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Author | SHA1 | Date |
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Lixou | 6755414374 | |
Jan Hohenheim | a2f8a66f66 |
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README.md
38
README.md
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@ -29,8 +29,8 @@ Want to jump right in? See the [quickstart guide](https://github.com/kaosat-dev/
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## Features
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* Useful if you want to use Blender as your Editor
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* define Bevy components as custom properties in Blender with an UI tool to add & edit Bevy components, automatically export gltf blueprints & more in [Blender](./tools/blenvy/README.md)
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* blueprints & levels system : turn your Blender collections into [gltf Blueprints](./crates/blenvy/README.md) for reuse inside levels that are just Blender scenes
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* define Bevy components as custom properties in Blender with an UI tool to add & edit Bevy components, automatically export gltf blueprints & more in [Blender](https://github.com/kaosat-dev/Blenvy/tree/blenvy/tools/blenvy)
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* blueprints & levels system : turn your Blender collections into [gltf Blueprints](https://github.com/kaosat-dev/Blenvy/tree/blenvy/crates/blenvy) for reuse inside levels that are just Blender scenes
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* setup & tweak components in Blender Collections & override any of them in your collection instances if you want
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* setup & tweak components for objects, meshes and materials as well !
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* automatically load all assets for each blueprint (gltf files, manually added assets), with no setup required
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@ -39,15 +39,15 @@ Want to jump right in? See the [quickstart guide](https://github.com/kaosat-dev/
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* minimal dependencies: Bevy, Serde & RON only!
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* opensource
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> If you were previously using the individual bevy_gltf_xxx crates & Blender add-ons please see the [migration guide](./Migration_guide.md)
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> If you were previously using the individual bevy_gltf_xxx crates & Blender add-ons please see the [migration guide](https://github.com/kaosat-dev/Blenvy/blob/blenvy/Migration_guide.md)
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## Crates
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One crate to rule them all !
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* [blenvy](./crates/blenvy/) This crate allows you to
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* [blenvy](https://github.com/kaosat-dev/Blenvy/tree/blenvy/crates/blenvy) This crate allows you to
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* define components direclty inside gltf files and instanciate/inject the components on the Bevy side.
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* export your project's Bevy registry to json, in order to be able to generate custom component UIs on the Blender side in the Blender [blenvy](./tools/blenvy/README.md) add-on
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* export your project's Bevy registry to json, in order to be able to generate custom component UIs on the Blender side in the Blender [blenvy](https://github.com/kaosat-dev/Blenvy/tree/blenvy/tools/blenvy) add-on
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* define Blueprints/Prefabs for Bevy inside gltf files and spawn them in Bevy. With the ability to override and add components when spawning, efficient "level" loading etc
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* the ability to save & load your game state in a relatively simple way, by leveraging the blueprint functionality to only save a minimal subset of dynamic data, seperating dynamic & static parts of levels etc.
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@ -55,26 +55,26 @@ One crate to rule them all !
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There is a [video tutorial/explanation](https://youtu.be/-lcScjQCA3c) if you want, or you can read the crate docs.
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There is a [video tutorial/explanation](https://youtu.be/CgyNtwgYwdM) for this one too, or you can read the crate docs
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The examples for the crate are [here](./examples/blenvy/)
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The examples for the crate are [here](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples)
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## Tools
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### Blender: blenvy
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* an all in one [Blender addon](./tools/blenvy/README.md) for the Blender side of the workflow:
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* an all in one [Blender addon](https://github.com/kaosat-dev/Blenvy/tree/blenvy/tools/blenvy) for the Blender side of the workflow:
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* allow easilly adding & editing Bevy components , using automatically generated UIs for each component
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* automatically exports your level/world from Blender to gltf whenever you save your Blend file
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* automatically export your [Gltf blueprints](./crates/blenvy/README.md) & assets
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* automatically export your [Gltf blueprints](https://github.com/kaosat-dev/Blenvy/tree/blenvy/crates/blenvy) & assets
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## Examples
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you can find all examples, [here](./examples/blenvy)
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you can find all examples, [here](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples)
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* [components](./examples/blenvy/components/) use of ```components``` only, to spawn entities with components defined inside gltf files
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* [blueprints](./examples/blenvy/blueprints/) use of ```blueprints``` and ```levels``` to spawn a level and then populate it with entities coming from different gltf files, live (at runtime) spawning of entities etc
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* [animation](./examples/blenvy/animation/) how to use and trigger animations from gltf files
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* [save_load](./examples/blenvy/save_load/) how to save & load levels
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* [demo](./examples/demo/) a full demo showcasing all features , including physics, animation
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* [`components`](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples/components/) use of ```components``` only, to spawn entities with components defined inside gltf files
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* [`blueprints`](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples/blueprints/) use of ```blueprints``` and ```levels``` to spawn a level and then populate it with entities coming from different gltf files, live (at runtime) spawning of entities etc
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* [`animation`](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples/animation/) how to use and trigger animations from gltf files
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* [`save_load`](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples/save_load/) how to save & load levels
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* [`demo`](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples/demo/) a full demo showcasing all features , including physics, animation
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## Workflow
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@ -84,12 +84,12 @@ The workflow goes as follows (once you got your Bevy code setup)
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![component registration](https://github.com/kaosat-dev/Blenvy/blob/main/docs/component_registration.png)
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* setup & then use the Blenvy [Bevy crate](./crates/blenvy/README.md)
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* setup & then use the Blenvy [Blender add-on](./tools/blenvy/README.md)
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* setup & then use the Blenvy [Bevy crate](https://github.com/kaosat-dev/Blenvy/tree/blenvy/crates/blenvy)
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* setup & then use the Blenvy [Blender add-on](https://github.com/kaosat-dev/Blenvy/tree/blenvy/tools/blenvy)
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* iterate
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* have fun !
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* then add your components to objects in Blender **with a nice UI** see [here](./README-workflow-ui.md) for more details
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* then add your components to objects in Blender **with a nice UI** see [here](https://github.com/kaosat-dev/Blenvy/blob/blenvy/README-workflow-ui.md) for more details
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See the [quickstart](https://github.com/kaosat-dev/Blenvy/blob/main/docs/quickstart/README.md) for a full step-by-step guide.
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@ -119,5 +119,5 @@ Thanks to all the contributors helping out with this project ! Big kudos to you,
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This repo, all its code, contents & assets is Dual-licensed under either of
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* Apache License, Version 2.0, ([LICENSE-APACHE](./LICENSE_APACHE.md) or <https://www.apache.org/licenses/LICENSE-2.0>)
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* MIT license ([LICENSE-MIT](./LICENSE_MIT.md) or <https://opensource.org/licenses/MIT>)
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* Apache License, Version 2.0, ([LICENSE-APACHE](https://github.com/kaosat-dev/Blenvy/blob/blenvy/LICENSE_APACHE.md) or <https://www.apache.org/licenses/LICENSE-2.0>)
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* MIT license ([LICENSE-MIT](https://github.com/kaosat-dev/Blenvy/blob/blenvy/LICENSE_MIT.mdd) or <https://opensource.org/licenses/MIT>)
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@ -1,3 +1,5 @@
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#![doc = include_str!("../../../README.md")]
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use bevy::{render::primitives::Aabb, utils::HashMap};
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use std::path::PathBuf;
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