent": parent,
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"collections": collections
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}
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"""print("data", data)
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@ -304,7 +304,7 @@ def test_export_changed_parameters(setup_data):
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other_files_modification_times = [value for index, value in enumerate(modification_times) if index not in [world_file_index, blueprint1_file_index]]
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other_files_modification_times_first = [value for index, value in enumerate(modification_times_first) if index not in [world_file_index, blueprint1_file_index]]
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assert modification_times[world_file_index] != modification_times_first[world_file_index]
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assert modification_times[world_file_index] == modification_times_first[world_file_index]
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assert modification_times[blueprint1_file_index] != modification_times_first[blueprint1_file_index]
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assert other_files_modification_times == other_files_modification_times_first
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# reset the comparing
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@ -331,26 +331,23 @@ def test_export_changed_parameters(setup_data):
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modification_times = list(map(lambda file_path: os.path.getmtime(file_path), model_library_file_paths + [world_file_path]))
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assert modification_times != modification_times_first
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# the "world" file should have changed (TODO: double check: this is since changing an instances collection changes the instance too ?)
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# the "world" file should not have changed
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world_file_index = mapped_files_to_timestamps_and_index["World"][1]
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# and the blueprint3 file too, since that is the collection we changed
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# the blueprint3 file should have changed, since that is the collection we changed
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blueprint3_file_index = mapped_files_to_timestamps_and_index["Blueprint3"][1]
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# and the blueprint4 file too, since it contains the collection we changed
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# the blueprint4 file NOT, since, while it contains an instance of the collection we changed, the default export mode is "split"
|
||||
blueprint4_file_index = mapped_files_to_timestamps_and_index["Blueprint4_nested"][1]
|
||||
|
||||
other_files_modification_times = [value for index, value in enumerate(modification_times) if index not in [world_file_index, blueprint3_file_index, blueprint4_file_index]]
|
||||
other_files_modification_times_first = [value for index, value in enumerate(modification_times_first) if index not in [world_file_index, blueprint3_file_index, blueprint4_file_index]]
|
||||
|
||||
assert modification_times[world_file_index] != modification_times_first[world_file_index]
|
||||
assert modification_times[world_file_index] == modification_times_first[world_file_index]
|
||||
assert modification_times[blueprint3_file_index] != modification_times_first[blueprint3_file_index]
|
||||
assert modification_times[blueprint4_file_index] != modification_times_first[blueprint4_file_index]
|
||||
assert modification_times[blueprint4_file_index] == modification_times_first[blueprint4_file_index]
|
||||
assert other_files_modification_times == other_files_modification_times_first
|
||||
# reset the comparing
|
||||
modification_times_first = modification_times
|
||||
|
||||
|
||||
|
||||
|
||||
# now same, but using an operator
|
||||
print("----------------")
|
||||
print("change using operator")
|
||||
@ -362,11 +359,7 @@ def test_export_changed_parameters(setup_data):
|
||||
bpy.ops.transform.translate(value=mathutils.Vector((2.0, 1.0, -5.0)))
|
||||
bpy.ops.transform.rotate(value=0.378874, constraint_axis=(False, False, True), mirror=False, proportional_edit_falloff='SMOOTH', proportional_size=1)
|
||||
bpy.ops.object.transform_apply()
|
||||
bpy.ops.transform.translate(value=(0.5, 0, 0), constraint_axis=(True, False, False))
|
||||
|
||||
#force an update, as apparently all the operators above do not trigger changes ???
|
||||
rna_prop_ui.rna_idprop_ui_create(bpy.data.objects["Cube"], "________temp", default=0)
|
||||
rna_prop_ui.rna_idprop_ui_prop_clear(bpy.data.objects["Cube"], "________temp")
|
||||
bpy.ops.transform.translate(value=(3.5, 0, 0), constraint_axis=(True, False, False))
|
||||
|
||||
|
||||
auto_export_operator(
|
||||
|
@ -2,3 +2,8 @@
|
||||
- investigate clearing of changed_objects_per_scene
|
||||
- it seems bevy_components does not trigger updates
|
||||
- undo redo is ignored: ie save, do something, undo it, you still get changes
|
||||
|
||||
|
||||
- for collection instances:
|
||||
* [ ] blueprints export should also take the split/embed mode into account: if a nested collection changes AND embed is active, its container collection should also be exported
|
||||
* [ ] level exports should do the same
|
Loading…
Reference in New Issue
Block a user