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refactor(Blenvy): moved components & auto export into a sub folder for clarity
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@ -17,22 +17,20 @@ from bpy.props import (StringProperty)
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# components management
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from .bevy_components.components.operators import CopyComponentOperator, Fix_Component_Operator, OT_rename_component, RemoveComponentFromAllItemsOperator, RemoveComponentOperator, GenerateComponent_From_custom_property_Operator, PasteComponentOperator, AddComponentOperator, RenameHelper, Toggle_ComponentVisibility
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from .bevy_components.registry.registry import ComponentsRegistry,MissingBevyType
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from .bevy_components.registry.operators import (COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL, COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT, COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL, COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT, OT_select_component_name_to_replace, OT_select_object, ReloadRegistryOperator, OT_OpenSchemaFileBrowser)
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from .bevy_components.registry.ui import (BEVY_COMPONENTS_PT_Configuration, BEVY_COMPONENTS_PT_AdvancedToolsPanel, BEVY_COMPONENTS_PT_MissingTypesPanel, MISSING_TYPES_UL_List)
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from .bevy_components.components.metadata import (ComponentMetadata, ComponentsMeta)
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from .bevy_components.components.lists import GENERIC_LIST_OT_actions, Generic_LIST_OT_AddItem, Generic_LIST_OT_RemoveItem, Generic_LIST_OT_SelectItem
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from .bevy_components.components.maps import GENERIC_MAP_OT_actions
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from .bevy_components.components.definitions_list import (ComponentDefinitionsList, ClearComponentDefinitionsList)
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from .bevy_components.components.ui import (BEVY_COMPONENTS_PT_ComponentsPanel)
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from .add_ons.bevy_components.components.operators import CopyComponentOperator, Fix_Component_Operator, OT_rename_component, RemoveComponentFromAllItemsOperator, RemoveComponentOperator, GenerateComponent_From_custom_property_Operator, PasteComponentOperator, AddComponentOperator, RenameHelper, Toggle_ComponentVisibility
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from .add_ons.bevy_components.registry.registry import ComponentsRegistry,MissingBevyType
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from .add_ons.bevy_components.registry.operators import (COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL, COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT, COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL, COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT, OT_select_component_name_to_replace, OT_select_object, ReloadRegistryOperator, OT_OpenSchemaFileBrowser)
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from .add_ons.bevy_components.registry.ui import (BEVY_COMPONENTS_PT_Configuration, BEVY_COMPONENTS_PT_AdvancedToolsPanel, BEVY_COMPONENTS_PT_MissingTypesPanel, MISSING_TYPES_UL_List)
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from .add_ons.bevy_components.components.metadata import (ComponentMetadata, ComponentsMeta)
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from .add_ons.bevy_components.components.lists import GENERIC_LIST_OT_actions, Generic_LIST_OT_AddItem, Generic_LIST_OT_RemoveItem, Generic_LIST_OT_SelectItem
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from .add_ons.bevy_components.components.maps import GENERIC_MAP_OT_actions
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from .add_ons.bevy_components.components.definitions_list import (ComponentDefinitionsList, ClearComponentDefinitionsList)
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from .add_ons.bevy_components.components.ui import (BEVY_COMPONENTS_PT_ComponentsPanel)
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# auto export
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from .auto_export import gltf_post_export_callback
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from .auto_export.export.tracker import AutoExportTracker
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from .auto_export.settings import AutoExportSettings
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from .add_ons.auto_export import gltf_post_export_callback
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from .add_ons.auto_export.export.tracker import AutoExportTracker
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from .add_ons.auto_export.settings import AutoExportSettings
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# asset management
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from .assets.ui import Blenvy_assets
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@ -3,7 +3,9 @@ import os
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import bpy
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import traceback
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from ...core.scene_helpers import get_main_and_library_scenes
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from blenvy.core.scene_helpers import get_main_and_library_scenes
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from blenvy.blueprints.blueprints_scan import blueprints_scan
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from blenvy.blueprints.blueprint_helpers import inject_export_path_into_internal_blueprints
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from .get_blueprints_to_export import get_blueprints_to_export
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from .get_levels_to_export import get_levels_to_export
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@ -14,9 +16,6 @@ from .export_blueprints import export_blueprints
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from .export_materials import cleanup_materials, export_materials
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from ..modules.bevy_scene_components import remove_scene_components, upsert_scene_components
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from ...blueprints.blueprints_scan import blueprints_scan
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from ...blueprints.blueprint_helpers import inject_export_path_into_internal_blueprints
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"""this is the main 'central' function for all auto export """
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def auto_export(changes_per_scene, changed_export_parameters, settings):
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@ -2,7 +2,7 @@ import json
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import os
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import bpy
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from ...settings import load_settings
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from blenvy.settings import load_settings
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def get_standard_exporter_settings():
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standard_gltf_exporter_settings = load_settings(".blenvy_gltf_settings")
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@ -1,13 +1,13 @@
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import os
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import bpy
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from pathlib import Path
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from blenvy.blueprints.blueprint_helpers import inject_blueprints_list_into_main_scene, remove_blueprints_list_from_main_scene
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from ..constants import TEMPSCENE_PREFIX
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from ..helpers.generate_and_export import generate_and_export
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from .export_gltf import (generate_gltf_export_preferences, export_gltf)
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from ..modules.bevy_dynamic import is_object_dynamic, is_object_static
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from ..helpers.helpers_scenes import clear_hollow_scene, copy_hollowed_collection_into
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from ...blueprints.blueprint_helpers import inject_blueprints_list_into_main_scene, remove_blueprints_list_from_main_scene
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def export_main_scene(scene, blend_file_path, settings, blueprints_data):
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gltf_export_preferences = generate_gltf_export_preferences(settings)
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@ -2,9 +2,9 @@ import os
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import bpy
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from pathlib import Path
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from ...core.helpers_collections import (traverse_tree)
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from ...core.object_makers import make_cube
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from ...materials.materials_helpers import get_all_materials
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from blenvy.core.helpers_collections import (traverse_tree)
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from blenvy.core.object_makers import make_cube
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from blenvy.materials.materials_helpers import get_all_materials
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from ..helpers.generate_and_export import generate_and_export
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from .export_gltf import (generate_gltf_export_preferences)
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@ -1,6 +1,6 @@
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from ...core.scene_helpers import get_main_and_library_scenes
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from ...blueprints.blueprint_helpers import find_blueprints_not_on_disk
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from blenvy.core.scene_helpers import get_main_and_library_scenes
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from blenvy.blueprints.blueprint_helpers import find_blueprints_not_on_disk
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# TODO: this should also take the split/embed mode into account: if a nested collection changes AND embed is active, its container collection should also be exported
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def get_blueprints_to_export(changes_per_scene, changed_export_parameters, blueprints_data, settings):
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@ -1,6 +1,5 @@
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import bpy
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from ...core.scene_helpers import get_main_and_library_scenes
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from ...blueprints.blueprint_helpers import check_if_blueprint_on_disk
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from blenvy.core.scene_helpers import get_main_and_library_scenes
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from blenvy.blueprints.blueprint_helpers import check_if_blueprint_on_disk
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# IF collection_instances_combine_mode is not 'split' check for each scene if any object in changes_per_scene has an instance in the scene
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def changed_object_in_scene(scene_name, changes_per_scene, blueprints_data, collection_instances_combine_mode):
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@ -1,7 +1,6 @@
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import bpy
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from .project_diff import get_changes_per_scene, project_diff, serialize_current
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from ...settings import are_settings_identical
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from .auto_export import auto_export
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from .settings_diff import get_setting_changes
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@ -1,6 +1,6 @@
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import bpy
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from ...settings import are_settings_identical, load_settings, upsert_settings
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from blenvy.settings import are_settings_identical, load_settings, upsert_settings
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# which settings are specific to auto_export # TODO: can we infer this ?
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auto_export_parameter_names = [
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import bpy
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from blenvy.core.helpers_collections import (set_active_collection)
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from ..export.export_gltf import export_gltf
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from ...core.helpers_collections import (set_active_collection)
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"""
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generates a temporary scene, fills it with data, cleans up after itself
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import json
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import bpy
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from ...core.object_makers import (make_empty)
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from blenvy.core.object_makers import (make_empty)
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# these are mostly for when using this add-on together with the bevy_components add-on
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@ -1,6 +1,6 @@
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import bpy
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from ...core.object_makers import make_empty
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from blenvy.core.object_makers import make_empty
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# TODO: replace this with placing scene level custom properties once support for that has been added to bevy_gltf
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def upsert_scene_components(main_scenes):
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@ -4,7 +4,7 @@ from bpy_types import (Operator)
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from bpy.props import (StringProperty)
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from bpy_extras.io_utils import ImportHelper
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from ...settings import upsert_settings
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from blenvy.settings import upsert_settings
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from ..components.metadata import apply_customProperty_values_to_item_propertyGroups, apply_propertyGroup_values_to_item_customProperties, ensure_metadata_for_all_items
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from ..propGroups.prop_groups import generate_propertyGroups_for_components
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@ -6,7 +6,7 @@ from pathlib import Path
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from bpy_types import (PropertyGroup)
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from bpy.props import (StringProperty, BoolProperty, FloatProperty, FloatVectorProperty, IntProperty, IntVectorProperty, EnumProperty, PointerProperty, CollectionProperty)
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from ...settings import load_settings
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from blenvy.settings import load_settings
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from ..propGroups.prop_groups import generate_propertyGroups_for_components
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from ..components.metadata import ComponentMetadata, ensure_metadata_for_all_items
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from bpy.props import (EnumProperty, PointerProperty, StringProperty, CollectionProperty, IntProperty)
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from .scene_helpers import SceneSelector
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from ..settings import upsert_settings, load_settings
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import blenvy.auto_export.settings as auto_export_settings
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import blenvy.add_ons.auto_export.settings as auto_export_settings
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def update_scene_lists(self, context):
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blenvy = self# context.window_manager.blenvy
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import bpy
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import blenvy.bevy_components.ui as components_ui
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import blenvy.auto_export.ui as auto_export_ui
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from blenvy.settings import load_settings
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import blenvy.add_ons.bevy_components.ui as components_ui
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import blenvy.add_ons.auto_export.ui as auto_export_ui
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# from ...bevy_components.components import ui# as components_ui
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######################################################
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