chore(testing): modified paths to account for new changes on the blender side

This commit is contained in:
kaosat.dev 2024-04-29 00:06:45 +02:00
parent 26ea12cc4c
commit f387fbec48
3 changed files with 3 additions and 3 deletions

View File

@ -9,7 +9,7 @@ impl Plugin for CorePlugin {
ExportRegistryPlugin::default(), ExportRegistryPlugin::default(),
BlueprintsPlugin { BlueprintsPlugin {
legacy_mode: false, legacy_mode: false,
library_folder: "models/library".into(), library_folder: "blueprints".into(),
format: GltfFormat::GLB, format: GltfFormat::GLB,
material_library: true, material_library: true,
aabbs: true, aabbs: true,

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@ -31,7 +31,7 @@ pub struct MarkerFox;
pub struct AnimTest(Handle<Gltf>); pub struct AnimTest(Handle<Gltf>);
pub fn setup_main_scene_animations(asset_server: Res<AssetServer>, mut commands: Commands) { pub fn setup_main_scene_animations(asset_server: Res<AssetServer>, mut commands: Commands) {
commands.insert_resource(AnimTest(asset_server.load("models/World.glb"))); commands.insert_resource(AnimTest(asset_server.load("levels/World.glb")));
} }
#[allow(clippy::type_complexity)] #[allow(clippy::type_complexity)]

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@ -13,7 +13,7 @@ pub fn setup_game(
// here we actually spawn our game world/level // here we actually spawn our game world/level
commands.spawn(( commands.spawn((
SceneBundle { SceneBundle {
scene: asset_server.load("models/World.glb#Scene0"), scene: asset_server.load("levels/World.glb#Scene0"),
..default() ..default()
}, },
bevy::prelude::Name::from("world"), bevy::prelude::Name::from("world"),