refactor(Blenvy): moved components & auto export into a sub folder for clarity

This commit is contained in:
kaosat.dev 2024-05-25 13:26:30 +02:00
parent 26e75742b2
commit ea982d330f
57 changed files with 33 additions and 39 deletions

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@ -17,22 +17,20 @@ from bpy.props import (StringProperty)
# components management # components management
from .bevy_components.components.operators import CopyComponentOperator, Fix_Component_Operator, OT_rename_component, RemoveComponentFromAllItemsOperator, RemoveComponentOperator, GenerateComponent_From_custom_property_Operator, PasteComponentOperator, AddComponentOperator, RenameHelper, Toggle_ComponentVisibility from .add_ons.bevy_components.components.operators import CopyComponentOperator, Fix_Component_Operator, OT_rename_component, RemoveComponentFromAllItemsOperator, RemoveComponentOperator, GenerateComponent_From_custom_property_Operator, PasteComponentOperator, AddComponentOperator, RenameHelper, Toggle_ComponentVisibility
from .add_ons.bevy_components.registry.registry import ComponentsRegistry,MissingBevyType
from .bevy_components.registry.registry import ComponentsRegistry,MissingBevyType from .add_ons.bevy_components.registry.operators import (COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL, COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT, COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL, COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT, OT_select_component_name_to_replace, OT_select_object, ReloadRegistryOperator, OT_OpenSchemaFileBrowser)
from .bevy_components.registry.operators import (COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL, COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT, COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL, COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT, OT_select_component_name_to_replace, OT_select_object, ReloadRegistryOperator, OT_OpenSchemaFileBrowser) from .add_ons.bevy_components.registry.ui import (BEVY_COMPONENTS_PT_Configuration, BEVY_COMPONENTS_PT_AdvancedToolsPanel, BEVY_COMPONENTS_PT_MissingTypesPanel, MISSING_TYPES_UL_List)
from .bevy_components.registry.ui import (BEVY_COMPONENTS_PT_Configuration, BEVY_COMPONENTS_PT_AdvancedToolsPanel, BEVY_COMPONENTS_PT_MissingTypesPanel, MISSING_TYPES_UL_List) from .add_ons.bevy_components.components.metadata import (ComponentMetadata, ComponentsMeta)
from .add_ons.bevy_components.components.lists import GENERIC_LIST_OT_actions, Generic_LIST_OT_AddItem, Generic_LIST_OT_RemoveItem, Generic_LIST_OT_SelectItem
from .bevy_components.components.metadata import (ComponentMetadata, ComponentsMeta) from .add_ons.bevy_components.components.maps import GENERIC_MAP_OT_actions
from .bevy_components.components.lists import GENERIC_LIST_OT_actions, Generic_LIST_OT_AddItem, Generic_LIST_OT_RemoveItem, Generic_LIST_OT_SelectItem from .add_ons.bevy_components.components.definitions_list import (ComponentDefinitionsList, ClearComponentDefinitionsList)
from .bevy_components.components.maps import GENERIC_MAP_OT_actions from .add_ons.bevy_components.components.ui import (BEVY_COMPONENTS_PT_ComponentsPanel)
from .bevy_components.components.definitions_list import (ComponentDefinitionsList, ClearComponentDefinitionsList)
from .bevy_components.components.ui import (BEVY_COMPONENTS_PT_ComponentsPanel)
# auto export # auto export
from .auto_export import gltf_post_export_callback from .add_ons.auto_export import gltf_post_export_callback
from .auto_export.export.tracker import AutoExportTracker from .add_ons.auto_export.export.tracker import AutoExportTracker
from .auto_export.settings import AutoExportSettings from .add_ons.auto_export.settings import AutoExportSettings
# asset management # asset management
from .assets.ui import Blenvy_assets from .assets.ui import Blenvy_assets

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@ -3,7 +3,9 @@ import os
import bpy import bpy
import traceback import traceback
from ...core.scene_helpers import get_main_and_library_scenes from blenvy.core.scene_helpers import get_main_and_library_scenes
from blenvy.blueprints.blueprints_scan import blueprints_scan
from blenvy.blueprints.blueprint_helpers import inject_export_path_into_internal_blueprints
from .get_blueprints_to_export import get_blueprints_to_export from .get_blueprints_to_export import get_blueprints_to_export
from .get_levels_to_export import get_levels_to_export from .get_levels_to_export import get_levels_to_export
@ -14,9 +16,6 @@ from .export_blueprints import export_blueprints
from .export_materials import cleanup_materials, export_materials from .export_materials import cleanup_materials, export_materials
from ..modules.bevy_scene_components import remove_scene_components, upsert_scene_components from ..modules.bevy_scene_components import remove_scene_components, upsert_scene_components
from ...blueprints.blueprints_scan import blueprints_scan
from ...blueprints.blueprint_helpers import inject_export_path_into_internal_blueprints
"""this is the main 'central' function for all auto export """ """this is the main 'central' function for all auto export """
def auto_export(changes_per_scene, changed_export_parameters, settings): def auto_export(changes_per_scene, changed_export_parameters, settings):

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@ -2,7 +2,7 @@ import json
import os import os
import bpy import bpy
from ...settings import load_settings from blenvy.settings import load_settings
def get_standard_exporter_settings(): def get_standard_exporter_settings():
standard_gltf_exporter_settings = load_settings(".blenvy_gltf_settings") standard_gltf_exporter_settings = load_settings(".blenvy_gltf_settings")

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@ -1,13 +1,13 @@
import os import os
import bpy import bpy
from pathlib import Path from pathlib import Path
from blenvy.blueprints.blueprint_helpers import inject_blueprints_list_into_main_scene, remove_blueprints_list_from_main_scene
from ..constants import TEMPSCENE_PREFIX from ..constants import TEMPSCENE_PREFIX
from ..helpers.generate_and_export import generate_and_export from ..helpers.generate_and_export import generate_and_export
from .export_gltf import (generate_gltf_export_preferences, export_gltf) from .export_gltf import (generate_gltf_export_preferences, export_gltf)
from ..modules.bevy_dynamic import is_object_dynamic, is_object_static from ..modules.bevy_dynamic import is_object_dynamic, is_object_static
from ..helpers.helpers_scenes import clear_hollow_scene, copy_hollowed_collection_into from ..helpers.helpers_scenes import clear_hollow_scene, copy_hollowed_collection_into
from ...blueprints.blueprint_helpers import inject_blueprints_list_into_main_scene, remove_blueprints_list_from_main_scene
def export_main_scene(scene, blend_file_path, settings, blueprints_data): def export_main_scene(scene, blend_file_path, settings, blueprints_data):
gltf_export_preferences = generate_gltf_export_preferences(settings) gltf_export_preferences = generate_gltf_export_preferences(settings)

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@ -2,9 +2,9 @@ import os
import bpy import bpy
from pathlib import Path from pathlib import Path
from ...core.helpers_collections import (traverse_tree) from blenvy.core.helpers_collections import (traverse_tree)
from ...core.object_makers import make_cube from blenvy.core.object_makers import make_cube
from ...materials.materials_helpers import get_all_materials from blenvy.materials.materials_helpers import get_all_materials
from ..helpers.generate_and_export import generate_and_export from ..helpers.generate_and_export import generate_and_export
from .export_gltf import (generate_gltf_export_preferences) from .export_gltf import (generate_gltf_export_preferences)

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@ -1,6 +1,6 @@
from ...core.scene_helpers import get_main_and_library_scenes from blenvy.core.scene_helpers import get_main_and_library_scenes
from ...blueprints.blueprint_helpers import find_blueprints_not_on_disk from blenvy.blueprints.blueprint_helpers import find_blueprints_not_on_disk
# TODO: this should also take the split/embed mode into account: if a nested collection changes AND embed is active, its container collection should also be exported # TODO: this should also take the split/embed mode into account: if a nested collection changes AND embed is active, its container collection should also be exported
def get_blueprints_to_export(changes_per_scene, changed_export_parameters, blueprints_data, settings): def get_blueprints_to_export(changes_per_scene, changed_export_parameters, blueprints_data, settings):

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@ -1,6 +1,5 @@
import bpy from blenvy.core.scene_helpers import get_main_and_library_scenes
from ...core.scene_helpers import get_main_and_library_scenes from blenvy.blueprints.blueprint_helpers import check_if_blueprint_on_disk
from ...blueprints.blueprint_helpers import check_if_blueprint_on_disk
# IF collection_instances_combine_mode is not 'split' check for each scene if any object in changes_per_scene has an instance in the scene # IF collection_instances_combine_mode is not 'split' check for each scene if any object in changes_per_scene has an instance in the scene
def changed_object_in_scene(scene_name, changes_per_scene, blueprints_data, collection_instances_combine_mode): def changed_object_in_scene(scene_name, changes_per_scene, blueprints_data, collection_instances_combine_mode):

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@ -1,7 +1,6 @@
import bpy import bpy
from .project_diff import get_changes_per_scene, project_diff, serialize_current from .project_diff import get_changes_per_scene, project_diff, serialize_current
from ...settings import are_settings_identical
from .auto_export import auto_export from .auto_export import auto_export
from .settings_diff import get_setting_changes from .settings_diff import get_setting_changes

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@ -1,6 +1,6 @@
import bpy import bpy
from ...settings import are_settings_identical, load_settings, upsert_settings from blenvy.settings import are_settings_identical, load_settings, upsert_settings
# which settings are specific to auto_export # TODO: can we infer this ? # which settings are specific to auto_export # TODO: can we infer this ?
auto_export_parameter_names = [ auto_export_parameter_names = [

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@ -1,6 +1,6 @@
import bpy import bpy
from blenvy.core.helpers_collections import (set_active_collection)
from ..export.export_gltf import export_gltf from ..export.export_gltf import export_gltf
from ...core.helpers_collections import (set_active_collection)
""" """
generates a temporary scene, fills it with data, cleans up after itself generates a temporary scene, fills it with data, cleans up after itself

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@ -1,6 +1,6 @@
import json import json
import bpy import bpy
from ...core.object_makers import (make_empty) from blenvy.core.object_makers import (make_empty)
# these are mostly for when using this add-on together with the bevy_components add-on # these are mostly for when using this add-on together with the bevy_components add-on

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@ -1,6 +1,6 @@
import bpy import bpy
from ...core.object_makers import make_empty from blenvy.core.object_makers import make_empty
# TODO: replace this with placing scene level custom properties once support for that has been added to bevy_gltf # TODO: replace this with placing scene level custom properties once support for that has been added to bevy_gltf
def upsert_scene_components(main_scenes): def upsert_scene_components(main_scenes):

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@ -4,7 +4,7 @@ from bpy_types import (Operator)
from bpy.props import (StringProperty) from bpy.props import (StringProperty)
from bpy_extras.io_utils import ImportHelper from bpy_extras.io_utils import ImportHelper
from ...settings import upsert_settings from blenvy.settings import upsert_settings
from ..components.metadata import apply_customProperty_values_to_item_propertyGroups, apply_propertyGroup_values_to_item_customProperties, ensure_metadata_for_all_items from ..components.metadata import apply_customProperty_values_to_item_propertyGroups, apply_propertyGroup_values_to_item_customProperties, ensure_metadata_for_all_items
from ..propGroups.prop_groups import generate_propertyGroups_for_components from ..propGroups.prop_groups import generate_propertyGroups_for_components

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@ -6,7 +6,7 @@ from pathlib import Path
from bpy_types import (PropertyGroup) from bpy_types import (PropertyGroup)
from bpy.props import (StringProperty, BoolProperty, FloatProperty, FloatVectorProperty, IntProperty, IntVectorProperty, EnumProperty, PointerProperty, CollectionProperty) from bpy.props import (StringProperty, BoolProperty, FloatProperty, FloatVectorProperty, IntProperty, IntVectorProperty, EnumProperty, PointerProperty, CollectionProperty)
from ...settings import load_settings from blenvy.settings import load_settings
from ..propGroups.prop_groups import generate_propertyGroups_for_components from ..propGroups.prop_groups import generate_propertyGroups_for_components
from ..components.metadata import ComponentMetadata, ensure_metadata_for_all_items from ..components.metadata import ComponentMetadata, ensure_metadata_for_all_items

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@ -4,7 +4,7 @@ from bpy_types import (PropertyGroup)
from bpy.props import (EnumProperty, PointerProperty, StringProperty, CollectionProperty, IntProperty) from bpy.props import (EnumProperty, PointerProperty, StringProperty, CollectionProperty, IntProperty)
from .scene_helpers import SceneSelector from .scene_helpers import SceneSelector
from ..settings import upsert_settings, load_settings from ..settings import upsert_settings, load_settings
import blenvy.auto_export.settings as auto_export_settings import blenvy.add_ons.auto_export.settings as auto_export_settings
def update_scene_lists(self, context): def update_scene_lists(self, context):
blenvy = self# context.window_manager.blenvy blenvy = self# context.window_manager.blenvy

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@ -1,7 +1,6 @@
import bpy import bpy
import blenvy.bevy_components.ui as components_ui import blenvy.add_ons.bevy_components.ui as components_ui
import blenvy.auto_export.ui as auto_export_ui import blenvy.add_ons.auto_export.ui as auto_export_ui
from blenvy.settings import load_settings
# from ...bevy_components.components import ui# as components_ui # from ...bevy_components.components import ui# as components_ui
###################################################### ######################################################