chore(Blenvy): minor tweaks

This commit is contained in:
kaosat.dev 2024-06-24 10:21:51 +02:00
parent 4b1268f0a3
commit e232fedc4b
1 changed files with 2 additions and 11 deletions

View File

@ -1,16 +1,7 @@
import bpy
from blenvy.core.object_makers import make_empty
# TODO: replace this with placing scene level custom properties once support for that has been added to bevy_gltf
def upsert_scene_components(main_scenes):
for scene in main_scenes:
if scene.world is not None:
scene['BlenderBackgroundShader'] = ambient_color_to_component(scene.world)
print("FOOOOO WORLD", dir(scene.world))
print("FOOOO scene", dir(scene))
print("foooo", dir(scene.view_settings))
print("GNAAA", scene.view_settings.view_transform)
scene['BlenderShadowSettings'] = scene_shadows_to_component(scene)
if scene.eevee.use_bloom:
@ -32,11 +23,11 @@ def remove_scene_components(main_scenes):
def scene_tonemapping_to_component(scene):
tone_mapping = scene.view_settings.view_transform
blender_to_bevy = {
'NONE': '',
'NONE': 'None',
'AgX': 'AgX',
'Filmic': 'Filmic',
}
bevy_tone_mapping = blender_to_bevy[tone_mapping] if tone_mapping in blender_to_bevy else None
bevy_tone_mapping = blender_to_bevy[tone_mapping] if tone_mapping in blender_to_bevy else 'None'
return bevy_tone_mapping
def scene_colorgrading_to_component(scene):