mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
feat(Blenvy:Bevy): more work done on save & load (heavy wip)
* more coherent logic between save & load * added resources & boilerplate for loading side * experimenting with save & load logic, filtering of components etc * updated assets for more testing * added bevy-inspector-egui to some examples for testing
This commit is contained in:
parent
bd830e5ad4
commit
e573251707
@ -58,12 +58,12 @@ fn main() {
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// add a system to trigger saving
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pub fn request_save(
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mut save_requests: EventWriter<SaveRequest>,
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mut save_requests: EventWriter<SavingRequest>,
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keycode: Res<Input<KeyCode>>,
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)
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{
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if keycode.just_pressed(KeyCode::S) {
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save_requests.send(SaveRequest {
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save_requests.send(SavingRequest {
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path: "save.scn.ron".into(),
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})
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}
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@ -225,16 +225,16 @@ fn main() {
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## Events
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- to trigger **saving** use the ```SaveRequest``` event
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- to trigger **saving** use the ```SavingRequest``` event
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```rust no_run
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// add a system to trigger saving
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pub fn request_save(
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mut save_requests: EventWriter<SaveRequest>,
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mut save_requests: EventWriter<SavingRequest>,
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keycode: Res<Input<KeyCode>>,
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)
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{
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if keycode.just_pressed(KeyCode::S) {
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save_requests.send(SaveRequest {
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save_requests.send(SavingRequest {
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path: "save.scn.ron".into(),
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})
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}
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45
crates/blenvy/src/save_load/common.rs
Normal file
45
crates/blenvy/src/save_load/common.rs
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@ -0,0 +1,45 @@
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pub use bevy::prelude::*;
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use crate::{BlueprintInfo, GameWorldTag, HideUntilReady, SpawnBlueprint};
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use super::{BlueprintWorld, Dynamic};
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pub(crate) fn spawn_from_blueprintworld(
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added_blueprint_worlds: Query<(Entity, &BlueprintWorld), Added<BlueprintWorld> >,
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mut commands: Commands,
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){
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for (entity, blueprint_world) in added_blueprint_worlds.iter(){
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println!("added blueprintWorld {:?}", blueprint_world);
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// here we spawn the static part our game world/level, which is also a blueprint !
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let static_world = commands.spawn((
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BlueprintInfo::from_path(blueprint_world.path.as_str()), // all we need is a Blueprint info...
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SpawnBlueprint, // and spawnblueprint to tell blenvy to spawn the blueprint now
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HideUntilReady, // only reveal the level once it is ready
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GameWorldTag,
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)).id();
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// here we spawn the dynamic entities part of our game world/level, which is also a blueprint !
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let dynamic_world = commands.spawn((
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BlueprintInfo::from_path(blueprint_world.path.replace(".glb", "_dynamic.glb").replace(".gltf", "_dynamic.gltf").as_str()), // all we need is a Blueprint info...
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SpawnBlueprint, // and spawnblueprint to tell blenvy to spawn the blueprint now
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HideUntilReady, // only reveal the level once it is ready
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GameWorldTag
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)).id();
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// commands.entity(entity).add_child(static_world);
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// commands.entity(entity).add_child(dynamic_world);
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}
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}
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pub(crate) fn inject_dynamic_into_children(
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added_dynamic: Query<Entity, Added<Dynamic> >,
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all_children: Query<&Children>,
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mut commands: Commands,
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) {
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for entity in added_dynamic.iter() {
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for child in all_children.iter_descendants(entity) {
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commands.entity(child).insert(Dynamic);
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}
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}
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}
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118
crates/blenvy/src/save_load/loading.rs
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118
crates/blenvy/src/save_load/loading.rs
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@ -0,0 +1,118 @@
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use std::path::Path;
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use bevy::prelude::*;
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use crate::{BlenvyConfig, BlueprintInfo, DynamicEntitiesRoot, GameWorldTag, HideUntilReady, SpawnBlueprint};
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#[derive(Event)]
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pub struct LoadingRequest {
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pub path: String,
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}
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#[derive(Event)]
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pub struct LoadingFinished; // TODO: merge the two above
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/// resource that keeps track of the current load request
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#[derive(Resource, Default)]
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pub struct LoadingRequested {
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pub path: String,
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}
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/*
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- Loading
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- load request recieved
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- pause things ?
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- unload everything
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- load static data using blueprintInfo
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- load dynamic data from save file
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General:
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* wrap loading a bevy scene as a blueprint ?
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* meh, has no assets & co, different logic ?
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*/
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pub fn process_load_requests(
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mut load_requests: EventReader<LoadingRequest>,
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mut commands: Commands
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) {
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let mut save_path: String = "".into();
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for load_request in load_requests.read() {
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if !load_request.path.is_empty() {
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save_path.clone_from(&load_request.path);
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}
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}
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if !save_path.is_empty() {
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commands.insert_resource(LoadingRequested { path: save_path });
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}
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}
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pub fn should_load(loading_requests: Option<Res<LoadingRequested>>) -> bool {
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return resource_exists::<LoadingRequested>(loading_requests)
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}
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// TODO: replace with generic despawner ?
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pub(crate) fn prepare_loading(
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mut commands: Commands,
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gameworlds: Query<Entity, With<GameWorldTag>>,
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) {
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for e in gameworlds.iter() {
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info!("--loading: despawn old world/level");
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commands.entity(e).despawn_recursive();
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}
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}
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pub(crate) fn load_game(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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load_request: Res<LoadingRequested>,
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) {
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info!("--loading: load dynamic data");
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//let save_path = Path::new(load_request.path.clone().as_str());
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info!("LOADING FROM {:?}", load_request.path.clone());
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/*let world_root = commands
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.spawn((
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bevy::prelude::Name::from("world"),
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GameWorldTag,
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TransformBundle::default(),
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InheritedVisibility::default(),
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))
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.id();*/
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// and we fill it with dynamic data
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// let input = std::fs::read(&path)?;
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let dynamic_data = commands
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.spawn((
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DynamicSceneBundle {
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scene: asset_server.load(load_request.path.clone()),
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..default()
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},
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bevy::prelude::Name::from("World_dynamic"),
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DynamicEntitiesRoot,
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GameWorldTag
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))
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.id();
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let static_data = commands.spawn((
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BlueprintInfo::from_path("levels/World.glb"), // all we need is a Blueprint info...
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SpawnBlueprint,
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HideUntilReady,
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GameWorldTag,
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)).id();
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//commands.entity(world_root).add_child(static_data);
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//commands.entity(world_root).add_child(dynamic_data);
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// commands.insert_resource(LoadFirstStageDone);
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info!("--loading: loaded dynamic data");
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commands.remove_resource::<LoadingRequested>();
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}
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@ -1,5 +1,15 @@
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use std::path::Path;
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use bevy::prelude::*;
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pub mod common;
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pub use common::*;
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pub mod saving;
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pub use saving::*;
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pub mod loading;
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pub use loading::*;
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#[derive(Component, Reflect, Debug, Default)]
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#[reflect(Component)]
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/// component used to mark any entity as Dynamic: aka add this to make sure your entity is going to be saved
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@ -34,8 +44,22 @@ pub struct StaticEntitiesBlueprintInfo {
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}
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pub mod saving;
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pub use saving::*;
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#[derive(Component, Debug)]
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pub struct BlueprintWorld{
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pub path: String,
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}
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impl BlueprintWorld {
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pub fn from_path(path: &str) -> BlueprintWorld {
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let p = Path::new(&path);
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return BlueprintWorld {
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// name: p.file_stem().unwrap().to_os_string().into_string().unwrap(), // seriously ? , also unwraps !!
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path: path.into(),
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};
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}
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}
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#[derive(Debug, Clone, Default)]
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/// Plugin for saving & loading
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@ -46,13 +70,33 @@ impl Plugin for SaveLoadPlugin {
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app.register_type::<Dynamic>()
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.register_type::<StaticEntitiesRoot>()
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.add_event::<SaveRequest>()
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.add_event::<SavingRequest>()
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.add_event::<SaveFinished>()
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// common
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.add_systems(Update, (spawn_from_blueprintworld, )) // inject_dynamic_into_children
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// saving
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.add_systems(Update, process_save_requests)
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.add_systems(
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Update,
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(prepare_save_game, apply_deferred, save_game, cleanup_save)
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.chain()
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.run_if(should_save),
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)
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.add_event::<LoadingRequest>()
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.add_event::<LoadingFinished>()
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//loading
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.add_systems(Update, process_load_requests)
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.add_systems(
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Update,
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(prepare_loading, apply_deferred, load_game)
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.chain()
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.run_if(should_load),
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//.run_if(not(resource_exists::<LoadFirstStageDone>))
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// .in_set(LoadingSet::Load),
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)
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;
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}
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@ -5,7 +5,7 @@ use std::path::Path;
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use crate::{DynamicEntitiesRoot, SaveLoadConfig, StaticEntitiesRoot, StaticEntitiesStorage};
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#[derive(Event)]
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pub struct LoadRequest {
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pub struct LoadingRequest {
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pub path: String,
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}
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@ -26,7 +26,7 @@ pub(crate) struct CleanupScene;
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/// helper system that "converts" loadRequest events to `LoadRequested` resources
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pub(crate) fn mark_load_requested(
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mut load_requests: EventReader<LoadRequest>,
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mut load_requests: EventReader<LoadingRequest>,
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mut commands: Commands,
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) {
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let mut save_path: String = "".into();
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.register_type::<Camera3dDepthTextureUsage>()
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.register_type::<ScreenSpaceTransmissionQuality>()
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.register_type::<StaticEntitiesStorage>()
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.add_event::<SaveRequest>()
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.add_event::<LoadRequest>()
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.add_event::<SavingRequest>()
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.add_event::<LoadingRequest>()
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.add_event::<LoadingFinished>()
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.add_event::<SavingFinished>()
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.configure_sets(
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@ -9,14 +9,14 @@ use std::path::Path;
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use crate::{DynamicEntitiesRoot, SaveLoadConfig, StaticEntitiesRoot};
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#[derive(Event, Debug)]
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pub struct SaveRequest {
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pub struct SavingRequest {
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pub path: String,
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}
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#[derive(Event)]
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pub struct SavingFinished;
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pub fn should_save(save_requests: EventReader<SaveRequest>) -> bool {
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pub fn should_save(save_requests: EventReader<SavingRequest>) -> bool {
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!save_requests.is_empty()
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}
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@ -77,7 +77,7 @@ pub(crate) fn save_game(world: &mut World) {
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info!("saving");
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let mut save_path: String = "".into();
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let mut events = world.resource_mut::<Events<SaveRequest>>();
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let mut events = world.resource_mut::<Events<SavingRequest>>();
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for event in events.get_reader().read(&events) {
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info!("SAVE EVENT !! {:?}", event);
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@ -11,14 +11,38 @@ use crate::{BlenvyConfig, BlueprintInfo, Dynamic, FromBlueprint, RootEntity, Spa
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use super::{DynamicEntitiesRoot, OriginalParent, StaticEntitiesRoot};
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#[derive(Event, Debug)]
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pub struct SaveRequest {
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pub struct SavingRequest {
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pub path: String,
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}
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#[derive(Event)]
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pub struct SaveFinished; // TODO: merge the the events above
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pub fn should_save(save_requests: EventReader<SaveRequest>) -> bool {
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!save_requests.is_empty()
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/// resource that keeps track of the current save request
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#[derive(Resource, Default)]
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pub struct SavingRequested {
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pub path: String,
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}
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pub fn process_save_requests(
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mut saving_requests: EventReader<SavingRequest>,
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mut commands: Commands
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) {
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let mut save_path: String = "".into();
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for saving_request in saving_requests.read() {
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if !saving_request.path.is_empty() {
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save_path.clone_from(&saving_request.path);
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}
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}
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if !save_path.is_empty() {
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commands.insert_resource(SavingRequested { path: save_path });
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}
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}
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pub fn should_save(saving_requests: Option<Res<SavingRequested>>) -> bool {
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return resource_exists::<SavingRequested>(saving_requests)
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}
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@ -31,12 +55,12 @@ pub(crate) fn prepare_save_game(
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mut commands: Commands,
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) {
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for entity in saveables.iter() {
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for entity in saveables.iter() { // FIXME : not sure about this one
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commands.entity(entity).insert(SpawnBlueprint);
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}
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for (entity, parent, children) in dynamic_entities.iter() {
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println!("prepare save game");
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println!("prepare save game for entity");
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let parent = parent.get();
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if root_entities.contains(parent) {
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commands.entity(entity).insert(RootEntity);
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@ -66,7 +90,7 @@ pub(crate) fn save_game(world: &mut World) {
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info!("saving");
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let mut save_path: String = "".into();
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let mut events = world.resource_mut::<Events<SaveRequest>>();
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let mut events = world.resource_mut::<Events<SavingRequest>>();
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for event in events.get_reader().read(&events) {
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info!("SAVE EVENT !! {:?}", event);
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@ -75,14 +99,14 @@ pub(crate) fn save_game(world: &mut World) {
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events.clear();
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let saveable_entities: Vec<Entity> = world
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// .query_filtered::<Entity, (With<Dynamic>, Without<FromBlueprint>, Without<RootEntity>)>()
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.query_filtered::<Entity, (With<Dynamic>, Without<RootEntity>)>()
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// .query_filtered::<Entity, (With<Dynamic>, Without<FromBlueprint>, Without<RootEntity>)>()
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.iter(world)
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.collect();
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let saveable_root_entities: Vec<Entity> = world
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.query_filtered::<Entity, (With<Dynamic>, With<RootEntity>)>()
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//.query_filtered::<Entity, (With<Dynamic>, Without<FromBlueprint>, With<RootEntity>)>()
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// .query_filtered::<Entity, (With<Dynamic>, With<RootEntity>)>()
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.query_filtered::<Entity, (With<Dynamic>, Without<FromBlueprint>, With<RootEntity>)>()
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.iter(world)
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.collect();
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@ -97,7 +121,7 @@ pub(crate) fn save_game(world: &mut World) {
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let filter = config
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.save_component_filter
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.clone()
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.allow::<Parent>()
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//.allow::<Parent>() // TODO: add back
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.allow::<Children>()
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.allow::<BlueprintInfo>()
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.allow::<SpawnBlueprint>()
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@ -115,7 +139,6 @@ pub(crate) fn save_game(world: &mut World) {
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let filter_resources = config.clone()
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.save_resource_filter
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.deny::<Time<Real>>()
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.clone();
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//.allow::<StaticEntitiesStorage>();
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@ -150,22 +173,37 @@ pub(crate) fn save_game(world: &mut World) {
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.serialize(&world.resource::<AppTypeRegistry>().read())
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.expect("filtered scene should serialize correctly");
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let save_path = Path::new("assets")
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let save_path_assets = Path::new("assets")
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//.join(&config.save_path)
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.join(Path::new(save_path.as_str())); // Path::new(&save_load_config.save_path).join(Path::new(save_path.as_str()));
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info!("saving game to {:?}", save_path);
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info!("saving game to {:?}", save_path_assets);
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// world.send_event(SavingFinished);
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let bla = save_path_assets.clone().to_string_lossy().into_owned();
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#[cfg(not(target_arch = "wasm32"))]
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IoTaskPool::get()
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.spawn(async move {
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// Write the scene RON data to file
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File::create(save_path)
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File::create(save_path_assets)
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.and_then(|mut file| file.write(serialized_scene.as_bytes()))
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.expect("Error while writing save to file");
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})
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.detach();
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let static_world_path = "levels/world.glb";
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let fake_foo = format!("(dynamic: {bla}, static: {static_world_path})");
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let real_save_path = format!("{bla}.save.ron");
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#[cfg(not(target_arch = "wasm32"))]
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IoTaskPool::get()
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.spawn(async move {
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// Write the scene RON data to file
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File::create(real_save_path)
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.and_then(|mut file| file.write(fake_foo.as_bytes()))
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.expect("Error while writing scene to file");
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})
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.detach();
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}
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pub(crate) fn cleanup_save(
|
||||
@ -178,4 +216,7 @@ pub(crate) fn cleanup_save(
|
||||
}
|
||||
// commands.remove_resource::<StaticEntitiesStorage>();
|
||||
saving_finished.send(SaveFinished);
|
||||
|
||||
commands.remove_resource::<SavingRequested>();
|
||||
|
||||
}
|
@ -10,4 +10,9 @@ blenvy = { path = "../../crates/blenvy" }
|
||||
|
||||
serde_json = "1.0.108"
|
||||
serde = "1.0.193"
|
||||
rand = "0.8.5"
|
||||
rand = "0.8.5"
|
||||
|
||||
bevy-inspector-egui = { version = "0.25.1"}
|
||||
|
||||
[dev-dependencies]
|
||||
bevy-inspector-egui = { version = "0.25.1"}
|
Binary file not shown.
1
examples/save_load/assets/.save.ron
Normal file
1
examples/save_load/assets/.save.ron
Normal file
@ -0,0 +1 @@
|
||||
(dynamic: assets/, static: levels/world.glb)
|
BIN
examples/save_load/assets/blueprints/Dynamic_hierarchy.glb
Normal file
BIN
examples/save_load/assets/blueprints/Dynamic_hierarchy.glb
Normal file
Binary file not shown.
@ -0,0 +1,5 @@
|
||||
(
|
||||
assets:
|
||||
[
|
||||
]
|
||||
)
|
BIN
examples/save_load/assets/blueprints/Dynamic_inside_static.glb
Normal file
BIN
examples/save_load/assets/blueprints/Dynamic_inside_static.glb
Normal file
Binary file not shown.
@ -0,0 +1,7 @@
|
||||
(
|
||||
assets:
|
||||
[
|
||||
("Mover", File ( path: "blueprints/Mover.glb" )),
|
||||
("Material.001", File ( path: "materials/Material.001.glb" )),
|
||||
]
|
||||
)
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -5,5 +5,9 @@
|
||||
("Stone", File ( path: "materials/Stone.glb" )),
|
||||
("Mover", File ( path: "blueprints/Mover.glb" )),
|
||||
("Material.001", File ( path: "materials/Material.001.glb" )),
|
||||
("Dynamic_hierarchy", File ( path: "blueprints/Dynamic_hierarchy.glb" )),
|
||||
("Dynamic_inside_static", File ( path: "blueprints/Dynamic_inside_static.glb" )),
|
||||
("Mover", File ( path: "blueprints/Mover.glb" )),
|
||||
("Material.001", File ( path: "materials/Material.001.glb" )),
|
||||
]
|
||||
)
|
Binary file not shown.
BIN
examples/save_load/assets/materials/Dots Stroke.glb
Normal file
BIN
examples/save_load/assets/materials/Dots Stroke.glb
Normal file
Binary file not shown.
BIN
examples/save_load/assets/materials/Material.001.glb
Normal file
BIN
examples/save_load/assets/materials/Material.001.glb
Normal file
Binary file not shown.
BIN
examples/save_load/assets/materials/Stone.glb
Normal file
BIN
examples/save_load/assets/materials/Stone.glb
Normal file
Binary file not shown.
@ -3609,6 +3609,30 @@
|
||||
"type": "object",
|
||||
"typeInfo": "Value"
|
||||
},
|
||||
"bevy_egui::EguiSettings": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "bevy_egui::EguiSettings",
|
||||
"properties": {
|
||||
"default_open_url_target": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/core::option::Option<alloc::string::String>"
|
||||
}
|
||||
},
|
||||
"scale_factor": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/f32"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"scale_factor"
|
||||
],
|
||||
"short_name": "EguiSettings",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"bevy_gizmos::aabb::AabbGizmoConfigGroup": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
@ -12947,6 +12971,14 @@
|
||||
"type": "object",
|
||||
"typeInfo": "Value"
|
||||
},
|
||||
"core::ops::Range<f64>": {
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "core::ops::Range<f64>",
|
||||
"short_name": "Range<f64>",
|
||||
"type": "object",
|
||||
"typeInfo": "Value"
|
||||
},
|
||||
"core::option::Option<(u8, u8)>": {
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
@ -13661,6 +13693,295 @@
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::BVec2": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::BVec2",
|
||||
"properties": {
|
||||
"x": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/bool"
|
||||
}
|
||||
},
|
||||
"y": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/bool"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"x",
|
||||
"y"
|
||||
],
|
||||
"short_name": "BVec2",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::BVec3": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::BVec3",
|
||||
"properties": {
|
||||
"x": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/bool"
|
||||
}
|
||||
},
|
||||
"y": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/bool"
|
||||
}
|
||||
},
|
||||
"z": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/bool"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"x",
|
||||
"y",
|
||||
"z"
|
||||
],
|
||||
"short_name": "BVec3",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::BVec3A": {
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::BVec3A",
|
||||
"short_name": "BVec3A",
|
||||
"type": "object",
|
||||
"typeInfo": "Value"
|
||||
},
|
||||
"glam::BVec4": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::BVec4",
|
||||
"properties": {
|
||||
"w": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/bool"
|
||||
}
|
||||
},
|
||||
"x": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/bool"
|
||||
}
|
||||
},
|
||||
"y": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/bool"
|
||||
}
|
||||
},
|
||||
"z": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/bool"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"x",
|
||||
"y",
|
||||
"z",
|
||||
"w"
|
||||
],
|
||||
"short_name": "BVec4",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::BVec4A": {
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::BVec4A",
|
||||
"short_name": "BVec4A",
|
||||
"type": "object",
|
||||
"typeInfo": "Value"
|
||||
},
|
||||
"glam::DAffine2": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::DAffine2",
|
||||
"properties": {
|
||||
"matrix2": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::DMat2"
|
||||
}
|
||||
},
|
||||
"translation": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::DVec2"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"matrix2",
|
||||
"translation"
|
||||
],
|
||||
"short_name": "DAffine2",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::DAffine3": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::DAffine3",
|
||||
"properties": {
|
||||
"matrix3": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::DMat3"
|
||||
}
|
||||
},
|
||||
"translation": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::DVec3"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"matrix3",
|
||||
"translation"
|
||||
],
|
||||
"short_name": "DAffine3",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::DMat2": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::DMat2",
|
||||
"properties": {
|
||||
"x_axis": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::DVec2"
|
||||
}
|
||||
},
|
||||
"y_axis": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::DVec2"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"x_axis",
|
||||
"y_axis"
|
||||
],
|
||||
"short_name": "DMat2",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::DMat3": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::DMat3",
|
||||
"properties": {
|
||||
"x_axis": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::DVec3"
|
||||
}
|
||||
},
|
||||
"y_axis": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::DVec3"
|
||||
}
|
||||
},
|
||||
"z_axis": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::DVec3"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"x_axis",
|
||||
"y_axis",
|
||||
"z_axis"
|
||||
],
|
||||
"short_name": "DMat3",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::DMat4": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::DMat4",
|
||||
"properties": {
|
||||
"w_axis": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::DVec4"
|
||||
}
|
||||
},
|
||||
"x_axis": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::DVec4"
|
||||
}
|
||||
},
|
||||
"y_axis": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::DVec4"
|
||||
}
|
||||
},
|
||||
"z_axis": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::DVec4"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"x_axis",
|
||||
"y_axis",
|
||||
"z_axis",
|
||||
"w_axis"
|
||||
],
|
||||
"short_name": "DMat4",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::DQuat": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::DQuat",
|
||||
"properties": {
|
||||
"w": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/f64"
|
||||
}
|
||||
},
|
||||
"x": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/f64"
|
||||
}
|
||||
},
|
||||
"y": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/f64"
|
||||
}
|
||||
},
|
||||
"z": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/f64"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"x",
|
||||
"y",
|
||||
"z",
|
||||
"w"
|
||||
],
|
||||
"short_name": "DQuat",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::DVec2": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
@ -13686,6 +14007,74 @@
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::DVec3": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::DVec3",
|
||||
"properties": {
|
||||
"x": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/f64"
|
||||
}
|
||||
},
|
||||
"y": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/f64"
|
||||
}
|
||||
},
|
||||
"z": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/f64"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"x",
|
||||
"y",
|
||||
"z"
|
||||
],
|
||||
"short_name": "DVec3",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::DVec4": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::DVec4",
|
||||
"properties": {
|
||||
"w": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/f64"
|
||||
}
|
||||
},
|
||||
"x": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/f64"
|
||||
}
|
||||
},
|
||||
"y": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/f64"
|
||||
}
|
||||
},
|
||||
"z": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/f64"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"x",
|
||||
"y",
|
||||
"z",
|
||||
"w"
|
||||
],
|
||||
"short_name": "DVec4",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::IVec2": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
@ -13711,6 +14100,74 @@
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::IVec3": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::IVec3",
|
||||
"properties": {
|
||||
"x": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/i32"
|
||||
}
|
||||
},
|
||||
"y": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/i32"
|
||||
}
|
||||
},
|
||||
"z": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/i32"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"x",
|
||||
"y",
|
||||
"z"
|
||||
],
|
||||
"short_name": "IVec3",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::IVec4": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::IVec4",
|
||||
"properties": {
|
||||
"w": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/i32"
|
||||
}
|
||||
},
|
||||
"x": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/i32"
|
||||
}
|
||||
},
|
||||
"y": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/i32"
|
||||
}
|
||||
},
|
||||
"z": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/i32"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"x",
|
||||
"y",
|
||||
"z",
|
||||
"w"
|
||||
],
|
||||
"short_name": "IVec4",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::Mat2": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
@ -13736,6 +14193,37 @@
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::Mat3": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::Mat3",
|
||||
"properties": {
|
||||
"x_axis": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::Vec3"
|
||||
}
|
||||
},
|
||||
"y_axis": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::Vec3"
|
||||
}
|
||||
},
|
||||
"z_axis": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/glam::Vec3"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"x_axis",
|
||||
"y_axis",
|
||||
"z_axis"
|
||||
],
|
||||
"short_name": "Mat3",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::Mat3A": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
@ -13897,6 +14385,43 @@
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::UVec4": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
"isResource": false,
|
||||
"long_name": "glam::UVec4",
|
||||
"properties": {
|
||||
"w": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/u32"
|
||||
}
|
||||
},
|
||||
"x": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/u32"
|
||||
}
|
||||
},
|
||||
"y": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/u32"
|
||||
}
|
||||
},
|
||||
"z": {
|
||||
"type": {
|
||||
"$ref": "#/$defs/u32"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"x",
|
||||
"y",
|
||||
"z",
|
||||
"w"
|
||||
],
|
||||
"short_name": "UVec4",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
"glam::Vec2": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": false,
|
||||
|
@ -8,22 +8,22 @@
|
||||
),
|
||||
delta: (
|
||||
secs: 0,
|
||||
nanos: 19854342,
|
||||
nanos: 20094396,
|
||||
),
|
||||
delta_seconds: 0.019854343,
|
||||
delta_seconds_f64: 0.019854342,
|
||||
delta_seconds: 0.020094397,
|
||||
delta_seconds_f64: 0.020094396,
|
||||
elapsed: (
|
||||
secs: 0,
|
||||
nanos: 579651002,
|
||||
secs: 1,
|
||||
nanos: 493224348,
|
||||
),
|
||||
elapsed_seconds: 0.579651,
|
||||
elapsed_seconds_f64: 0.579651002,
|
||||
elapsed_seconds: 1.4932244,
|
||||
elapsed_seconds_f64: 1.493224348,
|
||||
elapsed_wrapped: (
|
||||
secs: 0,
|
||||
nanos: 579651002,
|
||||
secs: 1,
|
||||
nanos: 493224348,
|
||||
),
|
||||
elapsed_seconds_wrapped: 0.579651,
|
||||
elapsed_seconds_wrapped_f64: 0.579651002,
|
||||
elapsed_seconds_wrapped: 1.4932244,
|
||||
elapsed_seconds_wrapped_f64: 1.493224348,
|
||||
),
|
||||
"bevy_time::time::Time<bevy_time::virt::Virtual>": (
|
||||
context: (
|
||||
@ -41,22 +41,22 @@
|
||||
),
|
||||
delta: (
|
||||
secs: 0,
|
||||
nanos: 19854342,
|
||||
nanos: 20094396,
|
||||
),
|
||||
delta_seconds: 0.019854343,
|
||||
delta_seconds_f64: 0.019854342,
|
||||
delta_seconds: 0.020094397,
|
||||
delta_seconds_f64: 0.020094396,
|
||||
elapsed: (
|
||||
secs: 0,
|
||||
nanos: 579651002,
|
||||
secs: 1,
|
||||
nanos: 493224348,
|
||||
),
|
||||
elapsed_seconds: 0.579651,
|
||||
elapsed_seconds_f64: 0.579651002,
|
||||
elapsed_seconds: 1.4932244,
|
||||
elapsed_seconds_f64: 1.493224348,
|
||||
elapsed_wrapped: (
|
||||
secs: 0,
|
||||
nanos: 579651002,
|
||||
secs: 1,
|
||||
nanos: 493224348,
|
||||
),
|
||||
elapsed_seconds_wrapped: 0.579651,
|
||||
elapsed_seconds_wrapped_f64: 0.579651002,
|
||||
elapsed_seconds_wrapped: 1.4932244,
|
||||
elapsed_seconds_wrapped_f64: 1.493224348,
|
||||
),
|
||||
"bevy_time::time::Time<bevy_time::fixed::Fixed>": (
|
||||
context: (
|
||||
@ -66,7 +66,7 @@
|
||||
),
|
||||
overstep: (
|
||||
secs: 0,
|
||||
nanos: 1526002,
|
||||
nanos: 8849348,
|
||||
),
|
||||
),
|
||||
wrap_period: (
|
||||
@ -80,17 +80,17 @@
|
||||
delta_seconds: 0.015625,
|
||||
delta_seconds_f64: 0.015625,
|
||||
elapsed: (
|
||||
secs: 0,
|
||||
nanos: 578125000,
|
||||
secs: 1,
|
||||
nanos: 484375000,
|
||||
),
|
||||
elapsed_seconds: 0.578125,
|
||||
elapsed_seconds_f64: 0.578125,
|
||||
elapsed_seconds: 1.484375,
|
||||
elapsed_seconds_f64: 1.484375,
|
||||
elapsed_wrapped: (
|
||||
secs: 0,
|
||||
nanos: 578125000,
|
||||
secs: 1,
|
||||
nanos: 484375000,
|
||||
),
|
||||
elapsed_seconds_wrapped: 0.578125,
|
||||
elapsed_seconds_wrapped_f64: 0.578125,
|
||||
elapsed_seconds_wrapped: 1.484375,
|
||||
elapsed_seconds_wrapped_f64: 1.484375,
|
||||
),
|
||||
"bevy_render::camera::clear_color::ClearColor": (Srgba((
|
||||
red: 0.16862746,
|
||||
@ -125,16 +125,68 @@
|
||||
"bevy_gizmos::config::GizmoConfigStore": (),
|
||||
},
|
||||
entities: {
|
||||
4294967309: (
|
||||
4294967311: (
|
||||
components: {
|
||||
"blenvy::blueprints::spawn_from_blueprints::BlueprintInfo": (
|
||||
name: "Mover",
|
||||
path: "blueprints/Mover.glb",
|
||||
),
|
||||
"blenvy::blueprints::spawn_from_blueprints::SpawnBlueprint": (),
|
||||
"bevy_transform::components::transform::Transform": (
|
||||
translation: (
|
||||
x: 0.19871584,
|
||||
x: -2.217765,
|
||||
y: 1.2997229,
|
||||
z: 2.3971958,
|
||||
),
|
||||
rotation: (
|
||||
x: 0.10570976,
|
||||
y: 0.038342018,
|
||||
z: 0.09289465,
|
||||
w: 0.9893058,
|
||||
),
|
||||
scale: (
|
||||
x: 0.53947395,
|
||||
y: 0.53947395,
|
||||
z: 0.5394739,
|
||||
),
|
||||
),
|
||||
"bevy_transform::components::global_transform::GlobalTransform": ((
|
||||
matrix3: (
|
||||
x_axis: (
|
||||
x: 0.5285771,
|
||||
y: 0.10352973,
|
||||
z: -0.030331498,
|
||||
),
|
||||
y_axis: (
|
||||
x: -0.094783515,
|
||||
y: 0.5181065,
|
||||
z: 0.11667855,
|
||||
),
|
||||
z_axis: (
|
||||
x: 0.051521756,
|
||||
y: -0.10899262,
|
||||
z: 0.5258309,
|
||||
),
|
||||
),
|
||||
translation: (
|
||||
x: -2.2227652,
|
||||
y: 1.2997229,
|
||||
z: 2.3971958,
|
||||
),
|
||||
)),
|
||||
"blenvy::blueprints::spawn_from_blueprints::BlueprintInfo": (
|
||||
name: "Dynamic_hierarchy",
|
||||
path: "blueprints/Dynamic_hierarchy.glb",
|
||||
),
|
||||
"bevy_core::name::Name": (
|
||||
hash: 1803003925387469959,
|
||||
name: "Dynamic_hierarchy",
|
||||
),
|
||||
"blenvy::save_load::Dynamic": (),
|
||||
"blenvy::blueprints::spawn_from_blueprints::SpawnBlueprint": (),
|
||||
"bevy_render::view::visibility::InheritedVisibility": (true),
|
||||
},
|
||||
),
|
||||
4294967312: (
|
||||
components: {
|
||||
"bevy_transform::components::transform::Transform": (
|
||||
translation: (
|
||||
x: 0.2887157,
|
||||
y: 1.19514,
|
||||
z: -0.7909124,
|
||||
),
|
||||
@ -169,17 +221,78 @@
|
||||
),
|
||||
),
|
||||
translation: (
|
||||
x: 0.18871583,
|
||||
x: 0.2837157,
|
||||
y: 1.19514,
|
||||
z: -0.7909124,
|
||||
),
|
||||
)),
|
||||
"bevy_hierarchy::components::parent::Parent": (21474836492),
|
||||
"blenvy::blueprints::spawn_from_blueprints::BlueprintInfo": (
|
||||
name: "Mover",
|
||||
path: "blueprints/Mover.glb",
|
||||
),
|
||||
"bevy_core::name::Name": (
|
||||
hash: 10742641839607126956,
|
||||
hash: 3988719516189002069,
|
||||
name: "Mover",
|
||||
),
|
||||
"blenvy::save_load::Dynamic": (),
|
||||
"blenvy::blueprints::spawn_from_blueprints::SpawnBlueprint": (),
|
||||
"bevy_render::view::visibility::InheritedVisibility": (true),
|
||||
},
|
||||
),
|
||||
21474836498: (
|
||||
components: {
|
||||
"bevy_transform::components::transform::Transform": (
|
||||
translation: (
|
||||
x: 1.6942285,
|
||||
y: 0.50783855,
|
||||
z: -2.0131574,
|
||||
),
|
||||
rotation: (
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
w: 1.0,
|
||||
),
|
||||
scale: (
|
||||
x: 1.0,
|
||||
y: 1.0,
|
||||
z: 1.0,
|
||||
),
|
||||
),
|
||||
"bevy_transform::components::global_transform::GlobalTransform": ((
|
||||
matrix3: (
|
||||
x_axis: (
|
||||
x: 0.6095814,
|
||||
y: 0.1066819,
|
||||
z: -0.10043551,
|
||||
),
|
||||
y_axis: (
|
||||
x: -0.08811652,
|
||||
y: 0.6102711,
|
||||
z: 0.113412924,
|
||||
),
|
||||
z_axis: (
|
||||
x: 0.11706323,
|
||||
y: -0.096156046,
|
||||
z: 0.60836506,
|
||||
),
|
||||
),
|
||||
translation: (
|
||||
x: -1.6649909,
|
||||
y: 1.184185,
|
||||
z: 2.0619445,
|
||||
),
|
||||
)),
|
||||
"blenvy::blueprints::spawn_from_blueprints::BlueprintInfo": (
|
||||
name: "Mover",
|
||||
path: "blueprints/Mover.glb",
|
||||
),
|
||||
"bevy_core::name::Name": (
|
||||
hash: 14976337147749212273,
|
||||
name: "Mover.001",
|
||||
),
|
||||
"blenvy::save_load::Dynamic": (),
|
||||
"blenvy::blueprints::spawn_from_blueprints::SpawnBlueprint": (),
|
||||
"bevy_render::view::visibility::InheritedVisibility": (true),
|
||||
},
|
||||
),
|
||||
|
1
examples/save_load/assets/scenes/save.scn.ron.save.ron
Normal file
1
examples/save_load/assets/scenes/save.scn.ron.save.ron
Normal file
@ -0,0 +1 @@
|
||||
(dynamic: assets/scenes/save.scn.ron, static: levels/world.glb)
|
@ -12,10 +12,10 @@ pub mod in_game_saving;
|
||||
pub use in_game_saving::*;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use blenvy::{LoadRequest, LoadingFinished, SaveRequest, SavingFinished};
|
||||
use blenvy::{LoadRequest, LoadingFinished, SavingRequest, SavingFinished};
|
||||
|
||||
pub fn request_save(
|
||||
mut save_requests: EventWriter<SaveRequest>,
|
||||
mut save_requests: EventWriter<SavingRequest>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
|
||||
current_state: Res<State<GameState>>,
|
||||
@ -26,7 +26,7 @@ pub fn request_save(
|
||||
&& (current_state.get() != &GameState::InSaving)
|
||||
{
|
||||
next_game_state.set(GameState::InSaving);
|
||||
save_requests.send(SaveRequest {
|
||||
save_requests.send(SavingRequest {
|
||||
path: "save.scn.ron".into(),
|
||||
});
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
use std::any::TypeId;
|
||||
|
||||
use bevy::{prelude::*, utils::hashbrown::HashSet};
|
||||
use blenvy::{AddToGameWorld, BlenvyPlugin, BluePrintBundle, BlueprintInfo, Dynamic, DynamicBlueprintInstance, GameWorldTag, HideUntilReady, SaveRequest, SpawnBlueprint};
|
||||
use blenvy::{AddToGameWorld, BlenvyPlugin, BlueprintInfo, BlueprintWorld, Dynamic, DynamicBlueprintInstance, GameWorldTag, HideUntilReady, LoadingRequest, SavingRequest, SpawnBlueprint};
|
||||
use rand::Rng;
|
||||
|
||||
// mod game;
|
||||
@ -9,11 +9,13 @@ use rand::Rng;
|
||||
|
||||
mod component_examples;
|
||||
use component_examples::*;
|
||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(AssetPlugin::default()),
|
||||
WorldInspectorPlugin::new(),
|
||||
BlenvyPlugin {
|
||||
save_component_filter: SceneFilter::Allowlist(HashSet::from([
|
||||
TypeId::of::<Name>(),
|
||||
@ -49,19 +51,10 @@ fn setup_game(
|
||||
mut commands: Commands,
|
||||
) {
|
||||
|
||||
// here we spawn our game world/level, which is also a blueprint !
|
||||
|
||||
// would be nice: contains both static & dynamic stuff
|
||||
commands.spawn((
|
||||
BlueprintInfo::from_path("levels/World.glb"), // all we need is a Blueprint info...
|
||||
SpawnBlueprint, // and spawnblueprint to tell blenvy to spawn the blueprint now
|
||||
HideUntilReady, // only reveal the level once it is ready
|
||||
GameWorldTag,
|
||||
));
|
||||
|
||||
// here we spawn our game world/level, which is also a blueprint !
|
||||
commands.spawn((
|
||||
BlueprintInfo::from_path("levels/World_dynamic.glb"), // all we need is a Blueprint info...
|
||||
SpawnBlueprint, // and spawnblueprint to tell blenvy to spawn the blueprint now
|
||||
HideUntilReady, // only reveal the level once it is ready
|
||||
BlueprintWorld::from_path("levels/World.glb"), // will take care of loading both static & dynamic data
|
||||
));
|
||||
}
|
||||
|
||||
@ -97,47 +90,30 @@ fn move_movers(
|
||||
mut movers: Query<(&mut Transform), With<Dynamic>>
|
||||
) {
|
||||
for mut transform in movers.iter_mut(){
|
||||
println!("moving dynamic entity");
|
||||
transform.translation.x += 0.01;
|
||||
// println!("moving dynamic entity");
|
||||
transform.translation.x += 0.005;
|
||||
}
|
||||
}
|
||||
|
||||
fn save_game(
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut save_requests: EventWriter<SaveRequest>,
|
||||
mut save_requests: EventWriter<SavingRequest>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::KeyS) {
|
||||
save_requests.send(SaveRequest {
|
||||
save_requests.send(SavingRequest {
|
||||
path: "scenes/save.scn.ron".into(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
pub fn request_save(
|
||||
mut save_requests: EventWriter<SaveRequest>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
|
||||
current_state: Res<State<GameState>>,
|
||||
mut next_game_state: ResMut<NextState<GameState>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::KeyS)
|
||||
&& (current_state.get() != &GameState::InLoading)
|
||||
&& (current_state.get() != &GameState::InSaving)
|
||||
{
|
||||
next_game_state.set(GameState::InSaving);
|
||||
save_requests.send(SaveRequest {
|
||||
path: "save.scn.ron".into(),
|
||||
});
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
fn load_game(
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut load_requests: EventWriter<LoadingRequest>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::KeyL) {
|
||||
|
||||
load_requests.send(LoadingRequest {
|
||||
path: "scenes/save.scn.ron".into(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -9,4 +9,7 @@ bevy = { version = "0.14", features = ["dynamic_linking"] }
|
||||
blenvy = { path = "../../crates/blenvy" }
|
||||
#bevy_editor_pls = { version = "0.8" }
|
||||
rand = "0.8.5"
|
||||
json-writer ="0.3"
|
||||
json-writer ="0.3"
|
||||
|
||||
[dev-dependencies]
|
||||
bevy-inspector-egui = { version = "0.25.1"}
|
Loading…
Reference in New Issue
Block a user