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1b8c3de6a9
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1b8c3de6a9 | ||
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10e85fce26 |
@ -151,7 +151,7 @@ impl Plugin for BlueprintsPlugin {
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compute_scene_aabbs.run_if(aabbs_enabled),
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apply_deferred.run_if(aabbs_enabled),
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apply_deferred,
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materials_inject.run_if(materials_library_enabled),
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(materials_inject, check_for_material_loaded, materials_inject2).chain().run_if(materials_library_enabled),
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)
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.chain()
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.in_set(GltfBlueprintsSet::Spawn),
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@ -1,22 +1,19 @@
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use std::path::Path;
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use bevy::{
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asset::{AssetServer, Assets, Handle},
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asset::{AssetId, AssetServer, Assets, Handle},
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ecs::{
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component::Component,
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query::{Added, With},
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reflect::ReflectComponent,
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system::{Commands, Query, Res, ResMut},
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component::Component, entity::Entity, query::{Added, With}, reflect::ReflectComponent, system::{Commands, Query, Res, ResMut}
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},
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gltf::Gltf,
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hierarchy::{Children, Parent},
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log::debug,
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log::{debug, info},
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pbr::StandardMaterial,
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reflect::Reflect,
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render::mesh::Mesh,
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};
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use crate::BluePrintsConfig;
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use crate::{AssetLoadTracker, AssetsToLoad, BluePrintsConfig};
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#[derive(Component, Reflect, Default, Debug)]
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#[reflect(Component)]
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@ -26,10 +23,110 @@ pub struct MaterialInfo {
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pub source: String,
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}
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/// flag component
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#[derive(Component)]
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pub(crate) struct BlueprintMaterialAssetsLoaded;
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/// flag component
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#[derive(Component)]
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pub(crate) struct BlueprintMaterialAssetsNotLoaded;
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/// system that injects / replaces materials from material library
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pub(crate) fn materials_inject(
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blueprints_config: ResMut<BluePrintsConfig>,
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material_infos: Query<(Entity, &MaterialInfo), Added<MaterialInfo>>,
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asset_server: Res<AssetServer>,
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mut commands: Commands,
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) {
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for (entity, material_info) in material_infos.iter() {
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let model_file_name = format!(
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"{}_materials_library.{}",
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&material_info.source, &blueprints_config.format
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);
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let materials_path = Path::new(&blueprints_config.material_library_folder)
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.join(Path::new(model_file_name.as_str()));
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let material_name = &material_info.name;
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let material_full_path = materials_path.to_str().unwrap().to_string() + "#" + material_name; // TODO: yikes, cleanup
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if blueprints_config
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.material_library_cache
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.contains_key(&material_full_path)
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{
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debug!("material is cached, retrieving");
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blueprints_config
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.material_library_cache
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.get(&material_full_path)
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.expect("we should have the material available");
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commands
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.entity(entity)
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.insert(BlueprintMaterialAssetsLoaded);
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} else {
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let material_file_handle: Handle<Gltf> = asset_server.load(materials_path.clone());
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let material_file_id = material_file_handle.id();
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println!("loading material {} {}", material_full_path, material_file_id);
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let mut asset_infos:Vec<AssetLoadTracker<Gltf>> = vec![];
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asset_infos.push(AssetLoadTracker {
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name: material_full_path,
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id: material_file_id,
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loaded: false,
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handle: material_file_handle.clone()
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});
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commands
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.entity(entity)
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.insert(AssetsToLoad{
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all_loaded: false,
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asset_infos: asset_infos,
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progress: 0.0
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//..Default::default()
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})
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.insert(BlueprintMaterialAssetsNotLoaded);
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/**/
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}
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}
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}
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// TODO, merge with check_for_loaded, make generic ?
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pub(crate) fn check_for_material_loaded(
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mut blueprint_assets_to_load: Query<(Entity, &mut AssetsToLoad<Gltf>),With<BlueprintMaterialAssetsNotLoaded>>,
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asset_server: Res<AssetServer>,
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mut commands: Commands,
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){
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for (entity, mut assets_to_load) in blueprint_assets_to_load.iter_mut(){
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let mut all_loaded = true;
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let mut loaded_amount = 0;
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let total = assets_to_load.asset_infos.len();
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for tracker in assets_to_load.asset_infos.iter_mut(){
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let asset_id = tracker.id;
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let loaded = asset_server.is_loaded_with_dependencies(asset_id);
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tracker.loaded = loaded;
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if loaded {
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println!("loaded {} {}", tracker.name, tracker.id);
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loaded_amount += 1;
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}else{
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all_loaded = false;
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}
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}
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let progress:f32 = loaded_amount as f32 / total as f32;
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println!("progress (materials): {}",progress);
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assets_to_load.progress = progress;
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if all_loaded {
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assets_to_load.all_loaded = true;
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commands.entity(entity)
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.insert(BlueprintMaterialAssetsLoaded)
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.remove::<BlueprintMaterialAssetsNotLoaded>();
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}
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}
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}
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/// system that injects / replaces materials from material library
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pub(crate) fn materials_inject2(
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mut blueprints_config: ResMut<BluePrintsConfig>,
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material_infos: Query<(&MaterialInfo, &Children), Added<MaterialInfo>>,
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material_infos: Query<(&MaterialInfo, &Children, ), (Added<BlueprintMaterialAssetsLoaded>, With<BlueprintMaterialAssetsLoaded>)>,
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with_materials_and_meshes: Query<
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(),
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(
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@ -38,12 +135,13 @@ pub(crate) fn materials_inject(
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With<Handle<Mesh>>,
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),
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>,
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models: Res<Assets<bevy::gltf::Gltf>>,
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assets_gltf: Res<Assets<Gltf>>,
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asset_server: Res<AssetServer>,
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mut commands: Commands,
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) {
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for (material_info, children) in material_infos.iter() {
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println!("here");
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let model_file_name = format!(
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"{}_materials_library.{}",
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&material_info.source, &blueprints_config.format
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@ -59,16 +157,18 @@ pub(crate) fn materials_inject(
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.material_library_cache
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.contains_key(&material_full_path)
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{
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debug!("material is cached, retrieving");
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info!("material is cached, retrieving");
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let material = blueprints_config
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.material_library_cache
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.get(&material_full_path)
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.expect("we should have the material available");
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material_found = Some(material);
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} else {
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let my_gltf: Handle<Gltf> = asset_server.load(materials_path.clone());
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let mat_gltf = models
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.get(my_gltf.id())
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}else {
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let model_handle: Handle<Gltf> = asset_server.load(materials_path.clone());// FIXME: kinda weird now
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println!("loading material {:?} {}", materials_path, model_handle.id());
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let mat_gltf = assets_gltf
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.get(model_handle.id())
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.expect("material should have been preloaded");
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if mat_gltf.named_materials.contains_key(material_name) {
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let material = mat_gltf
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@ -51,7 +51,6 @@ pub(crate) struct OriginalChildren(pub Vec<Entity>);
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#[reflect(Component)]
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pub struct BlueprintsList(pub HashMap<String,Vec<String>>);
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#[derive(Reflect, Default, Debug)]
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pub(crate) struct BlueprintLoadTracker{
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pub name: String,
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@ -66,6 +65,21 @@ pub(crate) struct BlueprintAssetsToLoad{
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pub progress: f32
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}
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#[derive(Default, Debug)]
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pub(crate) struct AssetLoadTracker<T:bevy::prelude::Asset>{
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pub name: String,
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pub id: AssetId<T>,
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pub loaded: bool,
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pub handle: Handle<T>
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}
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#[derive(Component, Default, Debug)]
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pub(crate) struct AssetsToLoad<T:bevy::prelude::Asset>{
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pub all_loaded: bool,
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pub asset_infos: Vec<AssetLoadTracker<T>>,
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pub progress: f32
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}
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/// flag component
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#[derive(Component)]
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pub(crate) struct BlueprintAssetsLoaded;
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@ -83,10 +97,7 @@ pub(crate) fn spawn_from_blueprints(
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Option<&Parent>,
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Option<&Library>,
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Option<&Name>,
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Option<&BlueprintsList>,
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// Option<&BlueprintAssetsPreloaded>
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),
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(Added<BlueprintName>, Added<SpawnHere>, Without<Spawned>),
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>,
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@ -114,8 +125,8 @@ pub(crate) fn spawn_from_blueprints(
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if blueprints_list.is_some() {
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let blueprints_list = blueprints_list.unwrap();
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// println!("blueprints list {:?}", blueprints_list.0.keys());
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let mut asset_infos:Vec<AssetLoadTracker<Gltf>> = vec![];
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let mut asset_infos:Vec<BlueprintLoadTracker> = vec![];
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for (blueprint_name, _) in blueprints_list.0.iter() {
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/*if blueprint_name == what {
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println!("WHOLY MOLLY !")
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@ -134,22 +145,23 @@ pub(crate) fn spawn_from_blueprints(
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let model_id = model_handle.id();
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let loaded = asset_server.is_loaded_with_dependencies(model_id);
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if !loaded {
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asset_infos.push(BlueprintLoadTracker{
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asset_infos.push(AssetLoadTracker {
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name: model_path.to_string_lossy().into(),
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id: model_id,
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loaded: false,
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handle: model_handle.clone()
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});
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})
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}
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}
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// if not all assets are already loaded, inject a component to signal that we need them to be loaded
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if asset_infos.len() > 0 {
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commands
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.entity(entity)
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.insert(BlueprintAssetsToLoad{
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.insert(AssetsToLoad{
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all_loaded: false,
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asset_infos: asset_infos,
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..Default::default()
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progress: 0.0
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//..Default::default()
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})
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.insert(BlueprintAssetsNotLoaded);
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}else {
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@ -163,7 +175,7 @@ pub(crate) fn spawn_from_blueprints(
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pub(crate) fn check_for_loaded(
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mut blueprint_assets_to_load: Query<(Entity, &mut BlueprintAssetsToLoad),With<BlueprintAssetsNotLoaded>>,
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mut blueprint_assets_to_load: Query<(Entity, &mut AssetsToLoad<Gltf>), With<BlueprintAssetsNotLoaded>>,
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asset_server: Res<AssetServer>,
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mut commands: Commands,
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){
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@ -218,7 +230,6 @@ pub(crate) fn actually_spawn_stuff(
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children: Query<&Children>,
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){
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for (
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entity,
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blupeprint_name,
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@ -244,7 +255,7 @@ pub(crate) fn actually_spawn_stuff(
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let model_path = Path::new(&library_path).join(Path::new(model_file_name.as_str()));
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info!("attempting to spawn {:?}", model_path);
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let model_handle: Handle<Gltf> = asset_server.load(model_path);
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let model_handle: Handle<Gltf> = asset_server.load(model_path);// FIXME: kinda weird now
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let gltf = assets_gltf
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.get(&model_handle)
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