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Changes for final 0.15 release.
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@ -14,12 +14,12 @@ license = "MIT OR Apache-2.0"
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workspace = true
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[dependencies]
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bevy = { version = "0.15.0-rc.1", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "animation"] }
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bevy = { version = "0.15", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "animation"] }
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serde = "1.0.188"
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ron = "0.8.1"
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serde_json = "1.0.108"
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bevy_common_assets = {version = "0.12.0-rc.1", features = ["ron"]}
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bevy_common_assets = {version = "0.12", features = ["ron"]}
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[dev-dependencies]
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bevy = { version = "0.15.0-rc.1", default-features = false, features = ["dynamic_linking"] }
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bevy = { version = "0.15", default-features = false, features = ["dynamic_linking"] }
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@ -9,7 +9,7 @@ use bevy::{
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gltf::{GltfExtras, GltfMaterialExtras, GltfMeshExtras, GltfSceneExtras},
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hierarchy::Parent,
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log::{debug, warn},
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reflect::{Reflect, PartialReflect, TypeRegistration},
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reflect::{PartialReflect, TypeRegistration},
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utils::HashMap,
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};
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@ -1,6 +1,6 @@
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use bevy::log::{debug, warn};
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use bevy::reflect::serde::ReflectDeserializer;
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use bevy::reflect::{Reflect, PartialReflect, TypeRegistration, TypeRegistry};
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use bevy::reflect::{PartialReflect, TypeRegistration, TypeRegistry};
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use bevy::utils::HashMap;
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use ron::Value;
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use serde::de::DeserializeSeed;
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@ -5,6 +5,6 @@ edition = "2021"
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license = "MIT OR Apache-2.0"
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[dependencies]
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bevy = { version = "0.15.0-rc.1", features = ["dynamic_linking"] }
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bevy = { version = "0.15", features = ["dynamic_linking"] }
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blenvy = { path = "../../crates/blenvy" }
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rand = "0.8.5"
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@ -5,6 +5,6 @@ edition = "2021"
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license = "MIT OR Apache-2.0"
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[dependencies]
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bevy = { version = "0.15.0-rc.1", features = ["dynamic_linking"] }
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bevy = { version = "0.15", features = ["dynamic_linking"] }
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blenvy = { path = "../../crates/blenvy" }
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rand = "0.8.5"
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@ -25,7 +25,7 @@ fn main() {
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fn setup_game(mut commands: Commands) {
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// here we spawn our game world/level, which is also a blueprint !
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commands.spawn((
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BlueprintInfo::from_path("levels/World.glb"), // all we need is a Blueprint info...
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BlueprintInfo::from_path("levels/Level1.glb"), // all we need is a Blueprint info...
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SpawnBlueprint, // and spawnblueprint to tell blenvy to spawn the blueprint now
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HideUntilReady, // only reveal the level once it is ready
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GameWorldTag,
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@ -5,5 +5,5 @@ edition = "2021"
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license = "MIT OR Apache-2.0"
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[dependencies]
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bevy = { version = "0.15.0-rc.1", features = ["dynamic_linking"] }
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bevy = { version = "0.15", features = ["dynamic_linking"] }
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blenvy = { path = "../../crates/blenvy" }
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@ -9,14 +9,14 @@ default = []
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bevy-inspector = ["bevy-inspector-egui"]
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[dependencies]
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bevy = { version = "0.15.0-rc.1", features = ["dynamic_linking"] }
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bevy = { version = "0.15", features = ["dynamic_linking"] }
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blenvy = { path = "../../crates/blenvy" }
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serde_json = "1.0.108"
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serde = "1.0.193"
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rand = "0.8.5"
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bevy-inspector-egui = { version = "0.25.1", optional = true}
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bevy-inspector-egui = { version = "0.28", optional = true}
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[dev-dependencies]
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#bevy-inspector-egui = { version = "0.25.1"}
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@ -5,7 +5,7 @@ edition = "2021"
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license = "MIT OR Apache-2.0"
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[dependencies]
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bevy = { version = "0.15.0-rc.1", features = ["dynamic_linking"] }
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bevy = { version = "0.15", features = ["dynamic_linking"] }
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blenvy = { path = "../../crates/blenvy" }
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#bevy_editor_pls = { version = "0.8" }
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rand = "0.8.5"
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