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13 changed files with 36 additions and 191 deletions

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@ -119,13 +119,13 @@ fn process_background_shader(
// FIXME: this logic should not depend on if toneMapping or Cameras where added first
fn process_tonemapping(
tonemappings: Query<(Entity, &BlenderToneMapping) , Added<BlenderToneMapping>>,
tonemappings: Query<&BlenderToneMapping , Added<BlenderToneMapping>>,
cameras: Query<Entity, With<Camera>>,
mut commands: Commands,
){
for entity in cameras.iter(){
for (scene_id, tone_mapping) in tonemappings.iter(){
for tone_mapping in tonemappings.iter(){
match tone_mapping {
BlenderToneMapping::None => {
println!("TONEMAPPING NONE");
@ -140,21 +140,19 @@ fn process_tonemapping(
commands.entity(entity).insert(Tonemapping::BlenderFilmic);
}
}
commands.entity(scene_id).remove::<BlenderToneMapping>();
}
}
}
// FIXME: this logic should not depend on if toneMapping or Cameras where added first
fn process_colorgrading(
blender_colorgradings: Query<(Entity, &BlenderColorGrading) , Added<BlenderColorGrading>>,
blender_colorgradings: Query<&BlenderColorGrading , Added<BlenderColorGrading>>,
cameras: Query<Entity, With<Camera>>,
mut commands: Commands,
){
for entity in cameras.iter(){
for (scene_id, blender_colorgrading) in blender_colorgradings.iter(){
for blender_colorgrading in blender_colorgradings.iter(){
commands.entity(entity).insert(
ColorGrading{
global: ColorGradingGlobal{
@ -177,8 +175,6 @@ fn process_colorgrading(
..Default::default()
}
);
commands.entity(scene_id).remove::<ColorGrading>();
}
}
}

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@ -4019,25 +4019,6 @@
"type": "array",
"typeInfo": "TupleStruct"
},
"bevy_example::test_components::HashmapTestStringEnum": {
"additionalProperties": false,
"isComponent": true,
"isResource": false,
"long_name": "bevy_example::test_components::HashmapTestStringEnum",
"properties": {
"inner": {
"type": {
"$ref": "#/$defs/bevy_utils::hashbrown::HashMap<alloc::string::String, bevy_example::test_components::EnumComplex, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>"
}
}
},
"required": [
"inner"
],
"short_name": "HashmapTestStringEnum",
"type": "object",
"typeInfo": "Struct"
},
"bevy_example::test_components::HashmapTestStringFloat": {
"additionalProperties": false,
"isComponent": true,
@ -4057,25 +4038,6 @@
"type": "object",
"typeInfo": "Struct"
},
"bevy_example::test_components::HashmapTestStringStruct": {
"additionalProperties": false,
"isComponent": true,
"isResource": false,
"long_name": "bevy_example::test_components::HashmapTestStringStruct",
"properties": {
"inner": {
"type": {
"$ref": "#/$defs/bevy_utils::hashbrown::HashMap<alloc::string::String, bevy_example::test_components::BasicTest, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>"
}
}
},
"required": [
"inner"
],
"short_name": "HashmapTestStringStruct",
"type": "object",
"typeInfo": "Struct"
},
"bevy_example::test_components::NestedTupleStuff": {
"isComponent": true,
"isResource": false,
@ -11918,42 +11880,6 @@
}
}
},
"bevy_utils::hashbrown::HashMap<alloc::string::String, bevy_example::test_components::BasicTest, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>": {
"isComponent": false,
"isResource": false,
"keyType": {
"type": {
"$ref": "#/$defs/alloc::string::String"
}
},
"long_name": "bevy_utils::hashbrown::HashMap<alloc::string::String, bevy_example::test_components::BasicTest, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>",
"short_name": "HashMap<String, BasicTest, DefaultHashBuilder>",
"type": "object",
"typeInfo": "Map",
"valueType": {
"type": {
"$ref": "#/$defs/bevy_example::test_components::BasicTest"
}
}
},
"bevy_utils::hashbrown::HashMap<alloc::string::String, bevy_example::test_components::EnumComplex, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>": {
"isComponent": false,
"isResource": false,
"keyType": {
"type": {
"$ref": "#/$defs/alloc::string::String"
}
},
"long_name": "bevy_utils::hashbrown::HashMap<alloc::string::String, bevy_example::test_components::EnumComplex, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>",
"short_name": "HashMap<String, EnumComplex, DefaultHashBuilder>",
"type": "object",
"typeInfo": "Map",
"valueType": {
"type": {
"$ref": "#/$defs/bevy_example::test_components::EnumComplex"
}
}
},
"bevy_utils::hashbrown::HashMap<alloc::string::String, bevy_utils::hashbrown::HashMap<u32, alloc::vec::Vec<alloc::string::String>, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>": {
"isComponent": false,
"isResource": false,

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@ -1,7 +1,7 @@
use bevy::{gltf::{GltfMaterialExtras, GltfMeshExtras, GltfSceneExtras}, prelude::*};
use blenvy::{BlueprintAssets, BlueprintInstanceReady};
use crate::{BasicTest, EnumComplex};
use crate::BasicTest;
#[derive(Component)]
pub struct HiearchyDebugTag;
@ -13,7 +13,7 @@ pub fn setup_hierarchy_debug(mut commands: Commands, asset_server: Res<AssetServ
"",
TextStyle {
color: LinearRgba { red: 1.0, green:0.0, blue: 0.0, alpha: 1.0}.into(),
font_size: 20.,
font_size: 10.,
..default()
},
)
@ -133,31 +133,12 @@ for (id, name, scene_extras, extras, mesh_extras, material_extras) in
}
}
fn check_for_component(
foo: Query<(Entity, Option<&Name>, &EnumComplex)>,
mut display: Query<&mut Text, With<HiearchyDebugTag>>,
){
let mut info_lines: Vec<String> = vec![];
for (entiity, name , enum_complex) in foo.iter(){
let data = format!(" We have a 'EnumComplex' component: {:?} (on {:?})", enum_complex, name);
info_lines.push(data);
println!("yoho component");
}
let mut display = display.single_mut();
display.sections[0].value = info_lines.join("\n");
}
pub struct HiearchyDebugPlugin;
impl Plugin for HiearchyDebugPlugin {
fn build(&self, app: &mut App) {
app
.add_systems(Startup, setup_hierarchy_debug)
.add_systems(Update, check_for_component)
//.add_systems(Update, draw_hierarchy_debug)
.add_systems(Update, draw_hierarchy_debug)
//.add_systems(Update, check_for_gltf_extras)
;

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@ -188,18 +188,6 @@ pub struct HashmapTestStringColor {
pub inner: HashMap<String, Color>,
}
#[derive(Component, Reflect, Default, Debug)]
#[reflect(Component)]
pub struct HashmapTestStringEnum {
pub inner: HashMap<String, EnumComplex>,
}
#[derive(Component, Reflect, Default, Debug)]
#[reflect(Component)]
pub struct HashmapTestStringStruct {
pub inner: HashMap<String, BasicTest>,
}
#[derive(Component, Reflect, Default, Debug)]
#[reflect(Component)]
pub struct HashmapTestStringColorFlat(HashMap<String, Color>);
@ -271,9 +259,6 @@ impl Plugin for ComponentsTestPlugin {
.register_type::<HashMap<String, Color>>()
.register_type::<HashmapTestStringColor>()
.register_type::<HashmapTestStringColorFlat>()
.register_type::<HashmapTestStringEnum>()
.register_type::<HashmapTestStringStruct>()
.register_type::<ComponentAToFilterOut>()
.register_type::<ComponentBToFilterOut>()
.register_type::<ComponentWithFieldsOfIdenticalType>()

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@ -166,26 +166,12 @@ Blender side:
- export split dynamic/static: YES
- export merge mode : YES
- materials: YES
- [x] blenvy tooling not appearing in library scenes ?? (edit: was actually , it was not appearing in anything but object mode)
- [x] find a solution for the new color handling
- [x] in theory, srgba, linearrgba , and hsva should be able to be represented visually
- [x] bevy_render::color::Color => bevy_color::color::Color
- [x] fix weird issue with hashmaps with enums as values
- [ ] prevent attempting to add unexisting components to targets (ie when using the component search)
- [ ] inject_export_path_into_internal_blueprints should be called on every asset/blueprint scan !! Not just on export
- [ ] undo after a save removes any saved "serialized scene" data ? DIG into this
- [ ] handle scene renames between saves (breaks diffing) => very hard to achieve
- [ ] add tests for
- [ ] disabled components
- [ ] blueprint instances as children of blueprint instances
- [ ] blueprint instances as children of empties
- [ ] hidden objects/collections not respected at export !!!?
- [ ] verify based on gltf settings
- [ ] add "hidden" component otherwise ?
https://devtalk.blender.org/t/how-to-get-render-visibility-for-object/23717
- [ ] add tests for disabled components
- [ ] find a solution for the new color handling
- [ ] hidden objects/collections not respected at export !!!
- [ ] add option to 'split out' meshes from blueprints ?
- [ ] ie considering meshletts etc , it would make sense to keep blueprints seperate from purely mesh gltfs
- [ ] persist exported materials path in blueprints so that it can be read from library file users

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@ -332,12 +332,9 @@ def serialize_scene(settings):
custom_properties = custom_properties_hash(scene) if len(scene.keys()) > 0 else None
eevee_settings = generic_fields_hasher_evolved(scene.eevee, fields_to_ignore=fields_to_ignore_generic) # TODO: ignore most of the fields
view_settings = generic_fields_hasher_evolved(scene.view_settings, fields_to_ignore=fields_to_ignore_generic)
scene_field_hashes = {
"custom_properties": custom_properties,
"eevee": eevee_settings,
"view_settings": view_settings,
"eevee": eevee_settings
}
#generic_fields_hasher_evolved(scene.eevee, fields_to_ignore=fields_to_ignore_generic)
# FIXME: how to deal with this cleanly

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@ -88,17 +88,19 @@ class BLENVY_OT_component_map_actions(Operator):
propertyGroup.values_index = min(max(0, index - 1), len(keys_list) - 1)
if self.action == 'ADD':
print("keys_list", keys_list)
# first we gather all key/value pairs
hashmap = {}
for index, key in enumerate(keys_list):
print("key", key)
key_entry = {}
for field_name in key.field_names:
key_entry[field_name] = getattr(key, field_name, None)
"""value_entry = {}
value_entry = {}
for field_name in values_list[index].field_names:
value_entry[field_name] = values_list[index][field_name]"""
value_entry[field_name] = values_list[index][field_name]
hashmap[json.dumps(key_entry)] = index
print("hashmap", hashmap )
# then we need to find the index of a specific value if it exists
key_entry = {}
@ -106,9 +108,10 @@ class BLENVY_OT_component_map_actions(Operator):
key_entry[field_name] = getattr(key_setter, field_name, None)
key_to_add = json.dumps(key_entry)
existing_index = hashmap.get(key_to_add, None)
print("existing_index", existing_index)
if existing_index is None:
#print("adding new value", "key field names", key_setter.field_names, "value_setter", value_setter, "field names", value_setter.field_names)
print("adding new value")
key = keys_list.add()
# copy the values over
for field_name in key_setter.field_names:
@ -119,28 +122,16 @@ class BLENVY_OT_component_map_actions(Operator):
value = values_list.add()
# copy the values over
is_enum = getattr(value_setter, "with_enum", False)
if not is_enum:
for field_name in list(value_setter.field_names):
val = getattr(value_setter, field_name, None)
if val is not None:
value[field_name] = val
else:
selection = getattr(value_setter, "selection", None)
setattr(value, 'selection', selection)
selector = "variant_" + selection
try:
val = getattr(value_setter, selector, None)
for field_name in val.field_names:
source = getattr(val, field_name)
setattr(getattr(value, selector), field_name, source)
except Exception as inst:
print("EROOR", inst)
for field_name in value_setter.field_names:
val = getattr(value_setter, field_name, None)
if val is not None:
value[field_name] = val
# TODO: add error handling
propertyGroup.list_index = index + 1 # we use this to force the change detection
propertyGroup.values_index = index + 1 # we use this to force the change detection
else:
print("overriding value")
for field_name in value_setter.field_names:
values_list[existing_index][field_name] = value_setter[field_name]

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@ -22,9 +22,7 @@ conversion_tables = {
"glam::Quat": lambda value: "Quat(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",
"bevy_color::srgba::Srgba": lambda value: "Srgba(red:"+str(value[0])+ ", green:"+str(value[1])+ ", blue:"+str(value[2])+ ", alpha:"+str(value[3])+ ")",
"bevy_color::linear_rgba::LinearRgba": lambda value: "LinearRgba(red:"+str(value[0])+ ", green:"+str(value[1])+ ", blue:"+str(value[2])+ ", alpha:"+str(value[3])+ ")",
"bevy_color::hsva::Hsva": lambda value: "Hsva(hue:"+str(value[0])+ ", saturation:"+str(value[1])+ ", value:"+str(value[2])+ ", alpha:"+str(value[3])+ ")",
"bevy_render::color::Color": lambda value: "Rgba(red:"+str(value[0])+ ", green:"+str(value[1])+ ", blue:"+str(value[2])+ ", alpha:"+str(value[3])+ ")",
}
#converts the value of a property group(no matter its complexity) into a single custom property value

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@ -118,14 +118,10 @@ def parse_vec4(value, caster, typeName):
parsed = parse_struct_string(value.replace(typeName,"").replace("(", "").replace(")","") )
return [caster(parsed['x']), caster(parsed['y']), caster(parsed['z']), caster(parsed['w'])]
def parse_color_rgba(value, caster, typeName):
def parse_color(value, caster, typeName):
parsed = parse_struct_string(value.replace(typeName,"").replace("(", "").replace(")","") )
return [caster(parsed['red']), caster(parsed['green']), caster(parsed['blue']), caster(parsed['alpha'])]
def parse_color_hsva(value, caster, typeName):
parsed = parse_struct_string(value.replace(typeName,"").replace("(", "").replace(")","") )
return [caster(parsed['hue']), caster(parsed['saturation']), caster(parsed['value']), caster(parsed['alpha'])]
def to_int(input):
return int(float(input))
@ -167,11 +163,7 @@ type_mappings = {
'alloc::string::String': lambda value: str(value.replace('"', "")),
'alloc::borrow::Cow<str>': lambda value: str(value.replace('"', "")),
"bevy_color::srgba::Srgba": lambda value: parse_color_rgba(value, float, "Srgba"),
"bevy_color::linear_rgba::LinearRgba": lambda value: parse_color_rgba(value, float, "LinearRgba"),
"bevy_color::hsva::Hsva": lambda value: parse_color_hsva(value, float, "Hsva"),
'bevy_render::color::Color': lambda value: parse_color(value, float, "Rgba"),
'bevy_ecs::entity::Entity': lambda value: int(value),
}

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@ -43,14 +43,10 @@ def process_map(registry, definition, update, nesting_long_names=[]):
#if the content of the list is a unit type, we need to generate a fake wrapper, otherwise we cannot use layout.prop(group, "propertyName") as there is no propertyName !
if is_value_value_type:
print("WRAPPPER, property group", definition["short_name"])
values_property_group_class = generate_wrapper_propertyGroup(f"{long_name}_values", original_long_name, definition_link, registry, update, nesting_long_names)
else:
(_, list_content_group_class) = process_component.process_component(registry, value_definition, update, {"nested": True, "long_name": original_long_name}, nesting_long_names)
values_property_group_class = list_content_group_class
print("COMPONENT, property group", definition["short_name"], values_property_group_class)
values_collection = CollectionProperty(type=values_property_group_class)
values_property_group_pointer = PointerProperty(type=values_property_group_class)

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@ -79,21 +79,22 @@ class ComponentsRegistry(PropertyGroup):
"glam::Quat": {"type": FloatVectorProperty, "presets": {"size":4} },
"bevy_color::srgba::Srgba": dict(type = FloatVectorProperty, presets=dict(subtype='COLOR', size=4)),
"bevy_color::linear_rgba::LinearRgba": dict(type = FloatVectorProperty, presets=dict(subtype='COLOR', size=4)),
"bevy_color::hsva::Hsva": dict(type = FloatVectorProperty, presets=dict(subtype='COLOR', size=4)),
"bevy_render::color::Color": dict(type = FloatVectorProperty, presets=dict(subtype='COLOR', size=4)),
"char": dict(type=StringProperty, presets=dict()),
"str": dict(type=StringProperty, presets=dict()),
"alloc::string::String": dict(type=StringProperty, presets=dict()),
"alloc::borrow::Cow<str>": dict(type=StringProperty, presets=dict()),
"enum": dict(type=EnumProperty, presets=dict()),
'bevy_ecs::entity::Entity': {"type": IntProperty, "presets": {"min":0} },
'bevy_utils::Uuid': dict(type=StringProperty, presets=dict()),
}
value_types_defaults = {
"string":" ",
"boolean": True,
@ -140,9 +141,7 @@ class ComponentsRegistry(PropertyGroup):
"glam::Quat": [0.0, 0.0, 0.0, 0.0],
"bevy_color::srgba::Srgba": [1.0, 1.0, 0.0, 1.0],
"bevy_color::linear_rgba::LinearRgba": [1.0, 1.0, 0.0, 1.0],
"bevy_color::hsva::Hsva": [1.0, 1.0, 0.0, 1.0],
"bevy_render::color::Color": [1.0, 1.0, 0.0, 1.0],
'bevy_ecs::entity::Entity': 0,#4294967295, # this is the same as Bevy's Entity::Placeholder, too big for Blender..sigh
'bevy_utils::Uuid': '"'+str(uuid.uuid4())+'"'

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@ -27,7 +27,8 @@ class BLENVY_PT_SidePanel(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Bevy"
#bl_context = "objectmode"
bl_context = "objectmode"
def draw_header(self, context):
layout = self.layout

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@ -61,10 +61,7 @@ type_mappings = {
"glam::Quat": lambda : random_vec(4, 'float'),
'bevy_color::srgba::Srgba': lambda : random_vec(4, 'float'),
'bevy_color::linear_rgba::LinearRgba': lambda : random_vec(4, 'float'),
'bevy_color::hsva::Hsva': lambda : random_vec(4, 'float'),
'bevy_render::color::Color': lambda : random_vec(4, 'float'),
'alloc::string::String': lambda : random_word(8),
'alloc::borrow::Cow<str>': lambda : random_word(8),