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chore(auto_export): preferences/properties cleanups
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@ -1,22 +1,22 @@
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import bpy
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class SceneLink(bpy.types.PropertyGroup):
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name: bpy.props.StringProperty(name="")
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scene: bpy.props.PointerProperty(type=bpy.types.Scene)
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name: bpy.props.StringProperty(name="") # type: ignore
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scene: bpy.props.PointerProperty(type=bpy.types.Scene) # type: ignore
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class SceneLinks(bpy.types.PropertyGroup):
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name = bpy.props.StringProperty(name="List of scenes to export", default="Unknown")
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items: bpy.props.CollectionProperty(type = SceneLink)
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items: bpy.props.CollectionProperty(type = SceneLink) # type: ignore
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class CUSTOM_PG_sceneName(bpy.types.PropertyGroup):
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name: bpy.props.StringProperty()
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display: bpy.props.BoolProperty()
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name: bpy.props.StringProperty() # type: ignore
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display: bpy.props.BoolProperty() # type: ignore
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class CollectionToExport(bpy.types.PropertyGroup):
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name: bpy.props.StringProperty(name="")
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name: bpy.props.StringProperty(name="") # type: ignore
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class BlueprintsToExport(bpy.types.PropertyGroup):
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name = bpy.props.StringProperty(name="List of collections to export", default="Unknown")
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items: bpy.props.CollectionProperty(type = CollectionToExport)
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items: bpy.props.CollectionProperty(type = CollectionToExport) # type: ignore
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@ -27,28 +27,31 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
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#filename_ext = ''
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#filepath: bpy.props.StringProperty(subtype="FILE_PATH", default="") # type: ignore
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# Filters folders
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filter_folder: BoolProperty(
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default=True,
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options={"HIDDEN"}
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) # type: ignore
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#list of settings (other than purely gltf settings) whose change should trigger a re-generation of gltf files
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white_list = ['auto_export',
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white_list = [
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'auto_export',
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'export_root_folder',
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'export_output_folder',
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'export_library_scene_name',
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'export_change_detection',
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'export_scene_settings',
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'main_scenes',
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'library_scenes',
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'main_scenes_index',
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'library_scenes_index',
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'main_scene_names',
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'library_scene_names',
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'export_blueprints',
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'export_blueprints_path',
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'export_marked_assets',
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'collection_instances_combine_mode',
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'export_levels_path',
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'export_separate_dynamic_and_static_objects',
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'export_materials_library',
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'export_materials_path',
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'export_scene_settings'
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]
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@classmethod
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@ -369,9 +372,10 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
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section = layout.box()
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section.enabled = controls_enabled
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section.prop(self, "root_folder")
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section.prop(self, "export_root_folder")
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section.prop(operator, "export_output_folder", text="Export Folder relative to root")
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section.prop(operator, "export_scene_settings")
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section.prop(operator, "export_change_detection")
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"""header, panel = layout.panel("my_panel_id", default_closed=False)
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header.label(text="Hello World")
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if panel:
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@ -11,39 +11,38 @@ from bpy.props import (BoolProperty,
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from .internals import (CUSTOM_PG_sceneName)
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AutoExportGltfPreferenceNames = [
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'will_save_settings',
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'direct_mode',# specific to main auto_export operator
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'auto_export',
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'export_root_folder',
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'export_output_folder',
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'export_library_scene_name',
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'export_change_detection',
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'export_blueprints',
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'export_blueprints_path',
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'export_marked_assets',
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'collection_instances_combine_mode',
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'export_separate_dynamic_and_static_objects',
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'export_materials_library',
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'export_materials_path',
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'export_scene_settings',
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'main_scenes',
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'library_scenes',
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'main_scenes_index',
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'library_scenes_index',
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'direct_mode',# specific to main auto_export operator
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'main_scene_names',
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'library_scene_names',
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'previous_export_settings',
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'will_save_settings',
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'export_blueprints',
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'export_blueprints_path',
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'export_marked_assets',
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'collection_instances_combine_mode',
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'export_levels_path',
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'export_separate_dynamic_and_static_objects',
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'export_materials_library',
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'export_materials_path',
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]
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def on_export_output_folder_updated(self, context):
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#self.root_folder = os.path.relpath(self.root_folder)
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#self.export_output_folder = os.path.join(self.root_folder, self.export_output_folder)
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print("on_foo_updated", self.root_folder, self.export_output_folder)
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#self.export_root_folder = os.path.relpath(self.export_root_folder)
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#self.export_output_folder = os.path.join(self.export_root_folder, self.export_output_folder)
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print("on_foo_updated", self.export_root_folder, self.export_output_folder)
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class AutoExportGltfAddonPreferences(AddonPreferences):
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# this must match the add-on name, use '__package__'
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@ -78,7 +77,7 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
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default=True
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) # type: ignore
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root_folder: StringProperty(
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export_root_folder: StringProperty(
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name = "Project Root Path",
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description="The root folder of your (Bevy) project (not assets!)",
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subtype='DIR_PATH',
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@ -102,16 +101,12 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
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default=True
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) # type: ignore
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export_library_scene_name: StringProperty(
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name='Library scene',
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description='The name of the library scene to auto export',
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default='Library'
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) # type: ignore
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export_change_detection: BoolProperty(
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name='Change detection',
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description='Use change detection to determine what/if should be exported',
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default=True
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) # type: ignore
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# scene components
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export_scene_settings: BoolProperty(
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name='Export scene settings',
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