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https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-21 19:44:18 +00:00
Process lights coming from Blender
This commit is contained in:
parent
e68b230fc9
commit
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31
Cargo.toml
31
Cargo.toml
@ -1,22 +1,12 @@
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[workspace]
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members = [
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"crates/bevy_gltf_components",
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"crates/bevy_gltf_blueprints",
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"crates/bevy_gltf_save_load",
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"crates/bevy_registry_export",
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"examples/common/",
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"examples/bevy_gltf_components/basic/",
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"examples/bevy_gltf_blueprints/basic/",
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"examples/bevy_gltf_blueprints/basic_xpbd_physics/",
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"examples/bevy_gltf_blueprints/animation/",
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"examples/bevy_gltf_blueprints/multiple_levels_multiple_blendfiles",
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"examples/bevy_gltf_blueprints/materials/",
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"examples/bevy_gltf_save_load/basic/",
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"examples/bevy_registry_export/basic",
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"testing/bevy_registry_export/basic"
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"crates/*",
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"examples/common",
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"examples/bevy_gltf_components/*",
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"examples/bevy_gltf_blueprints/*",
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"examples/bevy_gltf_save_load/*",
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"examples/bevy_registry_export/*",
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"testing/bevy_registry_export/*",
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]
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resolver = "2"
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@ -30,13 +20,14 @@ match_same_arms = "warn"
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semicolon_if_nothing_returned = "warn"
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#### --------------------Dev/ debug-------------------------------
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# Enable a small amount of optimization in debug mode
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[profile.dev]
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opt-level = 1
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# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
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[profile.dev.package."*"]
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opt-level = 3
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[profile.dev.package.bevy]
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features = ["dynamic"]
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#### --------------------Production/ release-------------------------------
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[profile.release]
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strip = "debuginfo"
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@ -13,10 +13,9 @@ license = "MIT OR Apache-2.0"
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[lints]
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workspace = true
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[dev-dependencies]
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[dependencies]
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bevy_gltf_components = { version = "0.4", path = "../bevy_gltf_components" }
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bevy = { version = "0.13", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation", "animation"] }
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[dependencies]
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#bevy_gltf_components = "0.3"
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bevy_gltf_components = { path = "../bevy_gltf_components" }
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bevy = { version = "0.13", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation", "animation"] }
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[dev-dependencies]
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bevy = { version = "0.13", default-features = false, features = ["dynamic_linking"] }
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@ -13,10 +13,10 @@ license = "MIT OR Apache-2.0"
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[lints]
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workspace = true
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[dev-dependencies]
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bevy = { version = "0.13", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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[dependencies]
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bevy = { version = "0.13", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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serde = "1.0.188"
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ron = "0.8.1"
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[dev-dependencies]
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bevy = { version = "0.13", default-features = false, features = ["dynamic_linking"] }
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8
crates/bevy_gltf_components/src/blender_settings.rs
Normal file
8
crates/bevy_gltf_components/src/blender_settings.rs
Normal file
@ -0,0 +1,8 @@
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use bevy::prelude::*;
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mod lighting;
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pub use lighting::*;
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pub(crate) fn plugin(app: &mut App) {
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app.add_plugins(lighting::plugin);
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}
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69
crates/bevy_gltf_components/src/blender_settings/lighting.rs
Normal file
69
crates/bevy_gltf_components/src/blender_settings/lighting.rs
Normal file
@ -0,0 +1,69 @@
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use bevy::pbr::DirectionalLightShadowMap;
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use bevy::prelude::*;
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pub(crate) fn plugin(app: &mut App) {
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app.register_type::<BlenderBackgroundShader>()
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.register_type::<BlenderShadowSettings>()
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.add_systems(
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Update,
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(process_lights, process_shadowmap, process_background_shader),
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);
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}
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/// The background color as described by Blender's [background shader](https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/background.html).
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#[derive(Component, Reflect, Default, Debug, PartialEq, Clone)]
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#[reflect(Component)]
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#[non_exhaustive]
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pub struct BlenderBackgroundShader {
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pub color: Color,
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pub strength: f32,
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}
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/// The settings used by EEVEE's [shadow rendering](https://docs.blender.org/manual/en/latest/render/eevee/render_settings/shadows.html).
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#[derive(Component, Reflect, Default, Debug, PartialEq, Clone)]
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#[reflect(Component)]
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#[non_exhaustive]
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pub struct BlenderShadowSettings {
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pub cascade_size: usize,
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}
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fn process_lights(
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mut directional_lights: Query<&mut DirectionalLight, Added<DirectionalLight>>,
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mut spot_lights: Query<&mut SpotLight, Added<SpotLight>>,
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mut point_lights: Query<&mut PointLight, Added<PointLight>>,
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) {
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for mut light in directional_lights.iter_mut() {
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light.shadows_enabled = true;
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}
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for mut light in spot_lights.iter_mut() {
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light.shadows_enabled = true;
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}
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for mut light in point_lights.iter_mut() {
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light.shadows_enabled = true;
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}
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}
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fn process_shadowmap(
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shadowmaps: Query<&BlenderShadowSettings, Added<BlenderShadowSettings>>,
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mut commands: Commands,
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) {
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for shadowmap in shadowmaps.iter() {
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commands.insert_resource(DirectionalLightShadowMap {
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size: shadowmap.cascade_size,
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});
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}
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}
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fn process_background_shader(
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background_shaders: Query<&BlenderBackgroundShader, Added<BlenderBackgroundShader>>,
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mut commands: Commands,
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) {
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for background_shader in background_shaders.iter() {
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commands.insert_resource(AmbientLight {
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color: background_shader.color,
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// Just a guess, see <https://github.com/bevyengine/bevy/issues/12280>
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brightness: background_shader.strength * 400.0,
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});
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}
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}
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@ -7,6 +7,8 @@ pub use ronstring_to_reflect_component::*;
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pub mod process_gltfs;
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pub use process_gltfs::*;
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pub mod blender_settings;
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use bevy::{
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ecs::{component::Component, reflect::ReflectComponent, system::Resource},
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prelude::{App, IntoSystemConfigs, Plugin, SystemSet, Update},
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@ -74,7 +76,8 @@ impl Default for ComponentsFromGltfPlugin {
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impl Plugin for ComponentsFromGltfPlugin {
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fn build(&self, app: &mut App) {
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app.register_type::<GltfProcessed>()
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app.add_plugins(blender_settings::plugin)
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.register_type::<GltfProcessed>()
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.insert_resource(GltfComponentsConfig {
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legacy_mode: self.legacy_mode,
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})
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@ -13,10 +13,9 @@ license = "MIT OR Apache-2.0"
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[lints]
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workspace = true
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[dev-dependencies]
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bevy = { version = "0.13", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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[dependencies]
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bevy = { version = "0.13", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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#bevy_gltf_blueprints = "0.7"
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bevy_gltf_blueprints = { path = "../bevy_gltf_blueprints" }
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bevy_gltf_blueprints = { version = "0.8", path = "../bevy_gltf_blueprints" }
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[dev-dependencies]
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bevy = { version = "0.13", default-features = false, features = ["dynamic_linking"] }
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@ -10,12 +10,12 @@ categories = ["game-development"]
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edition = "2021"
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license = "MIT OR Apache-2.0"
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[dev-dependencies]
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bevy = { version = "0.13", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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[dependencies]
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bevy = { version = "0.13", default-features = false, features = ["bevy_scene"] }
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bevy_reflect = { version = "0.13", default-features = false }
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bevy_app = { version = "0.13", default-features = false, features = ["bevy_reflect"] }
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bevy_ecs = { version = "0.13", default-features = false, features = ["bevy_reflect"] }
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serde_json = "1.0.108"
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serde_json = "1.0.108"
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[dev-dependencies]
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bevy = { version = "0.13", default-features = false, features = ["dynamic_linking"] }
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@ -17,7 +17,7 @@ pub fn export_types(world: &mut World) {
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let asset_root = world.resource::<AssetRoot>();
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let registry_save_path = Path::join(&asset_root.0, &config.save_path);
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println!("registry_save_path {:?}", registry_save_path);
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println!("registry_save_path {}", registry_save_path.display());
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let writer = File::create(registry_save_path).expect("should have created schema file");
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let types = world.resource_mut::<AppTypeRegistry>();
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@ -5,8 +5,8 @@ edition = "2021"
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license = "MIT OR Apache-2.0"
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[dependencies]
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bevy="0.13"
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bevy = { version = "0.13", features = ["dynamic_linking"] }
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bevy_gltf_blueprints = { path = "../../../crates/bevy_gltf_blueprints" }
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bevy_gltf_worlflow_examples_common = { path = "../../common" }
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bevy_rapier3d = { version = "0.25.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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bevy_rapier3d = { version = "0.25.0", features = ["serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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rand = "0.8.5"
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@ -5,8 +5,8 @@ edition = "2021"
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license = "MIT OR Apache-2.0"
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[dependencies]
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bevy="0.13"
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bevy = { version = "0.13", features = ["dynamic_linking"] }
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bevy_gltf_blueprints = { path = "../../../crates/bevy_gltf_blueprints" }
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bevy_gltf_worlflow_examples_common = { path = "../../common" }
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bevy_rapier3d = { version = "0.25.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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bevy_rapier3d = { version = "0.25.0", features = ["serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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rand = "0.8.5"
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@ -5,8 +5,8 @@ edition = "2021"
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license = "MIT OR Apache-2.0"
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[dependencies]
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bevy="0.13"
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bevy = { version = "0.13", features = ["dynamic_linking"] }
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bevy_gltf_blueprints = { path = "../../../crates/bevy_gltf_blueprints" }
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bevy_gltf_worlflow_examples_common = { path = "../../common" , default-features = false, features = ["blueprints", "physics_xpbd"]}
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bevy_gltf_worlflow_examples_common = { path = "../../common", default-features = false, features = ["blueprints", "physics_xpbd"] }
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bevy_xpbd_3d = "0.4"
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rand = "0.8.5"
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@ -5,8 +5,8 @@ edition = "2021"
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license = "MIT OR Apache-2.0"
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[dependencies]
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bevy="0.13"
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bevy = { version = "0.13", features = ["dynamic_linking"] }
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bevy_gltf_blueprints = { path = "../../../crates/bevy_gltf_blueprints" }
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bevy_gltf_worlflow_examples_common = { path = "../../common" }
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bevy_rapier3d = { version = "0.25.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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bevy_rapier3d = { version = "0.25.0", features = ["serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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rand = "0.8.5"
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@ -5,8 +5,8 @@ edition = "2021"
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license = "MIT OR Apache-2.0"
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[dependencies]
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bevy="0.13"
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bevy = { version = "0.13", features = ["dynamic_linking"] }
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bevy_gltf_blueprints = { path = "../../../crates/bevy_gltf_blueprints" }
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bevy_gltf_worlflow_examples_common = { path = "../../common" }
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bevy_rapier3d = { version = "0.25.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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bevy_rapier3d = { version = "0.25.0", features = ["serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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rand = "0.8.5"
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@ -5,6 +5,6 @@ edition = "2021"
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license = "MIT OR Apache-2.0"
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[dependencies]
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bevy="0.13"
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bevy = { version = "0.13", features = ["dynamic_linking"] }
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bevy_gltf_components = { path = "../../../crates/bevy_gltf_components" }
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bevy_gltf_worlflow_examples_common = { path = "../../common" }
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@ -5,13 +5,12 @@ edition = "2021"
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license = "MIT OR Apache-2.0"
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[dependencies]
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bevy="0.13"
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#bevy_gltf_blueprints = "0.7"
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bevy = { version = "0.13", features = ["dynamic_linking"] }
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bevy_gltf_blueprints = { path = "../../../crates/bevy_gltf_blueprints" }
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bevy_gltf_save_load = { path = "../../../crates/bevy_gltf_save_load" }
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bevy_gltf_worlflow_examples_common = { path = "../../common" }
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serde_json="1.0.108"
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serde="1.0.193"
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bevy_rapier3d = { version = "0.25.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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serde_json = "1.0.108"
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serde = "1.0.193"
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bevy_rapier3d = { version = "0.25.0", features = ["serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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rand = "0.8.5"
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@ -5,9 +5,9 @@ edition = "2021"
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license = "MIT OR Apache-2.0"
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[dependencies]
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bevy="0.13"
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bevy = { version = "0.13", features = ["dynamic_linking"] }
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bevy_gltf_blueprints = { path = "../../../crates/bevy_gltf_blueprints" }
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bevy_registry_export = { path = "../../../crates/bevy_registry_export" }
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bevy_gltf_worlflow_examples_common = { path = "../../common" }
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bevy_rapier3d = { version = "0.25.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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rand = "0.8.5"
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bevy_rapier3d = { version = "0.25.0", features = ["serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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rand = "0.8.5"
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|
@ -3455,6 +3455,50 @@
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"type": "object",
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"typeInfo": "Struct"
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},
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"bevy_gltf_components::blender_settings::lighting::BlenderBackgroundShader": {
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"additionalProperties": false,
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"isComponent": true,
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"isResource": false,
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"properties": {
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"color": {
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"type": {
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"$ref": "#/$defs/bevy_render::color::Color"
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}
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},
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"strength": {
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"type": {
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"$ref": "#/$defs/f32"
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}
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}
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},
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"required": [
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"color",
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"strength"
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],
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"short_name": "BlenderBackgroundShader",
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"title": "bevy_gltf_components::blender_settings::lighting::BlenderBackgroundShader",
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"type": "object",
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"typeInfo": "Struct"
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},
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"bevy_gltf_components::blender_settings::lighting::BlenderShadowSettings": {
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"additionalProperties": false,
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"isComponent": true,
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"isResource": false,
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"properties": {
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"cascade_size": {
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"type": {
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"$ref": "#/$defs/usize"
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}
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}
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},
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"required": [
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"cascade_size"
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],
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"short_name": "BlenderShadowSettings",
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"title": "bevy_gltf_components::blender_settings::lighting::BlenderShadowSettings",
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"type": "object",
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"typeInfo": "Struct"
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},
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"bevy_gltf_worlflow_examples_common::core::camera::camera_replace_proxies::SSAOSettings": {
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"additionalProperties": false,
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"isComponent": true,
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@ -3512,7 +3556,7 @@
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"type": "array",
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"typeInfo": "TupleStruct"
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},
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"bevy_gltf_worlflow_examples_common::core::lighting::lighting_replace_proxies::AmbientLightSettings": {
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"bevy_gltf_worlflow_examples_common::core::lighting::lighting_replace_proxies::BlenderBackgroundShader": {
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"additionalProperties": false,
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"isComponent": true,
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"isResource": false,
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@ -3532,12 +3576,12 @@
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"color",
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"brightness"
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],
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"short_name": "AmbientLightSettings",
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"title": "bevy_gltf_worlflow_examples_common::core::lighting::lighting_replace_proxies::AmbientLightSettings",
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"short_name": "BlenderBackgroundShader",
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"title": "bevy_gltf_worlflow_examples_common::core::lighting::lighting_replace_proxies::BlenderBackgroundShader",
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"type": "object",
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"typeInfo": "Struct"
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},
|
||||
"bevy_gltf_worlflow_examples_common::core::lighting::lighting_replace_proxies::ShadowmapSettings": {
|
||||
"bevy_gltf_worlflow_examples_common::core::lighting::lighting_replace_proxies::BlenderShadowSettings": {
|
||||
"additionalProperties": false,
|
||||
"isComponent": true,
|
||||
"isResource": false,
|
||||
@ -3551,8 +3595,8 @@
|
||||
"required": [
|
||||
"size"
|
||||
],
|
||||
"short_name": "ShadowmapSettings",
|
||||
"title": "bevy_gltf_worlflow_examples_common::core::lighting::lighting_replace_proxies::ShadowmapSettings",
|
||||
"short_name": "BlenderShadowSettings",
|
||||
"title": "bevy_gltf_worlflow_examples_common::core::lighting::lighting_replace_proxies::BlenderShadowSettings",
|
||||
"type": "object",
|
||||
"typeInfo": "Struct"
|
||||
},
|
||||
|
@ -5,17 +5,17 @@ edition = "2021"
|
||||
license = "MIT OR Apache-2.0"
|
||||
|
||||
[features]
|
||||
blueprints=["dep:bevy_gltf_blueprints"]
|
||||
blueprints = ["dep:bevy_gltf_blueprints"]
|
||||
physics_rapier = ["dep:bevy_rapier3d"]
|
||||
physics_xpbd = ["dep:bevy_xpbd_3d"]
|
||||
default = ["blueprints", "physics_rapier"]
|
||||
|
||||
|
||||
[dependencies]
|
||||
bevy="0.13"
|
||||
bevy = { version = "0.13", features = ["dynamic_linking"] }
|
||||
bevy_gltf_blueprints = { path = "../../crates/bevy_gltf_blueprints", optional = true }
|
||||
bevy_rapier3d = { version = "0.25", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] , optional = true }
|
||||
bevy_rapier3d = { version = "0.25", features = ["serde-serialize", "debug-render-3d", "enhanced-determinism"], optional = true }
|
||||
bevy_xpbd_3d = { version = "0.4", optional = true }
|
||||
bevy_asset_loader = { version = "0.20", features = ["standard_dynamic_assets" ]}
|
||||
bevy_asset_loader = { version = "0.20", features = ["standard_dynamic_assets"] }
|
||||
bevy_editor_pls = { version = "0.8" }
|
||||
rand = "0.8.5"
|
||||
|
@ -4,14 +4,14 @@ use bevy::pbr::{CascadeShadowConfig, CascadeShadowConfigBuilder, DirectionalLigh
|
||||
|
||||
#[derive(Component, Reflect, Default, Debug)]
|
||||
#[reflect(Component)]
|
||||
pub struct AmbientLightSettings {
|
||||
pub struct BlenderBackgroundShader {
|
||||
pub color: Color,
|
||||
pub brightness: f32,
|
||||
}
|
||||
|
||||
#[derive(Component, Reflect, Default, Debug)]
|
||||
#[reflect(Component)]
|
||||
pub struct ShadowmapSettings {
|
||||
pub struct BlenderShadowSettings {
|
||||
pub size: usize,
|
||||
}
|
||||
|
||||
@ -20,8 +20,8 @@ pub fn lighting_replace_proxies(
|
||||
mut added_spotlights: Query<&mut SpotLight, Added<SpotLight>>,
|
||||
mut added_pointlights: Query<&mut PointLight, Added<PointLight>>,
|
||||
|
||||
added_ambient_proxies: Query<&AmbientLightSettings, Added<AmbientLightSettings>>,
|
||||
added_shadowmap_settings: Query<&ShadowmapSettings, Added<ShadowmapSettings>>,
|
||||
added_ambient_proxies: Query<&BlenderBackgroundShader, Added<BlenderBackgroundShader>>,
|
||||
added_shadowmap_settings: Query<&BlenderShadowSettings, Added<BlenderShadowSettings>>,
|
||||
|
||||
mut commands: Commands,
|
||||
) {
|
||||
|
@ -7,8 +7,8 @@ use bevy::prelude::*;
|
||||
pub struct LightingPlugin;
|
||||
impl Plugin for LightingPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.register_type::<AmbientLightSettings>()
|
||||
.register_type::<ShadowmapSettings>()
|
||||
app.register_type::<BlenderBackgroundShader>()
|
||||
.register_type::<BlenderShadowSettings>()
|
||||
// FIXME: adding these since they are missing
|
||||
.register_type::<NotShadowCaster>()
|
||||
.add_systems(PreUpdate, lighting_replace_proxies);
|
||||
|
@ -1,2 +1,2 @@
|
||||
[toolchain]
|
||||
channel = '1.76.0'
|
||||
channel = 'stable'
|
||||
|
@ -5,12 +5,12 @@ edition = "2021"
|
||||
license = "MIT OR Apache-2.0"
|
||||
|
||||
[dependencies]
|
||||
bevy="0.12"
|
||||
bevy = { version = "0.13", features = ["dynamic_linking"] }
|
||||
bevy_gltf_blueprints = { path = "../../../crates/bevy_gltf_blueprints" }
|
||||
bevy_registry_export = { path = "../../../crates/bevy_registry_export" }
|
||||
bevy_gltf_worlflow_examples_common = { path = "../../../examples/common" }
|
||||
|
||||
bevy_rapier3d = { version = "0.23.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
bevy_asset_loader = { version = "0.18", features = ["standard_dynamic_assets" ]}
|
||||
bevy_editor_pls = { version = "0.6" }
|
||||
bevy_rapier3d = { version = "0.25.0", features = ["serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
bevy_asset_loader = { version = "0.20", features = ["standard_dynamic_assets"] }
|
||||
bevy_editor_pls = { version = "0.8" }
|
||||
rand = "0.8.5"
|
||||
|
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@ -6,10 +6,7 @@ pub struct CorePlugin;
|
||||
impl Plugin for CorePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((
|
||||
ExportRegistryPlugin {
|
||||
save_path: "assets/registry.json".into(),
|
||||
..Default::default()
|
||||
},
|
||||
ExportRegistryPlugin::default(),
|
||||
BlueprintsPlugin {
|
||||
legacy_mode: false,
|
||||
library_folder: "models/library".into(),
|
||||
|
@ -10,13 +10,10 @@ use bevy_gltf_worlflow_examples_common::{AppState, GameState};
|
||||
pub struct GamePlugin;
|
||||
impl Plugin for GamePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(
|
||||
Update,
|
||||
(spawn_test, spawn_test_unregisted_components).run_if(in_state(GameState::InGame)),
|
||||
)
|
||||
.add_systems(OnEnter(AppState::MenuRunning), setup_main_menu)
|
||||
.add_systems(OnExit(AppState::MenuRunning), teardown_main_menu)
|
||||
.add_systems(Update, main_menu.run_if(in_state(AppState::MenuRunning)))
|
||||
.add_systems(OnEnter(AppState::AppRunning), setup_game);
|
||||
app.add_systems(Update, spawn_test.run_if(in_state(GameState::InGame)))
|
||||
.add_systems(OnEnter(AppState::MenuRunning), setup_main_menu)
|
||||
.add_systems(OnExit(AppState::MenuRunning), teardown_main_menu)
|
||||
.add_systems(Update, main_menu.run_if(in_state(AppState::MenuRunning)))
|
||||
.add_systems(OnEnter(AppState::AppRunning), setup_game);
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_editor_pls::prelude::*;
|
||||
use bevy_gltf_worlflow_examples_common::CommonPlugin;
|
||||
|
||||
mod core;
|
||||
@ -15,8 +14,6 @@ fn main() {
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(AssetPlugin::default()),
|
||||
// editor
|
||||
EditorPlugin::default(),
|
||||
// our custom plugins
|
||||
CommonPlugin,
|
||||
CorePlugin, // reusable plugins
|
||||
|
@ -3,7 +3,7 @@
|
||||
expected_custom_property_values = {'AComponentWithAnExtremlyExageratedOrMaybeNotButCouldBeNameOrWut': '',
|
||||
'Aabb': '(center: Vec3A(x:0.0, y:0.0, z:0.0), half_extents: Vec3A(x:0.0, y:0.0, z:0.0))',
|
||||
'AdditionalMassProperties': 'Mass(0.0)',
|
||||
'AmbientLightSettings': '(brightness: 0.0, color: Rgba(red:1.0, green:1.0, blue:0.0, alpha:1.0))',
|
||||
'BlenderBackgroundShader': '(strength: 0.0, color: Rgba(red:1.0, green:1.0, blue:0.0, alpha:1.0))',
|
||||
'AnimationPlayer': '(animation: "", paused: true)',
|
||||
'Animations': '(named_animations: "")',
|
||||
'AutoAABBCollider': 'Cuboid',
|
||||
@ -126,7 +126,7 @@ expected_custom_property_values = {'AComponentWithAnExtremlyExageratedOrMaybeNot
|
||||
'ScreenSpaceAmbientOcclusionSettings': '(quality_level: "")',
|
||||
'Sensor': '',
|
||||
'ShadowFilteringMethod': 'Hardware2x2',
|
||||
'ShadowmapSettings': '(size: 0)',
|
||||
'BlenderShadowSettings': '(cascade_size: 0)',
|
||||
'SkinnedMesh': '(inverse_bindposes: Strong(""), joints: [])',
|
||||
'Sleeping': '(angular_threshold: 0.0, linear_threshold: 0.0, sleeping: true)',
|
||||
'SolverGroups': '(filters: (0), memberships: (0))',
|
||||
@ -192,7 +192,7 @@ expected_custom_property_values_randomized = {'AComponentWithAnExtremlyExagerate
|
||||
'Aabb': '(center: Vec3A(x:0.5714026093482971, y:0.42888906598091125, z:0.5780913233757019), half_extents: '
|
||||
'Vec3A(x:0.20609822869300842, y:0.8133212327957153, z:0.8235888481140137))',
|
||||
'AdditionalMassProperties': 'Mass(0.42888906598091125)',
|
||||
'AmbientLightSettings': '(brightness: 0.5714026093482971, color: Rgba(red:0.42888906598091125, '
|
||||
'BlenderBackgroundShader': '(strength: 0.5714026093482971, color: Rgba(red:0.42888906598091125, '
|
||||
'green:0.5780913233757019, blue:0.20609822869300842, alpha:0.8133212327957153))',
|
||||
'AnimationPlayer': '(animation: "", paused: true)',
|
||||
'Animations': '(named_animations: "")',
|
||||
@ -346,7 +346,7 @@ expected_custom_property_values_randomized = {'AComponentWithAnExtremlyExagerate
|
||||
'ScreenSpaceAmbientOcclusionSettings': '(quality_level: "")',
|
||||
'Sensor': '',
|
||||
'ShadowFilteringMethod': 'Jimenez14',
|
||||
'ShadowmapSettings': '(size: 73)',
|
||||
'BlenderShadowSettings': '(cascade_size: 73)',
|
||||
'SkinnedMesh': '(inverse_bindposes: Strong(""), joints: [0, 0])',
|
||||
'Sleeping': '(angular_threshold: 0.5714026093482971, linear_threshold: 0.42888906598091125, sleeping: true)',
|
||||
'SolverGroups': '(filters: (73), memberships: (4))',
|
||||
|
@ -17,9 +17,9 @@ def upsert_scene_components(scene, world, main_scene_names):
|
||||
lighting_components = make_empty('lighting_components_'+scene.name, [0,0,0], [0,0,0], [0,0,0], root_collection)
|
||||
|
||||
if world is not None:
|
||||
lighting_components['AmbientLightSettings'] = ambient_color_to_component(world)
|
||||
lighting_components['BlenderBackgroundShader'] = ambient_color_to_component(world)
|
||||
|
||||
lighting_components['ShadowmapSettings'] = scene_shadows_to_component(scene)
|
||||
lighting_components['BlenderShadowSettings'] = scene_shadows_to_component(scene)
|
||||
|
||||
|
||||
if scene.eevee.use_bloom:
|
||||
@ -40,22 +40,22 @@ def ambient_color_to_component(world):
|
||||
color = world.node_tree.nodes['Background'].inputs[0].default_value
|
||||
strength = world.node_tree.nodes['Background'].inputs[1].default_value
|
||||
except Exception as ex:
|
||||
print("failed to parse ambient color: Only backgroud is supported")
|
||||
print("failed to parse ambient color: Only background is supported")
|
||||
|
||||
|
||||
if color is not None and strength is not None:
|
||||
colorRgba = "Rgba(red: "+ str(color[0]) + ", green: "+ str(color[1]) + ", blue: " + str(color[2]) + ", alpha: "+ str(color[3]) + ")" # TODO: YIKES clean this up
|
||||
component = "( color:"+ str(colorRgba) +", brightness:"+str(strength)+")"
|
||||
colorRgba = f"Rgba(red: {color[0]}, green: {color[1]}, blue: {color[2]}, alpha: {color[3]})"
|
||||
component = f"( color: {colorRgba}, strength: {strength})"
|
||||
return component
|
||||
return None
|
||||
|
||||
def scene_shadows_to_component(scene):
|
||||
cascade_resolution = scene.eevee.shadow_cascade_size
|
||||
component = "(size: "+ cascade_resolution +")"
|
||||
cascade_size = scene.eevee.shadow_cascade_size
|
||||
component = f"(cascade_size: {cascade_size})"
|
||||
return component
|
||||
|
||||
def scene_bloom_to_component(scene):
|
||||
component = "BloomSettings(intensity: "+ str(scene.eevee.bloom_intensity) +")"
|
||||
component = f"BloomSettings(intensity: {scene.eevee.bloom_intensity})"
|
||||
return component
|
||||
|
||||
def scene_ao_to_component(scene):
|
||||
|
Loading…
Reference in New Issue
Block a user