chore(auto_export): cleanups
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@ -5,9 +5,6 @@ from ..helpers.helpers_scenes import (get_scenes, )
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# IF collection_instances_combine_mode is not 'split' check for each scene if any object in changes_per_scene has an instance in the scene
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def changed_object_in_scene(scene_name, changes_per_scene, blueprints_data, collection_instances_combine_mode):
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# Embed / EmbedExternal
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"""if collection_instances_combine_mode == "Split": # 1 => Embed
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return False"""
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blueprints_from_objects = blueprints_data.blueprints_from_objects
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blueprint_instances_in_scene = blueprints_data.blueprint_instances_per_main_scene.get(scene_name, None)
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@ -34,7 +31,6 @@ def changed_object_in_scene(scene_name, changes_per_scene, blueprints_data, coll
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# changes => list of changed objects (regardless of wether they have been changed in main scene or in lib scene)
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# wich of those objects are blueprint instances
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# we need a list of changed objects that are blueprint instances
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return level_needs_export
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return False
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@ -178,10 +178,10 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
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# if there were no setting before, it is new, we need export
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changed = False
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if previous_auto_settings == None:
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print("previous settings missing, exporting")
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#print("previous settings missing, exporting")
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changed = True
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elif previous_gltf_settings == None:
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print("previous gltf settings missing, exporting")
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#print("previous gltf settings missing, exporting")
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previous_gltf_settings = bpy.data.texts.new(".gltf_auto_export_gltf_settings_previous")
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previous_gltf_settings.write(json.dumps({}))
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if current_gltf_settings == None:
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@ -194,18 +194,17 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
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auto_settings_changed = sorted(json.loads(previous_auto_settings.as_string()).items()) != sorted(json.loads(current_auto_settings.as_string()).items()) if current_auto_settings != None else False
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gltf_settings_changed = sorted(json.loads(previous_gltf_settings.as_string()).items()) != sorted(json.loads(current_gltf_settings.as_string()).items()) if current_gltf_settings != None else False
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print("auto settings previous", sorted(json.loads(previous_auto_settings.as_string()).items()))
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"""print("auto settings previous", sorted(json.loads(previous_auto_settings.as_string()).items()))
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print("auto settings current", sorted(json.loads(current_auto_settings.as_string()).items()))
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print("auto_settings_changed", auto_settings_changed)
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print("gltf settings previous", sorted(json.loads(previous_gltf_settings.as_string()).items()))
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print("gltf settings current", sorted(json.loads(current_gltf_settings.as_string()).items()))
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print("gltf_settings_changed", gltf_settings_changed)
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print("gltf_settings_changed", gltf_settings_changed)"""
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changed = auto_settings_changed or gltf_settings_changed
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# now write the current settings to the "previous settings"
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if current_auto_settings != None:
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print("writing settings")
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previous_auto_settings = bpy.data.texts[".gltf_auto_export_settings_previous"] if ".gltf_auto_export_settings_previous" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings_previous")
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previous_auto_settings.clear()
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previous_auto_settings.write(current_auto_settings.as_string()) # TODO : check if this is always valid
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@ -294,15 +293,9 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
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changes_per_scene[scene][object_name] = bpy.data.objects[object_name]
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bubble_up_changes(bpy.data.objects[object_name], changes_per_scene[scene])
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# now bubble up for instances & parents
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previous_stored.clear()
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previous_stored.write(json.dumps(current))
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print("changes per scene alternative", changes_per_scene)
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return changes_per_scene
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