docs(Blenvy:Blender): continued work on docs

This commit is contained in:
kaosat.dev 2024-07-19 14:57:40 +02:00
parent 4fcf842405
commit ee14ec69bd
9 changed files with 73 additions and 11 deletions

View File

@ -6,13 +6,13 @@ This [Blender addon](https://github.com/kaosat-dev/Blender_bevy_components_workf
- the UI is **automatically generated** based on a **registry schema** file, an export of all your **registered** Bevy components's information, generated
by the registry export part of the [Blenvy](https://crates.io/crates/blenvy) crate
- the ability to **toggle components** on/off without having to remove the component from the object
- an easy way to create blueprints/prefabs (just collections !) & levels
- a way to setup you assets for your levels & blueprints
- an automatic export of your level/world from Blender to gltf whenever you save your Blend file.
- export of used /marked collections as [Gltf blueprints](../../crates/blenvy/README.md)
- change detection, so that only the levels & blueprints you have changed get exported when you save your blend file
- export of material librairies
- a way to setup you assets for your levels & blueprints in Blender
If you want to know more about the technical details , see [here]()
@ -36,34 +36,90 @@ If you can I would generally recommend starting fresh, but a lot of effort has b
![blender addon install](./docs/blender_addon_install2.png)
* up to Blender 4.1
* for Blender 4.2 , just drag & drop the zip file onto Blender to start the installation process
## Quickstart
* set your level & library scenes (the only things that are not pre-configured)
![blenvy common settings](./docs/blenvy_configuration_common.png)
* create your blueprints & levels
* add components (remember to configure the Bevy side first )
* save your blend file at any point , the rest is done automatically (export of levels & blueprints, etc)
## Configuration:
### Bevy side
- setup the [Blenvy crate](https://crates.io/crates/blenvy) for your project (see the crate's documentation for that), and compile/run it to get the ```registry.json``` file to enable adding/editing your components in Blender
### Blender side
> The add-on comes almost mostly pre-configured with sensible defaults, but you can set the following settings to your liking
> The add-on comes almost completely pre-configured with sensible defaults, but you can set the following settings to your liking
#### Common
The first tab (and the one that is open by default in a new project) contains the common settings:
![blenvy common settings](./docs/blenvy_configuration_common.png)
you **need** to tell Blenvy
- what your level scenes are (what Blender scenes should become levels in Bevy)
- what your library scenes are (what Blender scenes will store your library of re-useable blueprints)
Blenvy is opinionated !
- keep you art/sources (usually not delivered with your game) seperate from your game assets
- keep your blueprints/levels/materials gltf files seperate
##### Root Folder
- this is the same folder as your Bevy projects main folder: the path here is relative to the current .blend file
##### Assets Folder
- a path, relative to the *root* folder above, where you want to store your assets (delivered with your game)
##### Library Folder
- a path, relative to the *assets* folder above, where you want to store your *blueprints*
##### Levels Folder
- a path, relative to the *assets* folder above, where you want to store your *levels*
##### Materials Folder
- a path, relative to the *assets* folder above, where you want to store your *materials*
#####
- level scenes: what are the scenes in your .blend file that are levels/worlds
- library scenes: what are the scenes in your .blend file that contain your libraries of blueprints (that you then use in your levels)
#### Recomended folder structure
![recomended folder structure](./docs/blenvy_recommended_folder_structure.png)
![recomended folder structure art](./docs/blenvy_recommended_folder_structure_art.png)
![recomended folder structure assets](./docs/blenvy_recommended_folder_structure_assets.png)
#### Components
> the defaults are already pre-set to match those on the Bevy side for the location of the ```registry.json``` file, unless you want to store it somewhere other than ```assets/registry.json```
The second tab contains the component settings:
![blenvy component settings](./docs/blenvy_configuration_components.png)
> you normally do not need to do anything, as the defaults are already pre-set to match those on the Bevy side for the location of the ```registry.json``` file, unless you want to store it somewhere other than ```assets/registry.json```
- Go to the new Components tab in the **configuration** tab
@ -85,7 +141,11 @@ Blenvy is opinionated !
![registry file polling](./docs/registry_polling.png)
#### Auto-export
#### Export
Last but not least, the export/ auto-export settings tab
![blenvy export settings](./docs/blenvy_configuration_export.png)
### Materials
@ -130,6 +190,8 @@ There are only a few things to keep in mind
Take a look at the [relevant](../../examples/demo/) example for more [details](../../examples/demo/art/)
## Useage
### Components

View File

@ -101,7 +101,7 @@ class BLENVY_PT_SidePanel(bpy.types.Panel):
if config_mode == 'EXPORT':
header, panel = layout.panel("auto_export", default_closed=False)
header.label(text="Auto Export")
header.label(text="Export")
if panel:
auto_export_ui.draw_settings_ui(panel, blenvy.auto_export)

Binary file not shown.

After

Width:  |  Height:  |  Size: 42 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 30 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 54 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 26 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 21 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB