feat(blenvy): continued work on auto_export refactor
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@ -7,6 +7,8 @@ import blenvy.gltf_auto_export.settings as auto_export_settings
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def update_scene_lists(self, context):
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def update_scene_lists(self, context):
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blenvy = self# context.window_manager.blenvy
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blenvy = self# context.window_manager.blenvy
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blenvy.main_scene_names = [scene.name for scene in blenvy.main_scenes] # FIXME: unsure
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blenvy.library_scene_names = [scene.name for scene in blenvy.library_scenes] # FIXME: unsure
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upsert_settings(blenvy.settings_save_path, {"common_main_scene_names": [scene.name for scene in blenvy.main_scenes]})
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upsert_settings(blenvy.settings_save_path, {"common_main_scene_names": [scene.name for scene in blenvy.main_scenes]})
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upsert_settings(blenvy.settings_save_path, {"common_library_scene_names": [scene.name for scene in blenvy.library_scenes]})
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upsert_settings(blenvy.settings_save_path, {"common_library_scene_names": [scene.name for scene in blenvy.library_scenes]})
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@ -74,13 +76,15 @@ class BlenvyManager(PropertyGroup):
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main_scenes: CollectionProperty(name="main scenes", type=SceneSelector) # type: ignore
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main_scenes: CollectionProperty(name="main scenes", type=SceneSelector) # type: ignore
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main_scenes_index: IntProperty(name = "Index for main scenes list", default = 0, update=update_scene_lists) # type: ignore
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main_scenes_index: IntProperty(name = "Index for main scenes list", default = 0, update=update_scene_lists) # type: ignore
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main_scene_names = [] # FIXME: unsure
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library_scenes: CollectionProperty(name="library scenes", type=SceneSelector) # type: ignore
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library_scenes: CollectionProperty(name="library scenes", type=SceneSelector) # type: ignore
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library_scenes_index: IntProperty(name = "Index for library scenes list", default = 0, update=update_scene_lists) # type: ignore
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library_scenes_index: IntProperty(name = "Index for library scenes list", default = 0, update=update_scene_lists) # type: ignore
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library_scene_names = [] # FIXME: unsure
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# sub ones
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# sub ones
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auto_export: PointerProperty(type=auto_export_settings.AutoExportSettings) # type: ignore
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auto_export: PointerProperty(type=auto_export_settings.AutoExportSettings) # type: ignore
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#components: PointerProperty(type=auto_export_settings.AutoExportSettings) # type: ignore
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#components: PointerProperty(type=bevy_component_settings.ComponentSettings) # type: ignore
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def is_scene_ok(self, scene):
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def is_scene_ok(self, scene):
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try:
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try:
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@ -14,8 +14,8 @@ def export_main_scene(scene, blend_file_path, addon_prefs, blueprints_data):
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export_assets_path_full = getattr(addon_prefs,"export_assets_path_full")
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export_assets_path_full = getattr(addon_prefs,"export_assets_path_full")
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export_levels_path_full = getattr(addon_prefs,"export_levels_path_full")
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export_levels_path_full = getattr(addon_prefs,"export_levels_path_full")
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export_blueprints = getattr(addon_prefs,"export_blueprints")
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export_blueprints = getattr(addon_prefs.auto_export,"export_blueprints")
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export_separate_dynamic_and_static_objects = getattr(addon_prefs, "export_separate_dynamic_and_static_objects")
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export_separate_dynamic_and_static_objects = getattr(addon_prefs.auto_export, "export_separate_dynamic_and_static_objects")
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export_settings = { **gltf_export_preferences,
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export_settings = { **gltf_export_preferences,
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'use_active_scene': True,
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'use_active_scene': True,
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@ -146,7 +146,7 @@ def duplicate_object(object, parent, combine_mode, destination_collection, bluep
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# copies the contents of a collection into another one while replacing library instances with empties
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# copies the contents of a collection into another one while replacing library instances with empties
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def copy_hollowed_collection_into(source_collection, destination_collection, parent_empty=None, filter=None, blueprints_data=None, addon_prefs={}):
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def copy_hollowed_collection_into(source_collection, destination_collection, parent_empty=None, filter=None, blueprints_data=None, addon_prefs={}):
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collection_instances_combine_mode = getattr(addon_prefs, "collection_instances_combine_mode")
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collection_instances_combine_mode = getattr(addon_prefs.auto_export, "collection_instances_combine_mode")
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for object in source_collection.objects:
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for object in source_collection.objects:
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if object.name.endswith("____bak"): # some objects could already have been handled, ignore them
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if object.name.endswith("____bak"): # some objects could already have been handled, ignore them
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@ -210,6 +210,10 @@ def get_scenes(addon_prefs):
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level_scene_names= getattr(addon_prefs, "main_scene_names", []) #list(map(lambda scene: scene.name, getattr(addon_prefs,"main_scenes")))
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level_scene_names= getattr(addon_prefs, "main_scene_names", []) #list(map(lambda scene: scene.name, getattr(addon_prefs,"main_scenes")))
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library_scene_names = getattr(addon_prefs, "library_scene_names", []) #list(map(lambda scene: scene.name, getattr(addon_prefs,"library_scenes")))
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library_scene_names = getattr(addon_prefs, "library_scene_names", []) #list(map(lambda scene: scene.name, getattr(addon_prefs,"library_scenes")))
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level_scene_names= list(map(lambda scene: scene.name, getattr(addon_prefs,"main_scenes")))
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library_scene_names = list(map(lambda scene: scene.name, getattr(addon_prefs,"library_scenes")))
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print("level_scene_names", level_scene_names)
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level_scene_names = list(filter(lambda name: name in bpy.data.scenes, level_scene_names))
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level_scene_names = list(filter(lambda name: name in bpy.data.scenes, level_scene_names))
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library_scene_names = list(filter(lambda name: name in bpy.data.scenes, library_scene_names))
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library_scene_names = list(filter(lambda name: name in bpy.data.scenes, library_scene_names))
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