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Author | SHA1 | Date |
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andriyDev | 7a3e7660fe | |
andriyDev | 9c7dfb5c76 | |
andriyDev | 1758f8dbff | |
andriyDev | 930033354b | |
andriyDev | d7af89930b | |
andriyDev | c6d320c573 |
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|
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[package]
|
||||
name = "bevy_gltf_component_refs"
|
||||
version = "0.1.0"
|
||||
authors = ["Mark 'kaosat-dev' Moissette"]
|
||||
description = "Allows you to add reference components inside gltf files to relate components to each other on the Bevy side."
|
||||
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
||||
repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
||||
keywords = ["gamedev", "bevy", "assets", "gltf", "components"]
|
||||
categories = ["game-development"]
|
||||
edition = "2021"
|
||||
license = "MIT OR Apache-2.0"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
[dependencies]
|
||||
bevy = { version = "0.13", default-features = false, features = ["bevy_scene"] }
|
||||
bevy_gltf_components = { version = "0.5", path = "../bevy_gltf_components" }
|
||||
|
||||
[dev-dependencies]
|
||||
bevy = { version = "0.13", default-features = false, features = [
|
||||
"dynamic_linking",
|
||||
] }
|
|
@ -0,0 +1,4 @@
|
|||
This crate is available under either:
|
||||
|
||||
* The [MIT License](./LICENSE_MIT)
|
||||
* The [Apache License, Version 2.0](./LICENSE_APACHE)
|
|
@ -0,0 +1,201 @@
|
|||
Apache License
|
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Version 2.0, January 2004
|
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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Copyright [2023] [Mark "kaosat-dev" Moissette]
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Licensed under the Apache License, Version 2.0 (the "License");
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MIT License
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Copyright (c) 2023 Mark "kaosat-dev" Moissette
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Permission is hereby granted, free of charge, to any person obtaining a copy
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The above copyright notice and this permission notice shall be included in all
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
|
|
@ -0,0 +1,177 @@
|
|||
use bevy::{
|
||||
app::{App, Plugin},
|
||||
ecs::{
|
||||
component::Component,
|
||||
entity::Entity,
|
||||
query::With,
|
||||
reflect::ReflectComponent,
|
||||
schedule::{IntoSystemConfigs, IntoSystemSetConfigs, SystemSet},
|
||||
system::{Commands, Query, Res, ResMut, Resource, SystemParam},
|
||||
},
|
||||
hierarchy::{HierarchyQueryExt, Parent},
|
||||
log::warn,
|
||||
prelude::Update,
|
||||
reflect::{Reflect, TypePath},
|
||||
scene::SceneInstance,
|
||||
utils::HashMap,
|
||||
};
|
||||
use bevy_gltf_components::GltfComponentsSet;
|
||||
use std::marker::PhantomData;
|
||||
|
||||
/// Plugin for keeping the GltfRefMap in sync.
|
||||
pub struct GltfRefMapPlugin;
|
||||
|
||||
impl Plugin for GltfRefMapPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.register_type::<GltfRefTarget>()
|
||||
.init_resource::<GltfRefMap>()
|
||||
.configure_sets(
|
||||
Update,
|
||||
(GltfRefsSet::CreateRefMap, GltfRefsSet::ResolveRefs)
|
||||
.chain()
|
||||
.after(GltfComponentsSet::Injection),
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
GltfRefMap::create_ref_map.in_set(GltfRefsSet::CreateRefMap),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
|
||||
/// SystemSet to order your systems based on when references are resolved.
|
||||
pub enum GltfRefsSet {
|
||||
/// Systems that create the [`GltfRefMap`] for that frame.
|
||||
CreateRefMap,
|
||||
/// Systems that resolve references using the [`GltfRefMap`]. For types that
|
||||
/// need to have references manually resolved, prefer to put their systems
|
||||
/// here.
|
||||
ResolveRefs,
|
||||
}
|
||||
|
||||
#[derive(Component, Reflect)]
|
||||
#[reflect(Component)]
|
||||
struct GltfRefTarget(String);
|
||||
|
||||
/// A map of references for Gltf instances.
|
||||
#[derive(Resource, Default)]
|
||||
pub struct GltfRefMap(HashMap<Entity, HashMap<String, Entity>>);
|
||||
|
||||
impl GltfRefMap {
|
||||
/// Gets an entity given its `gltf_root` and `ref_name`. A reference is
|
||||
/// only valid on the same frame that the Gltf is spawned in. In other
|
||||
/// words, after that same frame, any references on `gltf_root` will return
|
||||
/// None.
|
||||
pub fn get_ref(&self, gltf_root: Entity, ref_name: &String) -> Option<Entity> {
|
||||
self.0.get(&gltf_root)?.get(ref_name).copied()
|
||||
}
|
||||
|
||||
fn create_ref_map(
|
||||
ref_targets: Query<(Entity, &GltfRefTarget)>,
|
||||
gltf_for_entity: GltfForEntity,
|
||||
mut ref_map: ResMut<GltfRefMap>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
ref_map.0.clear();
|
||||
|
||||
for (entity, ref_target) in ref_targets.iter() {
|
||||
commands.entity(entity).remove::<GltfRefTarget>();
|
||||
let Some(gltf_root) = gltf_for_entity.find_gltf_root(entity) else {
|
||||
warn!("Entity {entity:?} is not part of a Gltf but contains a GltfRefTarget (target={}).", ref_target.0);
|
||||
continue;
|
||||
};
|
||||
ref_map
|
||||
.0
|
||||
.entry(gltf_root)
|
||||
.or_default()
|
||||
.insert(ref_target.0.clone(), entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Reflect)]
|
||||
#[reflect(Component)]
|
||||
struct GltfRef<T: Component> {
|
||||
target: String,
|
||||
#[reflect(ignore)]
|
||||
_marker: PhantomData<T>,
|
||||
}
|
||||
|
||||
impl<T: Component> GltfRef<T>
|
||||
where
|
||||
Entity: Into<T>,
|
||||
{
|
||||
fn system(
|
||||
refs: Query<(Entity, &Self)>,
|
||||
gltf_for_entity: GltfForEntity,
|
||||
ref_map: Res<GltfRefMap>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for (entity, gltf_ref) in refs.iter() {
|
||||
commands.entity(entity).remove::<Self>();
|
||||
let Some(gltf_root) = gltf_for_entity.find_gltf_root(entity) else {
|
||||
warn!("GltfRef should only be on descendants of a Gltf.");
|
||||
continue;
|
||||
};
|
||||
|
||||
match ref_map.get_ref(gltf_root, &gltf_ref.target) {
|
||||
Some(target) => {
|
||||
commands.entity(entity).insert(Into::<T>::into(target));
|
||||
}
|
||||
None => {
|
||||
warn!(
|
||||
"Entity {entity:?} attempted to reference '{}' in gltf {gltf_root:?}",
|
||||
&gltf_ref.target
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Plugin for automatically converting [`GltfRef`]s into their corresponding
|
||||
/// `T`.
|
||||
pub struct GltfRefPlugin<T: Component + TypePath>(PhantomData<T>);
|
||||
|
||||
impl<T: Component + TypePath> Plugin for GltfRefPlugin<T>
|
||||
where
|
||||
Entity: Into<T>,
|
||||
{
|
||||
fn build(&self, app: &mut App) {
|
||||
app.register_type::<GltfRef<T>>().add_systems(
|
||||
Update,
|
||||
GltfRef::<T>::system.in_set(GltfRefsSet::ResolveRefs),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Manual implementation of Default for GltfRefPlugin to avoid `Default` trait
|
||||
// bounds on `T`.
|
||||
impl<T: Component + TypePath> Default for GltfRefPlugin<T>
|
||||
where
|
||||
Entity: Into<T>,
|
||||
{
|
||||
fn default() -> Self {
|
||||
Self(Default::default())
|
||||
}
|
||||
}
|
||||
|
||||
/// SystemParam to find the Gltf that an entity belongs to.
|
||||
#[derive(SystemParam)]
|
||||
pub struct GltfForEntity<'w, 's> {
|
||||
gltfs: Query<'w, 's, (), With<SceneInstance>>,
|
||||
hierarchy: Query<'w, 's, &'static Parent>,
|
||||
}
|
||||
|
||||
impl<'w, 's> GltfForEntity<'w, 's> {
|
||||
/// Finds the Gltf root for `entity`. Returns None if `entity` does not
|
||||
/// belong to a Gltf.
|
||||
pub fn find_gltf_root(&self, entity: Entity) -> Option<Entity> {
|
||||
for entity in std::iter::once(entity).chain(self.hierarchy.iter_ancestors(entity)) {
|
||||
if self.gltfs.contains(entity) {
|
||||
return Some(entity);
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
}
|
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