chore(auto_export): minor tweaks

This commit is contained in:
kaosat.dev 2024-03-12 23:46:56 +01:00
parent f5b063cd34
commit ddc17ed2c3
2 changed files with 16 additions and 13 deletions

View File

@ -73,6 +73,13 @@ def copy_hollowed_collection_into(source_collection, destination_collection, par
"""we inject the collection/blueprint name, as a component called 'BlueprintName', but we only do this in the empty, not the original object"""
empty_obj['BlueprintName'] = '"'+collection_name+'"' if legacy_mode else '("'+collection_name+'")'
empty_obj['SpawnHere'] = '()'
# we also inject a list of all sub blueprints, so that the bevy side can preload them
root_node = CollectionNode()
root_node.name = "root"
children_per_collection = {}
get_sub_collections([object.instance_collection], root_node, children_per_collection)
empty_obj["BlueprintsList"] = f"({json.dumps(dict(children_per_collection))})"
#empty_obj["Assets"] = {"Animations": [], "Materials": [], "Models":[], "Textures":[], "Audio":[], "Other":[]}
# we copy custom properties over from our original object to our empty
for component_name, component_value in object.items():
@ -162,8 +169,7 @@ def inject_blueprints_list_into_main_scene(scene):
break
if assets_list is None:
assets_list = make_empty('assets_list_'+scene.name, [0,0,0], [0,0,0], [0,0,0], root_collection)
assets_list = make_empty('assets_list_'+scene.name+"_components", [0,0,0], [0,0,0], [0,0,0], root_collection)
# find all blueprints used in a scene
# TODO: export a tree rather than a flat list ? because you could have potential clashing items in flat lists (amongst other issues)
@ -174,16 +180,12 @@ def inject_blueprints_list_into_main_scene(scene):
#print("collection_names", collection_names, "collections", collections)
(bla, bli ) = get_sub_collections(collections, root_node, children_per_collection)
#print("sfdsfsdf", bla, bli, "root", root_node, "children_per_collection", children_per_collection)
# with sub collections
# (collection_names, collections) = get_sub_collections(all_collections, root_node, children_per_collection)
#
# what about marked assets ?
# what about audio assets ?
# what about materials ?
# object['MaterialInfo'] = '(name: "'+material.name+'", source: "'+current_project_name + '")'
#assets_list["blueprints_direct"] = list(collection_names)
assets_list["BlueprintsList"] = f"({json.dumps(dict(children_per_collection))})"
#'({"a":[]})'
#'([])'
#
#
assets_list["Materials"]= '()'
print("assets list", assets_list["BlueprintsList"], children_per_collection)

View File

@ -16,7 +16,7 @@ def setup_data(request):
root_path = "../../testing/bevy_example"
assets_root_path = os.path.join(root_path, "assets")
models_path = os.path.join(assets_root_path, "models")
#materials_path = os.path.join("../../testing", "materials")
materials_path = os.path.join(assets_root_path, "materials")
#other_materials_path = os.path.join("../../testing", "other_materials")
print("\nPerforming teardown...")
@ -75,7 +75,8 @@ def test_export_complex(setup_data):
export_scene_settings=True,
export_blueprints=True,
export_legacy_mode=False,
export_animations=True
export_animations=True,
export_materials_library=True
)
# blueprint1 => has an instance, got changed, should export
# blueprint2 => has NO instance, but marked as asset, should export