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3 Commits

Author SHA1 Message Date
Sándor Czettner 1180a31838
Merge f73f8a4704 into d5f14bc037 2024-09-06 15:06:46 -04:00
Marco Buono d5f14bc037
fix(Blenvy-Blender): handling of `UVec2`, `UVec3` and `UVec4` as uint (#242) 2024-09-05 18:00:43 +02:00
Sandor Czettner f73f8a4704 - Remove CameraTracking component
- Small documentation fixes
2024-08-23 15:08:34 +02:00
6 changed files with 8 additions and 31 deletions

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@ -24,8 +24,7 @@ This guide assumes you use Blender 4.2 or newer and have set it to English.
<summary>This window should show up</summary>
<img src="img/install.png" width=50%>
</summary>
</details>
- Leave all settings as is and click on `OK`
@ -315,4 +314,4 @@ Okay, maybe not that much glory. But the important part is that the player is vi
- Read the [Blenvy for Bevy](../../crates/blenvy/README.md) documentation for more features on the Bevy side.
- Read the [Blenvy for Blender](../../tools/blenvy/README.md) documentation for more features on the Blender side.
- Read about the [Avian Physics Integration](../avian/readme.md) to learn how to setup colliders in Blender that will be used by the Avian physics engine in Bevy.
- Read about the [Avian Physics Integration](../avian/README.md) to learn how to setup colliders in Blender that will be used by the Avian physics engine in Bevy.

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@ -1,20 +1,5 @@
use bevy::prelude::*;
#[derive(Component, Reflect, Debug)]
#[reflect(Component)]
/// Component for cameras, with an offset from the Trackable target
///
pub struct CameraTracking {
pub offset: Vec3,
}
impl Default for CameraTracking {
fn default() -> Self {
CameraTracking {
offset: Vec3::new(0.0, 6.0, 8.0),
}
}
}
#[derive(Component, Reflect, Debug, Deref, DerefMut)]
#[reflect(Component)]
/// Component for cameras, with an offset from the Trackable target

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@ -11,7 +11,6 @@ pub struct CameraPlugin;
impl Plugin for CameraPlugin {
fn build(&self, app: &mut App) {
app.register_type::<CameraTrackable>()
.register_type::<CameraTracking>()
.register_type::<CameraTrackingOffset>()
.register_type::<SSAOSettings>()
.add_systems(

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@ -10,15 +10,15 @@ conversion_tables = {
"glam::Vec2": lambda value: "Vec2(x:"+str(value[0])+ ", y:"+str(value[1])+")",
"glam::DVec2": lambda value: "DVec2(x:"+str(value[0])+ ", y:"+str(value[1])+")",
"glam::UVec2": lambda value: "UVec2(x:"+str(value[0])+ ", y:"+str(value[1])+")",
"glam::UVec2": lambda value: "UVec2(x:"+str(int(value[0]))+ ", y:"+str(int(value[1]))+")",
"glam::Vec3": lambda value: "Vec3(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+")",
"glam::Vec3A": lambda value: "Vec3A(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+")",
"glam::UVec3": lambda value: "UVec3(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+")",
"glam::UVec3": lambda value: "UVec3(x:"+str(int(value[0]))+ ", y:"+str(int(value[1]))+ ", z:"+str(int(value[2]))+")",
"glam::Vec4": lambda value: "Vec4(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",
"glam::DVec4": lambda value: "DVec4(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",
"glam::UVec4": lambda value: "UVec4(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",
"glam::UVec4": lambda value: "UVec4(x:"+str(int(value[0]))+ ", y:"+str(int(value[1]))+ ", z:"+str(int(value[2]))+ ", w:"+str(int(value[3]))+")",
"glam::Quat": lambda value: "Quat(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",

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@ -65,17 +65,17 @@ class ComponentsRegistry(PropertyGroup):
"glam::Vec2": {"type": FloatVectorProperty, "presets": dict(size = 2) },
"glam::DVec2": {"type": FloatVectorProperty, "presets": dict(size = 2) },
"glam::UVec2": {"type": FloatVectorProperty, "presets": dict(size = 2) },
"glam::UVec2": {"type": IntVectorProperty, "presets": {"size": 2, "min": 0} },
"glam::Vec3": {"type": FloatVectorProperty, "presets": {"size":3} },
"glam::Vec3A":{"type": FloatVectorProperty, "presets": {"size":3} },
"glam::DVec3":{"type": FloatVectorProperty, "presets": {"size":3} },
"glam::UVec3":{"type": FloatVectorProperty, "presets": {"size":3} },
"glam::UVec3":{"type": IntVectorProperty, "presets": {"size":3, "min":0} },
"glam::Vec4": {"type": FloatVectorProperty, "presets": {"size":4} },
"glam::Vec4A": {"type": FloatVectorProperty, "presets": {"size":4} },
"glam::DVec4": {"type": FloatVectorProperty, "presets": {"size":4} },
"glam::UVec4":{"type": FloatVectorProperty, "presets": {"size":4, "min":0.0} },
"glam::UVec4":{"type": IntVectorProperty, "presets": {"size":4, "min":0} },
"glam::Quat": {"type": FloatVectorProperty, "presets": {"size":4} },

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@ -97,8 +97,6 @@ expected_custom_property_values = {'bevy_animation::AnimationPlayer': '(animatio
'blenvy::blender_settings::lighting::BlenderShadowSettings': '(cascade_size: 0)',
'bevy_gltf_worlflow_examples_common::core::camera::camera_replace_proxies::SSAOSettings': '()',
'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTrackable': '()',
'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTracking': '(offset: Vec3(x:0.0, y:0.0, '
'z:0.0))',
'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTrackingOffset': '(Vec3(x:0.0, y:0.0, '
'z:0.0))',
'bevy_gltf_worlflow_examples_common::game::picking::Pickable': '()',
@ -359,10 +357,6 @@ expected_custom_property_values_randomized = {'bevy_animation::AnimationPlayer':
'blenvy::blender_settings::lighting::BlenderShadowSettings': '(cascade_size: 73)',
'bevy_gltf_worlflow_examples_common::core::camera::camera_replace_proxies::SSAOSettings': '()',
'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTrackable': '()',
'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTracking': '(offset: '
'Vec3(x:0.5714026093482971, '
'y:0.42888906598091125, '
'z:0.5780913233757019))',
'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTrackingOffset': '(Vec3(x:0.5714026093482971, '
'y:0.42888906598091125, '
'z:0.5780913233757019))',