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Author | SHA1 | Date |
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Mark Moissette | b085ded975 | |
kaosat.dev | 3a528e447a |
1
TODO.md
1
TODO.md
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@ -340,5 +340,6 @@ Bevy Side:
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- [ ] the ability to map external TEXT files to data in BLender (git-able, hand editable)
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- [x] make aabbs calculation non configurable, getting rid of the last setting (for now)
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- [ ] add information & screenshots about adding assets to the Blender add-on docs
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- [x] finally deal cleanly with gltf export failures & make sure to always reset the state of the blend file
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clear && pytest -svv --blender-template ../../testing/bevy_example/art/testing_library.blend --blender-executable /home/ckaos/tools/blender/blender-4.1.0-linux-x64/blender tests/test_bevy_integration_prepare.py && pytest -svv --blender-executable /home/ckaos/tools/blender/blender-4.1.0-linux-x64/blender tests/test_bevy_integration.py
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@ -83,3 +83,4 @@ def export_gltf (path, gltf_export_settings):
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# print("export settings",settings)
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os.makedirs(os.path.dirname(path), exist_ok=True)
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bpy.ops.export_scene.gltf(**settings)
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@ -1,13 +1,11 @@
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import json
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import bpy
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from blenvy.core.helpers_collections import (set_active_collection)
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from blenvy.core.object_makers import (make_empty)
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from .duplicate_object import duplicate_object
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from .export_gltf import export_gltf
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from blenvy.core.scene_helpers import add_scene_property
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from ..constants import custom_properties_to_filter_out
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from ..utils import remove_unwanted_custom_properties
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from ....core.utils import exception_traceback, show_message_box
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"""
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generates a temporary scene, fills it with data, cleans up after itself
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@ -52,22 +50,23 @@ def generate_temporary_scene_and_export(settings, gltf_export_settings, gltf_out
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# detect scene mistmatch
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scene_mismatch = bpy.context.scene.name != bpy.context.window.scene.name
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if scene_mismatch:
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raise Exception("Context scene mismatch, aborting", bpy.context.scene.name, bpy.context.window.scene.name)
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set_active_collection(bpy.context.scene, temp_root_collection.name)
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# generate contents of temporary scene
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scene_filler_data = tempScene_filler(temp_root_collection)
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# export the temporary scene
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try:
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print("dry_run MODE", settings.auto_export.dry_run)
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if settings.auto_export.dry_run == "DISABLED":
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export_gltf(gltf_output_path, gltf_export_settings)
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except Exception as error:
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print("failed to export gltf !", error)
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raise error
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finally:
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# restore everything
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tempScene_cleaner(temp_scene, scene_filler_data)
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show_message_box("Error in Gltf Exporter", icon="ERROR", lines=[f"Context scene mismatch, aborting: {bpy.context.scene.name} vs {bpy.context.window.scene.name}"])
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else:
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set_active_collection(bpy.context.scene, temp_root_collection.name)
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# generate contents of temporary scene
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scene_filler_data = tempScene_filler(temp_root_collection)
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# export the temporary scene
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try:
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print("dry_run MODE", settings.auto_export.dry_run)
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if settings.auto_export.dry_run == "DISABLED":
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export_gltf(gltf_output_path, gltf_export_settings)
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except Exception as error:
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print("failed to export gltf !", error)
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show_message_box("Error in Gltf Exporter", icon="ERROR", lines=exception_traceback(error))
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finally:
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print("restoring state of scene")
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# restore everything
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tempScene_cleaner(temp_scene, scene_filler_data)
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# reset active scene
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bpy.context.window.scene = active_scene
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@ -0,0 +1,33 @@
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import sys
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import inspect
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import bpy
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def full_stack_lines(tb=None):
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text = []
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try:
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if tb is None:
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tb = sys.exc_info()[2]
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text.append('Traceback (most recent call last):')
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for item in reversed(inspect.getouterframes(tb.tb_frame)[1:]):
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text.append(' File "{1}", line {2}, in {3}\n'.format(*item))
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for line in item[4]:
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text.append(' ' + line.lstrip())
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for item in inspect.getinnerframes(tb):
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text.append(' File "{1}", line {2}, in {3}\n'.format(*item))
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for line in item[4]:
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text.append(' ' + line.lstrip())
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except: pass
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return text
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def exception_traceback(error):
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traceback_formated = [str(error)]
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traceback_formated += full_stack_lines()
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return traceback_formated
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def show_message_box(title = "Message Box", icon = 'INFO', lines=""):
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myLines=lines
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def draw(self, context):
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for n in myLines:
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self.layout.label(text=n)
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bpy.context.window_manager.popup_menu(draw, title = title, icon = icon)
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