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@ -25,7 +25,6 @@ This guide assumes you use Blender 4.2 or newer and have set it to English.
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<img src="img/install.png" width=50%>
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</summary>
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</details>
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- Leave all settings as is and click on `OK`
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@ -315,4 +314,4 @@ Okay, maybe not that much glory. But the important part is that the player is vi
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- Read the [Blenvy for Bevy](../../crates/blenvy/README.md) documentation for more features on the Bevy side.
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- Read the [Blenvy for Blender](../../tools/blenvy/README.md) documentation for more features on the Blender side.
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- Read about the [Avian Physics Integration](../avian/readme.md) to learn how to setup colliders in Blender that will be used by the Avian physics engine in Bevy.
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- Read about the [Avian Physics Integration](../avian/README.md) to learn how to setup colliders in Blender that will be used by the Avian physics engine in Bevy.
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@ -1,20 +1,5 @@
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use bevy::prelude::*;
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#[derive(Component, Reflect, Debug)]
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#[reflect(Component)]
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/// Component for cameras, with an offset from the Trackable target
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///
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pub struct CameraTracking {
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pub offset: Vec3,
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}
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impl Default for CameraTracking {
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fn default() -> Self {
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CameraTracking {
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offset: Vec3::new(0.0, 6.0, 8.0),
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}
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}
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}
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#[derive(Component, Reflect, Debug, Deref, DerefMut)]
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#[reflect(Component)]
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/// Component for cameras, with an offset from the Trackable target
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@ -11,7 +11,6 @@ pub struct CameraPlugin;
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impl Plugin for CameraPlugin {
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fn build(&self, app: &mut App) {
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app.register_type::<CameraTrackable>()
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.register_type::<CameraTracking>()
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.register_type::<CameraTrackingOffset>()
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.register_type::<SSAOSettings>()
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.add_systems(
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@ -10,15 +10,15 @@ conversion_tables = {
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"glam::Vec2": lambda value: "Vec2(x:"+str(value[0])+ ", y:"+str(value[1])+")",
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"glam::DVec2": lambda value: "DVec2(x:"+str(value[0])+ ", y:"+str(value[1])+")",
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"glam::UVec2": lambda value: "UVec2(x:"+str(value[0])+ ", y:"+str(value[1])+")",
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"glam::UVec2": lambda value: "UVec2(x:"+str(int(value[0]))+ ", y:"+str(int(value[1]))+")",
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"glam::Vec3": lambda value: "Vec3(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+")",
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"glam::Vec3A": lambda value: "Vec3A(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+")",
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"glam::UVec3": lambda value: "UVec3(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+")",
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"glam::UVec3": lambda value: "UVec3(x:"+str(int(value[0]))+ ", y:"+str(int(value[1]))+ ", z:"+str(int(value[2]))+")",
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"glam::Vec4": lambda value: "Vec4(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",
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"glam::DVec4": lambda value: "DVec4(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",
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"glam::UVec4": lambda value: "UVec4(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",
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"glam::UVec4": lambda value: "UVec4(x:"+str(int(value[0]))+ ", y:"+str(int(value[1]))+ ", z:"+str(int(value[2]))+ ", w:"+str(int(value[3]))+")",
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"glam::Quat": lambda value: "Quat(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",
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@ -65,17 +65,17 @@ class ComponentsRegistry(PropertyGroup):
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"glam::Vec2": {"type": FloatVectorProperty, "presets": dict(size = 2) },
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"glam::DVec2": {"type": FloatVectorProperty, "presets": dict(size = 2) },
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"glam::UVec2": {"type": FloatVectorProperty, "presets": dict(size = 2) },
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"glam::UVec2": {"type": IntVectorProperty, "presets": {"size": 2, "min": 0} },
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"glam::Vec3": {"type": FloatVectorProperty, "presets": {"size":3} },
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"glam::Vec3A":{"type": FloatVectorProperty, "presets": {"size":3} },
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"glam::DVec3":{"type": FloatVectorProperty, "presets": {"size":3} },
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"glam::UVec3":{"type": FloatVectorProperty, "presets": {"size":3} },
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"glam::UVec3":{"type": IntVectorProperty, "presets": {"size":3, "min":0} },
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"glam::Vec4": {"type": FloatVectorProperty, "presets": {"size":4} },
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"glam::Vec4A": {"type": FloatVectorProperty, "presets": {"size":4} },
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"glam::DVec4": {"type": FloatVectorProperty, "presets": {"size":4} },
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"glam::UVec4":{"type": FloatVectorProperty, "presets": {"size":4, "min":0.0} },
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"glam::UVec4":{"type": IntVectorProperty, "presets": {"size":4, "min":0} },
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"glam::Quat": {"type": FloatVectorProperty, "presets": {"size":4} },
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@ -97,8 +97,6 @@ expected_custom_property_values = {'bevy_animation::AnimationPlayer': '(animatio
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'blenvy::blender_settings::lighting::BlenderShadowSettings': '(cascade_size: 0)',
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'bevy_gltf_worlflow_examples_common::core::camera::camera_replace_proxies::SSAOSettings': '()',
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'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTrackable': '()',
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'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTracking': '(offset: Vec3(x:0.0, y:0.0, '
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'z:0.0))',
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'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTrackingOffset': '(Vec3(x:0.0, y:0.0, '
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'z:0.0))',
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'bevy_gltf_worlflow_examples_common::game::picking::Pickable': '()',
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@ -359,10 +357,6 @@ expected_custom_property_values_randomized = {'bevy_animation::AnimationPlayer':
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'blenvy::blender_settings::lighting::BlenderShadowSettings': '(cascade_size: 73)',
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'bevy_gltf_worlflow_examples_common::core::camera::camera_replace_proxies::SSAOSettings': '()',
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'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTrackable': '()',
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'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTracking': '(offset: '
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'Vec3(x:0.5714026093482971, '
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'y:0.42888906598091125, '
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'z:0.5780913233757019))',
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'bevy_gltf_worlflow_examples_common::core::camera::camera_tracking::CameraTrackingOffset': '(Vec3(x:0.5714026093482971, '
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'y:0.42888906598091125, '
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'z:0.5780913233757019))',
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