save and load?
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@ -25,6 +25,8 @@ conversion_tables = {
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"bevy_color::srgba::Srgba": lambda value: "Srgba(red:"+str(value[0])+ ", green:"+str(value[1])+ ", blue:"+str(value[2])+ ", alpha:"+str(value[3])+ ")",
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"bevy_color::linear_rgba::LinearRgba": lambda value: "LinearRgba(red:"+str(value[0])+ ", green:"+str(value[1])+ ", blue:"+str(value[2])+ ", alpha:"+str(value[3])+ ")",
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"bevy_color::hsva::Hsva": lambda value: "Hsva(hue:"+str(value[0])+ ", saturation:"+str(value[1])+ ", value:"+str(value[2])+ ", alpha:"+str(value[3])+ ")",
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"bevy_ecs::entity::Entity": lambda value: "Entity(name:" + str(value) + ")"
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}
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#converts the value of a property group(no matter its complexity) into a single custom property value
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@ -1,3 +1,4 @@
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import bpy
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from bpy_types import PropertyGroup
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import re
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@ -126,6 +127,10 @@ def parse_color_hsva(value, caster, typeName):
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parsed = parse_struct_string(value.replace(typeName,"").replace("(", "").replace(")","") )
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return [caster(parsed['hue']), caster(parsed['saturation']), caster(parsed['value']), caster(parsed['alpha'])]
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def parse_entity(value):
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parsed = parse_struct_string(value.replace("Entity","").replace("(", "").replace(")","") )
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bpy.context.scene.objects[parsed["name"]]
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def to_int(input):
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return int(float(input))
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@ -171,7 +176,7 @@ type_mappings = {
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"bevy_color::linear_rgba::LinearRgba": lambda value: parse_color_rgba(value, float, "LinearRgba"),
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"bevy_color::hsva::Hsva": lambda value: parse_color_hsva(value, float, "Hsva"),
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'bevy_ecs::entity::Entity': lambda value: int(value), # TODO: whatdafuq do we do here?
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"bevy_ecs::entity::Entity": parse_entity,
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}
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def is_def_value_type(definition, registry):
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