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3 Commits

Author SHA1 Message Date
Mark Moissette
ef3c63b2fd
Merge 53e68ad58f into 1353e14802 2024-03-15 09:39:09 +00:00
kaosat.dev
53e68ad58f chore(): reset to correct testing config 2024-03-15 10:38:40 +01:00
kaosat.dev
2c4312b5bb chore(): cleanup 2024-03-15 10:37:35 +01:00
6 changed files with 72 additions and 22 deletions

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@ -3576,6 +3576,22 @@
"type": "array",
"typeInfo": "TupleStruct"
},
"bevy_gltf_blueprints::spawn_from_blueprints::BlueprintsList": {
"isComponent": true,
"isResource": false,
"items": false,
"prefixItems": [
{
"type": {
"$ref": "#/$defs/bevy_utils::hashbrown::HashMap<alloc::string::String, alloc::vec::Vec<alloc::string::String>, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>"
}
}
],
"short_name": "BlueprintsList",
"title": "bevy_gltf_blueprints::spawn_from_blueprints::BlueprintsList",
"type": "array",
"typeInfo": "TupleStruct"
},
"bevy_gltf_blueprints::spawn_from_blueprints::SpawnHere": {
"additionalProperties": false,
"isComponent": true,
@ -10834,6 +10850,19 @@
"type": "object",
"typeInfo": "Value"
},
"bevy_utils::hashbrown::HashMap<alloc::string::String, alloc::vec::Vec<alloc::string::String>, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>": {
"additionalProperties": {
"type": {
"$ref": "#/$defs/alloc::vec::Vec<alloc::string::String>"
}
},
"isComponent": false,
"isResource": false,
"short_name": "HashMap<String, Vec<String>, DefaultHashBuilder>",
"title": "bevy_utils::hashbrown::HashMap<alloc::string::String, alloc::vec::Vec<alloc::string::String>, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>",
"type": "object",
"typeInfo": "Map"
},
"bevy_utils::smallvec::SmallVec<[bevy_ecs::entity::Entity; 8]>": {
"isComponent": false,
"isResource": false,

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@ -99,13 +99,12 @@ impl Plugin for GamePlugin {
.add_systems(Update, validate_export)
.add_systems(OnEnter(AppState::MenuRunning), start_game)
.add_systems(OnEnter(AppState::AppRunning), setup_game)
/* .add_systems(Update, generate_screenshot.run_if(on_timer(Duration::from_secs_f32(0.2)))) // TODO: run once
.add_systems(Update, generate_screenshot.run_if(on_timer(Duration::from_secs_f32(0.2)))) // TODO: run once
.add_systems(
Update,
exit_game.run_if(on_timer(Duration::from_secs_f32(0.5))),
) // shut down the app after this time*/
) // shut down the app after this time
;
}
}

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@ -46,13 +46,13 @@ def get_sub_collections(collections, parent=None, children_per_collection=None):
used_collections = []
for root_collection in collections:
print("collections", collections)
#print("collections", collections)
node = CollectionNode(name=root_collection.name, parent=parent)
parent.children.append(node)
#print("root collection", root_collection.name)
for collection in traverse_tree(root_collection): # TODO: filter out COLLECTIONS that have the flatten flag (unlike the flatten flag on colleciton instances themselves)
print("sub", collection)
#print("sub", collection)
node_name = collection.name
children_per_collection[node_name] = []
#print(" scanning", collection.name)
@ -60,14 +60,12 @@ def get_sub_collections(collections, parent=None, children_per_collection=None):
#print("FLATTEN", object.name, 'Flatten' in object)
if object.instance_type == 'COLLECTION' : # and not 'Flatten' in object:
collection_name = object.instance_collection.name
print("sub obj", collection_name)
#print("sub obj", collection_name)
# FIXME: not sure:
children_per_collection[node_name].append(collection_name)
(sub_names, sub_collections) = get_sub_collections([object.instance_collection], node, children_per_collection)
print("gna", sub_names, sub_collections)
if len(list(sub_names)) > 0:
print("toto")
children_per_collection[node_name] += (list(sub_names))
#print(" found sub collection in use", object.name, object.instance_collection)

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@ -160,7 +160,7 @@ def get_scenes(addon_prefs):
def inject_blueprints_list_into_main_scene(scene):
print("injecting assets data")
print("injecting assets/blueprints data into scene")
root_collection = scene.collection
assets_list = None
for object in scene.objects:
@ -187,5 +187,5 @@ def inject_blueprints_list_into_main_scene(scene):
#assets_list["blueprints_direct"] = list(collection_names)
assets_list["BlueprintsList"] = f"({json.dumps(dict(children_per_collection))})"
assets_list["Materials"]= '()'
print("assets list", assets_list["BlueprintsList"], children_per_collection)
#assets_list["Materials"]= '()'
# print("assets list", assets_list["BlueprintsList"], children_per_collection)

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@ -19,6 +19,8 @@ def setup_data(request):
def finalizer():
print("\nPerforming teardown...")
get_orphan_data()
if os.path.exists(models_path):
shutil.rmtree(models_path)
@ -33,9 +35,14 @@ def setup_data(request):
return None
def get_orphan_data():
orphan_meshes = [m.name for m in bpy.data.meshes if m.users == 0]
# print("orphan meshes before", orphan_meshes)
def test_export_do_not_export_blueprints(setup_data):
auto_export_operator = bpy.ops.export_scenes.auto_gltf
# first, configure things
# we use the global settings for that
export_props = {
@ -57,7 +64,6 @@ def test_export_do_not_export_blueprints(setup_data):
def test_export_custom_blueprints_path(setup_data):
auto_export_operator = bpy.ops.export_scenes.auto_gltf
# first, configure things
# we use the global settings for that
export_props = {
@ -210,3 +216,27 @@ def test_export_separate_dynamic_and_static_objects(setup_data):
assert os.path.exists(os.path.join(setup_data["models_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "World_dynamic.glb")) == True
def test_export_should_not_generate_orphan_data(setup_data):
auto_export_operator = bpy.ops.export_scenes.auto_gltf
# first, configure things
# we use the global settings for that
export_props = {
"main_scene_names" : ['World'],
"library_scene_names": ['Library']
}
stored_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
stored_settings.clear()
stored_settings.write(json.dumps(export_props))
auto_export_operator(
direct_mode=True,
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=False,
)
assert os.path.exists(os.path.join(setup_data["models_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint1.glb")) == False

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@ -20,21 +20,19 @@ def setup_data(request):
#other_materials_path = os.path.join("../../testing", "other_materials")
print("\nPerforming teardown...")
'''if os.path.exists(models_path):
if os.path.exists(models_path):
shutil.rmtree(models_path)
"""if os.path.exists(materials_path):
if os.path.exists(materials_path):
shutil.rmtree(materials_path)
if os.path.exists(other_materials_path):
shutil.rmtree(other_materials_path)"""
diagnostics_file_path = os.path.join(root_path, "bevy_diagnostics.json")
if os.path.exists(diagnostics_file_path):
os.remove(diagnostics_file_path)
screenshot_observed_path = os.path.join(root_path, "screenshot.png")
if os.path.exists(screenshot_observed_path):
os.remove(screenshot_observed_path)'''
os.remove(screenshot_observed_path)
request.addfinalizer(finalizer)
@ -96,11 +94,7 @@ def test_export_complex(setup_data):
# now run bevy
command = "cargo run --features bevy/dynamic_linking"
# assert getattr(propertyGroup, 'a') == 0.5714026093482971
FNULL = open(os.devnull, 'w') #use this if you want to suppress output to stdout from the subprocess
filename = "my_file.dat"
args = command
#subprocess.call(args, stdout=FNULL, stderr=FNULL, shell=False, cwd=bevy_run_exec_path)
return_code = subprocess.call(["cargo", "run", "--features", "bevy/dynamic_linking"], cwd=root_path)
print("RETURN CODE OF BEVY APP", return_code)
assert return_code == 0