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a633610dc4
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a633610dc4 | ||
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4f50c4f6d2 |
@ -17,4 +17,6 @@ pub struct AnimationPlayerLink(pub Entity);
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#[derive(Component, Reflect, Default, Debug)]
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#[reflect(Component)]
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pub struct Animated;
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pub struct Animated{
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pub animations: Vec<String>
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}
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@ -3520,8 +3520,16 @@
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"additionalProperties": false,
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"isComponent": true,
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"isResource": false,
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"properties": {},
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"required": [],
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"properties": {
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"animations": {
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"type": {
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"$ref": "#/$defs/alloc::vec::Vec<alloc::string::String>"
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}
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}
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},
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"required": [
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"animations"
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],
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"short_name": "Animated",
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"title": "bevy_gltf_blueprints::animation::Animated",
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"type": "object",
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Binary file not shown.
@ -25,19 +25,40 @@ def remove_unwanted_custom_properties(object):
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del object[cp]
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# TODO: rename actions ?
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# reference https://github.com/KhronosGroup/glTF-Blender-IO/blob/main/addons/io_scene_gltf2/blender/exp/animation/gltf2_blender_gather_action.py#L481
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def copy_animation_data(source, target):
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"""if source.data:
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data = source.data.copy()
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target.data = data"""
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if source.animation_data and source.animation_data:
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#print("copying animation data from", source.name, "to", target.name)
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"""print("I have animation data")
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print("I have animation data")
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ad = source.animation_data
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if ad.action:
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print(source.name,'uses',ad.action.name)
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for t in ad.nla_tracks:
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for s in t.strips:
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print(source.name,'uses',s.action.name)"""
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"""if ad.action:
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print(source.name,'uses',ad.action.name)"""
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animations = []
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blender_actions = []
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blender_tracks = {}
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# TODO: this might need to be modified/ adapted to match the standard gltf exporter settings
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for track in ad.nla_tracks:
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#print("track", track.name, track.active)
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non_muted_strips = [strip for strip in track.strips if strip.action is not None and strip.mute is False]
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for strip in non_muted_strips: #t.strips:
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print(" ", source.name,'uses',strip.action.name, "active", strip.active, "action", strip.action)
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blender_actions.append(strip.action)
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blender_tracks[strip.action.name] = track.name
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# Remove duplicate actions.
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blender_actions = list(set(blender_actions))
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# sort animations alphabetically (case insensitive) so they have a defined order and match Blender's Action list
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blender_actions.sort(key = lambda a: a.name.lower())
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for action in blender_actions:
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animations.append(blender_tracks[action.name])
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print("animations", animations)
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"""if target.animation_data == None:
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target.animation_data_create()
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@ -46,7 +67,7 @@ def copy_animation_data(source, target):
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with bpy.context.temp_override(active_object=source, selected_editable_objects=[target]):
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bpy.ops.object.make_links_data(type='ANIMATION')
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# we add an "animated" flag component
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target['Animated'] = '()'
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target['Animated'] = f'(animations: {animations})'.replace("'", '"') #'(animations: [])' #
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"""print("copying animation data for", source.name, target.animation_data)
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properties = [p.identifier for p in source.animation_data.bl_rna.properties if not p.is_readonly]
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for prop in properties:
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@ -97,8 +118,7 @@ def duplicate_object(object, parent, combine_mode, destination_collection, libra
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"""if object.parent == None:
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if parent_empty is not None:
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copy.parent = parent_empty
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if object.animation_data:
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copy['Animated'] = '()'"""
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"""
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print(nester, "copy", copy)
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# do this both for empty replacements & normal copies
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