feat(auto_export): experimenting with injecting list/tree of sub blueprints to main scenes/levels
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@ -4,7 +4,7 @@ import bpy
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from ..helpers.generate_and_export import generate_and_export
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from .export_gltf import (generate_gltf_export_preferences, export_gltf)
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from ..modules.bevy_dynamic import is_object_dynamic, is_object_static
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from ..helpers.helpers_scenes import clear_hollow_scene, copy_hollowed_collection_into
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from ..helpers.helpers_scenes import clear_hollow_scene, copy_hollowed_collection_into, inject_blueprints_list_into_main_scene
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# export all main scenes
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@ -29,6 +29,8 @@ def export_main_scene(scene, folder_path, addon_prefs, library_collections):
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}
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if export_blueprints :
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inject_blueprints_list_into_main_scene(scene)
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if export_separate_dynamic_and_static_objects:
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#print("SPLIT STATIC AND DYNAMIC")
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# first export static objects
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@ -36,16 +36,23 @@ def get_marked_collections(scene, addon_prefs):
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return (collection_names, marked_collections)
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# gets all collections within collections that might also be relevant
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def get_sub_collections(collections, parent, children_per_collection):
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def get_sub_collections(collections, parent=None, children_per_collection=None):
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if parent == None:
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parent = CollectionNode()
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if children_per_collection == None:
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children_per_collection = {}
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collection_names = set()
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used_collections = []
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for root_collection in collections:
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node = Node(name=root_collection.name, parent=parent)
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print("collections", collections)
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node = CollectionNode(name=root_collection.name, parent=parent)
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parent.children.append(node)
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#print("root collection", root_collection.name)
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for collection in traverse_tree(root_collection): # TODO: filter out COLLECTIONS that have the flatten flag (unlike the flatten flag on colleciton instances themselves)
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print("sub", collection)
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node_name = collection.name
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children_per_collection[node_name] = []
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#print(" scanning", collection.name)
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@ -53,12 +60,17 @@ def get_sub_collections(collections, parent, children_per_collection):
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#print("FLATTEN", object.name, 'Flatten' in object)
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if object.instance_type == 'COLLECTION' : # and not 'Flatten' in object:
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collection_name = object.instance_collection.name
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print("sub obj", collection_name)
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# FIXME: not sure:
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children_per_collection[node_name].append(collection_name)
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(sub_names, sub_collections) = get_sub_collections([object.instance_collection], node, children_per_collection)
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print("gna", sub_names, sub_collections)
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if len(list(sub_names)) > 0:
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print("toto")
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children_per_collection[node_name] += (list(sub_names))
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#print(" found sub collection in use", object.name, object.instance_collection)
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if not collection_name in collection_names:
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collection_names.add(collection_name)
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used_collections.append(object.instance_collection)
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@ -77,7 +89,7 @@ def flatten_collection_tree(node, children_per_collection):
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children_per_collection[node.name] = list(set( children_per_collection[node.name]))
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class Node :
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class CollectionNode :
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def __init__(self, name="", parent=None):
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self.name = name
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self.children = []
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@ -93,7 +105,7 @@ def get_exportable_collections(main_scenes, library_scenes, addon_prefs):
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all_collections = []
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all_collection_names = []
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root_node = Node()
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root_node = CollectionNode()
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root_node.name = "root"
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children_per_collection = {}
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@ -1,5 +1,6 @@
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import json
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import bpy
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from .helpers_collections import (set_active_collection)
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from .helpers_collections import (CollectionNode, get_sub_collections, get_used_collections, set_active_collection)
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from .object_makers import (make_empty)
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@ -149,3 +150,40 @@ def get_scenes(addon_prefs):
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return [level_scene_names, level_scenes, library_scene_names, library_scenes]
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def inject_blueprints_list_into_main_scene(scene):
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print("injecting assets data")
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root_collection = scene.collection
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assets_list = None
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for object in scene.objects:
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if object.name == "assets_list"+scene.name:
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assets_list = object
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break
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if assets_list is None:
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assets_list = make_empty('assets_list_'+scene.name, [0,0,0], [0,0,0], [0,0,0], root_collection)
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# find all blueprints used in a scene
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# TODO: export a tree rather than a flat list ? because you could have potential clashing items in flat lists (amongst other issues)
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(collection_names, collections) = get_used_collections(scene)
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root_node = CollectionNode()
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root_node.name = "root"
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children_per_collection = {}
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#print("collection_names", collection_names, "collections", collections)
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(bla, bli ) = get_sub_collections(collections, root_node, children_per_collection)
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#print("sfdsfsdf", bla, bli, "root", root_node, "children_per_collection", children_per_collection)
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# with sub collections
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# (collection_names, collections) = get_sub_collections(all_collections, root_node, children_per_collection)
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#
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# what about marked assets ?
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#assets_list["blueprints_direct"] = list(collection_names)
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assets_list["BlueprintsList"] = f"({json.dumps(dict(children_per_collection))})"
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#'({"a":[]})'
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#'([])'
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#
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#
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print("assets list", assets_list["BlueprintsList"], children_per_collection)
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@ -20,7 +20,7 @@ def setup_data(request):
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#other_materials_path = os.path.join("../../testing", "other_materials")
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print("\nPerforming teardown...")
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if os.path.exists(models_path):
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'''if os.path.exists(models_path):
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shutil.rmtree(models_path)
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"""if os.path.exists(materials_path):
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@ -34,7 +34,7 @@ def setup_data(request):
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screenshot_observed_path = os.path.join(root_path, "screenshot.png")
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if os.path.exists(screenshot_observed_path):
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os.remove(screenshot_observed_path)
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os.remove(screenshot_observed_path)'''
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request.addfinalizer(finalizer)
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