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Sándor Czettner 2024-08-23 15:11:40 +02:00 committed by GitHub
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4 changed files with 2 additions and 25 deletions

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@ -24,8 +24,7 @@ This guide assumes you use Blender 4.2 or newer and have set it to English.
<summary>This window should show up</summary>
<img src="img/install.png" width=50%>
</summary>
</details>
- Leave all settings as is and click on `OK`
@ -315,4 +314,4 @@ Okay, maybe not that much glory. But the important part is that the player is vi
- Read the [Blenvy for Bevy](../../crates/blenvy/README.md) documentation for more features on the Bevy side.
- Read the [Blenvy for Blender](../../tools/blenvy/README.md) documentation for more features on the Blender side.
- Read about the [Avian Physics Integration](../avian/readme.md) to learn how to setup colliders in Blender that will be used by the Avian physics engine in Bevy.
- Read about the [Avian Physics Integration](../avian/README.md) to learn how to setup colliders in Blender that will be used by the Avian physics engine in Bevy.

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@ -1,20 +1,5 @@
use bevy::prelude::*;
#[derive(Component, Reflect, Debug)]
#[reflect(Component)]
/// Component for cameras, with an offset from the Trackable target
///
pub struct CameraTracking {
pub offset: Vec3,
}
impl Default for CameraTracking {
fn default() -> Self {
CameraTracking {
offset: Vec3::new(0.0, 6.0, 8.0),
}
}
}
#[derive(Component, Reflect, Debug, Deref, DerefMut)]
#[reflect(Component)]
/// Component for cameras, with an offset from the Trackable target

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@ -11,7 +11,6 @@ pub struct CameraPlugin;
impl Plugin for CameraPlugin {
fn build(&self, app: &mut App) {
app.register_type::<CameraTrackable>()
.register_type::<CameraTracking>()
.register_type::<CameraTrackingOffset>()
.register_type::<SSAOSettings>()
.add_systems(

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@ -97,8 +97,6 @@ expected_custom_property_values = {'bevy_animation::AnimationPlayer': '(animatio
'blenvy::blender_settings::lighting::BlenderShadowSettings': '(cascade_size: 0)',
'bevy_gltf_worlflow_examples_common::core::camera::camera_replace_proxies::SSAOSettings': '()',
'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTrackable': '()',
'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTracking': '(offset: Vec3(x:0.0, y:0.0, '
'z:0.0))',
'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTrackingOffset': '(Vec3(x:0.0, y:0.0, '
'z:0.0))',
'bevy_gltf_worlflow_examples_common::game::picking::Pickable': '()',
@ -359,10 +357,6 @@ expected_custom_property_values_randomized = {'bevy_animation::AnimationPlayer':
'blenvy::blender_settings::lighting::BlenderShadowSettings': '(cascade_size: 73)',
'bevy_gltf_worlflow_examples_common::core::camera::camera_replace_proxies::SSAOSettings': '()',
'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTrackable': '()',
'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTracking': '(offset: '
'Vec3(x:0.5714026093482971, '
'y:0.42888906598091125, '
'z:0.5780913233757019))',
'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTrackingOffset': '(Vec3(x:0.5714026093482971, '
'y:0.42888906598091125, '
'z:0.5780913233757019))',