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Author SHA1 Message Date
kaosat.dev
7d4b0a4bae feat(Blenvy): more improvements to repair/upgrade components UI 2024-06-12 22:28:36 +02:00
kaosat.dev
ba4e2c03e6 feat(Blenvy): fixed/ updated rename/fixing tools
* now works correctly for both single, bulk, on objects & collections
 * related fixes , tweaks & UI improvements
2024-06-12 21:34:23 +02:00
kaosat.dev
85f0d11632 docs(README): minor subtitle change 2024-06-12 12:43:27 +02:00
kaosat.dev
b424a73a46 feat(Blenvy): renaming/coherency & component workflow pass
* all operators, panels etc are now respecting the Blender naming convention
 * tweaks & improvements to some of the component operators
 * clearer naming for the "advanced" tools for components
2024-06-12 12:41:50 +02:00
26 changed files with 658 additions and 658 deletions

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@ -2,7 +2,7 @@
[![License](https://img.shields.io/crates/l/bevy_gltf_components)](https://github.com/kaosat-dev/Blender_bevy_components_workflow/blob/main/LICENSE.md) [![License](https://img.shields.io/crates/l/bevy_gltf_components)](https://github.com/kaosat-dev/Blender_bevy_components_workflow/blob/main/LICENSE.md)
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/F1F5TO32O) [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/F1F5TO32O)
# Blenvy: a Blender <=> bevy components workflow # BLENVY: a friendly Blender <=> Bevy workflow !
![demo](./docs/blender_bevy.png) ![demo](./docs/blender_bevy.png)

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@ -51,12 +51,12 @@ Blueprints:
Components: Components:
- [x] add support for adding components to collections - [x] add support for adding components to collections
- [ ] upgrade all operators: - [x] upgrade all operators:
- [x] add - [x] add
- [x] remove - [x] remove
- [x] copy & paste - [x] copy & paste
- [ ] OT_rename_component - [x] BLENVY_OT_component_rename_component
- [ ] Fix_Component_Operator - [x] BLENVY_OT_component_fix
- [ ] add handling for core::ops::Range<f32> & other ranges - [ ] add handling for core::ops::Range<f32> & other ranges
- [x] fix is_component_valid that is used in gltf_auto_export - [x] fix is_component_valid that is used in gltf_auto_export
- Hashmap Support - Hashmap Support
@ -64,21 +64,23 @@ Components:
- [x] fix weird issue with missing "0" property when adding new entry in empty hashmap => happens only if the values for the "setter" have never been set - [x] fix weird issue with missing "0" property when adding new entry in empty hashmap => happens only if the values for the "setter" have never been set
- [ ] handle missing types in registry for keys & values - [ ] handle missing types in registry for keys & values
- [ ] Add correct upgrade handling from individual component to bevy_components - [x] Add correct upgrade handling from individual component to bevy_components
- [x] Settings handling: - [x] Settings handling:
- [x] move saveable settings out to a settings file - [x] move saveable settings out to a settings file
- [x] update save & load - [x] update save & load
- [x] add handling of polling frequency & enabling - [x] add handling of polling frequency & enabling
- [x] move advanced tools to components tab - [x] move advanced tools to components tab
- [ ] remove most of the (bulk) advanced tools, too complex, too unclear (even for me !) and of limited use - [x] remove most of the (bulk) advanced tools, too complex, too unclear (even for me !) and of limited use
- component renaming should be kept, but perhaps simplified: - component renaming should be kept, but perhaps simplified:
- if a renaming fails because the parameters are incompatible, nuke the old parameters - if a renaming fails because the parameters are incompatible, nuke the old parameters
- perhaps just add a display list of all NON component custom properties, so the user can find them easilly ? - perhaps just add a display list of all NON component custom properties, so the user can find them easilly ?
- [ ] status "unregistered" is often false and misleading - [x] status "unregistered" is often false and misleading
-> see in registry ui "for custom_property in object.keys():" -> see in registry ui "for custom_property in object.keys():"
- [x] overhaul / improve the component selector (with built in searching, etc) - [x] overhaul / improve the component selector (with built in searching, etc)
- [ ] remove select_component_name_to_replace - [x] remove select_component_name_to_replace
- [ ] display of invalid components is not working ?
General things to solve: General things to solve:
@ -139,4 +141,16 @@ General issues:
- [ ] rename repo to "Blenvy" - [ ] rename repo to "Blenvy"
- [ ] simplify testing example:
- [ ] remove use of rapier physics (or even the whole common boilerplate ?)
- [ ] remove/replace bevy editor pls with some native ui to display hierarchies
- [ ] switch to bevy rc2
- [x] overall cleanup
- [x] object.add_bevy_component => blenvy.component_add
clear && pytest -svv --blender-template ../../testing/bevy_example/art/testing_library.blend --blender-executable /home/ckaos/tools/blender/blender-4.1.0-linux-x64/blender tests/test_bevy_integration_prepare.py && pytest -svv --blender-executable /home/ckaos/tools/blender/blender-4.1.0-linux-x64/blender tests/test_bevy_integration.py clear && pytest -svv --blender-template ../../testing/bevy_example/art/testing_library.blend --blender-executable /home/ckaos/tools/blender/blender-4.1.0-linux-x64/blender tests/test_bevy_integration_prepare.py && pytest -svv --blender-executable /home/ckaos/tools/blender/blender-4.1.0-linux-x64/blender tests/test_bevy_integration.py

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@ -199,7 +199,7 @@ UI:
- [x] remove metadata when deleting components - [x] remove metadata when deleting components
- [x] add try catch around custom_prop => propGroup - [x] add try catch around custom_prop => propGroup
- [x] enhance the GenerateComponent_From_custom_property_Operator to use the new system to actually generate the stuff - [x] enhance the BLENVY_OT_component_from_custom_property to use the new system to actually generate the stuff
- coherence in operators: - coherence in operators:
- component_name vs component_type - component_name vs component_type

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@ -17,15 +17,16 @@ from bpy.props import (StringProperty)
# components management # components management
from .add_ons.bevy_components.components.operators import CopyComponentOperator, Fix_Component_Operator, OT_rename_component, RemoveComponentFromAllItemsOperator, RemoveComponentOperator, GenerateComponent_From_custom_property_Operator, PasteComponentOperator, AddComponentOperator, RenameHelper, Toggle_ComponentVisibility from .add_ons.bevy_components.components.operators import BLENVY_OT_component_copy, BLENVY_OT_component_fix, BLENVY_OT_component_rename_component, BLENVY_OT_component_remove_from_all_items, BLENVY_OT_component_remove, BLENVY_OT_component_from_custom_property, BLENVY_OT_component_paste, BLENVY_OT_component_add, RenameHelper, BLENVY_OT_component_toggle_visibility, BLENVY_OT_components_refresh_custom_properties_all, BLENVY_OT_components_refresh_custom_properties_current, BLENVY_OT_components_refresh_propgroups_all, BLENVY_OT_components_refresh_propgroups_current
from .add_ons.bevy_components.registry.registry import ComponentsRegistry,MissingBevyType from .add_ons.bevy_components.registry.registry import ComponentsRegistry,MissingBevyType
from .add_ons.bevy_components.registry.operators import (COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL, COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT, COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL, COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT, OT_select_component_name_to_replace, OT_select_object, ReloadRegistryOperator, OT_OpenSchemaFileBrowser) from .add_ons.bevy_components.registry.operators import (BLENVY_OT_components_registry_reload, BLENVY_OT_components_registry_browse_schema)
from .add_ons.bevy_components.registry.ui import (BEVY_COMPONENTS_PT_Configuration, BEVY_COMPONENTS_PT_AdvancedToolsPanel, BEVY_COMPONENTS_PT_MissingTypesPanel, MISSING_TYPES_UL_List) from .add_ons.bevy_components.registry.ui import (BLENVY_PT_components_missing_types_panel, BLENVY_UL_components_missing_types)
from .add_ons.bevy_components.components.metadata import (ComponentMetadata, ComponentsMeta) from .add_ons.bevy_components.components.metadata import (ComponentMetadata, ComponentsMeta)
from .add_ons.bevy_components.components.lists import GENERIC_LIST_OT_actions, Generic_LIST_OT_AddItem, Generic_LIST_OT_RemoveItem, Generic_LIST_OT_SelectItem from .add_ons.bevy_components.components.lists import BLENVY_OT_component_list_actions, BLENVY_OT_component_list_add_item, BLENVY_OT_component_list_remove_item, BLENVY_OT_component_list_select_item
from .add_ons.bevy_components.components.maps import GENERIC_MAP_OT_actions from .add_ons.bevy_components.components.maps import BLENVY_OT_component_map_actions
from .add_ons.bevy_components.components.ui import (BEVY_COMPONENTS_PT_ComponentsPanel) from .add_ons.bevy_components.components.ui import BLENVY_PT_components_panel, BLENVY_PT_component_tools_panel
from .add_ons.bevy_components.settings import ComponentsSettings from .add_ons.bevy_components.settings import ComponentsSettings
from .add_ons.bevy_components.utils import BLENVY_OT_item_select
# auto export # auto export
from .add_ons.auto_export import gltf_post_export_callback from .add_ons.auto_export import gltf_post_export_callback
@ -33,25 +34,25 @@ from .add_ons.auto_export.common.tracker import AutoExportTracker
from .add_ons.auto_export.settings import AutoExportSettings from .add_ons.auto_export.settings import AutoExportSettings
# asset management # asset management
from .assets.ui import Blenvy_assets from .assets.ui import BLENVY_PT_assets_panel
from .assets.assets_registry import Asset, AssetsRegistry from .assets.assets_registry import Asset, AssetsRegistry
from .assets.operators import OT_Add_asset_filebrowser, OT_add_bevy_asset, OT_remove_bevy_asset, OT_test_bevy_assets from .assets.operators import BLENVY_OT_assets_browse, BLENVY_OT_assets_add, BLENVY_OT_assets_remove, BLENVY_OT_assets_generate_files
# levels management # levels management
from .levels.ui import Blenvy_levels from .levels.ui import BLENVY_PT_levels_panel
from .levels.operators import OT_select_level from .levels.operators import BLENVY_OT_level_select
# blueprints management # blueprints management
from .blueprints.ui import GLTF_PT_auto_export_blueprints_list from .blueprints.ui import BLENVY_PT_blueprints_panel
from .blueprints.blueprints_registry import BlueprintsRegistry from .blueprints.blueprints_registry import BlueprintsRegistry
from .blueprints.operators import OT_select_blueprint from .blueprints.operators import BLENVY_OT_blueprint_select
# blenvy core # blenvy core
from .core.blenvy_manager import BlenvyManager from .core.blenvy_manager import BlenvyManager
from .core.operators import OT_switch_bevy_tooling from .core.operators import BLENVY_OT_tooling_switch
from .core.ui.ui import (BLENVY_PT_SidePanel) from .core.ui.ui import (BLENVY_PT_SidePanel)
from .core.ui.scenes_list import SCENES_LIST_OT_actions from .core.ui.scenes_list import BLENVY_OT_scenes_list_actions
from .core.ui.assets_folder_browser import OT_OpenAssetsFolderBrowser from .assets.assets_folder_browser import BLENVY_OT_assets_paths_browse
# this needs to be here, as it is how Blender's gltf exporter callbacks are defined, at the add-on root level # this needs to be here, as it is how Blender's gltf exporter callbacks are defined, at the add-on root level
@ -61,55 +62,49 @@ def glTF2_post_export_callback(data):
classes = [ classes = [
# common/core # common/core
SCENES_LIST_OT_actions, BLENVY_OT_scenes_list_actions,
OT_OpenAssetsFolderBrowser, BLENVY_OT_assets_paths_browse,
# blenvy # blenvy
BLENVY_PT_SidePanel, BLENVY_PT_SidePanel,
# bevy components # bevy components
ComponentsSettings, ComponentsSettings,
AddComponentOperator, BLENVY_OT_component_add,
CopyComponentOperator, BLENVY_OT_component_copy,
PasteComponentOperator, BLENVY_OT_component_paste,
RemoveComponentOperator, BLENVY_OT_component_remove,
RemoveComponentFromAllItemsOperator, BLENVY_OT_component_remove_from_all_items,
Fix_Component_Operator, BLENVY_OT_component_fix,
OT_rename_component, BLENVY_OT_component_rename_component,
RenameHelper, RenameHelper,
GenerateComponent_From_custom_property_Operator, BLENVY_OT_component_from_custom_property,
Toggle_ComponentVisibility, BLENVY_OT_component_toggle_visibility,
ComponentMetadata, ComponentMetadata,
ComponentsMeta, ComponentsMeta,
MissingBevyType, MissingBevyType,
ComponentsRegistry, ComponentsRegistry,
OT_OpenSchemaFileBrowser, BLENVY_OT_components_registry_browse_schema,
ReloadRegistryOperator, BLENVY_OT_components_registry_reload,
COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL, BLENVY_OT_components_refresh_custom_properties_all,
COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT, BLENVY_OT_components_refresh_custom_properties_current,
BLENVY_OT_components_refresh_propgroups_all,
BLENVY_OT_components_refresh_propgroups_current,
COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL, BLENVY_OT_item_select,
COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT,
OT_select_object, BLENVY_PT_components_panel,
OT_select_component_name_to_replace, BLENVY_PT_component_tools_panel,
BLENVY_UL_components_missing_types,
BEVY_COMPONENTS_PT_ComponentsPanel, BLENVY_PT_components_missing_types_panel,
BEVY_COMPONENTS_PT_AdvancedToolsPanel,
#BEVY_COMPONENTS_PT_Configuration,
MISSING_TYPES_UL_List,
BEVY_COMPONENTS_PT_MissingTypesPanel,
Generic_LIST_OT_SelectItem,
Generic_LIST_OT_AddItem,
Generic_LIST_OT_RemoveItem,
GENERIC_LIST_OT_actions,
GENERIC_MAP_OT_actions,
BLENVY_OT_component_list_select_item,
BLENVY_OT_component_list_add_item,
BLENVY_OT_component_list_remove_item,
BLENVY_OT_component_list_actions,
BLENVY_OT_component_map_actions,
# gltf auto export # gltf auto export
AutoExportTracker, AutoExportTracker,
@ -117,22 +112,22 @@ classes = [
# blenvy # blenvy
BlenvyManager, BlenvyManager,
OT_switch_bevy_tooling, BLENVY_OT_tooling_switch,
Asset, Asset,
AssetsRegistry, AssetsRegistry,
OT_add_bevy_asset, BLENVY_OT_assets_add,
OT_remove_bevy_asset, BLENVY_OT_assets_remove,
OT_test_bevy_assets, BLENVY_OT_assets_generate_files,
OT_Add_asset_filebrowser, BLENVY_OT_assets_browse,
Blenvy_assets, BLENVY_PT_assets_panel,
Blenvy_levels, BLENVY_PT_levels_panel,
OT_select_level, BLENVY_OT_level_select,
BlueprintsRegistry, BlueprintsRegistry,
OT_select_blueprint, BLENVY_OT_blueprint_select,
GLTF_PT_auto_export_blueprints_list, BLENVY_PT_blueprints_panel,
] ]

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@ -2,9 +2,9 @@ import json
from bpy_types import Operator, UIList from bpy_types import Operator, UIList
from bpy.props import (StringProperty, EnumProperty, PointerProperty, FloatVectorProperty, IntProperty) from bpy.props import (StringProperty, EnumProperty, PointerProperty, FloatVectorProperty, IntProperty)
class Generic_LIST_OT_AddItem(Operator): class BLENVY_OT_component_list_add_item(Operator):
"""Add a new item to the list.""" """Add a new item to the list."""
bl_idname = "generic_list.add_item" bl_idname = "blenvy.component_list_add_item"
bl_label = "Add a new item" bl_label = "Add a new item"
property_group_path: StringProperty( property_group_path: StringProperty(
@ -39,9 +39,9 @@ class Generic_LIST_OT_AddItem(Operator):
return{'FINISHED'} return{'FINISHED'}
class Generic_LIST_OT_RemoveItem(Operator): class BLENVY_OT_component_list_remove_item(Operator):
"""Remove an item to the list.""" """Remove an item to the list."""
bl_idname = "generic_list.remove_item" bl_idname = "blenvy.component_list_remove_item"
bl_label = "Remove selected item" bl_label = "Remove selected item"
property_group_path: StringProperty( property_group_path: StringProperty(
@ -72,9 +72,9 @@ class Generic_LIST_OT_RemoveItem(Operator):
return{'FINISHED'} return{'FINISHED'}
class Generic_LIST_OT_SelectItem(Operator): class BLENVY_OT_component_list_select_item(Operator):
"""Remove an item to the list.""" """Remove an item to the list."""
bl_idname = "generic_list.select_item" bl_idname = "blenvy.component_list_select_item"
bl_label = "select an item" bl_label = "select an item"
@ -109,9 +109,9 @@ class Generic_LIST_OT_SelectItem(Operator):
return{'FINISHED'} return{'FINISHED'}
class GENERIC_LIST_OT_actions(Operator): class BLENVY_OT_component_list_actions(Operator):
"""Move items up and down, add and remove""" """Move items up and down, add and remove"""
bl_idname = "generic_list.list_action" bl_idname = "blenvy.component_list_actions"
bl_label = "List Actions" bl_label = "List Actions"
bl_description = "Move items up and down, add and remove" bl_description = "Move items up and down, add and remove"
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}

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@ -4,9 +4,9 @@ from bpy.props import (StringProperty, EnumProperty, PointerProperty, FloatVecto
from ..propGroups.conversions_from_prop_group import property_group_value_to_custom_property_value from ..propGroups.conversions_from_prop_group import property_group_value_to_custom_property_value
class GENERIC_MAP_OT_actions(Operator): class BLENVY_OT_component_map_actions(Operator):
"""Move items up and down, add and remove""" """Move items up and down, add and remove"""
bl_idname = "generic_map.map_action" bl_idname = "blenvy.component_map_actions"
bl_label = "Map Actions" bl_label = "Map Actions"
bl_description = "Move items up and down, add and remove" bl_description = "Move items up and down, add and remove"
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}

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@ -168,6 +168,7 @@ def add_metadata_to_components_without_metadata(item):
# adds a component to an item (including metadata) using the provided component definition & optional value # adds a component to an item (including metadata) using the provided component definition & optional value
def add_component_to_item(item, component_definition, value=None): def add_component_to_item(item, component_definition, value=None):
warnings = []
cleanup_invalid_metadata(item) cleanup_invalid_metadata(item)
if item is not None: if item is not None:
# print("add_component_to_item", component_definition) # print("add_component_to_item", component_definition)
@ -182,10 +183,15 @@ def add_component_to_item(item, component_definition, value=None):
value = property_group_value_to_custom_property_value(propertyGroup, definition, registry, None) value = property_group_value_to_custom_property_value(propertyGroup, definition, registry, None)
else: # we have provided a value, that is a raw , custom property value, to set the value of the propertyGroup else: # we have provided a value, that is a raw , custom property value, to set the value of the propertyGroup
item["__disable__update"] = True # disable update callback while we set the values of the propertyGroup "tree" (as a propertyGroup can contain other propertyGroups) item["__disable__update"] = True # disable update callback while we set the values of the propertyGroup "tree" (as a propertyGroup can contain other propertyGroups)
try:
property_group_value_from_custom_property_value(propertyGroup, definition, registry, value) property_group_value_from_custom_property_value(propertyGroup, definition, registry, value)
except:
# if we failed to get the value, we default... to the default
value = property_group_value_to_custom_property_value(propertyGroup, definition, registry, None)
warnings.append(f"failed to get the initial value of {item.name}, using default value")
del item["__disable__update"] del item["__disable__update"]
upsert_bevy_component(item, long_name, value) upsert_bevy_component(item, long_name, value)
return warnings
def upsert_component_in_item(item, long_name, registry): def upsert_component_in_item(item, long_name, registry):
# print("upsert_component_in_item", item, "component name", component_name) # print("upsert_component_in_item", item, "component name", component_name)
@ -338,8 +344,7 @@ def add_component_from_custom_property(item):
add_metadata_to_components_without_metadata(item) add_metadata_to_components_without_metadata(item)
apply_customProperty_values_to_item_propertyGroups(item) apply_customProperty_values_to_item_propertyGroups(item)
def rename_component(item, original_long_name, new_long_name): def rename_component(registry, item, original_long_name, new_long_name):
registry = bpy.context.window_manager.components_registry
type_infos = registry.type_infos type_infos = registry.type_infos
component_definition = type_infos[new_long_name] component_definition = type_infos[new_long_name]
@ -348,7 +353,8 @@ def rename_component(item, original_long_name, new_long_name):
component_ron_value = item[original_long_name] component_ron_value = item[original_long_name]
remove_component_from_item(item, original_long_name) remove_component_from_item(item, original_long_name)
add_component_to_item(item, component_definition, component_ron_value) print("remove & rename")
return add_component_to_item(item, component_definition, component_ron_value)
def toggle_component(item, component_name): def toggle_component(item, component_name):

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@ -4,12 +4,13 @@ import bpy
from bpy_types import Operator from bpy_types import Operator
from bpy.props import (StringProperty) from bpy.props import (StringProperty)
from .metadata import add_component_from_custom_property, add_component_to_item, apply_propertyGroup_values_to_item_customProperties_for_component, copy_propertyGroup_values_to_another_item, get_bevy_component_value_by_long_name, get_bevy_components, is_bevy_component_in_item, remove_component_from_item, rename_component, toggle_component from .metadata import add_component_from_custom_property, add_component_to_item, apply_customProperty_values_to_item_propertyGroups, apply_propertyGroup_values_to_item_customProperties, apply_propertyGroup_values_to_item_customProperties_for_component, copy_propertyGroup_values_to_another_item, get_bevy_component_value_by_long_name, get_bevy_components, is_bevy_component_in_item, remove_component_from_item, rename_component, toggle_component
from ..utils import get_selected_object_or_collection from ..utils import get_selected_object_or_collection
class AddComponentOperator(Operator): class BLENVY_OT_component_add(Operator):
"""Add Bevy component to object/collection""" """Add Bevy component to object/collection"""
bl_idname = "object.add_bevy_component" bl_idname = "blenvy.component_add"
bl_label = "Add component to object/collection Operator" bl_label = "Add component to object/collection Operator"
bl_options = {"UNDO"} bl_options = {"UNDO"}
@ -30,9 +31,9 @@ class AddComponentOperator(Operator):
return {'FINISHED'} return {'FINISHED'}
class CopyComponentOperator(Operator): class BLENVY_OT_component_copy(Operator):
"""Copy Bevy component from object""" """Copy Bevy component from object"""
bl_idname = "object.copy_bevy_component" bl_idname = "blenvy.component_copy"
bl_label = "Copy component Operator" bl_label = "Copy component Operator"
bl_options = {"UNDO"} bl_options = {"UNDO"}
@ -75,10 +76,10 @@ class CopyComponentOperator(Operator):
return {'FINISHED'} return {'FINISHED'}
class PasteComponentOperator(Operator): class BLENVY_OT_component_paste(Operator):
"""Paste Bevy component to object""" """Paste Bevy component to object"""
bl_idname = "object.paste_bevy_component" bl_idname = "blenvy.component_paste"
bl_label = "Paste component to object Operator" bl_label = "Paste component to item Operator"
bl_options = {"UNDO"} bl_options = {"UNDO"}
def execute(self, context): def execute(self, context):
@ -104,9 +105,9 @@ class PasteComponentOperator(Operator):
return {'FINISHED'} return {'FINISHED'}
class RemoveComponentOperator(Operator): class BLENVY_OT_component_remove(Operator):
"""Remove Bevy component from object/collection""" """Remove Bevy component from object/collection"""
bl_idname = "object.remove_bevy_component" bl_idname = "blenvy.component_remove"
bl_label = "Remove component from object/collection Operator" bl_label = "Remove component from object/collection Operator"
bl_options = {"UNDO"} bl_options = {"UNDO"}
@ -149,9 +150,9 @@ class RemoveComponentOperator(Operator):
return {'FINISHED'} return {'FINISHED'}
class RemoveComponentFromAllItemsOperator(Operator): class BLENVY_OT_component_remove_from_all_items(Operator):
"""Remove Bevy component from all items""" """Remove Bevy component from all items"""
bl_idname = "object.remove_bevy_component_all" bl_idname = "blenvy.component_remove_from_all_items"
bl_label = "Remove component from all items Operator" bl_label = "Remove component from all items Operator"
bl_options = {"UNDO"} bl_options = {"UNDO"}
@ -210,9 +211,9 @@ class RenameHelper(bpy.types.PropertyGroup):
# remove handlers & co # remove handlers & co
del bpy.types.WindowManager.bevy_component_rename_helper del bpy.types.WindowManager.bevy_component_rename_helper
class OT_rename_component(Operator): class BLENVY_OT_component_rename_component(Operator):
"""Rename Bevy component""" """Rename Bevy component"""
bl_idname = "object.rename_bevy_component" bl_idname = "blenvy.component_rename"
bl_label = "rename component" bl_label = "rename component"
bl_options = {"UNDO"} bl_options = {"UNDO"}
@ -226,7 +227,7 @@ class OT_rename_component(Operator):
@classmethod @classmethod
def register(cls): def register(cls):
bpy.types.WindowManager.components_rename_progress = bpy.props.FloatProperty(default=-1.0) #bpy.props.PointerProperty(type=RenameHelper) bpy.types.WindowManager.components_rename_progress = bpy.props.FloatProperty(default=-1.0)
@classmethod @classmethod
def unregister(cls): def unregister(cls):
@ -234,7 +235,6 @@ class OT_rename_component(Operator):
def execute(self, context): def execute(self, context):
registry = context.window_manager.components_registry registry = context.window_manager.components_registry
type_infos = registry.type_infos
settings = context.window_manager.bevy_component_rename_helper settings = context.window_manager.bevy_component_rename_helper
original_name = settings.original_name if self.original_name == "" else self.original_name original_name = settings.original_name if self.original_name == "" else self.original_name
target_name = self.target_name target_name = self.target_name
@ -243,19 +243,29 @@ class OT_rename_component(Operator):
print("renaming components: original name", original_name, "target_name", self.target_name, "targets", self.target_items) print("renaming components: original name", original_name, "target_name", self.target_name, "targets", self.target_items)
target_items = json.loads(self.target_items) target_items = json.loads(self.target_items)
errors = [] errors = []
warnings = []
total = len(target_items) total = len(target_items)
if original_name != '' and target_name != '' and original_name != target_name and len(target_items) > 0: if original_name != '' and target_name != '' and original_name != target_name and len(target_items) > 0:
for index, item_name in enumerate(target_items): for index, item_data in enumerate(target_items):
object = bpy.data.objects[item_name] [item_name, item_type] = item_data
if object and original_name in get_bevy_components(object) or original_name in object: item = None
if item_type == "OBJECT":
item = bpy.data.objects[item_name]
elif item_type == "COLLECTION":
item = bpy.data.collections[item_name]
print("heloooo", item, get_bevy_components(item))
if item and original_name in get_bevy_components(item) or original_name in item:
try: try:
# attempt conversion # attempt conversion
rename_component(item=object, original_long_name=original_name, new_long_name=target_name) warnings += rename_component(registry=registry, item=item, original_long_name=original_name, new_long_name=target_name)
except Exception as error: except Exception as error:
if '__disable__update' in object: if '__disable__update' in item:
del object["__disable__update"] # make sure custom properties are updateable afterwards, even in the case of failure del item["__disable__update"] # make sure custom properties are updateable afterwards, even in the case of failure
components_metadata = getattr(object, "components_meta", None) components_metadata = getattr(item, "components_meta", None)
if components_metadata: if components_metadata:
components_metadata = components_metadata.components components_metadata = components_metadata.components
component_meta = next(filter(lambda component: component["long_name"] == target_name, components_metadata), None) component_meta = next(filter(lambda component: component["long_name"] == target_name, components_metadata), None)
@ -263,7 +273,7 @@ class OT_rename_component(Operator):
component_meta.invalid = True component_meta.invalid = True
component_meta.invalid_details = "wrong custom property value, overwrite them by changing the values in the ui or change them & regenerate" component_meta.invalid_details = "wrong custom property value, overwrite them by changing the values in the ui or change them & regenerate"
errors.append( "wrong custom property values to generate target component: object: '" + object.name + "', error: " + str(error)) errors.append( "wrong custom property values to generate target component: object: '" + item.name + "', error: " + str(error))
progress = index / total progress = index / total
context.window_manager.components_rename_progress = progress context.window_manager.components_rename_progress = progress
@ -276,7 +286,7 @@ class OT_rename_component(Operator):
if len(errors) > 0: if len(errors) > 0:
self.report({'ERROR'}, "Failed to rename component: Errors:" + str(errors)) self.report({'ERROR'}, "Failed to rename component: Errors:" + str(errors))
else: else:
self.report({'INFO'}, "Sucessfully renamed component") self.report({'INFO'}, f"Sucessfully renamed component for {total} items: Warnings: {str(warnings)}")
#clear data after we are done #clear data after we are done
self.original_name = "" self.original_name = ""
@ -286,9 +296,9 @@ class OT_rename_component(Operator):
return {'FINISHED'} return {'FINISHED'}
class GenerateComponent_From_custom_property_Operator(Operator): class BLENVY_OT_component_from_custom_property(Operator):
"""Generate Bevy components from custom property""" """Generate Bevy components from custom property"""
bl_idname = "object.generate_bevy_component_from_custom_property" bl_idname = "blenvy.component_from_custom_property"
bl_label = "Generate component from custom_property Operator" bl_label = "Generate component from custom_property Operator"
bl_options = {"UNDO"} bl_options = {"UNDO"}
@ -312,9 +322,9 @@ class GenerateComponent_From_custom_property_Operator(Operator):
return {'FINISHED'} return {'FINISHED'}
class Fix_Component_Operator(Operator): class BLENVY_OT_component_fix(Operator):
"""Attempt to fix Bevy component""" """Attempt to fix Bevy component"""
bl_idname = "object.fix_bevy_component" bl_idname = "blenvy.component_fix"
bl_label = "Fix component (attempts to)" bl_label = "Fix component (attempts to)"
bl_options = {"UNDO"} bl_options = {"UNDO"}
@ -337,9 +347,9 @@ class Fix_Component_Operator(Operator):
self.report({'INFO'}, "Sucessfully fixed component (please double check component & its custom property value)") self.report({'INFO'}, "Sucessfully fixed component (please double check component & its custom property value)")
return {'FINISHED'} return {'FINISHED'}
class Toggle_ComponentVisibility(Operator): class BLENVY_OT_component_toggle_visibility(Operator):
"""Toggle Bevy component's visibility""" """Toggle Bevy component's visibility"""
bl_idname = "object.toggle_bevy_component_visibility" bl_idname = "blenvy.component_toggle_visibility"
bl_label = "Toggle component visibility" bl_label = "Toggle component visibility"
bl_options = {"UNDO"} bl_options = {"UNDO"}
@ -353,3 +363,142 @@ class Toggle_ComponentVisibility(Operator):
toggle_component(target, self.component_name) toggle_component(target, self.component_name)
return {'FINISHED'} return {'FINISHED'}
class BLENVY_OT_components_refresh_custom_properties_all(Operator):
"""Apply registry to ALL objects: update the custom property values of all objects based on their definition, if any"""
bl_idname = "object.refresh_custom_properties_all"
bl_label = "Apply Registry to all objects"
bl_options = {"UNDO"}
@classmethod
def register(cls):
bpy.types.WindowManager.custom_properties_from_components_progress_all = bpy.props.FloatProperty(default=-1.0)
@classmethod
def unregister(cls):
del bpy.types.WindowManager.custom_properties_from_components_progress_all
def execute(self, context):
print("apply registry to all")
#context.window_manager.components_registry.load_schema()
total = len(bpy.data.objects)
for index, object in enumerate(bpy.data.objects):
apply_propertyGroup_values_to_item_customProperties(object)
progress = index / total
context.window_manager.custom_properties_from_components_progress_all = progress
# now force refresh the ui
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
context.window_manager.custom_properties_from_components_progress_all = -1.0
return {'FINISHED'}
class BLENVY_OT_components_refresh_custom_properties_current(Operator):
"""Apply registry to CURRENT object: update the custom property values of current object based on their definition, if any"""
bl_idname = "object.refresh_custom_properties_current"
bl_label = "Apply Registry to current object"
bl_options = {"UNDO"}
@classmethod
def register(cls):
bpy.types.WindowManager.custom_properties_from_components_progress = bpy.props.FloatProperty(default=-1.0)
@classmethod
def unregister(cls):
del bpy.types.WindowManager.custom_properties_from_components_progress
def execute(self, context):
print("apply registry to current object")
object = context.object
context.window_manager.custom_properties_from_components_progress = 0.5
# now force refresh the ui
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
apply_propertyGroup_values_to_item_customProperties(object)
context.window_manager.custom_properties_from_components_progress = -1.0
return {'FINISHED'}
class BLENVY_OT_components_refresh_propgroups_current(Operator):
"""Update UI values from custom properties to CURRENT object"""
bl_idname = "object.refresh_ui_from_custom_properties_current"
bl_label = "Apply custom_properties to current object"
bl_options = {"UNDO"}
@classmethod
def register(cls):
bpy.types.WindowManager.components_from_custom_properties_progress = bpy.props.FloatProperty(default=-1.0)
@classmethod
def unregister(cls):
del bpy.types.WindowManager.components_from_custom_properties_progress
def execute(self, context):
print("apply custom properties to current object")
object = context.object
error = False
try:
apply_customProperty_values_to_item_propertyGroups(object)
progress = 0.5
context.window_manager.components_from_custom_properties_progress = progress
try:
# now force refresh the ui
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
except:pass # ony run in ui
except Exception as error_message:
del object["__disable__update"] # make sure custom properties are updateable afterwards, even in the case of failure
error = True
self.report({'ERROR'}, "Failed to update propertyGroup values from custom property: Error:" + str(error_message))
if not error:
self.report({'INFO'}, "Sucessfully generated UI values for custom properties for selected object")
context.window_manager.components_from_custom_properties_progress = -1.0
return {'FINISHED'}
class BLENVY_OT_components_refresh_propgroups_all(Operator):
"""Update UI values from custom properties to ALL object"""
bl_idname = "object.refresh_ui_from_custom_properties_all"
bl_label = "Apply custom_properties to all objects"
bl_options = {"UNDO"}
@classmethod
def register(cls):
bpy.types.WindowManager.components_from_custom_properties_progress_all = bpy.props.FloatProperty(default=-1.0)
@classmethod
def unregister(cls):
del bpy.types.WindowManager.components_from_custom_properties_progress_all
def execute(self, context):
print("apply custom properties to all object")
bpy.context.window_manager.components_registry.disable_all_object_updates = True
errors = []
total = len(bpy.data.objects)
for index, object in enumerate(bpy.data.objects):
try:
apply_customProperty_values_to_item_propertyGroups(object)
except Exception as error:
del object["__disable__update"] # make sure custom properties are updateable afterwards, even in the case of failure
errors.append( "object: '" + object.name + "', error: " + str(error))
progress = index / total
context.window_manager.components_from_custom_properties_progress_all = progress
# now force refresh the ui
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
if len(errors) > 0:
self.report({'ERROR'}, "Failed to update propertyGroup values from custom property: Errors:" + str(errors))
else:
self.report({'INFO'}, "Sucessfully generated UI values for custom properties for all objects")
bpy.context.window_manager.components_registry.disable_all_object_updates = False
context.window_manager.components_from_custom_properties_progress_all = -1.0
return {'FINISHED'}

View File

@ -2,9 +2,8 @@ import json
import bpy import bpy
from ..utils import get_selection_type from ..utils import get_selection_type
from ..registry.operators import COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT
from .metadata import do_item_custom_properties_have_missing_metadata, get_bevy_components from .metadata import do_item_custom_properties_have_missing_metadata, get_bevy_components
from .operators import AddComponentOperator, CopyComponentOperator, Fix_Component_Operator, RemoveComponentOperator, GenerateComponent_From_custom_property_Operator, PasteComponentOperator, Toggle_ComponentVisibility
def draw_propertyGroup( propertyGroup, layout, nesting =[], rootName=None): def draw_propertyGroup( propertyGroup, layout, nesting =[], rootName=None):
is_enum = getattr(propertyGroup, "with_enum") is_enum = getattr(propertyGroup, "with_enum")
@ -47,7 +46,7 @@ def draw_propertyGroup( propertyGroup, layout, nesting =[], rootName=None):
row = list_column.row() row = list_column.row()
draw_propertyGroup(item, row, nesting, rootName) draw_propertyGroup(item, row, nesting, rootName)
icon = 'CHECKBOX_HLT' if list_index == index else 'CHECKBOX_DEHLT' icon = 'CHECKBOX_HLT' if list_index == index else 'CHECKBOX_DEHLT'
op = row.operator('generic_list.select_item', icon=icon, text="") op = row.operator('blenvy.component_list_select_item', icon=icon, text="")
op.component_name = rootName op.component_name = rootName
op.property_group_path = json.dumps(nesting) op.property_group_path = json.dumps(nesting)
op.selection_index = index op.selection_index = index
@ -55,26 +54,26 @@ def draw_propertyGroup( propertyGroup, layout, nesting =[], rootName=None):
#various control buttons #various control buttons
buttons_column.separator() buttons_column.separator()
row = buttons_column.row() row = buttons_column.row()
op = row.operator('generic_list.list_action', icon='ADD', text="") op = row.operator('blenvy.component_list_actions', icon='ADD', text="")
op.action = 'ADD' op.action = 'ADD'
op.component_name = rootName op.component_name = rootName
op.property_group_path = json.dumps(nesting) op.property_group_path = json.dumps(nesting)
row = buttons_column.row() row = buttons_column.row()
op = row.operator('generic_list.list_action', icon='REMOVE', text="") op = row.operator('blenvy.component_list_actions', icon='REMOVE', text="")
op.action = 'REMOVE' op.action = 'REMOVE'
op.component_name = rootName op.component_name = rootName
op.property_group_path = json.dumps(nesting) op.property_group_path = json.dumps(nesting)
buttons_column.separator() buttons_column.separator()
row = buttons_column.row() row = buttons_column.row()
op = row.operator('generic_list.list_action', icon='TRIA_UP', text="") op = row.operator('blenvy.component_list_actions', icon='TRIA_UP', text="")
op.action = 'UP' op.action = 'UP'
op.component_name = rootName op.component_name = rootName
op.property_group_path = json.dumps(nesting) op.property_group_path = json.dumps(nesting)
row = buttons_column.row() row = buttons_column.row()
op = row.operator('generic_list.list_action', icon='TRIA_DOWN', text="") op = row.operator('blenvy.component_list_actions', icon='TRIA_DOWN', text="")
op.action = 'DOWN' op.action = 'DOWN'
op.component_name = rootName op.component_name = rootName
op.property_group_path = json.dumps(nesting) op.property_group_path = json.dumps(nesting)
@ -93,7 +92,7 @@ def draw_propertyGroup( propertyGroup, layout, nesting =[], rootName=None):
values_setter = getattr(propertyGroup, "values_setter") values_setter = getattr(propertyGroup, "values_setter")
draw_propertyGroup(values_setter, row, nesting, rootName) draw_propertyGroup(values_setter, row, nesting, rootName)
op = row.operator('generic_map.map_action', icon='ADD', text="") op = row.operator('blenvy.component_map_actions', icon='ADD', text="")
op.action = 'ADD' op.action = 'ADD'
op.component_name = rootName op.component_name = rootName
op.property_group_path = json.dumps(nesting) op.property_group_path = json.dumps(nesting)
@ -110,7 +109,7 @@ def draw_propertyGroup( propertyGroup, layout, nesting =[], rootName=None):
value = values_list[index] value = values_list[index]
draw_propertyGroup(value, row, nesting, rootName) draw_propertyGroup(value, row, nesting, rootName)
op = row.operator('generic_map.map_action', icon='REMOVE', text="") op = row.operator('blenvy.component_map_actions', icon='REMOVE', text="")
op.action = 'REMOVE' op.action = 'REMOVE'
op.component_name = rootName op.component_name = rootName
op.property_group_path = json.dumps(nesting) op.property_group_path = json.dumps(nesting)
@ -143,8 +142,8 @@ def draw_propertyGroup( propertyGroup, layout, nesting =[], rootName=None):
subrow.separator() subrow.separator()
class BEVY_COMPONENTS_PT_ComponentsPanel(bpy.types.Panel): class BLENVY_PT_components_panel(bpy.types.Panel):
bl_idname = "BEVY_COMPONENTS_PT_ComponentsPanel" bl_idname = "BLENVY_PT_components_panel"
bl_label = "" bl_label = ""
bl_space_type = 'VIEW_3D' bl_space_type = 'VIEW_3D'
bl_region_type = 'UI' bl_region_type = 'UI'
@ -199,7 +198,7 @@ def draw_component_ui(layout, object_or_collection, registry, selected_component
# add components # add components
row = layout.row(align=True) row = layout.row(align=True)
op = row.operator(AddComponentOperator.bl_idname, text="Add", icon="ADD") op = row.operator("blenvy.component_add", text="Add", icon="ADD")
op.component_type = selected_component op.component_type = selected_component
row.enabled = selected_component != '' row.enabled = selected_component != ''
@ -207,7 +206,7 @@ def draw_component_ui(layout, object_or_collection, registry, selected_component
# paste components # paste components
row = layout.row(align=True) row = layout.row(align=True)
row.operator(PasteComponentOperator.bl_idname, text="Paste component ("+bpy.context.window_manager.copied_source_component_name+")", icon="PASTEDOWN") row.operator("blenvy.component_paste", text="Paste component ("+bpy.context.window_manager.copied_source_component_name+")", icon="PASTEDOWN")
row.enabled = registry_has_type_infos and context.window_manager.copied_source_item_name != '' row.enabled = registry_has_type_infos and context.window_manager.copied_source_item_name != ''
layout.separator() layout.separator()
@ -216,7 +215,7 @@ def draw_component_ui(layout, object_or_collection, registry, selected_component
upgradeable_customProperties = registry.has_type_infos() and do_item_custom_properties_have_missing_metadata(object_or_collection) upgradeable_customProperties = registry.has_type_infos() and do_item_custom_properties_have_missing_metadata(object_or_collection)
if upgradeable_customProperties: if upgradeable_customProperties:
row = layout.row(align=True) row = layout.row(align=True)
op = row.operator(GenerateComponent_From_custom_property_Operator.bl_idname, text="generate components from custom properties" , icon="LOOP_FORWARDS") op = row.operator("blenvy.component_from_custom_property", text="generate components from custom properties" , icon="LOOP_FORWARDS")
layout.separator() layout.separator()
@ -224,7 +223,6 @@ def draw_component_ui(layout, object_or_collection, registry, selected_component
#print("components_names", dict(components_bla).keys()) #print("components_names", dict(components_bla).keys())
for component_name in sorted(get_bevy_components(object_or_collection)) : # sorted by component name, practical for component_name in sorted(get_bevy_components(object_or_collection)) : # sorted by component name, practical
#print("component_name", component_name)
if component_name == "components_meta": if component_name == "components_meta":
continue continue
# anything withouth metadata gets skipped, we only want to see real components, not all custom props # anything withouth metadata gets skipped, we only want to see real components, not all custom props
@ -277,17 +275,17 @@ def draw_component_ui(layout, object_or_collection, registry, selected_component
if propertyGroup: if propertyGroup:
unit_struct = len(propertyGroup.field_names) == 0 unit_struct = len(propertyGroup.field_names) == 0
if unit_struct: if unit_struct:
op = row.operator(Fix_Component_Operator.bl_idname, text="", icon="SHADERFX") op = row.operator("blenvy.component_fix", text="", icon="SHADERFX")
op.component_name = component_name op.component_name = component_name
row.separator() row.separator()
op = row.operator(RemoveComponentOperator.bl_idname, text="", icon="X") op = row.operator("blenvy.component_remove", text="", icon="X")
op.component_name = component_name op.component_name = component_name
op.item_name = object_or_collection.name op.item_name = object_or_collection.name
op.item_type = get_selection_type(object_or_collection) op.item_type = get_selection_type(object_or_collection)
row.separator() row.separator()
op = row.operator(CopyComponentOperator.bl_idname, text="", icon="COPYDOWN") op = row.operator("blenvy.component_copy", text="", icon="COPYDOWN")
op.source_component_name = component_name op.source_component_name = component_name
op.source_item_name = object_or_collection.name op.source_item_name = object_or_collection.name
op.source_item_type = get_selection_type(object_or_collection) op.source_item_type = get_selection_type(object_or_collection)
@ -295,6 +293,257 @@ def draw_component_ui(layout, object_or_collection, registry, selected_component
#if not single_field: #if not single_field:
toggle_icon = "TRIA_DOWN" if component_visible else "TRIA_RIGHT" toggle_icon = "TRIA_DOWN" if component_visible else "TRIA_RIGHT"
op = row.operator(Toggle_ComponentVisibility.bl_idname, text="", icon=toggle_icon) op = row.operator("blenvy.component_toggle_visibility", text="", icon=toggle_icon)
op.component_name = component_name op.component_name = component_name
#row.separator() #row.separator()
class BLENVY_PT_component_tools_panel(bpy.types.Panel):
"""panel listing all the missing bevy types in the schema"""
bl_idname = "BLENVY_PT_component_tools_panel"
bl_label = "Rename / Fix/ Update Components"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Bevy Components"
bl_context = "objectmode"
bl_parent_id = "BLENVY_PT_SidePanel"
bl_options = {'DEFAULT_CLOSED'}
bl_description = "advanced tooling"
@classmethod
def poll(cls, context):
return context.window_manager.blenvy.mode == 'COMPONENTS'
def draw_invalid_or_unregistered_header(self, layout, items):
row = layout.row()
for item in items:
col = row.column()
col.label(text=item)
def draw_invalid_or_unregistered(self, layout, status, component_name, target, item_type):
item_type_short = item_type.lower()
registry = bpy.context.window_manager.components_registry
registry_has_type_infos = registry.has_type_infos()
selected_component = target.components_meta.component_selector
row = layout.row()
col = row.column()
operator = col.operator("blenvy.select_item", text=f"{target.name}({item_type_short})")
operator.target_name = target.name
operator.item_type = item_type
col = row.column()
col.label(text=status)
col = row.column()
col.label(text=component_name)
col = row.column()
# each components_meta has a component selector to pick components from
components_meta = target.components_meta
col.prop(components_meta, "component_selector", text="")
col = row.column()
operator = col.operator("blenvy.component_rename", text="", icon="SHADERFX") #rename
target_component_name = registry.type_infos[selected_component]['long_name'] if selected_component in registry.type_infos else ""
operator.original_name = component_name
operator.target_items = json.dumps([(target.name, item_type)]) # tupple
operator.target_name = target_component_name
col.enabled = registry_has_type_infos and component_name != "" and target_component_name != "" and component_name != target_component_name
col = row.column()
operator = col.operator("blenvy.component_remove", text="", icon="X")
operator.item_name = target.name
operator.component_name = component_name
operator.item_type = get_selection_type(target)
def draw_invalid_items(self, layout, upgreadable_entries):
for entry in upgreadable_entries:
(status, custom_property, item, item_type) = entry
print("ENTRY", entry)
self.draw_invalid_or_unregistered(layout, status, custom_property, item, item_type)
def gather_invalid_item_data(self, item, invalid_component_names, items_with_invalid_components, items_with_original_components, original_name, item_type):
blenvy_custom_properties = ['components_meta', 'bevy_components', 'user_assets', 'generated_assets' ] # some of our own hard coded custom properties that should be ignored
upgreadable_entries = []
if "components_meta" in item:
components_metadata = item.components_meta.components
object_component_names = []
for index, component_meta in enumerate(components_metadata):
long_name = component_meta.long_name
if component_meta.invalid:
upgreadable_entries.append(("Invalid", long_name, item, item_type))
#self.draw_invalid_or_unregistered(layout, "Invalid", long_name, item, item_type)
if not item.name in items_with_invalid_components:
items_with_invalid_components.append((item.name, item_type))
if not long_name in invalid_component_names:
invalid_component_names.append(long_name)
if original_name != "":
if long_name == original_name:
items_with_original_components.append((item.name, item_type))
object_component_names.append(long_name)
for custom_property in item.keys():
# Invalid (something is wrong)
# Unregistered (not in registry)
# Upgrade Needed (Old-style component)
status = None
if custom_property not in blenvy_custom_properties and custom_property not in object_component_names:
status = "Upgrade Needed"
if status is not None:
upgreadable_entries.append((status, custom_property, item, item_type))
# self.draw_invalid_or_unregistered(layout, status, custom_property, item, item_type)
if not item.name in items_with_invalid_components:
items_with_invalid_components.append((item.name, item_type))
"""if not long_name in invalid_component_names:
invalid_component_names.append(custom_property)""" # FIXME
return upgreadable_entries
def draw(self, context):
layout = self.layout
registry = bpy.context.window_manager.components_registry
registry_has_type_infos = registry.has_type_infos()
selected_object = context.selected_objects[0] if len(context.selected_objects) > 0 else None
selected_component = bpy.context.window_manager.blenvy.components.component_selector
row = layout.row()
row.label(text= "* Single item actions: Rename / Fix / Upgrade")#"Invalid/ unregistered components")
items_with_invalid_components = []
invalid_component_names = []
items_with_original_components = []
# for possible bulk actions
original_name = bpy.context.window_manager.blenvy.components.source_component_selector
target_component_name = bpy.context.window_manager.blenvy.components.target_component_selector
upgreadable_entries = []
for object in bpy.data.objects: # TODO: very inneficent
if len(object.keys()) > 0:
upgreadable_entries += self.gather_invalid_item_data(object, invalid_component_names, items_with_invalid_components, items_with_original_components, original_name, "OBJECT")
for collection in bpy.data.collections:
if len(collection.keys()) > 0:
upgreadable_entries += self.gather_invalid_item_data(collection, invalid_component_names, items_with_invalid_components, items_with_original_components, original_name, "COLLECTION")
if len(items_with_invalid_components) > 0:
self.draw_invalid_or_unregistered_header(layout, ["Item","Status", "Component", "Target"])
self.draw_invalid_items(layout, upgreadable_entries)
else:
layout.box().label(text="No components with anomalies , all good !")
#print("items_with_original_components", items_with_original_components)
layout.separator()
layout.separator()
row = layout.row()
row.label(text="*Bulk actions: Rename / Fix / Upgrade")
row = layout.row()
col = row.column()
col.label(text="Component")
col = row.column()
col.label(text="Target")
col = row.column()
col.label(text="------")
row = layout.row()
col = row.column()
col.prop(bpy.context.window_manager.blenvy.components, "source_component_selector", text="")
col = row.column()
col.prop(bpy.context.window_manager.blenvy.components, "target_component_selector", text="")
col = row.column()
components_rename_progress = context.window_manager.components_rename_progress
if components_rename_progress == -1.0:
operator = col.operator("blenvy.component_rename", text="apply", icon="SHADERFX")
operator.original_name = original_name
operator.target_name = target_component_name
operator.target_items = json.dumps(items_with_original_components)
col.enabled = registry_has_type_infos and original_name != "" and original_name != target_component_name
else:
if hasattr(layout,"progress") : # only for Blender > 4.0
col.progress(factor = components_rename_progress, text=f"updating {components_rename_progress * 100.0:.2f}%")
col = row.column()
remove_components_progress = context.window_manager.components_remove_progress
if remove_components_progress == -1.0:
operator = row.operator("blenvy.component_remove_from_all_items", text="", icon="X")
operator.component_name = context.window_manager.bevy_component_rename_helper.original_name
col.enabled = registry_has_type_infos and original_name != ""
else:
if hasattr(layout,"progress") : # only for Blender > 4.0
col.progress(factor = remove_components_progress, text=f"updating {remove_components_progress * 100.0:.2f}%")
layout.separator()
"""layout.separator()
row = layout.row()
box= row.box()
box.label(text="Conversions between custom properties and components & vice-versa")
row = layout.row()
row.label(text="WARNING ! The following operations will overwrite your existing custom properties if they have matching types on the bevy side !")
row.alert = True
##
row = layout.row()
custom_properties_from_components_progress_current = context.window_manager.custom_properties_from_components_progress
if custom_properties_from_components_progress_current == -1.0:
row.operator(BLENVY_OT_components_refresh_custom_properties_current.bl_idname, text="update custom properties of current object" , icon="LOOP_FORWARDS")
row.enabled = registry_has_type_infos and selected_object is not None
else:
if hasattr(layout,"progress") : # only for Blender > 4.0
layout.progress(factor = custom_properties_from_components_progress_current, text=f"updating {custom_properties_from_components_progress_current * 100.0:.2f}%")
layout.separator()
row = layout.row()
custom_properties_from_components_progress_all = context.window_manager.custom_properties_from_components_progress_all
if custom_properties_from_components_progress_all == -1.0:
row.operator(BLENVY_OT_components_refresh_custom_properties_all.bl_idname, text="update custom properties of ALL objects" , icon="LOOP_FORWARDS")
row.enabled = registry_has_type_infos
else:
if hasattr(layout,"progress") : # only for Blender > 4.0
layout.progress(factor = custom_properties_from_components_progress_all, text=f"updating {custom_properties_from_components_progress_all * 100.0:.2f}%")
########################
row = layout.row()
row.label(text="WARNING ! The following operations will try to overwrite your existing ui values if they have matching types on the bevy side !")
row.alert = True
components_from_custom_properties_progress_current = context.window_manager.components_from_custom_properties_progress
row = layout.row()
if components_from_custom_properties_progress_current == -1.0:
row.operator(BLENVY_OT_components_refresh_propgroups_current.bl_idname, text="update UI FROM custom properties of current object" , icon="LOOP_BACK")
row.enabled = registry_has_type_infos and selected_object is not None
else:
if hasattr(layout,"progress") : # only for Blender > 4.0
layout.progress(factor = components_from_custom_properties_progress_current, text=f"updating {components_from_custom_properties_progress_current * 100.0:.2f}%")
layout.separator()
row = layout.row()
components_from_custom_properties_progress_all = context.window_manager.components_from_custom_properties_progress_all
if components_from_custom_properties_progress_all == -1.0:
row.operator(BLENVY_OT_components_refresh_propgroups_all.bl_idname, text="update UI FROM custom properties of ALL objects" , icon="LOOP_BACK")
row.enabled = registry_has_type_infos
else:
if hasattr(layout,"progress") : # only for Blender > 4.0
layout.progress(factor = components_from_custom_properties_progress_all, text=f"updating {components_from_custom_properties_progress_all * 100.0:.2f}%")
"""

View File

@ -5,13 +5,12 @@ from bpy.props import (StringProperty)
from bpy_extras.io_utils import ImportHelper from bpy_extras.io_utils import ImportHelper
from blenvy.settings import upsert_settings from blenvy.settings import upsert_settings
from ..components.metadata import ensure_metadata_for_all_items
from ..components.metadata import apply_customProperty_values_to_item_propertyGroups, apply_propertyGroup_values_to_item_customProperties, ensure_metadata_for_all_items
from ..propGroups.prop_groups import generate_propertyGroups_for_components from ..propGroups.prop_groups import generate_propertyGroups_for_components
class ReloadRegistryOperator(Operator): class BLENVY_OT_components_registry_reload(Operator):
"""Reloads registry (schema file) from disk, generates propertyGroups for components & ensures all objects have metadata """ """Reloads registry (schema file) from disk, generates propertyGroups for components & ensures all objects have metadata """
bl_idname = "blenvy.reload_components_registry" bl_idname = "blenvy.components_registry_reload"
bl_label = "Reload Registry" bl_label = "Reload Registry"
bl_options = {"UNDO"} bl_options = {"UNDO"}
@ -37,145 +36,9 @@ class ReloadRegistryOperator(Operator):
return {'FINISHED'} return {'FINISHED'}
class COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL(Operator): class BLENVY_OT_components_registry_browse_schema(Operator, ImportHelper):
"""Apply registry to ALL objects: update the custom property values of all objects based on their definition, if any"""
bl_idname = "object.refresh_custom_properties_all"
bl_label = "Apply Registry to all objects"
bl_options = {"UNDO"}
@classmethod
def register(cls):
bpy.types.WindowManager.custom_properties_from_components_progress_all = bpy.props.FloatProperty(default=-1.0) #bpy.props.PointerProperty(type=RenameHelper)
@classmethod
def unregister(cls):
del bpy.types.WindowManager.custom_properties_from_components_progress_all
def execute(self, context):
print("apply registry to all")
#context.window_manager.components_registry.load_schema()
total = len(bpy.data.objects)
for index, object in enumerate(bpy.data.objects):
apply_propertyGroup_values_to_item_customProperties(object)
progress = index / total
context.window_manager.custom_properties_from_components_progress_all = progress
# now force refresh the ui
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
context.window_manager.custom_properties_from_components_progress_all = -1.0
return {'FINISHED'}
class COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT(Operator):
"""Apply registry to CURRENT object: update the custom property values of current object based on their definition, if any"""
bl_idname = "object.refresh_custom_properties_current"
bl_label = "Apply Registry to current object"
bl_options = {"UNDO"}
@classmethod
def register(cls):
bpy.types.WindowManager.custom_properties_from_components_progress = bpy.props.FloatProperty(default=-1.0) #bpy.props.PointerProperty(type=RenameHelper)
@classmethod
def unregister(cls):
del bpy.types.WindowManager.custom_properties_from_components_progress
def execute(self, context):
print("apply registry to current object")
object = context.object
context.window_manager.custom_properties_from_components_progress = 0.5
# now force refresh the ui
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
apply_propertyGroup_values_to_item_customProperties(object)
context.window_manager.custom_properties_from_components_progress = -1.0
return {'FINISHED'}
class COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT(Operator):
"""Update UI values from custom properties to CURRENT object"""
bl_idname = "object.refresh_ui_from_custom_properties_current"
bl_label = "Apply custom_properties to current object"
bl_options = {"UNDO"}
@classmethod
def register(cls):
bpy.types.WindowManager.components_from_custom_properties_progress = bpy.props.FloatProperty(default=-1.0) #bpy.props.PointerProperty(type=RenameHelper)
@classmethod
def unregister(cls):
del bpy.types.WindowManager.components_from_custom_properties_progress
def execute(self, context):
print("apply custom properties to current object")
object = context.object
error = False
try:
apply_customProperty_values_to_item_propertyGroups(object)
progress = 0.5
context.window_manager.components_from_custom_properties_progress = progress
try:
# now force refresh the ui
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
except:pass # ony run in ui
except Exception as error_message:
del object["__disable__update"] # make sure custom properties are updateable afterwards, even in the case of failure
error = True
self.report({'ERROR'}, "Failed to update propertyGroup values from custom property: Error:" + str(error_message))
if not error:
self.report({'INFO'}, "Sucessfully generated UI values for custom properties for selected object")
context.window_manager.components_from_custom_properties_progress = -1.0
return {'FINISHED'}
class COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL(Operator):
"""Update UI values from custom properties to ALL object"""
bl_idname = "object.refresh_ui_from_custom_properties_all"
bl_label = "Apply custom_properties to all objects"
bl_options = {"UNDO"}
@classmethod
def register(cls):
bpy.types.WindowManager.components_from_custom_properties_progress_all = bpy.props.FloatProperty(default=-1.0) #bpy.props.PointerProperty(type=RenameHelper)
@classmethod
def unregister(cls):
del bpy.types.WindowManager.components_from_custom_properties_progress_all
def execute(self, context):
print("apply custom properties to all object")
bpy.context.window_manager.components_registry.disable_all_object_updates = True
errors = []
total = len(bpy.data.objects)
for index, object in enumerate(bpy.data.objects):
try:
apply_customProperty_values_to_item_propertyGroups(object)
except Exception as error:
del object["__disable__update"] # make sure custom properties are updateable afterwards, even in the case of failure
errors.append( "object: '" + object.name + "', error: " + str(error))
progress = index / total
context.window_manager.components_from_custom_properties_progress_all = progress
# now force refresh the ui
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
if len(errors) > 0:
self.report({'ERROR'}, "Failed to update propertyGroup values from custom property: Errors:" + str(errors))
else:
self.report({'INFO'}, "Sucessfully generated UI values for custom properties for all objects")
bpy.context.window_manager.components_registry.disable_all_object_updates = False
context.window_manager.components_from_custom_properties_progress_all = -1.0
return {'FINISHED'}
class OT_OpenSchemaFileBrowser(Operator, ImportHelper):
"""Browse for registry json file""" """Browse for registry json file"""
bl_idname = "blenvy.open_schemafilebrowser" bl_idname = "blenvy.components_registry_browse_schema"
bl_label = "Open the file browser" bl_label = "Open the file browser"
filter_glob: StringProperty( filter_glob: StringProperty(
@ -197,41 +60,3 @@ class OT_OpenSchemaFileBrowser(Operator, ImportHelper):
return {'FINISHED'} return {'FINISHED'}
class OT_select_object(Operator):
"""Select object by name"""
bl_idname = "object.select"
bl_label = "Select object"
bl_options = {"UNDO"}
target_name: StringProperty(
name="target name",
description="target to select's name ",
) # type: ignore
def execute(self, context):
if self.target_name:
object = bpy.data.objects[self.target_name]
scenes_of_object = list(object.users_scene)
if len(scenes_of_object) > 0:
bpy.ops.object.select_all(action='DESELECT')
bpy.context.window.scene = scenes_of_object[0]
object.select_set(True)
bpy.context.view_layer.objects.active = object
return {'FINISHED'}
class OT_select_component_name_to_replace(Operator):
"""Select component name to replace"""
bl_idname = "object.select_component_name_to_replace"
bl_label = "Select component name for bulk replace"
bl_options = {"UNDO"}
component_name: StringProperty(
name="component_name",
description="component name to replace",
) # type: ignore
def execute(self, context):
context.window_manager.bevy_component_rename_helper.original_name = self.component_name
return {'FINISHED'}

View File

@ -1,293 +1,9 @@
import json
import bpy import bpy
from bpy_types import (UIList) from bpy_types import (UIList)
from bpy.props import (StringProperty)
from ..utils import get_selection_type class BLENVY_PT_components_missing_types_panel(bpy.types.Panel):
from ..components.operators import OT_rename_component, RemoveComponentFromAllItemsOperator
from .operators import(
COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL,
COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT,
OT_OpenSchemaFileBrowser, ReloadRegistryOperator,
COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL,
COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT)
class BEVY_COMPONENTS_PT_Configuration(bpy.types.Panel):
bl_idname = "BEVY_COMPONENTS_PT_Configuration"
bl_label = "Components"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Bevy Components"
bl_context = "objectmode"
bl_parent_id = "BLENVY_PT_SidePanel"
bl_options = {'DEFAULT_CLOSED'}
bl_description = "list of missing/unregistered type from the bevy side"
@classmethod
def poll(cls, context):
return context.window_manager.blenvy.mode == 'SETTINGS'
return context.object is not None
def draw(self, context):
layout = self.layout
registry = context.window_manager.components_registry
blenvy = context.window_manager.blenvy
component_settings = blenvy.components
row = layout.row()
col = row.column()
col.enabled = False
col.prop(component_settings, "schema_path", text="Registry Schema path")
col = row.column()
col.operator("blenvy.open_schemafilebrowser", text="Browse for registry schema file (json)")
layout.separator()
layout.operator("blenvy.reload_components_registry", text="reload registry" , icon="FILE_REFRESH")
layout.separator()
row = layout.row()
row.prop(component_settings, "watcher_enabled", text="enable registry file polling")
row.prop(component_settings, "watcher_poll_frequency", text="registry file poll frequency (s)")
layout.separator()
layout.separator()
class BEVY_COMPONENTS_PT_AdvancedToolsPanel(bpy.types.Panel):
"""panel listing all the missing bevy types in the schema""" """panel listing all the missing bevy types in the schema"""
bl_idname = "BEVY_COMPONENTS_PT_AdvancedToolsPanel" bl_idname = "BLENVY_PT_components_missing_types_panel"
bl_label = "Advanced tools"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Bevy Components"
bl_context = "objectmode"
bl_parent_id = "BLENVY_PT_SidePanel"
bl_options = {'DEFAULT_CLOSED'}
bl_description = "advanced tooling"
@classmethod
def poll(cls, context):
return context.window_manager.blenvy.mode == 'COMPONENTS'
def draw_invalid_or_unregistered_header(self, layout, items):
row = layout.row()
for item in items:
col = row.column()
col.label(text=item)
def draw_invalid_or_unregistered(self, layout, status, component_name, target):
registry = bpy.context.window_manager.components_registry
registry_has_type_infos = registry.has_type_infos()
selected_component = target.components_meta.component_selector
row = layout.row()
col = row.column()
operator = col.operator("object.select", text=target.name)
operator.target_name = target.name
col = row.column()
col.label(text=status)
col = row.column()
col.label(text=component_name)
col = row.column()
# each components_meta has a component selector to pick components from
components_meta = target.components_meta
col.prop(components_meta, "component_selector", text="")
col = row.column()
operator = col.operator("object.rename_bevy_component", text="", icon="SHADERFX") #rename
target_name = registry.type_infos[selected_component]['long_name'] if selected_component in registry.type_infos else ""
operator.original_name = component_name
operator.target_items = json.dumps([target.name])
operator.target_name = target_name
col.enabled = registry_has_type_infos and component_name != "" and component_name != target_name
col = row.column()
operator = col.operator("object.remove_bevy_component", text="", icon="X")
operator.item_name = target.name
operator.component_name = component_name
operator.item_type = get_selection_type(target)
"""col = row.column()
col = row.column()
operator = col.operator("object.select_component_name_to_replace", text="", icon="EYEDROPPER") #text="select for rename",
operator.component_name = component_name"""
def draw_invalid_item_entry(self, layout, item, invalid_component_names, items_with_invalid_components):
if "components_meta" in item:
components_metadata = item.components_meta.components
object_component_names = []
for index, component_meta in enumerate(components_metadata):
long_name = component_meta.long_name
if component_meta.invalid:
self.draw_invalid_or_unregistered(layout, "Invalid", long_name, item)
if not item.name in items_with_invalid_components:
items_with_invalid_components.append(item.name)
if not long_name in invalid_component_names:
invalid_component_names.append(long_name)
object_component_names.append(long_name)
for custom_property in item.keys():
# Invalid (something is wrong)
# Unregistered (not in registry)
# Upgrade Needed (Old-style component)
status = None
if custom_property != 'components_meta' and custom_property != 'bevy_components' and custom_property not in object_component_names:
status = "Upgrade Needed"
if status is not None:
self.draw_invalid_or_unregistered(layout, status, custom_property, item)
if not item.name in items_with_invalid_components:
items_with_invalid_components.append(item.name)
"""if not long_name in invalid_component_names:
invalid_component_names.append(custom_property)""" # FIXME
def draw(self, context):
layout = self.layout
registry = bpy.context.window_manager.components_registry
registry_has_type_infos = registry.has_type_infos()
selected_object = context.selected_objects[0] if len(context.selected_objects) > 0 else None
selected_component = bpy.context.window_manager.blenvy.components.component_selector
row = layout.row()
box= row.box()
box.label(text="Invalid/ unregistered components")
items_with_invalid_components = []
invalid_component_names = []
self.draw_invalid_or_unregistered_header(layout, ["Item","Status", "Component", "Target"])
for object in bpy.data.objects: # TODO: very inneficent
if len(object.keys()) > 0:
self.draw_invalid_item_entry(layout, object, invalid_component_names, items_with_invalid_components)
for collection in bpy.data.collections:
if len(collection.keys()) > 0:
self.draw_invalid_item_entry(layout, collection, invalid_component_names, items_with_invalid_components)
layout.separator()
layout.separator()
layout.label(text="------------------Bulk actions: Rename/ Upgrade -------------------")
original_name = bpy.context.window_manager.blenvy.components.source_component_selector
target_name = bpy.context.window_manager.blenvy.components.target_component_selector
row = layout.row()
col = row.column()
col.label(text="Component")
col = row.column()
col.label(text="Target")
col = row.column()
col.label(text="------")
row = layout.row()
col = row.column()
col.prop(bpy.context.window_manager.blenvy.components, "source_component_selector", text="")
col = row.column()
col.prop(bpy.context.window_manager.blenvy.components, "target_component_selector", text="")
col = row.column()
components_rename_progress = context.window_manager.components_rename_progress
print("components_rename_progress", components_rename_progress)
if components_rename_progress == -1.0:
operator = col.operator(OT_rename_component.bl_idname, text="apply", icon="SHADERFX")
operator.target_items = json.dumps(items_with_invalid_components)
operator.target_name = target_name
col.enabled = registry_has_type_infos and original_name != "" and original_name != target_name
else:
if hasattr(layout,"progress") : # only for Blender > 4.0
col.progress(factor = components_rename_progress, text=f"updating {components_rename_progress * 100.0:.2f}%")
col = row.column()
remove_components_progress = context.window_manager.components_remove_progress
if remove_components_progress == -1.0:
operator = row.operator(RemoveComponentFromAllItemsOperator.bl_idname, text="", icon="X")
operator.component_name = context.window_manager.bevy_component_rename_helper.original_name
col.enabled = registry_has_type_infos and original_name != ""
else:
if hasattr(layout,"progress") : # only for Blender > 4.0
col.progress(factor = remove_components_progress, text=f"updating {remove_components_progress * 100.0:.2f}%")
layout.separator()
"""layout.separator()
row = layout.row()
box= row.box()
box.label(text="Conversions between custom properties and components & vice-versa")
row = layout.row()
row.label(text="WARNING ! The following operations will overwrite your existing custom properties if they have matching types on the bevy side !")
row.alert = True
##
row = layout.row()
custom_properties_from_components_progress_current = context.window_manager.custom_properties_from_components_progress
if custom_properties_from_components_progress_current == -1.0:
row.operator(COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT.bl_idname, text="update custom properties of current object" , icon="LOOP_FORWARDS")
row.enabled = registry_has_type_infos and selected_object is not None
else:
if hasattr(layout,"progress") : # only for Blender > 4.0
layout.progress(factor = custom_properties_from_components_progress_current, text=f"updating {custom_properties_from_components_progress_current * 100.0:.2f}%")
layout.separator()
row = layout.row()
custom_properties_from_components_progress_all = context.window_manager.custom_properties_from_components_progress_all
if custom_properties_from_components_progress_all == -1.0:
row.operator(COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL.bl_idname, text="update custom properties of ALL objects" , icon="LOOP_FORWARDS")
row.enabled = registry_has_type_infos
else:
if hasattr(layout,"progress") : # only for Blender > 4.0
layout.progress(factor = custom_properties_from_components_progress_all, text=f"updating {custom_properties_from_components_progress_all * 100.0:.2f}%")
########################
row = layout.row()
row.label(text="WARNING ! The following operations will try to overwrite your existing ui values if they have matching types on the bevy side !")
row.alert = True
components_from_custom_properties_progress_current = context.window_manager.components_from_custom_properties_progress
row = layout.row()
if components_from_custom_properties_progress_current == -1.0:
row.operator(COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT.bl_idname, text="update UI FROM custom properties of current object" , icon="LOOP_BACK")
row.enabled = registry_has_type_infos and selected_object is not None
else:
if hasattr(layout,"progress") : # only for Blender > 4.0
layout.progress(factor = components_from_custom_properties_progress_current, text=f"updating {components_from_custom_properties_progress_current * 100.0:.2f}%")
layout.separator()
row = layout.row()
components_from_custom_properties_progress_all = context.window_manager.components_from_custom_properties_progress_all
if components_from_custom_properties_progress_all == -1.0:
row.operator(COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL.bl_idname, text="update UI FROM custom properties of ALL objects" , icon="LOOP_BACK")
row.enabled = registry_has_type_infos
else:
if hasattr(layout,"progress") : # only for Blender > 4.0
layout.progress(factor = components_from_custom_properties_progress_all, text=f"updating {components_from_custom_properties_progress_all * 100.0:.2f}%")
"""
class BEVY_COMPONENTS_PT_MissingTypesPanel(bpy.types.Panel):
"""panel listing all the missing bevy types in the schema"""
bl_idname = "BEVY_COMPONENTS_PT_MissingTypesPanel"
bl_label = "Missing/Unregistered Types" bl_label = "Missing/Unregistered Types"
bl_space_type = 'VIEW_3D' bl_space_type = 'VIEW_3D'
bl_region_type = 'UI' bl_region_type = 'UI'
@ -306,10 +22,10 @@ class BEVY_COMPONENTS_PT_MissingTypesPanel(bpy.types.Panel):
registry = bpy.context.window_manager.components_registry registry = bpy.context.window_manager.components_registry
layout.label(text="Missing types ") layout.label(text="Missing types ")
layout.template_list("MISSING_TYPES_UL_List", "Missing types list", registry, "missing_types_list", registry, "missing_types_list_index") layout.template_list("BLENVY_UL_components_missing_types", "Missing types list", registry, "missing_types_list", registry, "missing_types_list_index")
class MISSING_TYPES_UL_List(UIList): class BLENVY_UL_components_missing_types(UIList):
"""Missing components UIList.""" """Missing components UIList."""
use_filter_name_reverse: bpy.props.BoolProperty( use_filter_name_reverse: bpy.props.BoolProperty(

View File

@ -5,10 +5,10 @@ def draw_settings_ui(layout, component_settings):
col.enabled = False col.enabled = False
col.prop(component_settings, "schema_path", text="Registry Schema path") col.prop(component_settings, "schema_path", text="Registry Schema path")
col = row.column() col = row.column()
col.operator(operator="blenvy.open_schemafilebrowser", text="Browse for registry schema file (json)") col.operator(operator="blenvy.components_registry_browse_schema", text="Browse for registry schema file (json)")
layout.separator() layout.separator()
layout.operator(operator="blenvy.reload_components_registry", text="reload registry" , icon="FILE_REFRESH") layout.operator(operator="blenvy.components_registry_reload", text="reload registry" , icon="FILE_REFRESH")
layout.separator() layout.separator()
row = layout.row() row = layout.row()

View File

@ -1,5 +1,14 @@
import bpy import bpy
from .constants import HIDDEN_COMPONENTS from .constants import HIDDEN_COMPONENTS
from bpy.props import StringProperty, EnumProperty
from bpy_types import Operator
from blenvy.core.helpers_collections import (set_active_collection)
def get_collection_scene(collection):
for scene in bpy.data.scenes:
if scene.user_of_id(collection):
return scene
return None
#FIXME: does not work if object is hidden !! #FIXME: does not work if object is hidden !!
def get_selected_object_or_collection(context): def get_selected_object_or_collection(context):
@ -12,6 +21,52 @@ def get_selected_object_or_collection(context):
target = collection target = collection
return target return target
class BLENVY_OT_item_select(Operator):
"""Select object by name"""
bl_idname = "blenvy.select_item"
bl_label = "Select item (object or collection)"
bl_options = {"UNDO"}
item_type : EnumProperty(
name="item type",
description="type of the item to select: object or collection",
items=(
('OBJECT', "Object", ""),
('COLLECTION', "Collection", ""),
),
default="OBJECT"
) # type: ignore
target_name: StringProperty(
name="target name",
description="target to select's name ",
) # type: ignore
def execute(self, context):
if self.target_name:
if self.item_type == "OBJECT":
object = bpy.data.objects[self.target_name]
scenes_of_object = list(object.users_scene)
if len(scenes_of_object) > 0:
bpy.ops.object.select_all(action='DESELECT')
bpy.context.window.scene = scenes_of_object[0]
object.select_set(True)
bpy.context.view_layer.objects.active = object
elif self.item_type == "COLLECTION":
collection = bpy.data.collections[self.target_name]
scene_of_collection = get_collection_scene(collection)
if scene_of_collection is not None:
bpy.ops.object.select_all(action='DESELECT')
bpy.context.window.scene = scene_of_collection
bpy.context.view_layer.objects.active = None
set_active_collection(bpy.context.window.scene, collection.name)
return {'FINISHED'}
def get_selection_type(selection): def get_selection_type(selection):
if isinstance(selection, bpy.types.Object): if isinstance(selection, bpy.types.Object):
return 'Object' return 'Object'
@ -19,7 +74,6 @@ def get_selection_type(selection):
return 'Collection' return 'Collection'
def add_component_to_ui_list(self, context, _): def add_component_to_ui_list(self, context, _):
print("add components to ui_list")
items = [] items = []
type_infos = context.window_manager.components_registry.type_infos type_infos = context.window_manager.components_registry.type_infos
for long_name in type_infos.keys(): for long_name in type_infos.keys():

View File

@ -4,11 +4,11 @@ import os
from bpy_extras.io_utils import ImportHelper from bpy_extras.io_utils import ImportHelper
from bpy.types import Operator from bpy.types import Operator
from ..path_helpers import absolute_path_from_blend_file from ..core.path_helpers import absolute_path_from_blend_file
class OT_OpenAssetsFolderBrowser(Operator, ImportHelper): class BLENVY_OT_assets_paths_browse(Operator, ImportHelper):
"""Assets folder's browser""" """Assets folder's browser"""
bl_idname = "generic.open_folderbrowser" bl_idname = "blenvy.assets_paths_browse"
bl_label = "Select folder" bl_label = "Select folder"
# Define this to tell 'fileselect_add' that we want a directoy # Define this to tell 'fileselect_add' that we want a directoy

View File

@ -6,13 +6,11 @@ from bpy.props import (BoolProperty, StringProperty, EnumProperty)
from .asset_helpers import does_asset_exist, get_user_assets, remove_asset, upsert_asset from .asset_helpers import does_asset_exist, get_user_assets, remove_asset, upsert_asset
from .assets_scan import get_main_scene_assets_tree from .assets_scan import get_main_scene_assets_tree
from ..core.path_helpers import absolute_path_from_blend_file from ..core.path_helpers import absolute_path_from_blend_file
from ..settings import load_settings
class OT_add_bevy_asset(Operator): class BLENVY_OT_assets_add(Operator):
"""Add asset""" """Add asset"""
bl_idname = "bevyassets.add" bl_idname = "blenvy.assets_add"
bl_label = "Add bevy asset" bl_label = "Add bevy asset"
bl_options = {"UNDO"} bl_options = {"UNDO"}
@ -79,9 +77,9 @@ class OT_add_bevy_asset(Operator):
return {'FINISHED'} return {'FINISHED'}
class OT_remove_bevy_asset(Operator): class BLENVY_OT_assets_remove(Operator):
"""Remove asset""" """Remove asset"""
bl_idname = "bevyassets.remove" bl_idname = "blenvy.assets_remove"
bl_label = "remove bevy asset" bl_label = "remove bevy asset"
bl_options = {"UNDO"} bl_options = {"UNDO"}
@ -132,9 +130,9 @@ import os
from bpy_extras.io_utils import ImportHelper from bpy_extras.io_utils import ImportHelper
from pathlib import Path from pathlib import Path
class OT_Add_asset_filebrowser(Operator, ImportHelper): class BLENVY_OT_assets_browse(Operator, ImportHelper):
"""Browse for asset files""" """Browse for asset files"""
bl_idname = "asset.open_filebrowser" bl_idname = "blenvy.assets_open_filebrowser"
bl_label = "Select asset file" bl_label = "Select asset file"
# Define this to tell 'fileselect_add' that we want a directoy # Define this to tell 'fileselect_add' that we want a directoy
@ -200,9 +198,9 @@ def write_ron_assets_file(level_name, assets_hierarchy, internal_only=False, lev
assets_file.writelines(formated_assets) assets_file.writelines(formated_assets)
assets_file.write("\n})") assets_file.write("\n})")
class OT_test_bevy_assets(Operator): class BLENVY_OT_assets_generate_files(Operator):
"""Test assets""" """Test assets"""
bl_idname = "bevyassets.test" bl_idname = "blenvy.assets_generate_files"
bl_label = "test bevy assets" bl_label = "test bevy assets"
bl_options = {"UNDO"} bl_options = {"UNDO"}

View File

@ -26,12 +26,12 @@ def draw_assets(layout, name, title, asset_registry, target_type, target_name, e
row.prop(asset_registry, "asset_name_selector", text="") row.prop(asset_registry, "asset_name_selector", text="")
row.label(text=asset_registry.asset_path_selector) row.label(text=asset_registry.asset_path_selector)
row.operator(operator="asset.open_filebrowser", text="", icon="FILE_FOLDER") row.operator(operator="blenvy.assets_open_filebrowser", text="", icon="FILE_FOLDER")
add_asset_layout = row.column() add_asset_layout = row.column()
add_asset_layout.enabled = not add_possible add_asset_layout.enabled = not add_possible
add_asset = add_asset_layout.operator(operator="bevyassets.add", text="", icon="ADD") add_asset = add_asset_layout.operator(operator="blenvy.assets_add", text="", icon="ADD")
add_asset.target_type = target_type add_asset.target_type = target_type
add_asset.target_name = target_name add_asset.target_name = target_name
add_asset.asset_name = asset_registry.asset_name_selector add_asset.asset_name = asset_registry.asset_name_selector
@ -55,15 +55,15 @@ def draw_assets(layout, name, title, asset_registry, target_type, target_name, e
row.label(icon="ASSET_MANAGER") row.label(icon="ASSET_MANAGER")
row.prop(asset, "name", text="") row.prop(asset, "name", text="")
row.label(text=asset.path) row.label(text=asset.path)
asset_selector = row.operator(operator="asset.open_filebrowser", text="", icon="FILE_FOLDER") asset_selector = row.operator(operator="blenvy.assets_open_filebrowser", text="", icon="FILE_FOLDER")
remove_asset = row.operator(operator="bevyassets.remove", text="", icon="TRASH") remove_asset = row.operator(operator="blenvy.assets_remove", text="", icon="TRASH")
remove_asset.target_type = target_type remove_asset.target_type = target_type
remove_asset.target_name = target_name remove_asset.target_name = target_name
remove_asset.asset_path = asset.path remove_asset.asset_path = asset.path
return panel return panel
class Blenvy_assets(bpy.types.Panel): class BLENVY_PT_assets_panel(bpy.types.Panel):
bl_space_type = 'VIEW_3D' bl_space_type = 'VIEW_3D'
bl_region_type = 'UI' bl_region_type = 'UI'
bl_label = "" bl_label = ""
@ -79,7 +79,7 @@ class Blenvy_assets(bpy.types.Panel):
layout.use_property_decorate = False # No animation. layout.use_property_decorate = False # No animation.
blenvy = context.window_manager.blenvy blenvy = context.window_manager.blenvy
layout.operator(operator="bevyassets.test") layout.operator(operator="blenvy.assets_generate_files")
asset_registry = context.window_manager.assets_registry asset_registry = context.window_manager.assets_registry
blueprints_registry = context.window_manager.blueprints_registry blueprints_registry = context.window_manager.blueprints_registry

View File

@ -4,9 +4,9 @@ from bpy_types import (Operator)
from bpy.props import (StringProperty) from bpy.props import (StringProperty)
from blenvy.core.helpers_collections import set_active_collection from blenvy.core.helpers_collections import set_active_collection
class OT_select_blueprint(Operator): class BLENVY_OT_blueprint_select(Operator):
"""Select blueprint """ """Select blueprint """
bl_idname = "blueprint.select" bl_idname = "blenvy.blueprint_select"
bl_label = "Select blueprint" bl_label = "Select blueprint"
bl_options = {"UNDO"} bl_options = {"UNDO"}
@ -22,18 +22,12 @@ class OT_select_blueprint(Operator):
def execute(self, context): def execute(self, context):
if self.blueprint_collection_name: if self.blueprint_collection_name:
collection = bpy.data.collections[self.blueprint_collection_name]
scene = bpy.data.scenes[self.blueprint_scene_name] scene = bpy.data.scenes[self.blueprint_scene_name]
if scene: if scene:
bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.select_all(action='DESELECT')
bpy.context.window.scene = scene bpy.context.window.scene = scene
bpy.context.view_layer.objects.active = None bpy.context.view_layer.objects.active = None
set_active_collection(scene, self.blueprint_collection_name) set_active_collection(scene, self.blueprint_collection_name)
#bpy.context.view_layer.active_layer_collection = bpy.context.view_layer.layer_collection.children[self.blueprint_collection_name]
#bpy.context.view_layer.collections.active = collection
# bpy.context.view_layer.active_layer_collection = collection
"""for o in collection.objects:
o.select_set(True)"""
return {'FINISHED'} return {'FINISHED'}

View File

@ -26,7 +26,7 @@ def draw_blueprints(layout, name, title, generated_assets):
if sub_panel: if sub_panel:
sub_panel.label(text=" some stuff") sub_panel.label(text=" some stuff")
class GLTF_PT_auto_export_blueprints_list(bpy.types.Panel): class BLENVY_PT_blueprints_panel(bpy.types.Panel):
bl_space_type = 'VIEW_3D' bl_space_type = 'VIEW_3D'
bl_region_type = 'UI' bl_region_type = 'UI'
bl_label = "Blueprints" bl_label = "Blueprints"
@ -54,7 +54,7 @@ class GLTF_PT_auto_export_blueprints_list(bpy.types.Panel):
header.prop(blueprint.collection, "always_export") header.prop(blueprint.collection, "always_export")
if blueprint.local: if blueprint.local:
select_blueprint = header.operator(operator="blueprint.select", text="", icon="RESTRICT_SELECT_OFF") select_blueprint = header.operator(operator="blenvy.blueprint_select", text="", icon="RESTRICT_SELECT_OFF")
if blueprint.collection and blueprint.collection.name: if blueprint.collection and blueprint.collection.name:
select_blueprint.blueprint_collection_name = blueprint.collection.name select_blueprint.blueprint_collection_name = blueprint.collection.name
select_blueprint.blueprint_scene_name = blueprint.scene.name select_blueprint.blueprint_scene_name = blueprint.scene.name

View File

@ -4,7 +4,7 @@ from bpy.props import (EnumProperty)
class OT_switch_bevy_tooling(Operator): class BLENVY_OT_tooling_switch(Operator):
"""Switch bevy tooling""" """Switch bevy tooling"""
bl_idname = "bevy.tooling_switch" bl_idname = "bevy.tooling_switch"
bl_label = "Switch bevy tooling" bl_label = "Switch bevy tooling"

View File

@ -1,9 +1,9 @@
import bpy import bpy
from bpy.types import Operator from bpy.types import Operator
class SCENES_LIST_OT_actions(Operator): class BLENVY_OT_scenes_list_actions(Operator):
"""Move items up and down, add and remove""" """Move items up and down, add and remove"""
bl_idname = "scene_list.list_action" bl_idname = "blenvy.scenes_list_actions"
bl_label = "List Actions" bl_label = "List Actions"
bl_description = "Move items up and down, add and remove" bl_description = "Move items up and down, add and remove"
bl_options = {'REGISTER'} bl_options = {'REGISTER'}

View File

@ -17,7 +17,7 @@ def draw_folder_browser(layout, label, prop_origin, target_property):
col.enabled = False col.enabled = False
col.prop(prop_origin, target_property, text="") col.prop(prop_origin, target_property, text="")
folder_selector = row.operator("generic.open_folderbrowser", icon="FILE_FOLDER", text="") folder_selector = row.operator("blenvy.assets_paths_browse", icon="FILE_FOLDER", text="")
folder_selector.target_property = target_property #"project_root_path" folder_selector.target_property = target_property #"project_root_path"
# side panel # side panel
@ -109,7 +109,7 @@ class BLENVY_PT_SidePanel(bpy.types.Panel):
row = section.row() row = section.row()
row.label(text="main scenes") row.label(text="main scenes")
row.prop(blenvy, "main_scene_selector", text='') row.prop(blenvy, "main_scene_selector", text='')
add_operator = row.operator("scene_list.list_action", icon='ADD', text="") add_operator = row.operator("blenvy.scenes_list_actions", icon='ADD', text="")
add_operator.action = 'ADD' add_operator.action = 'ADD'
add_operator.scene_type = 'LEVEL' add_operator.scene_type = 'LEVEL'
#sub_row.enabled = blenvy.main_scene_selector is not None #sub_row.enabled = blenvy.main_scene_selector is not None
@ -119,7 +119,7 @@ class BLENVY_PT_SidePanel(bpy.types.Panel):
for scene in blenvy.main_scenes: for scene in blenvy.main_scenes:
sub_row = col.box().row() sub_row = col.box().row()
sub_row.label(text=scene.name) sub_row.label(text=scene.name)
remove_operator = sub_row.operator("scene_list.list_action", icon='TRASH', text="") remove_operator = sub_row.operator("blenvy.scenes_list_actions", icon='TRASH', text="")
remove_operator.action = 'REMOVE' remove_operator.action = 'REMOVE'
remove_operator.scene_type = 'LEVEL' remove_operator.scene_type = 'LEVEL'
remove_operator.scene_name = scene.name remove_operator.scene_name = scene.name
@ -130,7 +130,7 @@ class BLENVY_PT_SidePanel(bpy.types.Panel):
row = section.row() row = section.row()
row.label(text="library scenes") row.label(text="library scenes")
row.prop(blenvy, "library_scene_selector", text='') row.prop(blenvy, "library_scene_selector", text='')
add_operator = row.operator("scene_list.list_action", icon='ADD', text="") add_operator = row.operator("blenvy.scenes_list_actions", icon='ADD', text="")
add_operator.action = 'ADD' add_operator.action = 'ADD'
add_operator.scene_type = 'LIBRARY' add_operator.scene_type = 'LIBRARY'
@ -139,7 +139,7 @@ class BLENVY_PT_SidePanel(bpy.types.Panel):
for scene in blenvy.library_scenes: for scene in blenvy.library_scenes:
sub_row = col.box().row() sub_row = col.box().row()
sub_row.label(text=scene.name) sub_row.label(text=scene.name)
remove_operator = sub_row.operator("scene_list.list_action", icon='TRASH', text="") remove_operator = sub_row.operator("blenvy.scenes_list_actions", icon='TRASH', text="")
remove_operator.action = 'REMOVE' remove_operator.action = 'REMOVE'
remove_operator.scene_type = 'LEVEL' remove_operator.scene_type = 'LEVEL'
remove_operator.scene_name = scene.name remove_operator.scene_name = scene.name

View File

@ -3,9 +3,9 @@ import bpy
from bpy_types import (Operator) from bpy_types import (Operator)
from bpy.props import (StringProperty) from bpy.props import (StringProperty)
class OT_select_level(Operator): class BLENVY_OT_level_select(Operator):
"""Select level """ """Select level """
bl_idname = "level.select" bl_idname = "blenvy.level_select"
bl_label = "Select level" bl_label = "Select level"
bl_options = {"UNDO"} bl_options = {"UNDO"}
@ -21,6 +21,5 @@ class OT_select_level(Operator):
# bpy.ops.object.select_all(action='DESELECT') # bpy.ops.object.select_all(action='DESELECT')
bpy.context.window.scene = scene bpy.context.window.scene = scene
return {'FINISHED'} return {'FINISHED'}

View File

@ -4,12 +4,13 @@ from ..assets.asset_helpers import get_generated_assets, get_user_assets
from ..assets.ui import draw_assets from ..assets.ui import draw_assets
from ..blueprints.ui import draw_blueprints from ..blueprints.ui import draw_blueprints
class Blenvy_levels(bpy.types.Panel): class BLENVY_PT_levels_panel(bpy.types.Panel):
bl_space_type = 'VIEW_3D' bl_space_type = 'VIEW_3D'
bl_region_type = 'UI' bl_region_type = 'UI'
bl_label = "" bl_label = ""
bl_parent_id = "BLENVY_PT_SidePanel" bl_parent_id = "BLENVY_PT_SidePanel"
bl_options = {'DEFAULT_CLOSED','HIDE_HEADER'} bl_options = {'DEFAULT_CLOSED','HIDE_HEADER'}
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
return context.window_manager.blenvy.mode == 'LEVELS' return context.window_manager.blenvy.mode == 'LEVELS'
@ -19,7 +20,7 @@ class Blenvy_levels(bpy.types.Panel):
layout.use_property_split = True layout.use_property_split = True
layout.use_property_decorate = False # No animation. layout.use_property_decorate = False # No animation.
blenvy = context.window_manager.blenvy blenvy = context.window_manager.blenvy
layout.operator(operator="bevyassets.test", text="Generate") layout.operator(operator="blenvy.assets_generate_files", text="Generate")
asset_registry = context.window_manager.assets_registry asset_registry = context.window_manager.assets_registry
blueprints_registry = context.window_manager.blueprints_registry blueprints_registry = context.window_manager.blueprints_registry
@ -31,7 +32,7 @@ class Blenvy_levels(bpy.types.Panel):
if header: if header:
header.label(text=scene.name)#, icon="HIDE_OFF") header.label(text=scene.name)#, icon="HIDE_OFF")
header.prop(scene, "always_export") header.prop(scene, "always_export")
select_level = header.operator(operator="level.select", text="", icon="RESTRICT_SELECT_OFF") select_level = header.operator(operator="blenvy.level_select", text="", icon="RESTRICT_SELECT_OFF")
select_level.level_name = scene.name select_level.level_name = scene.name
if panel: if panel:

View File

@ -15,7 +15,7 @@ def setup_data(request):
type_infos = registry.type_infos type_infos = registry.type_infos
object = bpy.context.object object = bpy.context.object
remove_component_operator = bpy.ops.object.remove_bevy_component remove_component_operator = bpy.ops.blenvy.component_remove
for long_name in type_infos: for long_name in type_infos:
definition = type_infos[long_name] definition = type_infos[long_name]

View File

@ -196,7 +196,7 @@ def test_remove_components(setup_data):
# now test component removal # now test component removal
errors.clear() errors.clear()
remove_component_operator = bpy.ops.object.remove_bevy_component remove_component_operator = bpy.ops.blenvy.component_remove
for long_name in added_components: for long_name in added_components:
try: try:
remove_component_operator(component_name=long_name) remove_component_operator(component_name=long_name)
@ -225,7 +225,7 @@ def test_copy_paste_components(setup_data):
setattr(propertyGroup, propertyGroup.field_names[0], 25.0) setattr(propertyGroup, propertyGroup.field_names[0], 25.0)
copy_component_operator = bpy.ops.object.copy_bevy_component copy_component_operator = bpy.ops.blenvy.component_copy
copy_component_operator(source_component_name=long_name, source_item_name=object.name) copy_component_operator(source_component_name=long_name, source_item_name=object.name)
# --------------------------------------- # ---------------------------------------
@ -240,7 +240,7 @@ def test_copy_paste_components(setup_data):
# first check that there is no component currently # first check that there is no component currently
assert component_meta == None assert component_meta == None
paste_component_operator = bpy.ops.object.paste_bevy_component paste_component_operator = bpy.ops.blenvy.component_paste
paste_component_operator() paste_component_operator()
target_components_metadata = new_cube.components_meta.components target_components_metadata = new_cube.components_meta.components

View File

@ -27,7 +27,7 @@ def test_rename_component_single_unit_struct(setup_data):
registry.schema_path = setup_data["components_schemaPath"] registry.schema_path = setup_data["components_schemaPath"]
bpy.ops.object.reload_registry() bpy.ops.object.reload_registry()
rename_component_operator = bpy.ops.object.rename_bevy_component rename_component_operator = bpy.ops.blenvy.component_rename
object = bpy.context.object object = bpy.context.object
@ -50,7 +50,7 @@ def test_rename_component_single_complex_struct(setup_data):
registry.schema_path = setup_data["components_schemaPath"] registry.schema_path = setup_data["components_schemaPath"]
bpy.ops.object.reload_registry() bpy.ops.object.reload_registry()
rename_component_operator = bpy.ops.object.rename_bevy_component rename_component_operator = bpy.ops.blenvy.component_rename
object = bpy.context.object object = bpy.context.object
@ -73,7 +73,7 @@ def test_rename_component_bulk(setup_data):
registry.schema_path = setup_data["components_schemaPath"] registry.schema_path = setup_data["components_schemaPath"]
bpy.ops.object.reload_registry() bpy.ops.object.reload_registry()
rename_component_operator = bpy.ops.object.rename_bevy_component rename_component_operator = bpy.ops.blenvy.component_rename
source_component_name = "bevy_example::test_components::SomeOldUnitStruct" source_component_name = "bevy_example::test_components::SomeOldUnitStruct"
target_component_name = "bevy_example::test_components::UnitTest" target_component_name = "bevy_example::test_components::UnitTest"
@ -98,7 +98,7 @@ def test_rename_component_single_error_handling(setup_data):
registry.schema_path = setup_data["components_schemaPath"] registry.schema_path = setup_data["components_schemaPath"]
bpy.ops.object.reload_registry() bpy.ops.object.reload_registry()
rename_component_operator = bpy.ops.object.rename_bevy_component rename_component_operator = bpy.ops.blenvy.component_rename
object = bpy.context.object object = bpy.context.object
@ -128,7 +128,7 @@ def test_rename_component_single_error_handling_clean_errors(setup_data):
registry.schema_path = setup_data["components_schemaPath"] registry.schema_path = setup_data["components_schemaPath"]
bpy.ops.object.reload_registry() bpy.ops.object.reload_registry()
rename_component_operator = bpy.ops.object.rename_bevy_component rename_component_operator = bpy.ops.blenvy.component_rename
object = bpy.context.object object = bpy.context.object