mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 03:50:52 +00:00
Compare commits
7 Commits
8902819021
...
c2193480e2
Author | SHA1 | Date | |
---|---|---|---|
|
c2193480e2 | ||
|
a2f8a66f66 | ||
|
9c7dfb5c76 | ||
|
1758f8dbff | ||
|
930033354b | ||
|
d7af89930b | ||
|
c6d320c573 |
38
README.md
38
README.md
@ -29,8 +29,8 @@ Want to jump right in? See the [quickstart guide](https://github.com/kaosat-dev/
|
|||||||
## Features
|
## Features
|
||||||
|
|
||||||
* Useful if you want to use Blender as your Editor
|
* Useful if you want to use Blender as your Editor
|
||||||
* define Bevy components as custom properties in Blender with an UI tool to add & edit Bevy components, automatically export gltf blueprints & more in [Blender](./tools/blenvy/README.md)
|
* define Bevy components as custom properties in Blender with an UI tool to add & edit Bevy components, automatically export gltf blueprints & more in [Blender](https://github.com/kaosat-dev/Blenvy/tree/blenvy/tools/blenvy)
|
||||||
* blueprints & levels system : turn your Blender collections into [gltf Blueprints](./crates/blenvy/README.md) for reuse inside levels that are just Blender scenes
|
* blueprints & levels system : turn your Blender collections into [gltf Blueprints](https://github.com/kaosat-dev/Blenvy/tree/blenvy/crates/blenvy) for reuse inside levels that are just Blender scenes
|
||||||
* setup & tweak components in Blender Collections & override any of them in your collection instances if you want
|
* setup & tweak components in Blender Collections & override any of them in your collection instances if you want
|
||||||
* setup & tweak components for objects, meshes and materials as well !
|
* setup & tweak components for objects, meshes and materials as well !
|
||||||
* automatically load all assets for each blueprint (gltf files, manually added assets), with no setup required
|
* automatically load all assets for each blueprint (gltf files, manually added assets), with no setup required
|
||||||
@ -39,15 +39,15 @@ Want to jump right in? See the [quickstart guide](https://github.com/kaosat-dev/
|
|||||||
* minimal dependencies: Bevy, Serde & RON only!
|
* minimal dependencies: Bevy, Serde & RON only!
|
||||||
* opensource
|
* opensource
|
||||||
|
|
||||||
> If you were previously using the individual bevy_gltf_xxx crates & Blender add-ons please see the [migration guide](./Migration_guide.md)
|
> If you were previously using the individual bevy_gltf_xxx crates & Blender add-ons please see the [migration guide](https://github.com/kaosat-dev/Blenvy/blob/blenvy/Migration_guide.md)
|
||||||
|
|
||||||
## Crates
|
## Crates
|
||||||
|
|
||||||
One crate to rule them all !
|
One crate to rule them all !
|
||||||
|
|
||||||
* [blenvy](./crates/blenvy/) This crate allows you to
|
* [blenvy](https://github.com/kaosat-dev/Blenvy/tree/blenvy/crates/blenvy) This crate allows you to
|
||||||
* define components direclty inside gltf files and instanciate/inject the components on the Bevy side.
|
* define components direclty inside gltf files and instanciate/inject the components on the Bevy side.
|
||||||
* export your project's Bevy registry to json, in order to be able to generate custom component UIs on the Blender side in the Blender [blenvy](./tools/blenvy/README.md) add-on
|
* export your project's Bevy registry to json, in order to be able to generate custom component UIs on the Blender side in the Blender [blenvy](https://github.com/kaosat-dev/Blenvy/tree/blenvy/tools/blenvy) add-on
|
||||||
* define Blueprints/Prefabs for Bevy inside gltf files and spawn them in Bevy. With the ability to override and add components when spawning, efficient "level" loading etc
|
* define Blueprints/Prefabs for Bevy inside gltf files and spawn them in Bevy. With the ability to override and add components when spawning, efficient "level" loading etc
|
||||||
* the ability to save & load your game state in a relatively simple way, by leveraging the blueprint functionality to only save a minimal subset of dynamic data, seperating dynamic & static parts of levels etc.
|
* the ability to save & load your game state in a relatively simple way, by leveraging the blueprint functionality to only save a minimal subset of dynamic data, seperating dynamic & static parts of levels etc.
|
||||||
|
|
||||||
@ -55,26 +55,26 @@ One crate to rule them all !
|
|||||||
There is a [video tutorial/explanation](https://youtu.be/-lcScjQCA3c) if you want, or you can read the crate docs.
|
There is a [video tutorial/explanation](https://youtu.be/-lcScjQCA3c) if you want, or you can read the crate docs.
|
||||||
There is a [video tutorial/explanation](https://youtu.be/CgyNtwgYwdM) for this one too, or you can read the crate docs
|
There is a [video tutorial/explanation](https://youtu.be/CgyNtwgYwdM) for this one too, or you can read the crate docs
|
||||||
|
|
||||||
The examples for the crate are [here](./examples/blenvy/)
|
The examples for the crate are [here](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples)
|
||||||
|
|
||||||
## Tools
|
## Tools
|
||||||
|
|
||||||
### Blender: blenvy
|
### Blender: blenvy
|
||||||
|
|
||||||
* an all in one [Blender addon](./tools/blenvy/README.md) for the Blender side of the workflow:
|
* an all in one [Blender addon](https://github.com/kaosat-dev/Blenvy/tree/blenvy/tools/blenvy) for the Blender side of the workflow:
|
||||||
* allow easilly adding & editing Bevy components , using automatically generated UIs for each component
|
* allow easilly adding & editing Bevy components , using automatically generated UIs for each component
|
||||||
* automatically exports your level/world from Blender to gltf whenever you save your Blend file
|
* automatically exports your level/world from Blender to gltf whenever you save your Blend file
|
||||||
* automatically export your [Gltf blueprints](./crates/blenvy/README.md) & assets
|
* automatically export your [Gltf blueprints](https://github.com/kaosat-dev/Blenvy/tree/blenvy/crates/blenvy) & assets
|
||||||
|
|
||||||
## Examples
|
## Examples
|
||||||
|
|
||||||
you can find all examples, [here](./examples/blenvy)
|
you can find all examples, [here](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples)
|
||||||
|
|
||||||
* [components](./examples/blenvy/components/) use of ```components``` only, to spawn entities with components defined inside gltf files
|
* [`components`](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples/components/) use of ```components``` only, to spawn entities with components defined inside gltf files
|
||||||
* [blueprints](./examples/blenvy/blueprints/) use of ```blueprints``` and ```levels``` to spawn a level and then populate it with entities coming from different gltf files, live (at runtime) spawning of entities etc
|
* [`blueprints`](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples/blueprints/) use of ```blueprints``` and ```levels``` to spawn a level and then populate it with entities coming from different gltf files, live (at runtime) spawning of entities etc
|
||||||
* [animation](./examples/blenvy/animation/) how to use and trigger animations from gltf files
|
* [`animation`](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples/animation/) how to use and trigger animations from gltf files
|
||||||
* [save_load](./examples/blenvy/save_load/) how to save & load levels
|
* [`save_load`](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples/save_load/) how to save & load levels
|
||||||
* [demo](./examples/demo/) a full demo showcasing all features , including physics, animation
|
* [`demo`](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples/demo/) a full demo showcasing all features , including physics, animation
|
||||||
|
|
||||||
## Workflow
|
## Workflow
|
||||||
|
|
||||||
@ -84,12 +84,12 @@ The workflow goes as follows (once you got your Bevy code setup)
|
|||||||
|
|
||||||
![component registration](https://github.com/kaosat-dev/Blenvy/blob/main/docs/component_registration.png)
|
![component registration](https://github.com/kaosat-dev/Blenvy/blob/main/docs/component_registration.png)
|
||||||
|
|
||||||
* setup & then use the Blenvy [Bevy crate](./crates/blenvy/README.md)
|
* setup & then use the Blenvy [Bevy crate](https://github.com/kaosat-dev/Blenvy/tree/blenvy/crates/blenvy)
|
||||||
* setup & then use the Blenvy [Blender add-on](./tools/blenvy/README.md)
|
* setup & then use the Blenvy [Blender add-on](https://github.com/kaosat-dev/Blenvy/tree/blenvy/tools/blenvy)
|
||||||
* iterate
|
* iterate
|
||||||
* have fun !
|
* have fun !
|
||||||
|
|
||||||
* then add your components to objects in Blender **with a nice UI** see [here](./README-workflow-ui.md) for more details
|
* then add your components to objects in Blender **with a nice UI** see [here](https://github.com/kaosat-dev/Blenvy/blob/blenvy/README-workflow-ui.md) for more details
|
||||||
|
|
||||||
See the [quickstart](https://github.com/kaosat-dev/Blenvy/blob/main/docs/quickstart/README.md) for a full step-by-step guide.
|
See the [quickstart](https://github.com/kaosat-dev/Blenvy/blob/main/docs/quickstart/README.md) for a full step-by-step guide.
|
||||||
|
|
||||||
@ -119,5 +119,5 @@ Thanks to all the contributors helping out with this project ! Big kudos to you,
|
|||||||
|
|
||||||
This repo, all its code, contents & assets is Dual-licensed under either of
|
This repo, all its code, contents & assets is Dual-licensed under either of
|
||||||
|
|
||||||
* Apache License, Version 2.0, ([LICENSE-APACHE](./LICENSE_APACHE.md) or <https://www.apache.org/licenses/LICENSE-2.0>)
|
* Apache License, Version 2.0, ([LICENSE-APACHE](https://github.com/kaosat-dev/Blenvy/blob/blenvy/LICENSE_APACHE.md) or <https://www.apache.org/licenses/LICENSE-2.0>)
|
||||||
* MIT license ([LICENSE-MIT](./LICENSE_MIT.md) or <https://opensource.org/licenses/MIT>)
|
* MIT license ([LICENSE-MIT](https://github.com/kaosat-dev/Blenvy/blob/blenvy/LICENSE_MIT.mdd) or <https://opensource.org/licenses/MIT>)
|
||||||
|
23
crates/bevy_gltf_component_refs/Cargo.toml
Normal file
23
crates/bevy_gltf_component_refs/Cargo.toml
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
[package]
|
||||||
|
name = "bevy_gltf_component_refs"
|
||||||
|
version = "0.1.0"
|
||||||
|
authors = ["Mark 'kaosat-dev' Moissette"]
|
||||||
|
description = "Allows you to add reference components inside gltf files to relate components to each other on the Bevy side."
|
||||||
|
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
||||||
|
repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
||||||
|
keywords = ["gamedev", "bevy", "assets", "gltf", "components"]
|
||||||
|
categories = ["game-development"]
|
||||||
|
edition = "2021"
|
||||||
|
license = "MIT OR Apache-2.0"
|
||||||
|
|
||||||
|
[lints]
|
||||||
|
workspace = true
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
bevy = { version = "0.13", default-features = false, features = ["bevy_scene"] }
|
||||||
|
bevy_gltf_components = { version = "0.5", path = "../bevy_gltf_components" }
|
||||||
|
|
||||||
|
[dev-dependencies]
|
||||||
|
bevy = { version = "0.13", default-features = false, features = [
|
||||||
|
"dynamic_linking",
|
||||||
|
] }
|
4
crates/bevy_gltf_component_refs/LICENSE.md
Normal file
4
crates/bevy_gltf_component_refs/LICENSE.md
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
This crate is available under either:
|
||||||
|
|
||||||
|
* The [MIT License](./LICENSE_MIT)
|
||||||
|
* The [Apache License, Version 2.0](./LICENSE_APACHE)
|
201
crates/bevy_gltf_component_refs/LICENSE_APACHE.md
Normal file
201
crates/bevy_gltf_component_refs/LICENSE_APACHE.md
Normal file
@ -0,0 +1,201 @@
|
|||||||
|
Apache License
|
||||||
|
Version 2.0, January 2004
|
||||||
|
http://www.apache.org/licenses/
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||||
|
|
||||||
|
1. Definitions.
|
||||||
|
|
||||||
|
"License" shall mean the terms and conditions for use, reproduction,
|
||||||
|
and distribution as defined by Sections 1 through 9 of this document.
|
||||||
|
|
||||||
|
"Licensor" shall mean the copyright owner or entity authorized by
|
||||||
|
the copyright owner that is granting the License.
|
||||||
|
|
||||||
|
"Legal Entity" shall mean the union of the acting entity and all
|
||||||
|
other entities that control, are controlled by, or are under common
|
||||||
|
control with that entity. For the purposes of this definition,
|
||||||
|
"control" means (i) the power, direct or indirect, to cause the
|
||||||
|
direction or management of such entity, whether by contract or
|
||||||
|
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||||
|
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||||
|
|
||||||
|
"You" (or "Your") shall mean an individual or Legal Entity
|
||||||
|
exercising permissions granted by this License.
|
||||||
|
|
||||||
|
"Source" form shall mean the preferred form for making modifications,
|
||||||
|
including but not limited to software source code, documentation
|
||||||
|
source, and configuration files.
|
||||||
|
|
||||||
|
"Object" form shall mean any form resulting from mechanical
|
||||||
|
transformation or translation of a Source form, including but
|
||||||
|
not limited to compiled object code, generated documentation,
|
||||||
|
and conversions to other media types.
|
||||||
|
|
||||||
|
"Work" shall mean the work of authorship, whether in Source or
|
||||||
|
Object form, made available under the License, as indicated by a
|
||||||
|
copyright notice that is included in or attached to the work
|
||||||
|
(an example is provided in the Appendix below).
|
||||||
|
|
||||||
|
"Derivative Works" shall mean any work, whether in Source or Object
|
||||||
|
form, that is based on (or derived from) the Work and for which the
|
||||||
|
editorial revisions, annotations, elaborations, or other modifications
|
||||||
|
represent, as a whole, an original work of authorship. For the purposes
|
||||||
|
of this License, Derivative Works shall not include works that remain
|
||||||
|
separable from, or merely link (or bind by name) to the interfaces of,
|
||||||
|
the Work and Derivative Works thereof.
|
||||||
|
|
||||||
|
"Contribution" shall mean any work of authorship, including
|
||||||
|
the original version of the Work and any modifications or additions
|
||||||
|
to that Work or Derivative Works thereof, that is intentionally
|
||||||
|
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||||
|
or by an individual or Legal Entity authorized to submit on behalf of
|
||||||
|
the copyright owner. For the purposes of this definition, "submitted"
|
||||||
|
means any form of electronic, verbal, or written communication sent
|
||||||
|
to the Licensor or its representatives, including but not limited to
|
||||||
|
communication on electronic mailing lists, source code control systems,
|
||||||
|
and issue tracking systems that are managed by, or on behalf of, the
|
||||||
|
Licensor for the purpose of discussing and improving the Work, but
|
||||||
|
excluding communication that is conspicuously marked or otherwise
|
||||||
|
designated in writing by the copyright owner as "Not a Contribution."
|
||||||
|
|
||||||
|
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||||
|
on behalf of whom a Contribution has been received by Licensor and
|
||||||
|
subsequently incorporated within the Work.
|
||||||
|
|
||||||
|
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||||
|
this License, each Contributor hereby grants to You a perpetual,
|
||||||
|
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||||
|
copyright license to reproduce, prepare Derivative Works of,
|
||||||
|
publicly display, publicly perform, sublicense, and distribute the
|
||||||
|
Work and such Derivative Works in Source or Object form.
|
||||||
|
|
||||||
|
3. Grant of Patent License. Subject to the terms and conditions of
|
||||||
|
this License, each Contributor hereby grants to You a perpetual,
|
||||||
|
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||||
|
(except as stated in this section) patent license to make, have made,
|
||||||
|
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||||
|
where such license applies only to those patent claims licensable
|
||||||
|
by such Contributor that are necessarily infringed by their
|
||||||
|
Contribution(s) alone or by combination of their Contribution(s)
|
||||||
|
with the Work to which such Contribution(s) was submitted. If You
|
||||||
|
institute patent litigation against any entity (including a
|
||||||
|
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||||
|
or a Contribution incorporated within the Work constitutes direct
|
||||||
|
or contributory patent infringement, then any patent licenses
|
||||||
|
granted to You under this License for that Work shall terminate
|
||||||
|
as of the date such litigation is filed.
|
||||||
|
|
||||||
|
4. Redistribution. You may reproduce and distribute copies of the
|
||||||
|
Work or Derivative Works thereof in any medium, with or without
|
||||||
|
modifications, and in Source or Object form, provided that You
|
||||||
|
meet the following conditions:
|
||||||
|
|
||||||
|
(a) You must give any other recipients of the Work or
|
||||||
|
Derivative Works a copy of this License; and
|
||||||
|
|
||||||
|
(b) You must cause any modified files to carry prominent notices
|
||||||
|
stating that You changed the files; and
|
||||||
|
|
||||||
|
(c) You must retain, in the Source form of any Derivative Works
|
||||||
|
that You distribute, all copyright, patent, trademark, and
|
||||||
|
attribution notices from the Source form of the Work,
|
||||||
|
excluding those notices that do not pertain to any part of
|
||||||
|
the Derivative Works; and
|
||||||
|
|
||||||
|
(d) If the Work includes a "NOTICE" text file as part of its
|
||||||
|
distribution, then any Derivative Works that You distribute must
|
||||||
|
include a readable copy of the attribution notices contained
|
||||||
|
within such NOTICE file, excluding those notices that do not
|
||||||
|
pertain to any part of the Derivative Works, in at least one
|
||||||
|
of the following places: within a NOTICE text file distributed
|
||||||
|
as part of the Derivative Works; within the Source form or
|
||||||
|
documentation, if provided along with the Derivative Works; or,
|
||||||
|
within a display generated by the Derivative Works, if and
|
||||||
|
wherever such third-party notices normally appear. The contents
|
||||||
|
of the NOTICE file are for informational purposes only and
|
||||||
|
do not modify the License. You may add Your own attribution
|
||||||
|
notices within Derivative Works that You distribute, alongside
|
||||||
|
or as an addendum to the NOTICE text from the Work, provided
|
||||||
|
that such additional attribution notices cannot be construed
|
||||||
|
as modifying the License.
|
||||||
|
|
||||||
|
You may add Your own copyright statement to Your modifications and
|
||||||
|
may provide additional or different license terms and conditions
|
||||||
|
for use, reproduction, or distribution of Your modifications, or
|
||||||
|
for any such Derivative Works as a whole, provided Your use,
|
||||||
|
reproduction, and distribution of the Work otherwise complies with
|
||||||
|
the conditions stated in this License.
|
||||||
|
|
||||||
|
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||||
|
any Contribution intentionally submitted for inclusion in the Work
|
||||||
|
by You to the Licensor shall be under the terms and conditions of
|
||||||
|
this License, without any additional terms or conditions.
|
||||||
|
Notwithstanding the above, nothing herein shall supersede or modify
|
||||||
|
the terms of any separate license agreement you may have executed
|
||||||
|
with Licensor regarding such Contributions.
|
||||||
|
|
||||||
|
6. Trademarks. This License does not grant permission to use the trade
|
||||||
|
names, trademarks, service marks, or product names of the Licensor,
|
||||||
|
except as required for reasonable and customary use in describing the
|
||||||
|
origin of the Work and reproducing the content of the NOTICE file.
|
||||||
|
|
||||||
|
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||||
|
agreed to in writing, Licensor provides the Work (and each
|
||||||
|
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||||
|
implied, including, without limitation, any warranties or conditions
|
||||||
|
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||||
|
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||||
|
appropriateness of using or redistributing the Work and assume any
|
||||||
|
risks associated with Your exercise of permissions under this License.
|
||||||
|
|
||||||
|
8. Limitation of Liability. In no event and under no legal theory,
|
||||||
|
whether in tort (including negligence), contract, or otherwise,
|
||||||
|
unless required by applicable law (such as deliberate and grossly
|
||||||
|
negligent acts) or agreed to in writing, shall any Contributor be
|
||||||
|
liable to You for damages, including any direct, indirect, special,
|
||||||
|
incidental, or consequential damages of any character arising as a
|
||||||
|
result of this License or out of the use or inability to use the
|
||||||
|
Work (including but not limited to damages for loss of goodwill,
|
||||||
|
work stoppage, computer failure or malfunction, or any and all
|
||||||
|
other commercial damages or losses), even if such Contributor
|
||||||
|
has been advised of the possibility of such damages.
|
||||||
|
|
||||||
|
9. Accepting Warranty or Additional Liability. While redistributing
|
||||||
|
the Work or Derivative Works thereof, You may choose to offer,
|
||||||
|
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||||
|
or other liability obligations and/or rights consistent with this
|
||||||
|
License. However, in accepting such obligations, You may act only
|
||||||
|
on Your own behalf and on Your sole responsibility, not on behalf
|
||||||
|
of any other Contributor, and only if You agree to indemnify,
|
||||||
|
defend, and hold each Contributor harmless for any liability
|
||||||
|
incurred by, or claims asserted against, such Contributor by reason
|
||||||
|
of your accepting any such warranty or additional liability.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
APPENDIX: How to apply the Apache License to your work.
|
||||||
|
|
||||||
|
To apply the Apache License to your work, attach the following
|
||||||
|
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||||
|
replaced with your own identifying information. (Don't include
|
||||||
|
the brackets!) The text should be enclosed in the appropriate
|
||||||
|
comment syntax for the file format. We also recommend that a
|
||||||
|
file or class name and description of purpose be included on the
|
||||||
|
same "printed page" as the copyright notice for easier
|
||||||
|
identification within third-party archives.
|
||||||
|
|
||||||
|
Copyright [2023] [Mark "kaosat-dev" Moissette]
|
||||||
|
|
||||||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
you may not use this file except in compliance with the License.
|
||||||
|
You may obtain a copy of the License at
|
||||||
|
|
||||||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software
|
||||||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
See the License for the specific language governing permissions and
|
||||||
|
limitations under the License.
|
21
crates/bevy_gltf_component_refs/LICENSE_MIT.md
Normal file
21
crates/bevy_gltf_component_refs/LICENSE_MIT.md
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2023 Mark "kaosat-dev" Moissette
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
177
crates/bevy_gltf_component_refs/src/lib.rs
Normal file
177
crates/bevy_gltf_component_refs/src/lib.rs
Normal file
@ -0,0 +1,177 @@
|
|||||||
|
use bevy::{
|
||||||
|
app::{App, Plugin},
|
||||||
|
ecs::{
|
||||||
|
component::Component,
|
||||||
|
entity::Entity,
|
||||||
|
query::With,
|
||||||
|
reflect::ReflectComponent,
|
||||||
|
schedule::{IntoSystemConfigs, IntoSystemSetConfigs, SystemSet},
|
||||||
|
system::{Commands, Query, Res, ResMut, Resource, SystemParam},
|
||||||
|
},
|
||||||
|
hierarchy::{HierarchyQueryExt, Parent},
|
||||||
|
log::warn,
|
||||||
|
prelude::Update,
|
||||||
|
reflect::{Reflect, TypePath},
|
||||||
|
scene::SceneInstance,
|
||||||
|
utils::HashMap,
|
||||||
|
};
|
||||||
|
use bevy_gltf_components::GltfComponentsSet;
|
||||||
|
use std::marker::PhantomData;
|
||||||
|
|
||||||
|
/// Plugin for keeping the GltfRefMap in sync.
|
||||||
|
pub struct GltfRefMapPlugin;
|
||||||
|
|
||||||
|
impl Plugin for GltfRefMapPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.register_type::<GltfRefTarget>()
|
||||||
|
.init_resource::<GltfRefMap>()
|
||||||
|
.configure_sets(
|
||||||
|
Update,
|
||||||
|
(GltfRefsSet::CreateRefMap, GltfRefsSet::ResolveRefs)
|
||||||
|
.chain()
|
||||||
|
.after(GltfComponentsSet::Injection),
|
||||||
|
)
|
||||||
|
.add_systems(
|
||||||
|
Update,
|
||||||
|
GltfRefMap::create_ref_map.in_set(GltfRefsSet::CreateRefMap),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
|
||||||
|
/// SystemSet to order your systems based on when references are resolved.
|
||||||
|
pub enum GltfRefsSet {
|
||||||
|
/// Systems that create the [`GltfRefMap`] for that frame.
|
||||||
|
CreateRefMap,
|
||||||
|
/// Systems that resolve references using the [`GltfRefMap`]. For types that
|
||||||
|
/// need to have references manually resolved, prefer to put their systems
|
||||||
|
/// here.
|
||||||
|
ResolveRefs,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Reflect)]
|
||||||
|
#[reflect(Component)]
|
||||||
|
struct GltfRefTarget(String);
|
||||||
|
|
||||||
|
/// A map of references for Gltf instances.
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
pub struct GltfRefMap(HashMap<Entity, HashMap<String, Entity>>);
|
||||||
|
|
||||||
|
impl GltfRefMap {
|
||||||
|
/// Gets an entity given its `gltf_root` and `ref_name`. A reference is
|
||||||
|
/// only valid on the same frame that the Gltf is spawned in. In other
|
||||||
|
/// words, after that same frame, any references on `gltf_root` will return
|
||||||
|
/// None.
|
||||||
|
pub fn get_ref(&self, gltf_root: Entity, ref_name: &String) -> Option<Entity> {
|
||||||
|
self.0.get(&gltf_root)?.get(ref_name).copied()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_ref_map(
|
||||||
|
ref_targets: Query<(Entity, &GltfRefTarget)>,
|
||||||
|
gltf_for_entity: GltfForEntity,
|
||||||
|
mut ref_map: ResMut<GltfRefMap>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
ref_map.0.clear();
|
||||||
|
|
||||||
|
for (entity, ref_target) in ref_targets.iter() {
|
||||||
|
commands.entity(entity).remove::<GltfRefTarget>();
|
||||||
|
let Some(gltf_root) = gltf_for_entity.find_gltf_root(entity) else {
|
||||||
|
warn!("Entity {entity:?} is not part of a Gltf but contains a GltfRefTarget (target={}).", ref_target.0);
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
ref_map
|
||||||
|
.0
|
||||||
|
.entry(gltf_root)
|
||||||
|
.or_default()
|
||||||
|
.insert(ref_target.0.clone(), entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Reflect)]
|
||||||
|
#[reflect(Component)]
|
||||||
|
struct GltfRef<T: Component> {
|
||||||
|
target: String,
|
||||||
|
#[reflect(ignore)]
|
||||||
|
_marker: PhantomData<T>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T: Component> GltfRef<T>
|
||||||
|
where
|
||||||
|
Entity: Into<T>,
|
||||||
|
{
|
||||||
|
fn system(
|
||||||
|
refs: Query<(Entity, &Self)>,
|
||||||
|
gltf_for_entity: GltfForEntity,
|
||||||
|
ref_map: Res<GltfRefMap>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
for (entity, gltf_ref) in refs.iter() {
|
||||||
|
commands.entity(entity).remove::<Self>();
|
||||||
|
let Some(gltf_root) = gltf_for_entity.find_gltf_root(entity) else {
|
||||||
|
warn!("GltfRef should only be on descendants of a Gltf.");
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
match ref_map.get_ref(gltf_root, &gltf_ref.target) {
|
||||||
|
Some(target) => {
|
||||||
|
commands.entity(entity).insert(Into::<T>::into(target));
|
||||||
|
}
|
||||||
|
None => {
|
||||||
|
warn!(
|
||||||
|
"Entity {entity:?} attempted to reference '{}' in gltf {gltf_root:?}",
|
||||||
|
&gltf_ref.target
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Plugin for automatically converting [`GltfRef`]s into their corresponding
|
||||||
|
/// `T`.
|
||||||
|
pub struct GltfRefPlugin<T: Component + TypePath>(PhantomData<T>);
|
||||||
|
|
||||||
|
impl<T: Component + TypePath> Plugin for GltfRefPlugin<T>
|
||||||
|
where
|
||||||
|
Entity: Into<T>,
|
||||||
|
{
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.register_type::<GltfRef<T>>().add_systems(
|
||||||
|
Update,
|
||||||
|
GltfRef::<T>::system.in_set(GltfRefsSet::ResolveRefs),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Manual implementation of Default for GltfRefPlugin to avoid `Default` trait
|
||||||
|
// bounds on `T`.
|
||||||
|
impl<T: Component + TypePath> Default for GltfRefPlugin<T>
|
||||||
|
where
|
||||||
|
Entity: Into<T>,
|
||||||
|
{
|
||||||
|
fn default() -> Self {
|
||||||
|
Self(Default::default())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// SystemParam to find the Gltf that an entity belongs to.
|
||||||
|
#[derive(SystemParam)]
|
||||||
|
pub struct GltfForEntity<'w, 's> {
|
||||||
|
gltfs: Query<'w, 's, (), With<SceneInstance>>,
|
||||||
|
hierarchy: Query<'w, 's, &'static Parent>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'w, 's> GltfForEntity<'w, 's> {
|
||||||
|
/// Finds the Gltf root for `entity`. Returns None if `entity` does not
|
||||||
|
/// belong to a Gltf.
|
||||||
|
pub fn find_gltf_root(&self, entity: Entity) -> Option<Entity> {
|
||||||
|
for entity in std::iter::once(entity).chain(self.hierarchy.iter_ancestors(entity)) {
|
||||||
|
if self.gltfs.contains(entity) {
|
||||||
|
return Some(entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
@ -1,3 +1,5 @@
|
|||||||
|
#![doc = include_str!("../../../README.md")]
|
||||||
|
|
||||||
use bevy::{render::primitives::Aabb, utils::HashMap};
|
use bevy::{render::primitives::Aabb, utils::HashMap};
|
||||||
use std::path::PathBuf;
|
use std::path::PathBuf;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user